pokeemerald/src/battle_util.c

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#include "global.h"
#include "battle.h"
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#include "constants/battle_script_commands.h"
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#include "constants/abilities.h"
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#include "constants/moves.h"
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#include "constants/hold_effects.h"
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#include "constants/battle_anim.h"
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#include "pokemon.h"
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#include "constants/species.h"
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#include "item.h"
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#include "constants/items.h"
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#include "util.h"
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#include "constants/battle_move_effects.h"
#include "battle_scripts.h"
#include "random.h"
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#include "text.h"
#include "string_util.h"
#include "battle_message.h"
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#include "constants/battle_string_ids.h"
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#include "constants/weather.h"
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#include "battle_ai_script_commands.h"
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#include "battle_controllers.h"
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#include "event_data.h"
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#include "link.h"
#include "berry.h"
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#include "field_weather.h"
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// rom const data
static const u16 sSoundMovesTable[] =
{
MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
};
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u8 GetBattlerForBattleScript(u8 caseId)
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{
u8 ret = 0;
switch (caseId)
{
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case BS_TARGET:
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ret = gBattlerTarget;
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break;
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case BS_ATTACKER:
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ret = gBattlerAttacker;
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break;
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case BS_EFFECT_BATTLER:
ret = gEffectBattler;
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break;
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case BS_BATTLER_0:
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ret = 0;
break;
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case BS_SCRIPTING:
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ret = gBattleScripting.battler;
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break;
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case BS_FAINTED:
ret = gBattlerFainted;
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break;
case 5:
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ret = gBattlerFainted;
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break;
case 4:
case 6:
case 8:
case 9:
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case BS_PLAYER1:
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ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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break;
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case BS_OPPONENT1:
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ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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break;
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case BS_PLAYER2:
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ret = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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break;
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case BS_OPPONENT2:
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ret = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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break;
}
return ret;
}
void PressurePPLose(u8 target, u8 attacker, u16 move)
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{
int moveIndex;
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if (gBattleMons[target].ability != ABILITY_PRESSURE)
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return;
for (moveIndex = 0; moveIndex < MAX_MON_MOVES; moveIndex++)
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{
if (gBattleMons[attacker].moves[moveIndex] == move)
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break;
}
if (moveIndex == MAX_MON_MOVES)
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return;
if (gBattleMons[attacker].pp[moveIndex] != 0)
gBattleMons[attacker].pp[moveIndex]--;
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if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[attacker].mimickedMoves & gBitTable[moveIndex]))
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{
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gActiveBattler = attacker;
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
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MarkBattlerForControllerExec(gActiveBattler);
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}
}
void PressurePPLoseOnUsingImprison(u8 attacker)
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{
int i, j;
int imprisonPos = 4;
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u8 atkSide = GetBattlerSide(attacker);
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for (i = 0; i < gBattlersCount; i++)
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{
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if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
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{
for (j = 0; j < MAX_MON_MOVES; j++)
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{
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if (gBattleMons[attacker].moves[j] == MOVE_IMPRISON)
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break;
}
if (j != MAX_MON_MOVES)
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{
imprisonPos = j;
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if (gBattleMons[attacker].pp[j] != 0)
gBattleMons[attacker].pp[j]--;
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}
}
}
if (imprisonPos != 4
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&& !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos]))
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{
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gActiveBattler = attacker;
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
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MarkBattlerForControllerExec(gActiveBattler);
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}
}
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void PressurePPLoseOnUsingPerishSong(u8 attacker)
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{
int i, j;
int perishSongPos = 4;
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker)
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{
for (j = 0; j < MAX_MON_MOVES; j++)
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{
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if (gBattleMons[attacker].moves[j] == MOVE_PERISH_SONG)
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break;
}
if (j != MAX_MON_MOVES)
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{
perishSongPos = j;
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if (gBattleMons[attacker].pp[j] != 0)
gBattleMons[attacker].pp[j]--;
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}
}
}
if (perishSongPos != MAX_MON_MOVES
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&& !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos]))
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{
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gActiveBattler = attacker;
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BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
MarkBattlerForControllerExec(gActiveBattler);
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}
}
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void MarkAllBattlersForControllerExec(void) // unused
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{
int i;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
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for (i = 0; i < gBattlersCount; i++)
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gBattleControllerExecFlags |= gBitTable[i] << 0x1C;
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}
else
{
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for (i = 0; i < gBattlersCount; i++)
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gBattleControllerExecFlags |= gBitTable[i];
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}
}
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void MarkBattlerForControllerExec(u8 battlerId)
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{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C;
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else
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gBattleControllerExecFlags |= gBitTable[battlerId];
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}
void sub_803F850(u8 arg0)
{
s32 i;
Decompile TV (#80) * ClearTVShowData * special_0x44 * DoTVShow (nonmatching because align) * DoTVShowBravoTrainerPokemonProfile * Update field names * DoTVShowBravoTrainerBattleTower * Renaming of struct fields * sub_80EBFF4 and UpdateTVScreensOnMap * SetTVMetatilesOnMap * Power buttons for the TV screens on the map * special_0x45 * sub_80EC18C * special_0x4a * ResetGabbyAndTy * GabbyAndTyBeforeInterview * GabbyAndTyAfterInterview * Through IsTVShowInSearchOfTrainersAiring * GabbyAndTyGetLastQuote * GabbyAndTyGetLastBattleTrivia * GabbyAndTySetScriptVarsToFieldObjectLocalIds * InterviewAfter; use TVShow as a precursor for making the individual show structs anonymous * Make TV structs anonymous within the union * Move the TV union to its own subheader * Move TV show enums to the global.tv.h subheader * Funcion renaming * Apply static attributes where able * PutPokemonTodayCaughtOnAir * sub_80EC8A4 * PutPokemonTodayFailedOnTheAir * sub_80EC9E8, sub_80ECA10 * sub_80ECA38 * sub_80ECB00 * Put3CheersForPokeblocksOnTheAir * PutFanClubSpecialOnTheAir * ContestLiveUpdates_BeforeInterview * Other before-interview Contest Live Updates functions * ContestLiveUpdates_BeforeInterview_5 * InterviewAfter_BravoTrainerPokemonProfile * BravoTrainerPokemonProfile_BeforeInterview1 * BravoTrainerPokemonProfile_BeforeInterview2 * Disassemble TV data * Decompile TV data * InterviewAfter_BravoTrainerBattleTowerProfile * SaveRecordedItemPurchasesForTVShow * PutNameRaterShowOnTheAir * StartMassOutbreak * PutLilycoveContestLadyShowOnTheAir * InterviewAfter_FanClubLetter * Rip TV strings * InterviewAfter_RecentHappenings * InterviewAfter_PkmnFanClubOpinions * sub_80ED718 * EndMassOutbreak * sub_80ED888 * sub_80ED8B4 * UpdateMassOutbreakTimeLeft * sub_80ED950 * PutFishingAdviceShowOnTheAir * through sub_80EDA80 * ewram and common syms are now fetched from the object files * BSS symbols are taken from the tv.o file * through sub_80EDC60 * sub_80EDCE8 * sub_80EDD78 * through sub_80EDE84 * nomatching sub_80EDE98 * sub_80EDFB4 * sub_80EE104 * sub_80EE104 * sub_80EE184 * sub_80EE2CC * sub_80EE35C * sub_80EE44C * sub_80EE4DC * sub_80EE5A4 * sub_80EE69C * sub_80EE72C * sub_80EE7C0 * sub_80EE818 * sub_80EE8C8 * sub_80EEA70 * sub_80EEB98 * sub_80EEBF4 * through sub_80EED60 * Functions relating to Pokemon News * sub_80EEF6C * GetPriceReduction * IsPriceDiscounted * sub_80EF120 * through sub_80EF370 * sub_80EF40C * HasMixableShowAlreadyBeenSpawnedWithPlayerID * TV_SortPurchasesByQuantity * FindActiveBroadcastByShowType_SetScriptResult * InterviewBefore * through sub_80EF88C * through sub_80EF93C * through sub_80EFA24 * through TV_BernoulliTrial * sub_80EFB58 * sub_80EFBA4 * sub_80EFBDC * through sub_80EFD98 * ChangePokemonNickname * ChangeBoxPokemonNickname * sub_80EFF9C * through player_id_to_dword * CheckForBigMovieOrEmergencyNewsOnTV * GetMomOrDadStringForTVMessage * sub_80F01E8 * sub_80F0358 * sub_80F049C * TV record mixing functions * sub_80F06D0 * sub_80F0708 nonmatching * through sub_80F0B24 * sub_80F0B64 * through sub_80F0C04 * sub_80F0C7C * sub_80F0D60 * sub_80F0E58 * sub_80F0E84 * through sub_80F0F24 * sub_80F0F64 * sub_80F1208 * sub_80F1254 * sub_80F1290 * sub_80F12A4 * sub_80F14F8 * DoTVShowTodaysSmartShopper * DoTVShowTheNameRaterShow * DoTVShowPokemonTodaySuccessfulCapture * DoTVShowPokemonTodayFailedCapture * DoTVShowPokemonFanClubLetter * DoTVShowRecentHappenings * DoTVShowPokemonFanClubOpinions * DoTVShowPokemonNewsMassOutbreak * DoTVShowPokemonContestLiveUpdates * DoTVShowPokemonBattleUpdate * DoTVShow3CheersForPokeblocks * DoTVShowInSearchOfTrainers * Label GabbyAndTyData fields; remove ddump comments from data/text/tv.inc * DoTVShowPokemonAngler * DoTVShowTheWorldOfMasters; update RAM symbols and field names * Decorate static functions * DoTVShowTodaysRivalTrainer; region map enums * TVDewfordTrendWatcherNetworkTextGroup * DoTVShowHoennTreasureInvestigators * DoTVShowFindThatGamer * DoTVShowBreakingNewsTV * DoTVShowSecretBaseVisit * DoTVShowPokemonLotterWinnerFlashReport * DoTVShowThePokemonBattleSeminar * DoTVShowTrainerFanClubSpecial, DoTVShowTrainerFanClub * DoTVShowSpotTheCuties * DoTVShowPokemonNewsBattleFrontier * DoTVShowWhatsNo1InHoennToday * Helpers for DoTVShowSecretBaseSecrets * DoTVShowSecretBaseSecrets * DoTVShowSafariFanClub * Finish decompilation of tv.s * Some renaming * Rename text group pointers * revoke statis; pokenews enums * Labels are number one * Label all TV struct fields * Make data/text/tv.inc more readable * Split data/text/tv.inc * Rename pokenews text pointers * Frontier Symbol constants; indicate static rodata objects with 's' prefix * Fix leading spaces/tabs F*** CLion sometimes * Fix inconsequential warning
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for (i = 0; i < GetLinkPlayerCount(); i++)
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gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2);
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gBattleControllerExecFlags &= ~(0x10000000 << arg0);
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}
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void CancelMultiTurnMoves(u8 battler)
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{
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gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS);
gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE);
gBattleMons[battler].status2 &= ~(STATUS2_UPROAR);
gBattleMons[battler].status2 &= ~(STATUS2_BIDE);
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gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
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gDisableStructs[battler].rolloutTimer = 0;
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gDisableStructs[battler].furyCutterCounter = 0;
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}
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bool8 WasUnableToUseMove(u8 battler)
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{
