mirror of
https://github.com/Ninjdai1/pokeemerald.git
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dd3334aa82
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
162 lines
5.4 KiB
C
162 lines
5.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(P_GEN_6_POKEMON == TRUE);
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ASSUME(gBattleMoves[MOVE_WATER_GUN].power != 0);
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}
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SINGLE_BATTLE_TEST("Battle Bond does not transform species other than Greninja")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_BATTLE_BOND); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); }
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} SCENE {
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HP_BAR(opponent);
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MESSAGE("Foe Wobbuffet fainted!");
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
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MESSAGE("Wobbuffet became fully charged due to its bond with its trainer!");
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}
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} THEN {
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EXPECT(player->species == SPECIES_WOBBUFFET);
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}
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}
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// Battle Bond transforms the pokemon when fainting any battler(opposing or partner), unless it's the last pokemon and the battle ends.
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SINGLE_BATTLE_TEST("Battle Bond transforms player's Greninja - Singles")
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{
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u32 monsCountPlayer, monsCountOpponent;
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PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 1; }
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PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 2; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 1; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 2; }
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GIVEN {
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PLAYER(SPECIES_GRENINJA_BATTLE_BOND);
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if (monsCountPlayer == 2) {
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PLAYER(SPECIES_WOBBUFFET);
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}
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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if (monsCountOpponent == 2) {
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OPPONENT(SPECIES_WOBBUFFET);
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}
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} WHEN {
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if (monsCountOpponent == 2) {
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TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); }
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} else {
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TURN { MOVE(player, MOVE_WATER_GUN); }
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}
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} SCENE {
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HP_BAR(opponent);
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MESSAGE("Foe Wobbuffet fainted!");
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if (monsCountOpponent != 1) {
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ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
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MESSAGE("Greninja became fully charged due to its bond with its trainer!");
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MESSAGE("Greninja became Ash-Greninja!");
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} else {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
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MESSAGE("Greninja became fully charged due to its bond with its trainer!");
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}
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}
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} FINALLY {
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if (monsCountOpponent != 1) {
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EXPECT(player->species == SPECIES_GRENINJA_ASH);
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} else {
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EXPECT(player->species == SPECIES_GRENINJA_BATTLE_BOND);
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}
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}
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}
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SINGLE_BATTLE_TEST("Battle Bond transforms opponent's Greninja - Singles")
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{
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u32 monsCountPlayer, monsCountOpponent;
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PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 1; }
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PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 2; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 1; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 2; }
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GIVEN {
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OPPONENT(SPECIES_GRENINJA_BATTLE_BOND);
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if (monsCountOpponent == 2) {
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OPPONENT(SPECIES_WOBBUFFET);
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}
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PLAYER(SPECIES_WOBBUFFET) {HP(1); }
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if (monsCountPlayer == 2) {
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PLAYER(SPECIES_WOBBUFFET);
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}
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} WHEN {
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if (monsCountPlayer == 2) {
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TURN { MOVE(opponent, MOVE_WATER_GUN); SEND_OUT(player, 1); }
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} else {
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TURN { MOVE(opponent, MOVE_WATER_GUN); }
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}
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} SCENE {
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HP_BAR(player);
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MESSAGE("Wobbuffet fainted!");
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if (monsCountPlayer != 1) {
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ABILITY_POPUP(opponent, ABILITY_BATTLE_BOND);
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MESSAGE("Foe Greninja became fully charged due to its bond with its trainer!");
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MESSAGE("Foe Greninja became Ash-Greninja!");
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} else {
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_BATTLE_BOND);
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MESSAGE("Foe Greninja became fully charged due to its bond with its trainer!");
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}
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}
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} FINALLY {
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if (monsCountPlayer != 1) {
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EXPECT(opponent->species == SPECIES_GRENINJA_ASH);
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} else {
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EXPECT(opponent->species == SPECIES_GRENINJA_BATTLE_BOND);
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}
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}
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}
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DOUBLE_BATTLE_TEST("Battle Bond transforms player's Greninja when fainting its Ally")
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{
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u32 monsCountPlayer, monsCountOpponent;
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 2; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 3; }
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PARAMETRIZE {monsCountPlayer = 3; monsCountOpponent = 2; }
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PARAMETRIZE {monsCountPlayer = 3; monsCountOpponent = 3; }
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GIVEN {
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PLAYER(SPECIES_GRENINJA_BATTLE_BOND);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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if (monsCountPlayer == 3) {
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PLAYER(SPECIES_WOBBUFFET);
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}
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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if (monsCountOpponent == 3) {
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OPPONENT(SPECIES_WOBBUFFET);
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}
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} WHEN {
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if (monsCountPlayer == 3) {
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TURN { MOVE(playerLeft, MOVE_WATER_GUN, target:playerRight); SEND_OUT(playerRight, 2); }
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} else {
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TURN { MOVE(playerLeft, MOVE_WATER_GUN, target:playerRight); }
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}
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} SCENE {
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HP_BAR(playerRight);
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MESSAGE("Wobbuffet fainted!");
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ABILITY_POPUP(playerLeft, ABILITY_BATTLE_BOND);
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MESSAGE("Greninja became fully charged due to its bond with its trainer!");
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MESSAGE("Greninja became Ash-Greninja!");
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} FINALLY {
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EXPECT(playerLeft->species == SPECIES_GRENINJA_ASH);
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}
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}
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