pokeemerald/README.md

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# pokeemerald
(Hack has no name yet)
This is my first hack, so please be kind :3
<details>
<summary>My goal is to create my "dream hack"</summary>
Starting 2021, I started playing a lot of romhacks
Mid-2022, I discovered Pokemon Unbound, which I have found to be the best romhack I ever played.
I tried at the time creating a hack, but it was really bad, and more of a test game than a real hack.
I now have a way better (still bad, but at least I know where to look when changing something lol) understanding of how the C language, GBA, the decomps... work.
The creation of this hack is heavily inspired by Skeli's Pokemon Unbound. Even though I doubt I will ever come close to reach such a level of romhacking, my main goal is learning romhacking and relateds. If people end up enjoying this, that will be more than I ever wished :')
</details>
If you have suggestions, found bugs, or just want to talk, feel free to DM me on discord: @ninjdai or to open an issue/PR
## Features
**Already in the hack**
- RHH's pokeemerald expansion
* Roster goes up to Gen 8, including items
* Battle mechanics such as megas, S/P split, fairy type...
* New Exp Share
* For more info, check out [their github](https://github.com/rh-hideout/pokeemerald-expansion)
- SIDEWAYS STAIRS :OOOOOO (Best feature of the hack frfr)
- QOL
* Bigger bag (Up to 999 of each item)
* Text greatly sped up.
* Day/Night system
* EV/IV Menu (will be accessible in the late game)
**WIP**
- Brand new region of ???????
**For the future (TODO list)**
- Adapt encounters to D/N system
- Every pokemon obtainable, including mythicals/legendaries
- 4G-esque OW graphics
- Ability to change IVs
- Better inventory system
* TM Case, Berry pouch
* Later gen-like UI
* Sorting
- Battle UI improvements
* Show mon type during battle
* Nicer type text
* Move effectiveness
## Credits
### Pokemon Sprites
- RomHacking Hideout's pokeemerald expansion
### Trainer Sprites
### Overworld Sprites
### Battle graphics
- Vent
### Code
- The RHH team (pokeemerald-expansion)
- Ghoulslash (sideways stairs, a lot of contributions in various projects and feature branches)
- Quocmanh94 (Day/Night system)
- LOuroboros (EV/IV Menu)
- Acimut (EV/IV Menu)
- Ellabrella (Text speed changes)
- Zeturic (X/Y-style wrapping summary screen)
- Anon822 (Physical/Special split icons in battle)
- DizzyEgg (Colored natures)
### Tools used
- Porymap
- Gimp
- TilemapStudio
## Bugs
No known bugs yet
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I do not plan on adding new mons or forms, as I believe there is so much unexploited "vanilla" content that I won't ever need to add that kind of content to a game :)
If you believe there are credits wrong/missing somewhere, contact me ASAP (Discord / Github)