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if (gProtectStructs[battler].prlzImmobility
|| gProtectStructs[battler].targetNotAffected
|| gProtectStructs[battler].usedImprisonedMove
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|| gProtectStructs[battler].loveImmobility
|| gProtectStructs[battler].usedDisabledMove
|| gProtectStructs[battler].usedTauntedMove
|| gProtectStructs[battler].flag2Unknown
|| gProtectStructs[battler].flinchImmobility
|| gProtectStructs[battler].confusionSelfDmg)
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return TRUE;
else
return FALSE;
}
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void PrepareStringBattle(u16 stringId, u8 battler)
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{
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gActiveBattler = battler;
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BtlController_EmitPrintString(0, stringId);
MarkBattlerForControllerExec(gActiveBattler);
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}
void ResetSentPokesToOpponentValue(void)
{
s32 i;
u32 bits = 0;
gSentPokesToOpponent[0] = 0;
gSentPokesToOpponent[1] = 0;
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for (i = 0; i < gBattlersCount; i += 2)
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bits |= gBitTable[gBattlerPartyIndexes[i]];
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for (i = 1; i < gBattlersCount; i += 2)
gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
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}
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void sub_803F9EC(u8 battler)
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{
s32 i = 0;
u32 bits = 0;
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if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
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{
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u8 flank = ((battler & BIT_FLANK) >> 1);
gSentPokesToOpponent[flank] = 0;
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for (i = 0; i < gBattlersCount; i += 2)
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{
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if (!(gAbsentBattlerFlags & gBitTable[i]))
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bits |= gBitTable[gBattlerPartyIndexes[i]];
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}
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gSentPokesToOpponent[flank] = bits;
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}
}
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void sub_803FA70(u8 battler)
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{
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if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
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{
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sub_803F9EC(battler);
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}
else
{
s32 i;
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for (i = 1; i < gBattlersCount; i++)
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gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]];
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}
}
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void BattleScriptPush(const u8 *bsPtr)
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{
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gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
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}
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void BattleScriptPushCursor(void)
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{
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gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr;
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}
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void BattleScriptPop(void)
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{
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gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
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}
u8 TrySetCantSelectMoveBattleScript(void)
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{
u8 limitations = 0;
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u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
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u8 holdEffect;
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u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
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if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE)
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{
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gBattleScripting.battler = gActiveBattler;
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gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
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}
else
{
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gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove;
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limitations = 1;
}
}
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if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT))
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
CancelMultiTurnMoves(gActiveBattler);
2017-09-17 14:10:32 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
2018-02-06 02:46:59 +01:00
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
2019-01-29 22:22:02 +01:00
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
2017-09-17 14:10:32 +02:00
}
else
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove;
2017-09-17 14:10:32 +02:00
limitations++;
}
}
2018-10-14 18:10:54 +02:00
if (gDisableStructs[gActiveBattler].tauntTimer != 0 && gBattleMoves[move].power == 0)
2017-09-17 14:10:32 +02:00
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
2018-02-06 02:46:59 +01:00
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
2019-01-29 22:22:02 +01:00
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
2017-09-17 14:10:32 +02:00
}
else
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt;
2017-09-17 14:10:32 +02:00
limitations++;
}
}
2018-02-06 02:46:59 +01:00
if (GetImprisonedMovesCount(gActiveBattler, move))
2017-09-17 14:10:32 +02:00
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
2019-01-29 22:22:02 +01:00
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
2017-09-17 14:10:32 +02:00
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove;
2017-09-17 14:10:32 +02:00
limitations++;
}
}
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
2017-09-17 14:10:32 +02:00
else
2018-02-06 02:46:59 +01:00
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
2017-09-17 14:10:32 +02:00
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = gActiveBattler;
2017-09-17 14:10:32 +02:00
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
{
gCurrentMove = *choicedMove;
2018-02-06 02:46:59 +01:00
gLastUsedItem = gBattleMons[gActiveBattler].item;
2017-09-17 14:10:32 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
2019-01-29 22:22:02 +01:00
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
2017-09-17 14:10:32 +02:00
}
else
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem;
2017-09-17 14:10:32 +02:00
limitations++;
}
}
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]] == 0)
2017-09-17 14:10:32 +02:00
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
2019-01-29 22:22:02 +01:00
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
2017-09-17 14:10:32 +02:00
}
else
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP;
2017-09-17 14:10:32 +02:00
limitations++;
}
}
return limitations;
}
2018-02-08 11:17:41 +01:00
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
2017-09-17 14:10:32 +02:00
{
u8 holdEffect;
2018-02-08 11:17:41 +01:00
u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
2017-09-17 14:10:32 +02:00
s32 i;
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[battlerId].holdEffect;
2017-09-17 14:10:32 +02:00
else
2018-02-08 11:17:41 +01:00
holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
2017-09-17 14:10:32 +02:00
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = battlerId;
2017-09-17 14:10:32 +02:00
for (i = 0; i < MAX_MON_MOVES; i++)
2017-09-17 14:10:32 +02:00
{
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
2017-09-17 14:10:32 +02:00
unusableMoves |= gBitTable[i];
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP)
2017-09-17 14:10:32 +02:00
unusableMoves |= gBitTable[i];
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED)
2017-09-17 14:10:32 +02:00
unusableMoves |= gBitTable[i];
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
2017-09-17 14:10:32 +02:00
unusableMoves |= gBitTable[i];
2018-10-14 18:10:54 +02:00
if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
2017-09-17 14:10:32 +02:00
unusableMoves |= gBitTable[i];
if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON)
2017-09-17 14:10:32 +02:00
unusableMoves |= gBitTable[i];
2018-10-14 18:10:54 +02:00
if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
2017-09-17 14:10:32 +02:00
unusableMoves |= gBitTable[i];
2018-02-08 11:17:41 +01:00
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
2017-09-17 14:10:32 +02:00
unusableMoves |= gBitTable[i];
}
return unusableMoves;
}
bool8 AreAllMovesUnusable(void)
{
u8 unusable;
2018-02-06 02:46:59 +01:00
unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
2017-09-17 14:10:32 +02:00
2018-07-01 11:15:42 +02:00
if (unusable == 0xF) // All moves are unusable.
2017-09-17 14:10:32 +02:00
{
2018-07-07 19:57:09 +02:00
gProtectStructs[gActiveBattler].noValidMoves = 1;
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
2017-09-17 14:10:32 +02:00
}
else
{
2018-07-07 19:57:09 +02:00
gProtectStructs[gActiveBattler].noValidMoves = 0;
2017-09-17 14:10:32 +02:00
}
return (unusable == 0xF);
}
2018-02-08 11:17:41 +01:00
u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
2017-09-17 14:10:32 +02:00
{
s32 i;
u8 imprisonedMoves = 0;
2018-07-16 20:47:30 +02:00
u8 battlerSide = GetBattlerSide(battlerId);
2017-09-17 14:10:32 +02:00
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 14:10:32 +02:00
{
2018-07-16 20:47:30 +02:00
if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
2017-09-17 14:10:32 +02:00
{
s32 j;
for (j = 0; j < MAX_MON_MOVES; j++)
2017-09-17 14:10:32 +02:00
{
if (move == gBattleMons[i].moves[j])
break;
}
if (j < MAX_MON_MOVES)
imprisonedMoves++;
2017-09-17 14:10:32 +02:00
}
}
return imprisonedMoves;
2017-09-17 14:10:32 +02:00
}
2018-08-03 00:13:44 +02:00
enum
{
2018-08-03 00:24:10 +02:00
ENDTURN_ORDER,
ENDTURN_REFLECT,
ENDTURN_LIGHT_SCREEN,
ENDTURN_MIST,
ENDTURN_SAFEGUARD,
ENDTURN_WISH,
ENDTURN_RAIN,
ENDTURN_SANDSTORM,
ENDTURN_SUN,
ENDTURN_HAIL,
ENDTURN_FIELD_COUNT,
2018-08-03 00:13:44 +02:00
};
u8 DoFieldEndTurnEffects(void)
2017-09-17 14:10:32 +02:00
{
u8 effect = 0;
s32 i;
2018-02-06 23:09:39 +01:00
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; gBattlerAttacker++)
2017-09-17 14:10:32 +02:00
{
}
2018-02-06 23:09:39 +01:00
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; gBattlerTarget++)
2017-09-17 14:10:32 +02:00
{
}
do
{
2018-07-01 11:15:42 +02:00
u8 side;
2017-09-17 14:10:32 +02:00
2018-02-07 22:53:40 +01:00
switch (gBattleStruct->turnCountersTracker)
2017-09-17 14:10:32 +02:00
{
2018-08-03 00:13:44 +02:00
case ENDTURN_ORDER:
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 14:10:32 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerByTurnOrder[i] = i;
2017-09-17 14:10:32 +02:00
}
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount - 1; i++)
2017-09-17 14:10:32 +02:00
{
s32 j;
2018-02-06 02:46:59 +01:00
for (j = i + 1; j < gBattlersCount; j++)
2017-09-17 14:10:32 +02:00
{
2018-06-28 21:06:32 +02:00
if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0))
2017-10-04 19:25:14 +02:00
SwapTurnOrder(i, j);
2017-09-17 14:10:32 +02:00
}
}
// It's stupid, but won't match without it
{
2018-02-07 22:53:40 +01:00
u8* var = &gBattleStruct->turnCountersTracker;
2017-09-17 14:10:32 +02:00
(*var)++;
gBattleStruct->turnSideTracker = 0;
}
// fall through
2018-08-03 00:13:44 +02:00
case ENDTURN_REFLECT:
2017-09-17 14:10:32 +02:00
while (gBattleStruct->turnSideTracker < 2)
{
2018-07-01 11:15:42 +02:00
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId;
if (gSideStatuses[side] & SIDE_STATUS_REFLECT)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
if (--gSideTimers[side].reflectTimer == 0)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
gSideStatuses[side] &= ~SIDE_STATUS_REFLECT;
2017-11-26 17:15:28 +01:00
BattleScriptExecute(BattleScript_SideStatusWoreOff);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
2017-09-17 14:10:32 +02:00
effect++;
}
}
gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker++;
2017-09-17 14:10:32 +02:00
gBattleStruct->turnSideTracker = 0;
}
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_LIGHT_SCREEN:
2017-09-17 14:10:32 +02:00
while (gBattleStruct->turnSideTracker < 2)
{
2018-07-01 11:15:42 +02:00
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId;
if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
if (--gSideTimers[side].lightscreenTimer == 0)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN;
2017-11-26 17:15:28 +01:00
BattleScriptExecute(BattleScript_SideStatusWoreOff);
2018-07-01 11:15:42 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = side;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
2017-09-17 14:10:32 +02:00
effect++;
}
}
gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker++;
2017-09-17 14:10:32 +02:00
gBattleStruct->turnSideTracker = 0;
}
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_MIST:
2017-09-17 14:10:32 +02:00
while (gBattleStruct->turnSideTracker < 2)
{
2018-07-01 11:15:42 +02:00
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId;
if (gSideTimers[side].mistTimer != 0
&& --gSideTimers[side].mistTimer == 0)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
gSideStatuses[side] &= ~SIDE_STATUS_MIST;
2017-11-26 17:15:28 +01:00
BattleScriptExecute(BattleScript_SideStatusWoreOff);
2018-07-01 11:15:42 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = side;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
2017-09-17 14:10:32 +02:00
effect++;
}
gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker++;
2017-09-17 14:10:32 +02:00
gBattleStruct->turnSideTracker = 0;
}
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_SAFEGUARD:
2017-09-17 14:10:32 +02:00
while (gBattleStruct->turnSideTracker < 2)
{
2018-07-01 11:15:42 +02:00
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId;
if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
if (--gSideTimers[side].safeguardTimer == 0)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD;
2017-11-26 17:15:28 +01:00
BattleScriptExecute(BattleScript_SafeguardEnds);
2017-09-17 14:10:32 +02:00
effect++;
}
}
gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker++;
2017-09-17 14:10:32 +02:00
gBattleStruct->turnSideTracker = 0;
}
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_WISH:
2018-02-06 02:46:59 +01:00
while (gBattleStruct->turnSideTracker < gBattlersCount)
2017-09-17 14:10:32 +02:00
{
2018-06-28 21:06:32 +02:00
gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker];
2018-02-06 02:46:59 +01:00
if (gWishFutureKnock.wishCounter[gActiveBattler] != 0
&& --gWishFutureKnock.wishCounter[gActiveBattler] == 0
&& gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = gActiveBattler;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_WishComesTrue);
2017-09-17 14:10:32 +02:00
effect++;
}
gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker++;
2017-09-17 14:10:32 +02:00
