mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
255 lines
8.3 KiB
C
255 lines
8.3 KiB
C
#include "global.h"
|
|
#include "battle.h"
|
|
#include "data.h"
|
|
#include "task.h"
|
|
#include "trig.h"
|
|
#include "scanline_effect.h"
|
|
|
|
static void CopyValue16Bit(void);
|
|
static void CopyValue32Bit(void);
|
|
|
|
// EWRAM vars
|
|
|
|
// Per-scanline register values.
|
|
// This is double buffered so that it can be safely written to at any time
|
|
// without overwriting the buffer that the DMA is currently reading
|
|
EWRAM_DATA u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0] = {0};
|
|
|
|
EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0};
|
|
EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE;
|
|
|
|
void ScanlineEffect_Stop(void)
|
|
{
|
|
gScanlineEffect.state = 0;
|
|
DmaStop(0);
|
|
if (gScanlineEffect.waveTaskId != TASK_NONE)
|
|
{
|
|
DestroyTask(gScanlineEffect.waveTaskId);
|
|
gScanlineEffect.waveTaskId = TASK_NONE;
|
|
}
|
|
}
|
|
|
|
void ScanlineEffect_Clear(void)
|
|
{
|
|
CpuFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
|
|
gScanlineEffect.dmaSrcBuffers[0] = NULL;
|
|
gScanlineEffect.dmaSrcBuffers[1] = NULL;
|
|
gScanlineEffect.dmaDest = NULL;
|
|
gScanlineEffect.dmaControl = 0;
|
|
gScanlineEffect.srcBuffer = 0;
|
|
gScanlineEffect.state = 0;
|
|
gScanlineEffect.unused16 = 0;
|
|
gScanlineEffect.unused17 = 0;
|
|
gScanlineEffect.waveTaskId = TASK_NONE;
|
|
}
|
|
|
|
void ScanlineEffect_SetParams(struct ScanlineEffectParams params)
|
|
{
|
|
if (params.dmaControl == SCANLINE_EFFECT_DMACNT_16BIT) // 16-bit
|
|
{
|
|
// Set the DMA src to the value for the second scanline because the
|
|
// first DMA transfer occurs in HBlank *after* the first scanline is drawn
|
|
gScanlineEffect.dmaSrcBuffers[0] = (u16 *)gScanlineEffectRegBuffers[0] + 1;
|
|
gScanlineEffect.dmaSrcBuffers[1] = (u16 *)gScanlineEffectRegBuffers[1] + 1;
|
|
gScanlineEffect.setFirstScanlineReg = CopyValue16Bit;
|
|
}
|
|
else // assume 32-bit
|
|
{
|
|
// Set the DMA src to the value for the second scanline because the
|
|
// first DMA transfer occurs in HBlank *after* the first scanline is drawn
|
|
gScanlineEffect.dmaSrcBuffers[0] = (u32 *)gScanlineEffectRegBuffers[0] + 1;
|
|
gScanlineEffect.dmaSrcBuffers[1] = (u32 *)gScanlineEffectRegBuffers[1] + 1;
|
|
gScanlineEffect.setFirstScanlineReg = CopyValue32Bit;
|
|
}
|
|
|
|
gScanlineEffect.dmaControl = params.dmaControl;
|
|
gScanlineEffect.dmaDest = params.dmaDest;
|
|
gScanlineEffect.state = params.initState;
|
|
gScanlineEffect.unused16 = params.unused9;
|
|
gScanlineEffect.unused17 = params.unused9;
|
|
}
|
|
|
|
void ScanlineEffect_InitHBlankDmaTransfer(void)
|
|
{
|
|
if (gScanlineEffect.state == 0)
|
|
{
|
|
return;
|
|
}
|
|
else if (gScanlineEffect.state == 3)
|
|
{
|
|
gScanlineEffect.state = 0;
|
|
DmaStop(0);
|
|
sShouldStopWaveTask = TRUE;
|
|
}
|
|
else
|
|
{
|
|
DmaStop(0);
|
|
// Set DMA to copy to dest register on each HBlank for the next frame.
|
|
// The HBlank DMA transfers do not occurr during VBlank, so the transfer
|
|
// will begin on the HBlank after the first scanline
|
|
DmaSet(0, gScanlineEffect.dmaSrcBuffers[gScanlineEffect.srcBuffer], gScanlineEffect.dmaDest, gScanlineEffect.dmaControl);
|
|
// Manually set the reg for the first scanline
|
|
gScanlineEffect.setFirstScanlineReg();
|
|
// Swap current buffer
|
|
gScanlineEffect.srcBuffer ^= 1;
|
|
}
|
|
}
|
|
|
|
// These two functions are used to copy the register for the first scanline,
|
|
// depending whether it is a 16-bit register or a 32-bit register.
