pokeemerald/README.md

2.7 KiB

pokeemerald

(Hack has no name yet)

This is my first hack, so please be kind :3

My goal is to create my "dream hack"

Starting 2021, I started playing a lot of romhacks Mid-2022, I discovered Pokemon Unbound, which I have found to be the best romhack I ever played. I tried at the time creating a hack, but it was really bad, and more of a test game than a real hack. I now have a way better (still bad, but at least I know where to look when changing something lol) understanding of how the C language, GBA, the decomps... work. The creation of this hack is heavily inspired by Skeli's Pokemon Unbound. Even though I doubt I will ever come close to reach such a level of romhacking, my main goal is learning romhacking and relateds. If people end up enjoying this, that will be more than I ever wished :')

If you have suggestions, found bugs, or just want to talk, feel free to DM me on discord: @ninjdai or to open an issue/PR

Features

Already in the hack

  • RHH's pokeemerald expansion
    • Roster goes up to Gen 8, including items
    • Battle mechanics such as megas, S/P split, fairy type...
    • New Exp Share
    • For more info, check out their github
  • SIDEWAYS STAIRS :OOOOOO (Best feature of the hack frfr)
  • QOL
    • Bigger bag (Up to 999 of each item)
    • Text greatly sped up.
    • Day/Night system
    • EV/IV Menu (will be accessible in the late game)

WIP

  • Brand new region of ???????

For the future (TODO list)

  • Adapt encounters to D/N system
  • Every pokemon obtainable, including mythicals/legendaries
  • 4G-esque OW graphics
  • Ability to change IVs
  • Better inventory system
    • TM Case, Berry pouch
    • Later gen-like UI
    • Sorting
  • Battle UI improvements
    • Show mon type during battle
    • Nicer type text
    • Move effectiveness

Credits

Pokemon Sprites

  • RomHacking Hideout's pokeemerald expansion

Trainer Sprites

Overworld Sprites

Battle graphics

  • Vent

Code

  • The RHH team (pokeemerald-expansion)
  • Ghoulslash (sideways stairs, a lot of contributions in various projects and feature branches)
  • Quocmanh94 (Day/Night system)
  • LOuroboros (EV/IV Menu)
  • Acimut (EV/IV Menu)
  • Ellabrella (Text speed changes)
  • Zeturic (X/Y-style wrapping summary screen)
  • Anon822 (Physical/Special split icons in battle)
  • DizzyEgg (Colored natures)

Tools used

  • Porymap
  • Gimp
  • TilemapStudio

Bugs

No known bugs yet


I do not plan on adding new mons or forms, as I believe there is so much unexploited "vanilla" content that I won't ever need to add that kind of content to a game :)

If you believe there are credits wrong/missing somewhere, contact me ASAP (Discord / Github)