}
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_RAIN:
2017-09-17 14:10:32 +02:00
if (gBattleWeather & WEATHER_RAIN_ANY)
{
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
{
if (--gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
2017-11-26 17:15:28 +01:00
{
2017-09-17 14:10:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
2017-11-26 17:15:28 +01:00
}
2017-09-17 14:10:32 +02:00
else
2017-11-26 17:15:28 +01:00
{
2017-09-17 14:10:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
2017-11-26 17:15:28 +01:00
}
BattleScriptExecute(BattleScript_RainContinuesOrEnds);
2017-09-17 14:10:32 +02:00
effect++;
}
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker++;
2017-09-17 14:10:32 +02:00
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_SANDSTORM:
2017-09-17 14:10:32 +02:00
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
2017-11-26 17:15:28 +01:00
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
2017-09-17 14:10:32 +02:00
}
else
2017-11-26 17:15:28 +01:00
{
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
}
2017-09-17 14:10:32 +02:00
2017-11-26 17:15:28 +01:00
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
2017-09-17 14:10:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(gBattlescriptCurrInstr);
2017-09-17 14:10:32 +02:00
effect++;
}
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker++;
2017-09-17 14:10:32 +02:00
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_SUN:
2017-09-17 14:10:32 +02:00
if (gBattleWeather & WEATHER_SUN_ANY)
{
if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
2017-11-26 17:15:28 +01:00
gBattlescriptCurrInstr = BattleScript_SunlightFaded;
2017-09-17 14:10:32 +02:00
}
else
2017-11-26 17:15:28 +01:00
{
gBattlescriptCurrInstr = BattleScript_SunlightContinues;
}
2017-09-17 14:10:32 +02:00
2017-09-28 15:34:21 +02:00
BattleScriptExecute(gBattlescriptCurrInstr);
2017-09-17 14:10:32 +02:00
effect++;
}
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker++;
2017-09-17 14:10:32 +02:00
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_HAIL:
if (gBattleWeather & WEATHER_HAIL_ANY)
2017-09-17 14:10:32 +02:00
{
if (--gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_HAIL;
2017-11-26 17:15:28 +01:00
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
2017-09-17 14:10:32 +02:00
}
else
{
2017-11-26 17:15:28 +01:00
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
}
2017-09-17 14:10:32 +02:00
gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
2017-09-17 14:10:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(gBattlescriptCurrInstr);
2017-09-17 14:10:32 +02:00
effect++;
}
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker++;
2017-09-17 14:10:32 +02:00
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_FIELD_COUNT:
2017-09-17 14:10:32 +02:00
effect++;
break;
}
} while (effect == 0);
return (gBattleMainFunc != BattleTurnPassed);
}
2018-08-03 00:13:44 +02:00
enum
{
ENDTURN_INGRAIN,
ENDTURN_ABILITIES,
2018-08-03 00:24:10 +02:00
ENDTURN_ITEMS1,
ENDTURN_LEECH_SEED,
ENDTURN_POISON,
ENDTURN_BAD_POISON,
ENDTURN_BURN,
ENDTURN_NIGHTMARES,
ENDTURN_CURSE,
ENDTURN_WRAP,
ENDTURN_UPROAR,
ENDTURN_THRASH,
ENDTURN_DISABLE,
ENDTURN_ENCORE,
ENDTURN_LOCK_ON,
ENDTURN_CHARGE,
ENDTURN_TAUNT,
ENDTURN_YAWN,
ENDTURN_ITEMS2,
ENDTURN_BATTLER_COUNT
2018-08-03 00:13:44 +02:00
};
2017-09-17 14:10:32 +02:00
2018-08-03 00:13:44 +02:00
u8 DoBattlerEndTurnEffects(void)
2017-09-17 14:10:32 +02:00
{
u8 effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
2018-08-03 00:13:44 +02:00
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
2017-09-17 14:10:32 +02:00
{
2018-06-28 21:06:32 +02:00
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
2018-02-06 02:46:59 +01:00
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
2017-09-17 14:10:32 +02:00
{
2018-02-07 22:53:40 +01:00
gBattleStruct->turnEffectsBattlerId++;
2017-09-17 14:10:32 +02:00
}
else
{
switch (gBattleStruct->turnEffectsTracker)
{
2018-08-03 00:13:44 +02:00
case ENDTURN_INGRAIN: // ingrain
2018-02-06 02:46:59 +01:00
if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
&& gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP
&& gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
2017-09-17 14:10:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_IngrainTurnHeal);
2017-09-17 14:10:32 +02:00
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_ABILITIES: // end turn abilities
2018-02-06 02:46:59 +01:00
if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
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effect++;
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_ITEMS1: // item effects
2018-09-01 20:00:13 +02:00
if (ItemBattleEffects(1, gActiveBattler, FALSE))
2017-09-17 14:10:32 +02:00
effect++;
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_ITEMS2: // item effects again
2018-09-01 20:00:13 +02:00
if (ItemBattleEffects(1, gActiveBattler, TRUE))
2017-09-17 14:10:32 +02:00
effect++;
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_LEECH_SEED: // leech seed
2018-02-06 02:46:59 +01:00
if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
2018-07-01 11:15:42 +02:00
&& gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0
2018-02-06 02:46:59 +01:00
&& gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver.
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
2017-09-17 14:10:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2018-02-06 23:09:39 +01:00
gBattleScripting.animArg1 = gBattlerTarget;
gBattleScripting.animArg2 = gBattlerAttacker;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
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effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_POISON: // poison
2018-02-06 02:46:59 +01:00
if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
2017-09-17 14:10:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_PoisonTurnDmg);
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effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_BAD_POISON: // toxic poison
2018-02-06 02:46:59 +01:00
if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
2017-09-17 14:10:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2018-02-06 02:46:59 +01:00
if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns
gBattleMons[gActiveBattler].status1 += 0x100;
gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_PoisonTurnDmg);
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effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_BURN: // burn
2018-02-06 02:46:59 +01:00
if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
2017-09-17 14:10:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BurnTurnDmg);
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effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_NIGHTMARES: // spooky nightmares
2018-02-06 02:46:59 +01:00
if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
// R/S does not perform this sleep check, which causes the nightmare effect to
// persist even after the affected Pokemon has been awakened by Shed Skin.
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
2017-09-17 14:10:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_NightmareTurnDmg);
2017-09-17 14:10:32 +02:00
effect++;
}
else
{
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
2017-09-17 14:10:32 +02:00
}
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_CURSE: // curse
2018-02-06 02:46:59 +01:00
if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
2017-09-17 14:10:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_CurseTurnDmg);
2017-09-17 14:10:32 +02:00
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_WRAP: // wrap
2018-02-06 02:46:59 +01:00
if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 -= 0x2000;
if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap
2017-09-17 14:10:32 +02:00
{
// This is the only way I could get this array access to match.
2018-02-06 02:46:59 +01:00
gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MOVE;
2018-02-06 02:46:59 +01:00
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
2017-09-17 14:10:32 +02:00
gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
2017-09-17 14:10:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
else // broke free
{
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MOVE;
2018-02-06 02:46:59 +01:00
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
2017-09-17 14:10:32 +02:00
gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr = BattleScript_WrapEnds;
}
2017-09-28 15:34:21 +02:00
BattleScriptExecute(gBattlescriptCurrInstr);
2017-09-17 14:10:32 +02:00
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_UPROAR: // uproar
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
&& gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
2017-09-17 14:10:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
2017-11-26 17:26:11 +01:00
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
2018-02-06 23:09:39 +01:00
gActiveBattler = gBattlerAttacker;
2018-02-06 20:48:02 +01:00
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
2017-09-17 14:10:32 +02:00
break;
}
}
2018-02-06 23:09:39 +01:00
if (gBattlerAttacker != gBattlersCount)
2017-09-17 14:10:32 +02:00
{
effect = 2; // a pokemon was awaken
break;
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerAttacker = gActiveBattler;
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down
if (WasUnableToUseMove(gActiveBattler))
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
CancelMultiTurnMoves(gActiveBattler);
2017-09-17 14:10:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
2018-02-06 02:46:59 +01:00
else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
2017-09-17 14:10:32 +02:00
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
2017-09-17 14:10:32 +02:00
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
2018-02-06 02:46:59 +01:00
CancelMultiTurnMoves(gActiveBattler);
2017-09-17 14:10:32 +02:00
}
2017-11-26 17:26:11 +01:00
BattleScriptExecute(BattleScript_PrintUproarOverTurns);
2017-09-17 14:10:32 +02:00
effect = 1;
}
}
if (effect != 2)
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_THRASH: // thrash
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 -= 0x400;
if (WasUnableToUseMove(gActiveBattler))
CancelMultiTurnMoves(gActiveBattler);
else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
&& (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS))
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS);
if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION))
2017-09-17 14:10:32 +02:00
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
2017-09-17 14:10:32 +02:00
SetMoveEffect(1, 0);
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_ThrashConfuses);
2017-09-17 14:10:32 +02:00
effect++;
}
}
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_DISABLE: // disable
2018-10-14 18:10:54 +02:00
if (gDisableStructs[gActiveBattler].disableTimer != 0)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
2017-09-17 14:10:32 +02:00
break;
}
if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gDisableStructs[gActiveBattler].disabledMove = 0;
2018-10-14 18:10:54 +02:00
gDisableStructs[gActiveBattler].disableTimer = 0;
2017-09-17 14:10:32 +02:00
}
2018-10-14 18:10:54 +02:00
else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gDisableStructs[gActiveBattler].disabledMove = 0;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_DisabledNoMore);
2017-09-17 14:10:32 +02:00
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_ENCORE: // encore
2018-10-14 18:10:54 +02:00
if (gDisableStructs[gActiveBattler].encoreTimer != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gDisableStructs[gActiveBattler].encoredMove = 0;
2018-10-14 18:10:54 +02:00
gDisableStructs[gActiveBattler].encoreTimer = 0;
2017-09-17 14:10:32 +02:00
}
2018-10-14 18:10:54 +02:00
else if (--gDisableStructs[gActiveBattler].encoreTimer == 0
2018-02-06 02:46:59 +01:00
|| gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gDisableStructs[gActiveBattler].encoredMove = 0;
2018-10-14 18:10:54 +02:00
gDisableStructs[gActiveBattler].encoreTimer = 0;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_EncoredNoMore);
2017-09-17 14:10:32 +02:00
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_LOCK_ON: // lock-on decrement
2018-02-06 02:46:59 +01:00
if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
gStatuses3[gActiveBattler] -= 0x8;
2017-09-17 14:10:32 +02:00
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_CHARGE: // charge
2018-10-14 18:10:54 +02:00
if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0)
2018-02-06 02:46:59 +01:00
gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
2017-09-17 14:10:32 +02:00
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_TAUNT: // taunt
2018-10-14 18:10:54 +02:00
if (gDisableStructs[gActiveBattler].tauntTimer)
gDisableStructs[gActiveBattler].tauntTimer--;
2017-09-17 14:10:32 +02:00
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_YAWN: // yawn
2018-02-06 02:46:59 +01:00
if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
{
gStatuses3[gActiveBattler] -= 0x800;
if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
&& gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT
&& gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler))
{
CancelMultiTurnMoves(gActiveBattler);
gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
2018-02-06 20:48:02 +01:00
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
2018-02-08 11:17:41 +01:00
gEffectBattler = gActiveBattler;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_YawnMakesAsleep);
2017-09-17 14:10:32 +02:00
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
2018-08-03 00:13:44 +02:00
case ENDTURN_BATTLER_COUNT: // done
2017-09-17 14:10:32 +02:00
gBattleStruct->turnEffectsTracker = 0;
2018-02-07 22:53:40 +01:00
gBattleStruct->turnEffectsBattlerId++;
2017-09-17 14:10:32 +02:00
break;
}
if (effect != 0)
return effect;
}
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
return 0;
}
2017-12-02 14:08:55 +01:00
bool8 HandleWishPerishSongOnTurnEnd(void)
2017-09-17 14:10:32 +02:00
{
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
2017-12-02 14:08:55 +01:00
switch (gBattleStruct->wishPerishSongState)
2017-09-17 14:10:32 +02:00
{
case 0:
2018-02-07 22:53:40 +01:00
while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
2017-09-17 14:10:32 +02:00
{
2018-02-07 22:53:40 +01:00
gActiveBattler = gBattleStruct->wishPerishSongBattlerId;
2018-02-06 02:46:59 +01:00
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
2017-09-17 14:10:32 +02:00
{
2018-02-07 22:53:40 +01:00
gBattleStruct->wishPerishSongBattlerId++;
2017-09-17 14:10:32 +02:00
continue;
}
2018-02-07 22:53:40 +01:00
gBattleStruct->wishPerishSongBattlerId++;
2018-02-06 02:46:59 +01:00
if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
&& --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
&& gBattleMons[gActiveBattler].hp != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
2017-09-17 14:10:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
2018-02-06 02:46:59 +01:00
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
2018-02-06 23:09:39 +01:00
gBattlerTarget = gActiveBattler;
gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
2018-02-07 22:53:40 +01:00
gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
2017-11-26 17:26:11 +01:00
BattleScriptExecute(BattleScript_MonTookFutureAttack);
2017-09-17 14:10:32 +02:00
2018-02-06 02:46:59 +01:00
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
&& gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~(SIDE_STATUS_FUTUREATTACK);
2017-09-17 14:10:32 +02:00
}
return TRUE;
2017-09-17 14:10:32 +02:00
}
}
// Why do I have to keep doing this to match?
