Commit Graph

2059 Commits

Author SHA1 Message Date
GriffinR
ed1ff0ad77 Document misc strings and text colors 2019-12-10 19:29:23 -06:00
GriffinR
49c6ae1ac6 Add some macro comments 2019-12-05 21:11:17 -06:00
GriffinR
467a103bcc Set up Battle Tent macros 2019-12-05 21:11:17 -06:00
GriffinR
fdae25eab2 Set up Battle Pyramid macros 2019-12-05 21:11:17 -06:00
GriffinR
9fcfbdbef5 Set up Battle Factory macros 2019-12-05 21:11:17 -06:00
GriffinR
41c1c9ca8a Set up Battle Pike macros 2019-12-05 21:11:17 -06:00
GriffinR
9b3d1cfab6 Set up Battle Dome and Tower macros 2019-12-05 21:11:17 -06:00
GriffinR
be17c1602d Set up remaining facility script doc, use Palace macros 2019-12-05 21:11:17 -06:00
GriffinR
70d1f54ab9 Remove TODO comment for battle arena macros 2019-11-26 18:47:48 -06:00
GriffinR
8d870d94c9 Document Battle Arena scripts 2019-11-26 18:47:48 -06:00
GriffinR
cc81b5032b Split frontier macros and comment frontier_util.inc 2019-11-25 18:37:48 -06:00
GriffinR
63ee15fc28 Document Frontier Util 2019-11-25 18:37:48 -06:00
GriffinR
08a8dc46e3 Use macros for Trainer Hill 2019-11-25 18:37:48 -06:00
GriffinR
4dfa959fa2 Begin documenting Battle Pike and Frontier Util 2019-11-25 18:37:48 -06:00
GriffinR
2bf1e0600e Consolidate apprentice_buff macros 2019-11-23 08:09:25 -05:00
GriffinR
a05006421b Document Apprentice 2019-11-20 17:36:52 -05:00
GriffinR
4e6a69c297 WIP Document Apprentice 2019-11-19 11:36:38 -05:00
GriffinR
6ac7efb54f Document Scotts House and begin frontier macros 2019-11-17 08:16:28 -06:00
GriffinR
5e01871f8b Document Trainer Hill 2019-11-16 13:02:35 -06:00
GriffinR
c0ae1cbc1c Document Lilycove scripts 2019-11-13 18:20:55 -06:00
GriffinR
a38bff8c17 Document Slateport scripts 2019-11-09 08:37:06 -06:00
GriffinR
702ef745d9 Add comments to hidemoneybox macro 2019-11-07 11:07:49 -05:00
GriffinR
d5685db19a Fold nops into hidemoneybox 2019-11-07 10:37:15 -05:00
GriffinR
dba94e3971 Update fldeff sparkle macro 2019-11-06 16:41:56 -06:00
GriffinR
6730df2321 Document Abandoned Ship scripts 2019-11-06 16:41:56 -06:00
GriffinR
58dcd6d99d Clean up mystery event msg 2019-11-06 16:38:02 -06:00
huderlem
a4b4ecd470
Merge pull request #787 from GriffinRichards/rename-tablecmds
Rename table cmds
2019-11-04 16:31:27 -06:00
GriffinR
8055548fa4 Document legendary scripts 2019-10-31 18:28:34 -05:00
GriffinR
a4d6ce417d Fix resetintimidatetracebits typo 2019-10-22 15:54:11 -05:00
GriffinR
b4a9298205
Merge branch 'master' into document-gyms2 2019-10-16 04:22:34 -04:00
GriffinR
0f15264595 Document rotating_tile_puzzle 2019-10-16 04:09:30 -04:00
GriffinR
90a05cf824 Finish Mossdeep Gym doc, beging documenting rotating tile puzzle 2019-10-15 05:06:13 -04:00
Marcus Huderle
e47b3efdfe Unify showmonpic and hidemonpic script command names with their function names 2019-10-12 18:58:54 -05:00
Marcus Huderle
799edaf3e6 Document hide/show reflection movement actions 2019-10-06 14:17:34 -05:00
GriffinR
3bf8129396 Clean up new Cmd macro names 2019-09-27 02:54:28 -04:00
GriffinR
b6dffcf8b7 Clean up script_menu documentation 2019-09-19 19:23:24 -04:00
GriffinR
06af24bce5 Use misc ScrCmd constants 2019-09-16 19:44:47 -05:00
PikalaxALT
a4d5624ad6 Move asm srcs to src 2019-08-21 17:08:40 -05:00
Tustin2121
18dee14170 Review fixes 2019-08-17 23:26:46 -04:00
Tustin2121
f4d4424618 Folded nops into hidemoneybox and updatemoneybox
The nops are essential to the hidemoneybox and updatemoneybox commands when using vanilla versions of those commands. Even though they're not actually used parameters in the command implementation, they are still consumed, which means if someone were to get rid of the nops (as I did in TriHard) it causes the commands to consume bytecode that are not theirs, resulting in undefined behavior usually leading to softlocks. Folding the extra bytes into the macros means there's no chance of the extra bytes getting losts in scripts.
2019-08-17 13:25:36 -04:00
Tustin2121
6508469259 Rename movobjectoffscreen to copyobjectxytoperm
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
PikalaxALT
b05df0377e Finish pokenav_unk_9 2019-08-05 17:17:05 -04:00
PikalaxALT
e2e667d4b5 Finish pokenav_unk_8 2019-08-05 13:47:04 -04:00
PikalaxALT
330fc46df8 through sub_81CF3F8 2019-08-05 12:21:45 -04:00
PikalaxALT
18f29c566a through sub_81CF278 2019-08-05 10:54:56 -04:00
PikalaxALT
51d5ee771d Merge branch 'master' into pokenav_unk_2 2019-08-05 08:33:45 -04:00
PikalaxALT
1fc64b8582
Merge pull request #767 from DizzyEggg/pokenav_8
More pokenav
2019-08-05 08:21:36 -04:00
PikalaxALT
299c3cf1dc Finish pokenav_unk_2 2019-08-04 20:39:36 -04:00
PikalaxALT
2dee42dbaf through sub_81CA474 2019-08-04 18:15:02 -04:00
PikalaxALT
cd876292d1 Merge branch 'master' into pokenav_unk_2 2019-08-04 15:35:35 -04:00