pokeemerald/include/gba
Martin Griffin 76f02774ea Detect memory leaks in tests
Can use KNOWN_LEAKING; to specify that a test is known to leak memory.

The location information is available in regular game builds. Thus it is
available for use in debugging leaks in-game too. In the future we
should consider replacing it with NULL if NDEBUG is defined. This is not
currently possible because the tests do not force NDEBUG to be
undefined.
2023-04-20 20:35:22 +01:00
..
defines.h Detect memory leaks in tests 2023-04-20 20:35:22 +01:00
flash_internal.h decompile save_failed_screen.c 2017-10-06 18:33:35 -04:00
gba.h use firered isagbprint header. 2018-01-06 21:38:34 -05:00
io_reg.h Clean up some register constant use 2021-11-10 17:01:21 -05:00
isagbprint.h [debug, printf] add DebugPrintfLevel macro 2022-12-07 00:03:25 +01:00
m4a_internal.h Continue documenting generic arguments 2022-06-03 15:38:03 -04:00
macro.h Revert FLOAT_U* and DOUBLE_U* macros 2019-06-30 19:31:29 -04:00
multiboot.h Documenting padding in structs used by Saveblocks 2022-12-17 22:55:43 -03:00
syscall.h match all the functions 2020-01-16 08:14:27 -06:00
types.h Add TRACKS_ALL, remove BGCntrlBitfield 2021-10-09 11:34:51 -04:00