{
2017-12-02 14:08:55 +01:00
u8 *state = &gBattleStruct->wishPerishSongState;
*state = 1;
2018-02-07 22:53:40 +01:00
gBattleStruct->wishPerishSongBattlerId = 0;
2017-09-17 14:10:32 +02:00
}
// fall through
case 1:
2018-02-07 22:53:40 +01:00
while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
2017-09-17 14:10:32 +02:00
{
2018-06-28 21:06:32 +02:00
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId];
2018-02-06 02:46:59 +01:00
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
2017-09-17 14:10:32 +02:00
{
2018-02-07 22:53:40 +01:00
gBattleStruct->wishPerishSongBattlerId++;
2017-09-17 14:10:32 +02:00
continue;
}
2018-02-07 22:53:40 +01:00
gBattleStruct->wishPerishSongBattlerId++;
2018-02-06 02:46:59 +01:00
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
2017-09-17 14:10:32 +02:00
{
2018-10-14 18:10:54 +02:00
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer);
if (gDisableStructs[gActiveBattler].perishSongTimer == 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 02:46:59 +01:00
gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
2017-11-26 17:26:11 +01:00
gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
2017-09-17 14:10:32 +02:00
}
else
{
2018-10-14 18:10:54 +02:00
gDisableStructs[gActiveBattler].perishSongTimer--;
2017-11-26 17:26:11 +01:00
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
2017-09-17 14:10:32 +02:00
}
2017-09-28 15:34:21 +02:00
BattleScriptExecute(gBattlescriptCurrInstr);
return TRUE;
2017-09-17 14:10:32 +02:00
}
}
// Hm...
{
2017-12-02 14:08:55 +01:00
u8 *state = &gBattleStruct->wishPerishSongState;
*state = 2;
2018-02-07 22:53:40 +01:00
gBattleStruct->wishPerishSongBattlerId = 0;
2017-09-17 14:10:32 +02:00
}
// fall through
case 2:
if ((gBattleTypeFlags & BATTLE_TYPE_ARENA)
2018-12-07 23:50:56 +01:00
&& gBattleStruct->arenaTurnCounter == 2
2017-09-17 14:10:32 +02:00
&& gBattleMons[0].hp != 0 && gBattleMons[1].hp != 0)
{
s32 i;
for (i = 0; i < 2; i++)
CancelMultiTurnMoves(i);
2018-11-11 18:33:16 +01:00
gBattlescriptCurrInstr = BattleScript_ArenaDoJudgment;
BattleScriptExecute(BattleScript_ArenaDoJudgment);
2017-12-02 14:08:55 +01:00
gBattleStruct->wishPerishSongState++;
return TRUE;
2017-09-17 14:10:32 +02:00
}
break;
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
return FALSE;
2017-09-17 14:10:32 +02:00
}
2017-12-02 14:08:55 +01:00
#define FAINTED_ACTIONS_MAX_CASE 7
2017-09-17 14:10:32 +02:00
2017-12-02 14:08:55 +01:00
bool8 HandleFaintedMonActions(void)
2017-09-17 14:10:32 +02:00
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
return FALSE;
do
{
2018-07-01 11:15:42 +02:00
s32 i;
2017-12-02 14:08:55 +01:00
switch (gBattleStruct->faintedActionsState)
2017-09-17 14:10:32 +02:00
{
case 0:
2018-02-07 22:53:40 +01:00
gBattleStruct->faintedActionsBattlerId = 0;
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState++;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6))
2018-02-06 02:46:59 +01:00
gAbsentBattlerFlags &= ~(gBitTable[i]);
2017-09-17 14:10:32 +02:00
}
// fall through
case 1:
do
{
2018-02-08 11:17:41 +01:00
gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
2018-02-07 22:53:40 +01:00
if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
2018-12-07 23:50:56 +01:00
&& !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]])
2018-02-07 22:53:40 +01:00
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
2017-09-17 14:10:32 +02:00
{
2017-12-02 14:08:55 +01:00
BattleScriptExecute(BattleScript_GiveExp);
gBattleStruct->faintedActionsState = 2;
2017-09-17 14:10:32 +02:00
return TRUE;
}
2018-02-07 22:53:40 +01:00
} while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 3;
2017-09-17 14:10:32 +02:00
break;
case 2:
2018-02-08 11:17:41 +01:00
sub_803F9EC(gBattlerFainted);
2018-02-07 22:53:40 +01:00
if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 3;
2017-09-17 14:10:32 +02:00
else
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 1;
2017-09-17 14:10:32 +02:00
break;
case 3:
2018-02-07 22:53:40 +01:00
gBattleStruct->faintedActionsBattlerId = 0;
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState++;
2017-09-17 14:10:32 +02:00
// fall through
case 4:
do
{
2018-02-08 11:17:41 +01:00
gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
2018-02-07 22:53:40 +01:00
if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
2017-09-17 14:10:32 +02:00
{
2017-12-02 14:08:55 +01:00
BattleScriptExecute(BattleScript_HandleFaintedMon);
gBattleStruct->faintedActionsState = 5;
2017-09-17 14:10:32 +02:00
return TRUE;
}
2018-02-07 22:53:40 +01:00
} while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 6;
2017-09-17 14:10:32 +02:00
break;
case 5:
2018-02-07 22:53:40 +01:00
if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 6;
2017-09-17 14:10:32 +02:00
else
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 4;
2017-09-17 14:10:32 +02:00
break;
case 6:
2018-09-01 20:00:13 +02:00
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, TRUE) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
2017-09-17 14:10:32 +02:00
return TRUE;
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState++;
2017-09-17 14:10:32 +02:00
break;
2017-12-02 14:08:55 +01:00
case FAINTED_ACTIONS_MAX_CASE:
2017-09-17 14:10:32 +02:00
break;
}
2017-12-02 14:08:55 +01:00
} while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
2017-09-17 14:10:32 +02:00
return FALSE;
}
2017-10-06 00:12:01 +02:00
void TryClearRageStatuses(void)
2017-09-17 14:10:32 +02:00
{
2018-07-01 11:15:42 +02:00
s32 i;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE)
2017-09-17 14:10:32 +02:00
gBattleMons[i].status2 &= ~(STATUS2_RAGE);
}
}
2018-08-03 00:13:44 +02:00
enum
{
2018-08-03 00:24:10 +02:00
CANCELLER_FLAGS,
CANCELLER_ASLEEP,
CANCELLER_FROZEN,
CANCELLER_TRUANT,
CANCELLER_RECHARGE,
CANCELLER_FLINCH,
CANCELLER_DISABLED,
CANCELLER_TAUNTED,
CANCELLER_IMPRISONED,
CANCELLER_CONFUSED,
CANCELLER_PARALYSED,
CANCELLER_IN_LOVE,
CANCELLER_BIDE,
CANCELLER_THAW,
CANCELLER_END,
2018-08-03 00:13:44 +02:00
};
2017-09-17 14:10:32 +02:00
u8 AtkCanceller_UnableToUseMove(void)
{
u8 effect = 0;
2017-12-03 00:47:21 +01:00
s32 *bideDmg = &gBattleScripting.bideDmg;
2017-09-17 14:10:32 +02:00
do
{
switch (gBattleStruct->atkCancellerTracker)
{
2018-08-03 00:13:44 +02:00
case CANCELLER_FLAGS: // flags clear
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE);
2017-09-17 14:10:32 +02:00
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_ASLEEP: // check being asleep
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
if (UproarWakeUpCheck(gBattlerAttacker))
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 14:10:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
else
{
u8 toSub;
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD)
2017-09-17 14:10:32 +02:00
toSub = 2;
else
toSub = 1;
2018-02-06 23:09:39 +01:00
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub)
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
2017-09-17 14:10:32 +02:00
else
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status1 -= toSub;
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
2017-09-17 14:10:32 +02:00
{
if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 2;
}
}
else
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 14:10:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
}
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_FROZEN: // check being frozen
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
2017-09-17 14:10:32 +02:00
{
if (Random() % 5)
{
if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
}
else
{
gBattleStruct->atkCancellerTracker++;
break;
}
}
else // unfreeze
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
effect = 2;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_TRUANT: // truant
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
CancelMultiTurnMoves(gBattlerAttacker);
2017-09-17 14:10:32 +02:00
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
2018-01-16 22:12:38 +01:00
gMoveResultFlags |= MOVE_RESULT_MISSED;
2017-09-17 14:10:32 +02:00
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_RECHARGE: // recharge
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
2018-10-14 18:10:54 +02:00
gDisableStructs[gBattlerAttacker].rechargeTimer = 0;
2018-02-06 23:09:39 +01:00
CancelMultiTurnMoves(gBattlerAttacker);
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_FLINCH: // flinch
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED);
gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
CancelMultiTurnMoves(gBattlerAttacker);
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_DISABLED: // disabled move
2018-02-06 23:09:39 +01:00
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_TAUNTED: // taunt
2018-10-14 18:10:54 +02:00
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
CancelMultiTurnMoves(gBattlerAttacker);
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_IMPRISONED: // imprisoned
2018-02-06 23:09:39 +01:00
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
2017-09-17 14:10:32 +02:00
{
gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
2018-02-06 23:09:39 +01:00
CancelMultiTurnMoves(gBattlerAttacker);
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_CONFUSED: // confusion
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status2--;
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
2017-09-17 14:10:32 +02:00
{
if (Random() & 1)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 14:10:32 +02:00
}
else // confusion dmg
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
2018-02-06 23:09:39 +01:00
gBattlerTarget = gBattlerAttacker;
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
2017-09-17 14:10:32 +02:00
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
}
else // snapped out of confusion
{
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
}
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_PARALYSED: // paralysis
2018-02-06 23:09:39 +01:00
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
2017-09-17 14:10:32 +02:00
// This is removed in Emerald for some reason
2018-02-06 23:09:39 +01:00
//CancelMultiTurnMoves(gBattlerAttacker);
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_IN_LOVE: // infatuation
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
2017-09-17 14:10:32 +02:00
if (Random() & 1)
2018-07-01 11:15:42 +02:00
{
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2018-07-01 11:15:42 +02:00
}
2017-09-17 14:10:32 +02:00
else
{
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
2017-09-17 14:10:32 +02:00
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
2018-02-06 23:09:39 +01:00
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
CancelMultiTurnMoves(gBattlerAttacker);
2017-09-17 14:10:32 +02:00
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_BIDE: // bide
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
2017-09-17 14:10:32 +02:00
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status2 -= 0x100;
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
2018-07-01 11:15:42 +02:00
{
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
2018-07-01 11:15:42 +02:00
}
2017-09-17 14:10:32 +02:00
else
{
// This is removed in Emerald for some reason
2018-02-06 23:09:39 +01:00
//gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
if (gTakenDmg[gBattlerAttacker])
2017-09-17 14:10:32 +02:00
{
gCurrentMove = MOVE_BIDE;
2018-02-06 23:09:39 +01:00
*bideDmg = gTakenDmg[gBattlerAttacker] * 2;
2018-02-07 22:53:40 +01:00
gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
2018-02-06 23:09:39 +01:00
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1);
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_BideAttack;
}
else
2018-07-01 11:15:42 +02:00
{
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
2018-07-01 11:15:42 +02:00
}
2017-09-17 14:10:32 +02:00
}
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_THAW: // move thawing
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
2017-09-17 14:10:32 +02:00
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 14:10:32 +02:00
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
effect = 2;
}
gBattleStruct->atkCancellerTracker++;
break;
2018-08-03 00:13:44 +02:00
case CANCELLER_END:
2017-09-17 14:10:32 +02:00
break;
}
2018-08-03 00:13:44 +02:00
} while (gBattleStruct->atkCancellerTracker != CANCELLER_END && effect == 0);
2017-09-17 14:10:32 +02:00
if (effect == 2)
{
2018-02-06 23:09:39 +01:00
gActiveBattler = gBattlerAttacker;
2018-02-06 20:48:02 +01:00
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
2017-09-17 14:10:32 +02:00
}
return effect;
}
2017-09-17 15:19:15 +02:00
2018-07-01 11:15:42 +02:00
bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
2017-09-17 15:19:15 +02:00
{
2018-07-01 11:15:42 +02:00
struct Pokemon *party;
u8 id1, id2;
2017-09-17 15:19:15 +02:00
s32 i;
2018-07-01 11:15:42 +02:00
2017-09-17 15:19:15 +02:00
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
2018-07-01 11:15:42 +02:00
2017-09-17 15:19:15 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
2017-09-17 15:19:15 +02:00
party = gPlayerParty;
else
party = gEnemyParty;
2018-07-01 11:15:42 +02:00
id1 = ((battler & BIT_FLANK) / 2);
for (i = id1 * 3; i < id1 * 3 + 3; i++)
2017-09-17 15:19:15 +02:00
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
2018-07-01 11:15:42 +02:00
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
2017-09-17 15:19:15 +02:00
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
break;
}
2018-07-01 11:15:42 +02:00
return (i == id1 * 3 + 3);
2017-09-17 15:19:15 +02:00
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
2017-09-17 15:19:15 +02:00
{
party = gPlayerParty;
2018-07-01 11:15:42 +02:00
id2 = GetBattlerMultiplayerId(battler);
id1 = GetLinkTrainerFlankId(id2);
2017-09-17 15:19:15 +02:00
}
else
{
2018-07-01 11:15:42 +02:00
// FIXME: Compiler insists on moving r4 into r1 before doing the eor.