|
|
|
|
static void CopyValue16Bit(void)
|
|
{
|
|
vu16 *dest = (vu16 *)gScanlineEffect.dmaDest;
|
|
vu16 *src = (vu16 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
|
|
|
|
*dest = *src;
|
|
}
|
|
|
|
static void CopyValue32Bit(void)
|
|
{
|
|
vu32 *dest = (vu32 *)gScanlineEffect.dmaDest;
|
|
vu32 *src = (vu32 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
|
|
|
|
*dest = *src;
|
|
}
|
|
|
|
#define tStartLine data[0]
|
|
#define tEndLine data[1]
|
|
#define tWaveLength data[2]
|
|
#define tSrcBufferOffset data[3]
|
|
#define tFramesUntilMove data[4]
|
|
#define tDelayInterval data[5]
|
|
#define tRegOffset data[6]
|
|
#define tApplyBattleBgOffsets data[7]
|
|
|
|
static void TaskFunc_UpdateWavePerFrame(u8 taskId)
|
|
{
|
|
int value = 0;
|
|
int i;
|
|
int offset;
|
|
|
|
if (sShouldStopWaveTask)
|
|
{
|
|
DestroyTask(taskId);
|
|
gScanlineEffect.waveTaskId = TASK_NONE;
|
|
}
|
|
else
|
|
{
|
|
if (gTasks[taskId].tApplyBattleBgOffsets)
|
|
{
|
|
switch (gTasks[taskId].tRegOffset)
|
|
{
|
|
case SCANLINE_EFFECT_REG_BG0HOFS:
|
|
value = gBattle_BG0_X;
|
|
break;
|
|
case SCANLINE_EFFECT_REG_BG0VOFS:
|
|
value = gBattle_BG0_Y;
|
|
break;
|
|
case SCANLINE_EFFECT_REG_BG1HOFS:
|
|
value = gBattle_BG1_X;
|
|
break;
|
|
case SCANLINE_EFFECT_REG_BG1VOFS:
|
|
value = gBattle_BG1_Y;
|
|
break;
|
|
case SCANLINE_EFFECT_REG_BG2HOFS:
|
|
value = gBattle_BG2_X;
|
|
break;
|
|
case SCANLINE_EFFECT_REG_BG2VOFS:
|
|
value = gBattle_BG2_Y;
|
|
break;
|
|
case SCANLINE_EFFECT_REG_BG3HOFS:
|
|
value = gBattle_BG3_X;
|
|
break;
|
|
case SCANLINE_EFFECT_REG_BG3VOFS:
|
|
value = gBattle_BG3_Y;
|
|
break;
|
|
}
|
|
}
|
|
if (gTasks[taskId].tFramesUntilMove != 0)
|
|
{
|
|
gTasks[taskId].tFramesUntilMove--;
|
|
offset = gTasks[taskId].tSrcBufferOffset + 320;
|
|
for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
|
|
offset++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].tFramesUntilMove = gTasks[taskId].tDelayInterval;
|
|
offset = gTasks[taskId].tSrcBufferOffset + 320;
|
|
for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
|
|
offset++;
|
|
}
|
|
|
|
// increment src buffer offset
|
|
gTasks[taskId].tSrcBufferOffset++;
|
|
if (gTasks[taskId].tSrcBufferOffset == gTasks[taskId].tWaveLength)
|
|
gTasks[taskId].tSrcBufferOffset = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void GenerateWave(u16 *buffer, u8 frequency, u8 amplitude, u8 unused)
|
|
{
|
|
u16 i = 0;
|
|
u8 theta = 0;
|
|
|
|
while (i < 256)
|
|
{
|
|
buffer[i] = (gSineTable[theta] * amplitude) / 256;
|
|
theta += frequency;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
// Initializes a background "wave" effect that affects scanlines startLine (inclusive) to endLine (exclusive).
|
|
// 'frequency' and 'amplitude' control the frequency and amplitude of the wave.
|
|
// 'delayInterval' controls how fast the wave travels up the screen. The wave will shift upwards one scanline every 'delayInterval'+1 frames.
|
|
// 'regOffset' is the offset of the video register to modify.
|
|
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 applyBattleBgOffsets)
|
|
{
|
|
int i;
|
|
int offset;
|
|
struct ScanlineEffectParams params;
|
|
u8 taskId;
|
|
|
|
ScanlineEffect_Clear();
|
|
|
|
params.dmaDest = (void *)(REG_ADDR_BG0HOFS + regOffset);
|
|
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
|
params.initState = 1;
|
|
params.unused9 = 0;
|
|
ScanlineEffect_SetParams(params);
|
|
|
|
taskId = CreateTask(TaskFunc_UpdateWavePerFrame, 0);
|
|
|
|
gTasks[taskId].tStartLine = startLine;
|
|
gTasks[taskId].tEndLine = endLine;
|
|
gTasks[taskId].tWaveLength = 256 / frequency;
|
|
gTasks[taskId].tSrcBufferOffset = 0;
|
|
gTasks[taskId].tFramesUntilMove = delayInterval;
|
|
gTasks[taskId].tDelayInterval = delayInterval;
|
|
gTasks[taskId].tRegOffset = regOffset;
|
|
gTasks[taskId].tApplyBattleBgOffsets = applyBattleBgOffsets;
|
|
|
|
gScanlineEffect.waveTaskId = taskId;
|
|
sShouldStopWaveTask = FALSE;
|
|
|
|
GenerateWave(&gScanlineEffectRegBuffers[0][320], frequency, amplitude, endLine - startLine);
|
|
|
|
offset = 320;
|
|
for (i = startLine; i < endLine; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[0][offset];
|
|
gScanlineEffectRegBuffers[1][i] = gScanlineEffectRegBuffers[0][offset];
|
|
offset++;
|
|
}
|
|
|
|
return taskId;
|
|
}
|