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76f02774ea
Can use KNOWN_LEAKING; to specify that a test is known to leak memory. The location information is available in regular game builds. Thus it is available for use in debugging leaks in-game too. In the future we should consider replacing it with NULL if NDEBUG is defined. This is not currently possible because the tests do not force NDEBUG to be undefined. |
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.. | ||
defines.h | ||
flash_internal.h | ||
gba.h | ||
io_reg.h | ||
isagbprint.h | ||
m4a_internal.h | ||
macro.h | ||
multiboot.h | ||
syscall.h | ||
types.h |