2017-09-17 15:19:15 +02:00
#ifndef NONMATCHING
2018-07-01 11:15:42 +02:00
register u32 var asm("r1");
2017-09-17 15:19:15 +02:00
#else
2018-07-01 11:15:42 +02:00
u32 var;
2017-09-17 15:19:15 +02:00
#endif // NONMATCHING
party = gEnemyParty;
2018-07-01 11:15:42 +02:00
var = battler ^ BIT_SIDE;
if (var == 0)
id1 = 0;
else
id1 = 1;
2017-09-17 15:19:15 +02:00
}
}
else
{
2018-07-01 11:15:42 +02:00
id2 = GetBattlerMultiplayerId(battler);
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
2017-09-17 15:19:15 +02:00
party = gPlayerParty;
else
party = gEnemyParty;
2018-07-01 11:15:42 +02:00
id1 = GetLinkTrainerFlankId(id2);
2017-09-17 15:19:15 +02:00
}
2018-07-01 11:15:42 +02:00
for (i = id1 * 3; i < id1 * 3 + 3; i++)
2017-09-17 15:19:15 +02:00
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
2018-07-01 11:15:42 +02:00
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
2017-09-17 15:19:15 +02:00
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
break;
}
2018-07-01 11:15:42 +02:00
return (i == id1 * 3 + 3);
2017-09-17 15:19:15 +02:00
}
2018-02-06 02:46:59 +01:00
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBattlerSide(battler) == B_SIDE_OPPONENT)
2017-09-17 15:19:15 +02:00
{
party = gEnemyParty;
2018-02-06 02:46:59 +01:00
if (battler == 1)
2018-07-01 11:15:42 +02:00
id1 = 0;
2017-09-17 15:19:15 +02:00
else
2018-07-01 11:15:42 +02:00
id1 = 3;
for (i = id1; i < id1 + 3; i++)
2017-09-17 15:19:15 +02:00
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
2018-07-01 11:15:42 +02:00
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
2017-09-17 15:19:15 +02:00
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
break;
}
2018-07-01 11:15:42 +02:00
return (i == id1 + 3);
2017-09-17 15:19:15 +02:00
}
else
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
2017-09-17 15:19:15 +02:00
{
2018-07-01 11:15:42 +02:00
id2 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
id1 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
2017-09-17 15:19:15 +02:00
party = gEnemyParty;
}
else
{
2018-07-01 11:15:42 +02:00
id2 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
id1 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
2017-09-17 15:19:15 +02:00
party = gPlayerParty;
}
2018-07-01 11:15:42 +02:00
if (partyIdBattlerOn1 == PARTY_SIZE)
partyIdBattlerOn1 = gBattlerPartyIndexes[id2];
if (partyIdBattlerOn2 == PARTY_SIZE)
partyIdBattlerOn2 = gBattlerPartyIndexes[id1];
for (i = 0; i < PARTY_SIZE; i++)
2017-09-17 15:19:15 +02:00
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
2018-07-01 11:15:42 +02:00
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
2017-09-17 15:19:15 +02:00
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
2018-07-01 11:15:42 +02:00
&& i != partyIdBattlerOn1 && i != partyIdBattlerOn2
&& i != *(gBattleStruct->monToSwitchIntoId + id2) && i != id1[gBattleStruct->monToSwitchIntoId])
2017-09-17 15:19:15 +02:00
break;
}
2018-07-01 11:15:42 +02:00
return (i == PARTY_SIZE);
2017-09-17 15:19:15 +02:00
}
}
enum
{
CASTFORM_NO_CHANGE, //0
CASTFORM_TO_NORMAL, //1
CASTFORM_TO_FIRE, //2
CASTFORM_TO_WATER, //3
CASTFORM_TO_ICE, //4
};
2018-02-06 02:46:59 +01:00
u8 CastformDataTypeChange(u8 battler)
2017-09-17 15:19:15 +02:00
{
u8 formChange = 0;
2018-02-06 02:46:59 +01:00
if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
2017-09-17 15:19:15 +02:00
return CASTFORM_NO_CHANGE;
2018-03-01 00:59:52 +01:00
if (!WEATHER_HAS_EFFECT && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
2017-09-17 15:19:15 +02:00
{
2018-03-01 00:59:52 +01:00
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
2017-09-17 15:19:15 +02:00
return CASTFORM_TO_NORMAL;
}
if (!WEATHER_HAS_EFFECT)
return CASTFORM_NO_CHANGE;
2018-03-01 00:59:52 +01:00
if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
2017-09-17 15:19:15 +02:00
{
2018-03-01 00:59:52 +01:00
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
2017-09-17 15:19:15 +02:00
formChange = CASTFORM_TO_NORMAL;
}
2018-03-01 00:59:52 +01:00
if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
2017-09-17 15:19:15 +02:00
{
2018-03-01 00:59:52 +01:00
SET_BATTLER_TYPE(battler, TYPE_FIRE);
2017-09-17 15:19:15 +02:00
formChange = CASTFORM_TO_FIRE;
}
2018-03-01 00:59:52 +01:00
if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
2017-09-17 15:19:15 +02:00
{
2018-03-01 00:59:52 +01:00
SET_BATTLER_TYPE(battler, TYPE_WATER);
2017-09-17 15:19:15 +02:00
formChange = CASTFORM_TO_WATER;
}
2018-03-01 00:59:52 +01:00
if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
2017-09-17 15:19:15 +02:00
{
2018-03-01 00:59:52 +01:00
SET_BATTLER_TYPE(battler, TYPE_ICE);
2017-09-17 15:19:15 +02:00
formChange = CASTFORM_TO_ICE;
}
return formChange;
}
2017-10-12 17:49:24 +02:00
// The largest function in the game, but even it could not save itself from decompiling.
2018-02-06 02:46:59 +01:00
u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg)
2017-09-17 15:19:15 +02:00
{
u8 effect = 0;
2017-10-12 17:49:24 +02:00
struct Pokemon *pokeAtk;
struct Pokemon *pokeDef;
2017-09-17 15:19:15 +02:00
u16 speciesAtk;
u16 speciesDef;
u32 pidAtk;
u32 pidDef;
2018-02-06 23:09:39 +01:00
if (gBattlerAttacker >= gBattlersCount)
gBattlerAttacker = battler;
2018-07-01 11:15:42 +02:00
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
2017-09-17 15:19:15 +02:00
else
2018-02-06 23:09:39 +01:00
pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
2017-09-17 15:19:15 +02:00
2018-02-06 23:09:39 +01:00
if (gBattlerTarget >= gBattlersCount)
gBattlerTarget = battler;
2018-07-01 11:15:42 +02:00
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
2017-09-17 15:19:15 +02:00
else
2018-02-06 23:09:39 +01:00
pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
2017-09-17 15:19:15 +02:00
speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES);
pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY);
2018-07-01 11:15:42 +02:00
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // Why isn't that check done at the beginning?
