ghoulslash
65cb371104
fix needing to 'run' twice
2021-11-11 16:16:46 -05:00
ghoulslash
2fac38cc83
merge w be
2021-11-11 16:16:26 -05:00
GriffinR
7efdc0902b
Finish condition graph doc
2021-11-11 15:29:15 -05:00
Eduardo Quezada D'Ottone
1311ee9d60
Merge pull request #1731 from ultima-soul/ball_effects
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Ported New Ball Catch Rate Modifier Effects from Item Expansion
2021-11-11 06:23:36 -03:00
ultima-soul
fd4d0db912
Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into ball_effects
2021-11-10 18:02:00 -08:00
ghoulslash
d9aa0e67a2
Merge pull request #1859 from BuffelSaft/gen_8_moves_batch1
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Gen 8 moves batch 1
2021-11-10 20:45:35 -05:00
BuffelSaft
e606e54f9d
Fix Big Pecks/Octolock animation
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Also removed MOVE_EFFECT_AFFECTS_USER because that shouldn't be part of playstatchangeanimation. The stat drops still bypass Mirror Armor without this.
2021-11-11 14:32:38 +13:00
GriffinR
4590887359
Clean up some register constant use
2021-11-10 17:01:21 -05:00
GriffinR
343ac99049
Start pokenav conditions doc
2021-11-10 17:00:54 -05:00
kleeenexfeu
59abb0ff4e
Serene Grace affects King's rock
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according to https://bulbapedia.bulbagarden.net/wiki/King%27s_Rock
2021-11-10 20:45:39 +01:00
GriffinR
57be596ce4
Fix calcrom partial doc becoming negative
2021-11-10 13:14:11 -05:00
GriffinR
342b7da5d3
Fix CRY_MODE_ECHO
2021-11-10 11:59:15 -05:00
BuffelSaft
e47317aa73
Fix Big Pecks
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ChangeStatBuffs was missing a check for Big Pecks.
2021-11-10 21:24:48 +13:00
BuffelSaft
e637714e1b
Requested changes
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Various bug fixes, syntax corrections etc.
2021-11-10 21:11:15 +13:00
GriffinR
ef935f6f4a
Merge pull request #1544 from GriffinRichards/romheadergf
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Split headers from crt0.s
2021-11-09 23:54:57 -05:00
BuffelSaft
e2599c2469
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-10 14:31:32 +13:00
BuffelSaft
e886076998
Merge pull request #1877 from kleeenexfeu/patch-1
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Fix heat crash/heavy slam calculation
2021-11-10 14:18:57 +13:00
GriffinR
8e424b6985
Merge branch 'master' into doc-binterface
2021-11-09 16:09:48 -05:00
GriffinR
43e942c3af
Clean up pokenav ribbons
2021-11-09 12:50:35 -05:00
kleeenexfeu
d3abd20dfb
Fix heat crash/heavy slam calculation
2021-11-09 18:12:40 +01:00
ghoulslash
e635930a15
fixes
2021-11-08 21:33:00 -05:00
ghoulslash
6f6e0d6baf
add recycle hp berry logic
2021-11-08 21:27:40 -05:00
GriffinR
1c82571fa0
Merge pull request #1542 from GriffinRichards/doc-menu
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Document menu
2021-11-08 21:23:21 -05:00
GriffinR
adf773f1ed
Document remainder of save.c
2021-11-08 19:45:14 -05:00
GriffinR
ab1074e629
Label unknown palette functions
2021-11-08 16:08:36 -05:00
GriffinR
684f599a44
Label remaining battle_interface symbols
2021-11-08 16:03:44 -05:00
GriffinR
e3b6337c3a
Finish battle_anim_mons doc
2021-11-08 14:29:37 -05:00
ghoulslash
4566b5234f
magic guard user doesnt care about rocky helmet
2021-11-08 11:56:51 -05:00
ghoulslash
01cf8e6452
add AI_MoveMakesContact, dissuade multi-hit attacks against rocky helmet
2021-11-08 11:55:06 -05:00
GriffinR
ae2602b5a5
Add missing BATTLER_COORD usage
2021-11-08 11:54:29 -05:00
GriffinR
d20341646a
Start battle_anim_mons doc
2021-11-08 11:46:13 -05:00
ghoulslash
e5a0630596
add ai flag checks alongside CanFaintTarget
2021-11-08 11:42:32 -05:00
ghoulslash
8f320a8d33
some ai updates, recycle + ripen logic
2021-11-08 11:37:41 -05:00
ghoulslash
4f56d0a2b5
Merge pull request #1875 from BuffelSaft/fix_ai_status_logic2
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Fix AI status logic and CanAttackerFaintTarget
2021-11-08 10:34:10 -05:00
GriffinR
1548e902cd
Add MonCoods size macro
2021-11-08 09:41:23 -05:00
BuffelSaft
03cab2058a
Fix goof, make AI check PP in move limitations
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Was skipping valid moves instead of invalid ones in CanAIFaintTarget. Also, remove all instances of ~MOVE_LIMITATION_PP from the AI as it seemed detrimental.
2021-11-08 23:57:16 +13:00
Blackforest92
76ba9d835a
pulled latest RHH battle_engine 08-11-2021
2021-11-08 16:38:42 +07:00
BuffelSaft
d3a845d511
Fix CanAIFaintTarget
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Rename CanAIFaintTarget to CanIndexMoveFaintTarget and create a new function, CanAIFaintTarget, that checks if any known move can KO the target.
2021-11-08 20:37:28 +13:00
BuffelSaft
3a113e33b2
Uncomment AI Full Metal Body checks
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This ability is Clear Body with a different name, so it should be working and doesn't need to be commented out.
2021-11-08 19:28:09 +13:00
BuffelSaft
5ac465bc2f
Merge pull request #1862 from ghoulslash/be/speeduphit
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Dont have XX_UP_HIT effects trigger at end of battle
2021-11-08 19:16:54 +13:00
ghoulslash
a90cf4a501
Merge pull request #1724 from AsparagusEduardo/BE_TerrainMoves
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Moves affected by Terrain: Camouflage, Secret Power & Terrain Pulse
2021-11-07 17:39:03 -05:00
GriffinR
c4169cfd29
Disambiguate cry functions
2021-11-07 14:26:09 -05:00
Eduardo Quezada D'Ottone
fd46beb3dd
Merge pull request #1869 from LOuroboros/patch-2
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Fixed the offensive boost (Gen. 3-6 specifically) of the Soul Dew
2021-11-07 15:42:24 -03:00
GriffinR
54b254a829
Add CRY_MODE constants
2021-11-07 13:33:05 -05:00
LOuroboros
b358f774dd
Fixed the offensive boost of the Soul Dew
2021-11-07 14:40:18 -03:00
Eduardo Quezada D'Ottone
c2a17510a9
Terrain Pulse animations
2021-11-07 11:25:08 -03:00
Eduardo Quezada D'Ottone
4e6a459b14
Optimized terrain timers
2021-11-06 19:46:52 -03:00
Eduardo Quezada D'Ottone
8773e552ac
Organized config and added failsafe to AnimTask_SetCamouflageBlend
2021-11-06 19:24:06 -03:00
Eduardo Quezada D'Ottone
1c4a0c205a
Camouflage types config + extra terrains
2021-11-06 19:09:35 -03:00
Eduardo Quezada D'Ottone
b220da1d2a
Updated NaturePowerMoves table for new terrains + added failsafe in case the terrain isn't defined in the table
2021-11-06 18:50:01 -03:00