.github | ||
asm | ||
common_syms | ||
constants | ||
data | ||
docs | ||
gflib | ||
graphics | ||
include | ||
libagbsyscall | ||
sound | ||
src | ||
test | ||
tools | ||
.gitattributes | ||
.gitignore | ||
asmdiff.ps1 | ||
asmdiff.sh | ||
build_tools.sh | ||
CHANGELOG.md | ||
charmap.txt | ||
graphics_file_rules.mk | ||
INSTALL.md | ||
json_data_rules.mk | ||
ld_script_modern.txt | ||
ld_script_test.txt | ||
ld_script.txt | ||
make_tools.mk | ||
Makefile | ||
map_data_rules.mk | ||
README.md | ||
rom.sha1 | ||
songs.mk | ||
spritesheet_rules.mk | ||
sym_bss.txt | ||
sym_common.txt | ||
sym_ewram.txt |
pokeemerald
(Hack has no name yet)
This is my first hack, so please be kind :3
My goal is to create my "dream hack"
Starting 2021, I started playing a lot of romhacks Mid-2022, I discovered Pokemon Unbound, which I have found to be the best romhack I ever played. I tried at the time creating a hack, but it was really bad, and more of a test game than a real hack. I now have a way better (still bad, but at least I know where to look when changing something lol) understanding of how the C language, GBA, the decomps... work. The creation of this hack is heavily inspired by Skeli's Pokemon Unbound. Even though I doubt I will ever come close to reach such a level of romhacking, my main goal is learning romhacking and relateds. If people end up enjoying this, that will be more than I ever wished :')
Features
Already in the hack
- RHH's pokeemerald expansion
- Roster goes up to Gen 8, including items
- Battle mechanics such as megas, S/P split, fairy type...
- New Exp Share
- For more info, check out their github
- SIDEWAYS STAIRS :OOOOOO by ghoulslash (Best feature of the hack frfr)
- QOL
- Bigger bag (Up to 999 of each item)
- X/Y-style wrapping summary screen (Zeturic)
- Options default to fast text speed and set battle type
- Day/Night system by quocmanh94
- Faster text speed (ellabrella)
- EV/IV Menu (will be accessible in the late game) (credits go to LOuroboros and Acimut)
WIP
- Brand new region of ???????
For the future (TODO list)
- Adapt encounters to D/N system
- Every pokemon obtainable, including mythicals/legendaries
- 4G-esque OW graphics
- Better inventory system
- TM Case, Berry pouch
- Later gen-like UI
- Sorting
- Battle UI improvements
- Show mon type during battle
- Nicer type text
- Move effectiveness
I do not plan on adding new mons or forms, as I believe there is so much unexploited "vanilla" content that I won't ever need to add that kind of content to a game :)
If you believe there are credits wrong/missing somewhere, contact me ASAP (Discord / Github)