2017-09-17 15:19:15 +02:00
{
2017-10-12 17:49:24 +02:00
u8 moveType;
s32 i;
2017-09-17 15:19:15 +02:00
u16 move;
u8 side;
2017-10-12 17:49:24 +02:00
u8 target1;
2017-09-17 15:19:15 +02:00
if (special)
gLastUsedAbility = special;
else
2018-02-06 02:46:59 +01:00
gLastUsedAbility = gBattleMons[battler].ability;
2017-09-17 15:19:15 +02:00
if (moveArg)
move = moveArg;
else
move = gCurrentMove;
GET_MOVE_TYPE(move, moveType);
2017-09-17 15:19:15 +02:00
switch (caseID)
{
case ABILITYEFFECT_ON_SWITCHIN: // 0
2018-02-06 23:09:39 +01:00
if (gBattlerAttacker >= gBattlersCount)
gBattlerAttacker = battler;
2017-09-17 15:19:15 +02:00
switch (gLastUsedAbility)
2017-09-18 23:44:55 +02:00
{
2017-10-02 23:32:39 +02:00
case ABILITYEFFECT_SWITCH_IN_WEATHER:
2017-10-12 17:49:24 +02:00
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
2017-09-18 23:44:55 +02:00
{
2018-12-08 19:05:03 +01:00
switch (GetCurrentWeather())
2017-09-17 15:19:15 +02:00
{
2018-12-08 19:43:21 +01:00
case WEATHER_RAIN_LIGHT:
case WEATHER_RAIN_MED:
case WEATHER_RAIN_HEAVY:
2017-10-12 17:49:24 +02:00
if (!(gBattleWeather & WEATHER_RAIN_ANY))
{
gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = battler;
2017-10-12 17:49:24 +02:00
effect++;
}
break;
2018-12-08 19:43:21 +01:00
case WEATHER_SANDSTORM:
2017-10-12 17:49:24 +02:00
if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = battler;
2017-10-12 17:49:24 +02:00
effect++;
}
break;
2018-12-08 19:43:21 +01:00
case WEATHER_DROUGHT:
2017-10-12 17:49:24 +02:00
if (!(gBattleWeather & WEATHER_SUN_ANY))
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = battler;
2017-10-12 17:49:24 +02:00
effect++;
}
break;
2017-09-17 15:19:15 +02:00
}
2017-09-18 23:44:55 +02:00
}
if (effect)
2017-09-17 15:19:15 +02:00
{
2018-12-08 19:05:03 +01:00
gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather();
2017-11-26 17:15:28 +01:00
BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
2017-09-17 15:19:15 +02:00
}
2017-09-18 23:44:55 +02:00
break;
case ABILITY_DRIZZLE:
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
2017-09-17 15:19:15 +02:00
{
gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
2017-09-28 15:34:21 +02:00
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = battler;
2017-09-17 15:19:15 +02:00
effect++;
}
2017-09-18 23:44:55 +02:00
break;
case ABILITY_SAND_STREAM:
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
2017-09-17 15:19:15 +02:00
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
2017-09-28 15:34:21 +02:00
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = battler;
2017-09-17 15:19:15 +02:00
effect++;
}
2017-09-18 23:44:55 +02:00
break;
case ABILITY_DROUGHT:
2017-09-17 15:19:15 +02:00
if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
2017-09-28 15:34:21 +02:00
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = battler;
2017-09-17 15:19:15 +02:00
effect++;
}
2017-09-18 23:44:55 +02:00
break;
case ABILITY_INTIMIDATE:
2018-07-16 20:47:30 +02:00
if (!(gSpecialStatuses[battler].intimidatedMon))
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES;
2018-07-16 20:47:30 +02:00
gSpecialStatuses[battler].intimidatedMon = 1;
2017-09-17 15:19:15 +02:00
}
2017-09-18 23:44:55 +02:00
break;
case ABILITY_FORECAST:
2018-02-06 02:46:59 +01:00
effect = CastformDataTypeChange(battler);
2017-09-17 15:19:15 +02:00
if (effect != 0)
{
2017-09-28 15:34:21 +02:00
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = battler;
2017-10-12 17:49:24 +02:00
*(&gBattleStruct->formToChangeInto) = effect - 1;
2017-09-17 15:19:15 +02:00
}
2017-09-18 23:44:55 +02:00
break;
case ABILITY_TRACE:
2018-02-06 02:46:59 +01:00
if (!(gSpecialStatuses[battler].traced))
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
gStatuses3[battler] |= STATUS3_TRACE;
gSpecialStatuses[battler].traced = 1;
2017-09-17 15:19:15 +02:00
}
2017-09-18 23:44:55 +02:00
break;
case ABILITY_CLOUD_NINE:
case ABILITY_AIR_LOCK:
{
2018-02-06 02:46:59 +01:00
// that's a weird choice for a variable, why not use i or battler?
for (target1 = 0; target1 < gBattlersCount; target1++)
2017-09-17 15:19:15 +02:00
{
2017-10-12 17:49:24 +02:00
effect = CastformDataTypeChange(target1);
2017-09-17 15:19:15 +02:00
if (effect != 0)
{
2017-09-28 15:34:21 +02:00
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = target1;
2017-10-12 17:49:24 +02:00
*(&gBattleStruct->formToChangeInto) = effect - 1;
2017-09-17 15:19:15 +02:00
break;
}
}
2017-09-18 23:44:55 +02:00
}
break;
}
break;
2017-09-17 15:19:15 +02:00
case ABILITYEFFECT_ENDTURN: // 1
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if (gBattleMons[battler].hp != 0)
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{
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gBattlerAttacker = battler;
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switch (gLastUsedAbility)
{
case ABILITY_RAIN_DISH:
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
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&& gBattleMons[battler].maxHP > gBattleMons[battler].hp)
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{
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gLastUsedAbility = ABILITY_RAIN_DISH; // why
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BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
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gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
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if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
effect++;
}
break;
case ABILITY_SHED_SKIN:
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if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0)
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{
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if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON))
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StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
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if (gBattleMons[battler].status1 & STATUS1_SLEEP)
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StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
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if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
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StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
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if (gBattleMons[battler].status1 & STATUS1_BURN)
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StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
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if (gBattleMons[battler].status1 & STATUS1_FREEZE)
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StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
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gBattleMons[battler].status1 = 0;
gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch
gBattleScripting.battler = gActiveBattler = battler;
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BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
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BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
MarkBattlerForControllerExec(gActiveBattler);
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effect++;
}
break;
case ABILITY_SPEED_BOOST:
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if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2)
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{
2018-02-08 12:13:29 +01:00
gBattleMons[battler].statStages[STAT_SPEED]++;
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gBattleScripting.animArg1 = 0x11;
gBattleScripting.animArg2 = 0;
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BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
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gBattleScripting.battler = battler;
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effect++;
}
break;
case ABILITY_TRUANT:
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gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
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break;
}
}
break;
case ABILITYEFFECT_MOVES_BLOCK: // 2
if (gLastUsedAbility == ABILITY_SOUNDPROOF)
{
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for (i = 0; sSoundMovesTable[i] != 0xFFFF; i++)
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{
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if (sSoundMovesTable[i] == move)
2017-09-17 15:19:15 +02:00
break;
}
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if (sSoundMovesTable[i] != 0xFFFF)
2017-09-17 15:19:15 +02:00
{
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if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
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gHitMarker |= HITMARKER_NO_PPDEDUCT;
gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
effect = 1;
}
}
break;
case ABILITYEFFECT_ABSORBING: // 3
if (move)
{
switch (gLastUsedAbility)
{
case ABILITY_VOLT_ABSORB:
if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0)
{
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if (gProtectStructs[gBattlerAttacker].notFirstStrike)
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gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
else
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
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effect = 1;
}
break;
case ABILITY_WATER_ABSORB:
if (moveType == TYPE_WATER && gBattleMoves[move].power != 0)
{
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if (gProtectStructs[gBattlerAttacker].notFirstStrike)
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gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
else
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
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2017-09-17 15:19:15 +02:00
effect = 1;
}
break;
case ABILITY_FLASH_FIRE:
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if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE))
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{
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if (!(gBattleResources->flags->flags[battler] & UNKNOWN_FLAG_FLASH_FIRE))
2017-09-17 15:19:15 +02:00
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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if (gProtectStructs[gBattlerAttacker].notFirstStrike)
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gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
2017-10-12 17:49:24 +02:00
2018-02-06 02:46:59 +01:00
gBattleResources->flags->flags[battler] |= UNKNOWN_FLAG_FLASH_FIRE;
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effect = 2;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
2018-02-06 23:09:39 +01:00
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
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gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
2017-10-12 17:49:24 +02:00
2017-09-17 15:19:15 +02:00
effect = 2;
}
}
break;
}
if (effect == 1)
{
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if (gBattleMons[battler].maxHP == gBattleMons[battler].hp)
2017-09-17 15:19:15 +02:00
{
2018-02-06 23:09:39 +01:00
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
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gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
2017-09-17 15:19:15 +02:00
else
2017-11-26 17:15:28 +01:00
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
2017-09-17 15:19:15 +02:00
}
else
{
2018-02-06 02:46:59 +01:00
gBattleMoveDamage = gBattleMons[battler].maxHP / 4;
2017-09-17 15:19:15 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
}
}
}
break;
2018-09-01 20:00:13 +02:00
case ABILITYEFFECT_MOVE_END: // Think contact abilities.
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switch (gLastUsedAbility)
{
case ABILITY_COLOR_CHANGE:
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& move != MOVE_STRUGGLE
&& gBattleMoves[move].power != 0
2018-03-01 00:59:52 +01:00
&& TARGET_TURN_DAMAGED
&& !IS_BATTLER_OF_TYPE(battler, moveType)
2018-02-06 02:46:59 +01:00
&& gBattleMons[battler].hp != 0)
2017-09-17 15:19:15 +02:00
{
2018-03-01 00:59:52 +01:00
SET_BATTLER_TYPE(battler, moveType);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 15:19:15 +02:00
gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
effect++;
}
break;
case ABILITY_ROUGH_SKIN:
2018-01-16 22:12:38 +01:00
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
2018-02-06 23:09:39 +01:00
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
2018-03-01 00:59:52 +01:00
&& TARGET_TURN_DAMAGED
2017-09-17 15:19:15 +02:00
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
2018-02-06 23:09:39 +01:00
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
2017-09-17 15:19:15 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 15:19:15 +02:00
gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
effect++;
}
break;
case ABILITY_EFFECT_SPORE:
2018-01-16 22:12:38 +01:00
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
2018-02-06 23:09:39 +01:00
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
2018-03-01 00:59:52 +01:00
&& TARGET_TURN_DAMAGED
2017-09-17 15:19:15 +02:00
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 10) == 0)
{
do
{
gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
} while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
2017-10-12 17:49:24 +02:00
if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
gBattleCommunication[MOVE_EFFECT_BYTE] += 2; // 5 MOVE_EFFECT_PARALYSIS
gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 15:19:15 +02:00
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITY_POISON_POINT:
2018-01-16 22:12:38 +01:00
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
2018-02-06 23:09:39 +01:00
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
2018-03-01 00:59:52 +01:00
&& TARGET_TURN_DAMAGED
2017-09-17 15:19:15 +02:00
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
2017-10-12 17:49:24 +02:00
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 15:19:15 +02:00
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITY_STATIC:
2018-01-16 22:12:38 +01:00
