mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
126 lines
4.4 KiB
C
126 lines
4.4 KiB
C
#ifndef GUARD_HOLD_EFFECTS_H
|
|
#define GUARD_HOLD_EFFECTS_H
|
|
|
|
#define HOLD_EFFECT_NONE 0
|
|
#define HOLD_EFFECT_RESTORE_HP 1
|
|
#define HOLD_EFFECT_CURE_PAR 2
|
|
#define HOLD_EFFECT_CURE_SLP 3
|
|
#define HOLD_EFFECT_CURE_PSN 4
|
|
#define HOLD_EFFECT_CURE_BRN 5
|
|
#define HOLD_EFFECT_CURE_FRZ 6
|
|
#define HOLD_EFFECT_RESTORE_PP 7
|
|
#define HOLD_EFFECT_CURE_CONFUSION 8
|
|
#define HOLD_EFFECT_CURE_STATUS 9
|
|
#define HOLD_EFFECT_CONFUSE_SPICY 10
|
|
#define HOLD_EFFECT_CONFUSE_DRY 11
|
|
#define HOLD_EFFECT_CONFUSE_SWEET 12
|
|
#define HOLD_EFFECT_CONFUSE_BITTER 13
|
|
#define HOLD_EFFECT_CONFUSE_SOUR 14
|
|
#define HOLD_EFFECT_ATTACK_UP 15
|
|
#define HOLD_EFFECT_DEFENSE_UP 16
|
|
#define HOLD_EFFECT_SPEED_UP 17
|
|
#define HOLD_EFFECT_SP_ATTACK_UP 18
|
|
#define HOLD_EFFECT_SP_DEFENSE_UP 19
|
|
#define HOLD_EFFECT_CRITICAL_UP 20
|
|
#define HOLD_EFFECT_RANDOM_STAT_UP 21
|
|
#define HOLD_EFFECT_EVASION_UP 22
|
|
#define HOLD_EFFECT_RESTORE_STATS 23
|
|
#define HOLD_EFFECT_MACHO_BRACE 24
|
|
#define HOLD_EFFECT_EXP_SHARE 25
|
|
#define HOLD_EFFECT_QUICK_CLAW 26
|
|
#define HOLD_EFFECT_HAPPINESS_UP 27
|
|
#define HOLD_EFFECT_CURE_ATTRACT 28
|
|
#define HOLD_EFFECT_CHOICE_BAND 29
|
|
#define HOLD_EFFECT_FLINCH 30
|
|
#define HOLD_EFFECT_BUG_POWER 31
|
|
#define HOLD_EFFECT_DOUBLE_PRIZE 32
|
|
#define HOLD_EFFECT_REPEL 33
|
|
#define HOLD_EFFECT_SOUL_DEW 34
|
|
#define HOLD_EFFECT_DEEP_SEA_TOOTH 35
|
|
#define HOLD_EFFECT_DEEP_SEA_SCALE 36
|
|
#define HOLD_EFFECT_CAN_ALWAYS_RUN 37
|
|
#define HOLD_EFFECT_PREVENT_EVOLVE 38
|
|
#define HOLD_EFFECT_FOCUS_BAND 39
|
|
#define HOLD_EFFECT_LUCKY_EGG 40
|
|
#define HOLD_EFFECT_SCOPE_LENS 41
|
|
#define HOLD_EFFECT_STEEL_POWER 42
|
|
#define HOLD_EFFECT_LEFTOVERS 43
|
|
#define HOLD_EFFECT_DRAGON_SCALE 44
|
|
#define HOLD_EFFECT_LIGHT_BALL 45
|
|
#define HOLD_EFFECT_GROUND_POWER 46
|
|
#define HOLD_EFFECT_ROCK_POWER 47
|
|
#define HOLD_EFFECT_GRASS_POWER 48
|
|
#define HOLD_EFFECT_DARK_POWER 49
|
|
#define HOLD_EFFECT_FIGHTING_POWER 50
|
|
#define HOLD_EFFECT_ELECTRIC_POWER 51
|
|
#define HOLD_EFFECT_WATER_POWER 52
|
|
#define HOLD_EFFECT_FLYING_POWER 53
|
|
#define HOLD_EFFECT_POISON_POWER 54
|
|
#define HOLD_EFFECT_ICE_POWER 55
|
|
#define HOLD_EFFECT_GHOST_POWER 56
|
|
#define HOLD_EFFECT_PSYCHIC_POWER 57
|
|
#define HOLD_EFFECT_FIRE_POWER 58
|
|
#define HOLD_EFFECT_DRAGON_POWER 59
|
|
#define HOLD_EFFECT_NORMAL_POWER 60
|
|
#define HOLD_EFFECT_UP_GRADE 61
|
|
#define HOLD_EFFECT_SHELL_BELL 62
|
|
#define HOLD_EFFECT_LUCKY_PUNCH 63
|
|
#define HOLD_EFFECT_METAL_POWDER 64
|
|
#define HOLD_EFFECT_THICK_CLUB 65
|
|
#define HOLD_EFFECT_STICK 66
|
|
|
|
// Gen4 hold effects.
