GriffinR
ed1ff0ad77
Document misc strings and text colors
2019-12-10 19:29:23 -06:00
GriffinR
49c6ae1ac6
Add some macro comments
2019-12-05 21:11:17 -06:00
GriffinR
467a103bcc
Set up Battle Tent macros
2019-12-05 21:11:17 -06:00
GriffinR
fdae25eab2
Set up Battle Pyramid macros
2019-12-05 21:11:17 -06:00
GriffinR
9fcfbdbef5
Set up Battle Factory macros
2019-12-05 21:11:17 -06:00
GriffinR
41c1c9ca8a
Set up Battle Pike macros
2019-12-05 21:11:17 -06:00
GriffinR
9b3d1cfab6
Set up Battle Dome and Tower macros
2019-12-05 21:11:17 -06:00
GriffinR
be17c1602d
Set up remaining facility script doc, use Palace macros
2019-12-05 21:11:17 -06:00
GriffinR
70d1f54ab9
Remove TODO comment for battle arena macros
2019-11-26 18:47:48 -06:00
GriffinR
8d870d94c9
Document Battle Arena scripts
2019-11-26 18:47:48 -06:00
GriffinR
cc81b5032b
Split frontier macros and comment frontier_util.inc
2019-11-25 18:37:48 -06:00
GriffinR
63ee15fc28
Document Frontier Util
2019-11-25 18:37:48 -06:00
GriffinR
08a8dc46e3
Use macros for Trainer Hill
2019-11-25 18:37:48 -06:00
GriffinR
4dfa959fa2
Begin documenting Battle Pike and Frontier Util
2019-11-25 18:37:48 -06:00
GriffinR
2bf1e0600e
Consolidate apprentice_buff macros
2019-11-23 08:09:25 -05:00
GriffinR
a05006421b
Document Apprentice
2019-11-20 17:36:52 -05:00
GriffinR
4e6a69c297
WIP Document Apprentice
2019-11-19 11:36:38 -05:00
GriffinR
6ac7efb54f
Document Scotts House and begin frontier macros
2019-11-17 08:16:28 -06:00
GriffinR
5e01871f8b
Document Trainer Hill
2019-11-16 13:02:35 -06:00
GriffinR
c0ae1cbc1c
Document Lilycove scripts
2019-11-13 18:20:55 -06:00
GriffinR
a38bff8c17
Document Slateport scripts
2019-11-09 08:37:06 -06:00
GriffinR
702ef745d9
Add comments to hidemoneybox macro
2019-11-07 11:07:49 -05:00
GriffinR
d5685db19a
Fold nops into hidemoneybox
2019-11-07 10:37:15 -05:00
GriffinR
dba94e3971
Update fldeff sparkle macro
2019-11-06 16:41:56 -06:00
GriffinR
6730df2321
Document Abandoned Ship scripts
2019-11-06 16:41:56 -06:00
GriffinR
58dcd6d99d
Clean up mystery event msg
2019-11-06 16:38:02 -06:00
huderlem
a4b4ecd470
Merge pull request #787 from GriffinRichards/rename-tablecmds
...
Rename table cmds
2019-11-04 16:31:27 -06:00
GriffinR
8055548fa4
Document legendary scripts
2019-10-31 18:28:34 -05:00
GriffinR
a4d6ce417d
Fix resetintimidatetracebits typo
2019-10-22 15:54:11 -05:00
GriffinR
b4a9298205
Merge branch 'master' into document-gyms2
2019-10-16 04:22:34 -04:00
GriffinR
0f15264595
Document rotating_tile_puzzle
2019-10-16 04:09:30 -04:00
GriffinR
90a05cf824
Finish Mossdeep Gym doc, beging documenting rotating tile puzzle
2019-10-15 05:06:13 -04:00
Marcus Huderle
e47b3efdfe
Unify showmonpic and hidemonpic script command names with their function names
2019-10-12 18:58:54 -05:00
Marcus Huderle
799edaf3e6
Document hide/show reflection movement actions
2019-10-06 14:17:34 -05:00
GriffinR
3bf8129396
Clean up new Cmd macro names
2019-09-27 02:54:28 -04:00
GriffinR
b6dffcf8b7
Clean up script_menu documentation
2019-09-19 19:23:24 -04:00
GriffinR
06af24bce5
Use misc ScrCmd constants
2019-09-16 19:44:47 -05:00
PikalaxALT
a4d5624ad6
Move asm srcs to src
2019-08-21 17:08:40 -05:00
Tustin2121
18dee14170
Review fixes
2019-08-17 23:26:46 -04:00
Tustin2121
f4d4424618
Folded nops into hidemoneybox and updatemoneybox
...
The nops are essential to the hidemoneybox and updatemoneybox commands when using vanilla versions of those commands. Even though they're not actually used parameters in the command implementation, they are still consumed, which means if someone were to get rid of the nops (as I did in TriHard) it causes the commands to consume bytecode that are not theirs, resulting in undefined behavior usually leading to softlocks. Folding the extra bytes into the macros means there's no chance of the extra bytes getting losts in scripts.
2019-08-17 13:25:36 -04:00
Tustin2121
6508469259
Rename movobjectoffscreen to copyobjectxytoperm
...
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
PikalaxALT
b05df0377e
Finish pokenav_unk_9
2019-08-05 17:17:05 -04:00
PikalaxALT
e2e667d4b5
Finish pokenav_unk_8
2019-08-05 13:47:04 -04:00
PikalaxALT
330fc46df8
through sub_81CF3F8
2019-08-05 12:21:45 -04:00
PikalaxALT
18f29c566a
through sub_81CF278
2019-08-05 10:54:56 -04:00
PikalaxALT
51d5ee771d
Merge branch 'master' into pokenav_unk_2
2019-08-05 08:33:45 -04:00
PikalaxALT
1fc64b8582
Merge pull request #767 from DizzyEggg/pokenav_8
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More pokenav
2019-08-05 08:21:36 -04:00
PikalaxALT
299c3cf1dc
Finish pokenav_unk_2
2019-08-04 20:39:36 -04:00
PikalaxALT
2dee42dbaf
through sub_81CA474
2019-08-04 18:15:02 -04:00
PikalaxALT
cd876292d1
Merge branch 'master' into pokenav_unk_2
2019-08-04 15:35:35 -04:00