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
2018-02-06 23:09:39 +01:00
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
2018-03-01 00:59:52 +01:00
&& TARGET_TURN_DAMAGED
2017-09-17 15:19:15 +02:00
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
2017-10-12 17:49:24 +02:00
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 15:19:15 +02:00
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITY_FLAME_BODY:
2018-01-16 22:12:38 +01:00
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
2018-02-06 23:09:39 +01:00
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
2017-09-17 15:19:15 +02:00
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
2018-03-01 00:59:52 +01:00
&& TARGET_TURN_DAMAGED
2017-09-17 15:19:15 +02:00
&& (Random() % 3) == 0)
{
2017-10-12 17:49:24 +02:00
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 15:19:15 +02:00
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITY_CUTE_CHARM:
2018-01-16 22:12:38 +01:00
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
2018-02-06 23:09:39 +01:00
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
2017-09-17 15:19:15 +02:00
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
2018-03-01 00:59:52 +01:00
&& TARGET_TURN_DAMAGED
2018-02-06 23:09:39 +01:00
&& gBattleMons[gBattlerTarget].hp != 0
2017-09-17 15:19:15 +02:00
&& (Random() % 3) == 0
2018-02-06 23:09:39 +01:00
&& gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
2017-09-17 15:19:15 +02:00
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
2018-02-06 23:09:39 +01:00
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
2017-10-12 17:49:24 +02:00
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
&& GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
2017-09-17 15:19:15 +02:00
{
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 15:19:15 +02:00
gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
effect++;
}
break;
}
break;
case ABILITYEFFECT_IMMUNITY: // 5
2018-02-06 02:46:59 +01:00
for (battler = 0; battler < gBattlersCount; battler++)
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
switch (gBattleMons[battler].ability)
2017-09-17 15:19:15 +02:00
{
2017-11-26 17:15:28 +01:00
case ABILITY_IMMUNITY:
2018-02-06 02:46:59 +01:00
if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
2017-09-17 15:19:15 +02:00
{
2017-11-26 17:15:28 +01:00
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
effect = 1;
}
break;
case ABILITY_OWN_TEMPO:
2018-02-06 02:46:59 +01:00
if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
2017-11-26 17:15:28 +01:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
effect = 2;
}
break;
case ABILITY_LIMBER:
2018-02-06 02:46:59 +01:00
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
2017-11-26 17:15:28 +01:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
effect = 1;
}
break;
case ABILITY_INSOMNIA:
case ABILITY_VITAL_SPIRIT:
2018-02-06 02:46:59 +01:00
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
2017-11-26 17:15:28 +01:00
{
2018-02-06 02:46:59 +01:00
gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE);
2017-11-26 17:15:28 +01:00
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
effect = 1;
}
break;
case ABILITY_WATER_VEIL:
2018-02-06 02:46:59 +01:00
if (gBattleMons[battler].status1 & STATUS1_BURN)
2017-11-26 17:15:28 +01:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
effect = 1;
}
break;
case ABILITY_MAGMA_ARMOR:
2018-02-06 02:46:59 +01:00
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
2017-11-26 17:15:28 +01:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
effect = 1;
}
break;
case ABILITY_OBLIVIOUS:
2018-02-06 02:46:59 +01:00
if (gBattleMons[battler].status2 & STATUS2_INFATUATION)
2017-11-26 17:15:28 +01:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
effect = 3;
}
break;
}
if (effect)
{
switch (effect)
{
case 1: // status cleared
2018-02-06 02:46:59 +01:00
gBattleMons[battler].status1 = 0;
2017-09-17 15:19:15 +02:00
break;
2017-11-26 17:15:28 +01:00
case 2: // get rid of confusion
2018-02-06 02:46:59 +01:00
gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION);
2017-09-17 15:19:15 +02:00
break;
2017-11-26 17:15:28 +01:00
case 3: // get rid of infatuation
2018-02-06 02:46:59 +01:00
gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION);
2017-09-17 15:19:15 +02:00
break;
}
2017-10-12 17:49:24 +02:00
2017-11-26 17:15:28 +01:00
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = battler;
gActiveBattler = battler;
2018-02-06 20:48:02 +01:00
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
2017-11-26 17:15:28 +01:00
return effect;
2017-09-17 15:19:15 +02:00
}
}
break;
case ABILITYEFFECT_FORECAST: // 6
2018-02-06 02:46:59 +01:00
for (battler = 0; battler < gBattlersCount; battler++)
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
if (gBattleMons[battler].ability == ABILITY_FORECAST)
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
effect = CastformDataTypeChange(battler);
2017-10-12 17:49:24 +02:00
if (effect)
2017-09-17 15:19:15 +02:00
{
2017-10-12 17:49:24 +02:00
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = battler;
2017-10-12 17:49:24 +02:00
*(&gBattleStruct->formToChangeInto) = effect - 1;
return effect;
2017-09-17 15:19:15 +02:00
}
}
}
break;
case ABILITYEFFECT_SYNCHRONIZE: // 7
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
{
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
2017-10-12 17:49:24 +02:00
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
2018-02-06 23:09:39 +01:00
gBattleScripting.battler = gBattlerTarget;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 15:19:15 +02:00
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
{
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
2017-10-12 17:49:24 +02:00
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
2017-09-17 15:19:15 +02:00
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
2018-02-06 23:09:39 +01:00
gBattleScripting.battler = gBattlerAttacker;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 15:19:15 +02:00
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITYEFFECT_INTIMIDATE1: // 9
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for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
{
gLastUsedAbility = ABILITY_INTIMIDATE;
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
2018-09-01 20:00:13 +02:00
BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivatesEnd3);
2018-07-01 11:15:42 +02:00
gBattleStruct->intimidateBattler = i;
2017-09-17 15:19:15 +02:00
effect++;
break;
}
}
break;
case ABILITYEFFECT_TRACE: // 11
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
{
2017-10-12 17:49:24 +02:00
u8 target2;
2018-02-06 02:46:59 +01:00
side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
target1 = GetBattlerAtPosition(side);
target2 = GetBattlerAtPosition(side + BIT_FLANK);
2017-09-17 15:19:15 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
2018-02-06 02:46:59 +01:00
gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side);
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
2017-09-17 15:19:15 +02:00
effect++;
}
else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
{
2018-02-06 02:46:59 +01:00
gActiveBattler = target1;
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
2017-09-17 15:19:15 +02:00
effect++;
}
else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
2018-02-06 02:46:59 +01:00
gActiveBattler = target2;
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
2017-09-17 15:19:15 +02:00
effect++;
}
}
else
{
2018-02-06 02:46:59 +01:00
gActiveBattler = target1;
2017-09-17 15:19:15 +02:00
if (gBattleMons[target1].ability && gBattleMons[target1].hp)
{
gBattleMons[i].ability = gBattleMons[target1].ability;
gLastUsedAbility = gBattleMons[target1].ability;
effect++;
}
}
if (effect)
{
2017-09-28 15:34:21 +02:00
BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
2017-09-17 15:19:15 +02:00
gStatuses3[i] &= ~(STATUS3_TRACE);
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = i;
2017-09-17 15:19:15 +02:00
2018-02-06 20:48:02 +01:00
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
2017-10-12 17:49:24 +02:00
PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility)
2017-09-17 15:19:15 +02:00
break;
}
}
}
break;
case ABILITYEFFECT_INTIMIDATE2: // 10
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
{
gLastUsedAbility = ABILITY_INTIMIDATE;
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2018-09-01 20:00:13 +02:00
gBattlescriptCurrInstr = BattleScript_IntimidateActivates;
2018-07-01 11:15:42 +02:00
gBattleStruct->intimidateBattler = i;
2017-09-17 15:19:15 +02:00
effect++;
break;
}
}
break;
case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
2018-02-06 02:46:59 +01:00
side = GetBattlerSide(battler);
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
2017-09-17 15:19:15 +02:00
{
gLastUsedAbility = ability;
effect = i + 1;
}
}
break;
2018-07-01 11:15:42 +02:00
case ABILITYEFFECT_CHECK_BATTLER_SIDE: // 13
2018-02-06 02:46:59 +01:00
side = GetBattlerSide(battler);
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
2017-09-17 15:19:15 +02:00
{
gLastUsedAbility = ability;
effect = i + 1;
}
}
break;
case ABILITYEFFECT_FIELD_SPORT: // 14
switch (gLastUsedAbility)
{
case 0xFD:
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
if (gStatuses3[i] & STATUS3_MUDSPORT)
effect = i + 1;
}
break;
case 0xFE:
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
if (gStatuses3[i] & STATUS3_WATERSPORT)
effect = i + 1;
}
break;
default:
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
if (gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect = i + 1;
}
}
break;
}
break;
case ABILITYEFFECT_CHECK_ON_FIELD: // 19
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
{
gLastUsedAbility = ability;
effect = i + 1;
}
}
break;
2018-07-01 11:15:42 +02:00
case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER: // 15
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
if (gBattleMons[i].ability == ability && i != battler)
2017-09-17 15:19:15 +02:00
{
gLastUsedAbility = ability;
effect = i + 1;
}
}
break;
2017-09-27 23:43:45 +02:00
case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16
2018-02-06 02:46:59 +01:00
side = GetBattlerSide(battler);
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
2017-09-17 15:19:15 +02:00
{
gLastUsedAbility = ability;
effect++;
}
}
break;
2018-07-01 11:15:42 +02:00
case ABILITYEFFECT_COUNT_BATTLER_SIDE: // 17
2018-02-06 02:46:59 +01:00
side = GetBattlerSide(battler);
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
2017-09-17 15:19:15 +02:00
{
gLastUsedAbility = ability;
effect++;
}
}
break;
case ABILITYEFFECT_COUNT_ON_FIELD: // 18
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 15:19:15 +02:00
{
2018-02-06 02:46:59 +01:00
if (gBattleMons[i].ability == ability && i != battler)
2017-09-17 15:19:15 +02:00
{
gLastUsedAbility = ability;
effect++;
}
}
break;
}
2017-10-12 17:49:24 +02:00
if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF)
2018-02-06 02:46:59 +01:00
RecordAbilityBattle(battler, gLastUsedAbility);
2017-09-17 15:19:15 +02:00
}
return effect;
}
2017-09-17 17:14:32 +02:00
void BattleScriptExecute(const u8 *BS_ptr)
2017-09-17 17:14:32 +02:00
{
gBattlescriptCurrInstr = BS_ptr;
2018-02-06 23:09:39 +01:00
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
2017-10-06 00:12:01 +02:00
gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
gCurrentActionFuncId = 0;
2017-09-17 17:14:32 +02:00
}
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
2017-09-17 17:14:32 +02:00
{
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattlescriptCurrInstr = BS_ptr;
2018-02-06 23:09:39 +01:00
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
2017-10-06 00:12:01 +02:00
gBattleMainFunc = RunBattleScriptCommands;
2017-09-17 17:14:32 +02:00
}
enum
{
ITEM_NO_EFFECT, // 0
ITEM_STATUS_CHANGE, // 1
ITEM_EFFECT_OTHER, // 2
ITEM_PP_CHANGE, // 3
ITEM_HP_CHANGE, // 4
ITEM_STATS_CHANGE, // 5
};
2018-02-08 11:17:41 +01:00
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
2017-09-17 17:14:32 +02:00
{
int i = 0;
u8 effect = ITEM_NO_EFFECT;
u8 changedPP = 0;
2018-07-16 20:47:30 +02:00
u8 battlerHoldEffect, atkHoldEffect, defHoldEffect;
u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam;
2017-09-17 17:14:32 +02:00
u16 atkItem, defItem;
2018-02-08 11:17:41 +01:00
gLastUsedItem = gBattleMons[battlerId].item;
2017-09-17 17:14:32 +02:00
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
{
2018-07-16 20:47:30 +02:00
battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
2017-09-17 17:14:32 +02:00
}
else
{
2018-07-16 20:47:30 +02:00
battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
2017-09-17 17:14:32 +02:00
}
2018-02-06 23:09:39 +01:00
atkItem = gBattleMons[gBattlerAttacker].item;
2017-09-17 17:14:32 +02:00
if (atkItem == ITEM_ENIGMA_BERRY)
{
2018-02-06 23:09:39 +01:00
atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
2018-07-16 20:47:30 +02:00
atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
2017-09-17 17:14:32 +02:00
}
else
{
atkHoldEffect = ItemId_GetHoldEffect(atkItem);
2018-07-16 20:47:30 +02:00
atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem);
2017-09-17 17:14:32 +02:00
}
// def variables are unused
2018-02-06 23:09:39 +01:00
defItem = gBattleMons[gBattlerTarget].item;
2017-09-17 17:14:32 +02:00
if (defItem == ITEM_ENIGMA_BERRY)
{
2018-02-06 23:09:39 +01:00
defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
2018-07-16 20:47:30 +02:00
defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam;
2017-09-17 17:14:32 +02:00
}
else
{
defHoldEffect = ItemId_GetHoldEffect(defItem);
2018-07-16 20:47:30 +02:00
defHoldEffectParam = ItemId_GetHoldEffectParam(defItem);
2017-09-17 17:14:32 +02:00
}
switch (caseID)
{
2017-10-06 00:12:01 +02:00
case ITEMEFFECT_ON_SWITCH_IN:
2018-07-16 20:47:30 +02:00
switch (battlerHoldEffect)
2017-09-17 17:14:32 +02:00
{
case HOLD_EFFECT_DOUBLE_PRIZE:
2018-02-08 11:17:41 +01:00
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
2017-09-17 17:14:32 +02:00
gBattleStruct->moneyMultiplier = 2;
break;
case HOLD_EFFECT_RESTORE_STATS:
2018-11-18 20:00:36 +01:00