|
|
#define HOLD_EFFECT_CHOICE_SCARF 67
|
|
#define HOLD_EFFECT_CHOICE_SPECS 68
|
|
#define HOLD_EFFECT_DAMP_ROCK 69
|
|
#define HOLD_EFFECT_GRIP_CLAW 70
|
|
#define HOLD_EFFECT_HEAT_ROCK 71
|
|
#define HOLD_EFFECT_ICY_ROCK 72
|
|
#define HOLD_EFFECT_LIGHT_CLAY 73
|
|
#define HOLD_EFFECT_SMOOTH_ROCK 74
|
|
#define HOLD_EFFECT_POWER_HERB 75
|
|
#define HOLD_EFFECT_BIG_ROOT 76
|
|
#define HOLD_EFFECT_EXPERT_BELT 77
|
|
#define HOLD_EFFECT_LIFE_ORB 78
|
|
#define HOLD_EFFECT_METRONOME 79
|
|
#define HOLD_EFFECT_MUSCLE_BAND 80
|
|
#define HOLD_EFFECT_WIDE_LENS 81
|
|
#define HOLD_EFFECT_WISE_GLASSES 82
|
|
#define HOLD_EFFECT_ZOOM_LENS 83
|
|
#define HOLD_EFFECT_LAGGING_TAIL 84
|
|
#define HOLD_EFFECT_FOCUS_SASH 85
|
|
#define HOLD_EFFECT_FLAME_ORB 86
|
|
#define HOLD_EFFECT_TOXIC_ORB 87
|
|
#define HOLD_EFFECT_STICKY_BARB 88
|
|
#define HOLD_EFFECT_IRON_BALL 89
|
|
#define HOLD_EFFECT_BLACK_SLUDGE 90
|
|
#define HOLD_EFFECT_DESTINY_KNOT 91
|
|
#define HOLD_EFFECT_SHED_SHELL 92
|
|
#define HOLD_EFFECT_QUICK_POWDER 93
|
|
#define HOLD_EFFECT_ADAMANT_ORB 94
|
|
#define HOLD_EFFECT_LUSTROUS_ORB 95
|
|
#define HOLD_EFFECT_GRISEOUS_ORB 96
|
|
|
|
// Gen5 hold effects
|
|
#define HOLD_EFFECT_FLOAT_STONE 115
|
|
#define HOLD_EFFECT_EVIOLITE 116
|
|
#define HOLD_EFFECT_ASSAULT_VEST 117
|
|
#define HOLD_EFFECT_BINDING_BAND 118
|
|
#define HOLD_EFFECT_DRIVE 119
|
|
#define HOLD_EFFECT_GEMS 120
|
|
|
|
// Gen6 hold effects
|
|
#define HOLD_EFFECT_FAIRY_POWER 129
|
|
#define HOLD_EFFECT_MEGA_STONE 130
|
|
#define HOLD_EFFECT_SAFETY_GOOGLES 131
|
|
|
|
// Gen7 hold effects
|
|
#define HOLD_EFFECT_PROTECTIVE_PADS 149
|
|
#define HOLD_EFFECT_TERRAIN_EXTENDER 150
|
|
#define HOLD_EFFECT_SEEDS 151
|
|
#define HOLD_EFFECT_ADRENALINE_ORB 152
|
|
|
|
#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))
|
|
|
|
#endif // GUARD_HOLD_EFFECTS_H
|