for (i = 0; i < NUM_BATTLE_STATS; i++)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].statStages[i] < 6)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].statStages[i] = 6;
2017-09-17 17:14:32 +02:00
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
{
2018-02-08 11:17:41 +01:00
gBattleScripting.battler = battlerId;
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = battlerId;
2018-02-08 11:17:41 +01:00
gActiveBattler = gBattlerAttacker = battlerId;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
2017-09-17 17:14:32 +02:00
}
break;
}
break;
case 1:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp)
2017-09-17 17:14:32 +02:00
{
2018-07-16 20:47:30 +02:00
switch (battlerHoldEffect)
2017-09-17 17:14:32 +02:00
{
case HOLD_EFFECT_RESTORE_HP:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
2017-09-17 17:14:32 +02:00
{
2018-07-16 20:47:30 +02:00
gBattleMoveDamage = battlerHoldEffectParam;
if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP)
2018-02-08 11:17:41 +01:00
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
2017-09-17 17:14:32 +02:00
gBattleMoveDamage *= -1;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
2017-09-17 17:14:32 +02:00
effect = 4;
}
break;
case HOLD_EFFECT_RESTORE_PP:
if (!moveTurn)
{
2017-11-26 11:55:17 +01:00
struct Pokemon *mon;
2017-09-17 17:14:32 +02:00
u8 ppBonuses;
u16 move;
2018-02-08 11:17:41 +01:00
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
2017-09-17 17:14:32 +02:00
else
2018-02-08 11:17:41 +01:00
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
for (i = 0; i < MAX_MON_MOVES; i++)
2017-09-17 17:14:32 +02:00
{
2017-11-26 11:55:17 +01:00
move = GetMonData(mon, MON_DATA_MOVE1 + i);
changedPP = GetMonData(mon, MON_DATA_PP1 + i);
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
2017-09-17 17:14:32 +02:00
if (move && changedPP == 0)
break;
}
if (i != MAX_MON_MOVES)
2017-09-17 17:14:32 +02:00
{
u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
2018-07-16 20:47:30 +02:00
if (changedPP + battlerHoldEffectParam > maxPP)
2017-09-17 17:14:32 +02:00
changedPP = maxPP;
else
2018-07-16 20:47:30 +02:00
changedPP = changedPP + battlerHoldEffectParam;
2017-11-26 11:55:17 +01:00
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
2018-02-06 20:48:02 +01:00
BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
MarkBattlerForControllerExec(gActiveBattler);
2017-09-17 17:14:32 +02:00
effect = ITEM_PP_CHANGE;
}
}
break;
case HOLD_EFFECT_RESTORE_STATS:
2018-11-18 20:00:36 +01:00
for (i = 0; i < NUM_BATTLE_STATS; i++)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].statStages[i] < 6)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].statStages[i] = 6;
2017-09-17 17:14:32 +02:00
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
{
2018-02-08 11:17:41 +01:00
gBattleScripting.battler = battlerId;
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = battlerId;
2018-02-08 11:17:41 +01:00
gActiveBattler = gBattlerAttacker = battlerId;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
2017-09-17 17:14:32 +02:00
}
break;
case HOLD_EFFECT_LEFTOVERS:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
2017-09-17 17:14:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
2017-09-17 17:14:32 +02:00
gBattleMoveDamage *= -1;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_ItemHealHP_End2);
2017-09-17 17:14:32 +02:00
effect = ITEM_HP_CHANGE;
2018-07-16 20:47:30 +02:00
RecordItemEffectBattle(battlerId, battlerHoldEffect);
2017-09-17 17:14:32 +02:00
}
break;
// nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
case HOLD_EFFECT_CONFUSE_SPICY:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
2017-09-17 17:14:32 +02:00
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
2017-11-26 11:55:17 +01:00
2018-07-16 20:47:30 +02:00
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
2017-09-17 17:14:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
2017-09-17 17:14:32 +02:00
gBattleMoveDamage *= -1;
2018-02-08 11:17:41 +01:00
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0)
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
2017-09-17 17:14:32 +02:00
else
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
2017-09-17 17:14:32 +02:00
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_CONFUSE_DRY:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
2017-09-17 17:14:32 +02:00
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
2017-11-26 11:55:17 +01:00
2018-07-16 20:47:30 +02:00
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
2017-09-17 17:14:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
2017-09-17 17:14:32 +02:00
gBattleMoveDamage *= -1;
2018-02-08 11:17:41 +01:00
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0)
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
2017-09-17 17:14:32 +02:00
else
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
2017-09-17 17:14:32 +02:00
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_CONFUSE_SWEET:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
2017-09-17 17:14:32 +02:00
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
2017-11-26 11:55:17 +01:00
2018-07-16 20:47:30 +02:00
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
2017-09-17 17:14:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
2017-09-17 17:14:32 +02:00
gBattleMoveDamage *= -1;
2018-02-08 11:17:41 +01:00
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0)
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
2017-09-17 17:14:32 +02:00
else
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
2017-09-17 17:14:32 +02:00
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_CONFUSE_BITTER:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
2017-09-17 17:14:32 +02:00
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
2017-11-26 11:55:17 +01:00
2018-07-16 20:47:30 +02:00
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
2017-09-17 17:14:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
2017-09-17 17:14:32 +02:00
gBattleMoveDamage *= -1;
2018-02-08 11:17:41 +01:00
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0)
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
2017-09-17 17:14:32 +02:00
else
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
2017-09-17 17:14:32 +02:00
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_CONFUSE_SOUR:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
2017-09-17 17:14:32 +02:00
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
2017-11-26 11:55:17 +01:00
2018-07-16 20:47:30 +02:00
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
2017-09-17 17:14:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
2017-09-17 17:14:32 +02:00
gBattleMoveDamage *= -1;
2018-02-08 11:17:41 +01:00
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0)
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
2017-09-17 17:14:32 +02:00
else
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
2017-09-17 17:14:32 +02:00
effect = ITEM_HP_CHANGE;
}
break;
// copy/paste again, smh
case HOLD_EFFECT_ATTACK_UP:
2018-07-16 20:47:30 +02:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
2017-09-17 17:14:32 +02:00
{
2018-02-08 12:13:29 +01:00
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
2017-11-26 11:55:17 +01:00
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
2017-09-17 17:14:32 +02:00
2018-02-08 11:17:41 +01:00
gEffectBattler = battlerId;
2018-02-08 12:13:29 +01:00
SET_STATCHANGER(STAT_ATK, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_ATK;
2017-09-17 17:14:32 +02:00
gBattleScripting.animArg2 = 0;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_DEFENSE_UP:
2018-07-16 20:47:30 +02:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
2017-09-17 17:14:32 +02:00
{
2018-02-08 12:13:29 +01:00
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
2017-09-17 17:14:32 +02:00
2018-02-08 11:17:41 +01:00
gEffectBattler = battlerId;
2018-02-08 12:13:29 +01:00
SET_STATCHANGER(STAT_DEF, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_DEF;
2017-09-17 17:14:32 +02:00
gBattleScripting.animArg2 = 0;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SPEED_UP:
2018-07-16 20:47:30 +02:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
2017-09-17 17:14:32 +02:00
{
2018-02-08 12:13:29 +01:00
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
2017-09-17 17:14:32 +02:00
2018-02-08 11:17:41 +01:00
gEffectBattler = battlerId;
2018-02-08 12:13:29 +01:00
SET_STATCHANGER(STAT_SPEED, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_SPEED;
2017-09-17 17:14:32 +02:00
gBattleScripting.animArg2 = 0;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SP_ATTACK_UP:
2018-07-16 20:47:30 +02:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
2017-09-17 17:14:32 +02:00
{
2018-02-08 12:13:29 +01:00
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
2017-09-17 17:14:32 +02:00
2018-02-08 11:17:41 +01:00
gEffectBattler = battlerId;
2018-02-08 12:13:29 +01:00
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_SPATK;
2017-09-17 17:14:32 +02:00
gBattleScripting.animArg2 = 0;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
2018-07-16 20:47:30 +02:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
2017-09-17 17:14:32 +02:00
{
2018-02-08 12:13:29 +01:00
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
2017-09-17 17:14:32 +02:00
2018-02-08 11:17:41 +01:00
gEffectBattler = battlerId;
2018-02-08 12:13:29 +01:00
SET_STATCHANGER(STAT_SPDEF, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_SPDEF;
2017-09-17 17:14:32 +02:00
gBattleScripting.animArg2 = 0;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_CRITICAL_UP:
2018-07-16 20:47:30 +02:00
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_RANDOM_STAT_UP:
2018-07-16 20:47:30 +02:00
if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam)
2017-09-17 17:14:32 +02:00
{
for (i = 0; i < 5; i++)
{
2018-02-08 12:13:29 +01:00
if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC)
2017-09-17 17:14:32 +02:00
break;
}
if (i != 5)
{
do
{
i = Random() % 5;
2018-02-08 12:13:29 +01:00
} while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
2017-09-17 17:14:32 +02:00
2017-11-26 11:55:17 +01:00
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff2[1] = B_BUFF_STRING;
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
gBattleTextBuff2[4] = B_BUFF_STRING;
gBattleTextBuff2[5] = STRINGID_STATROSE;
gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
2017-09-17 17:14:32 +02:00
gBattleTextBuff2[7] = EOS;
2018-02-08 11:17:41 +01:00
gEffectBattler = battlerId;
2017-11-26 11:55:17 +01:00
SET_STATCHANGER(i + 1, 2, FALSE);
2017-09-17 17:14:32 +02:00
gBattleScripting.animArg1 = 0x21 + i + 6;
gBattleScripting.animArg2 = 0;
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATS_CHANGE;
}
}
break;
case HOLD_EFFECT_CURE_PAR:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_STATUS:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
2017-09-17 17:14:32 +02:00
{
i = 0;
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
i++;
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
2017-09-17 17:14:32 +02:00
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
i++;
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
i++;
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
i++;
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
i++;
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
i++;
}
if (!(i > 1))
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
2017-09-17 17:14:32 +02:00
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_ATTRACT:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
2017-09-17 17:14:32 +02:00
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
2017-09-28 15:34:21 +02:00
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
2017-09-17 17:14:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
effect = ITEM_EFFECT_OTHER;
}
break;
}
if (effect)
{
2018-02-08 11:17:41 +01:00
gBattleScripting.battler = battlerId;
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = battlerId;
2018-02-08 11:17:41 +01:00
gActiveBattler = gBattlerAttacker = battlerId;
2017-09-17 17:14:32 +02:00
switch (effect)
{
case ITEM_STATUS_CHANGE:
2018-02-08 11:17:41 +01:00
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
2017-09-17 17:14:32 +02:00
break;
case ITEM_PP_CHANGE:
if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i]))
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].pp[i] = changedPP;
2017-09-17 17:14:32 +02:00
break;
}
}
}
break;
case 2:
break;
2018-09-01 20:00:13 +02:00
case ITEMEFFECT_MOVE_END:
2018-02-08 11:17:41 +01:00
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gLastUsedItem = gBattleMons[battlerId].item;
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
2017-09-17 17:14:32 +02:00
{
2018-07-16 20:47:30 +02:00
battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
2017-09-17 17:14:32 +02:00
}
else
{
2018-07-16 20:47:30 +02:00
battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
2017-09-17 17:14:32 +02:00
}
2018-07-16 20:47:30 +02:00
switch (battlerHoldEffect)
2017-09-17 17:14:32 +02:00
{
case HOLD_EFFECT_CURE_PAR:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_ATTRACT:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
2017-09-17 17:14:32 +02:00
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_STATUS:
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
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StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
}
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
2017-09-17 17:14:32 +02:00
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
}
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_RESTORE_STATS:
2018-11-18 20:00:36 +01:00
for (i = 0; i < NUM_BATTLE_STATS; i++)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
if (gBattleMons[battlerId].statStages[i] < 6)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gBattleMons[battlerId].statStages[i] = 6;
2017-09-17 17:14:32 +02:00
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
{
2018-02-08 11:17:41 +01:00
gBattleScripting.battler = battlerId;
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = battlerId;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
2018-09-01 20:00:13 +02:00
return effect;
2017-09-17 17:14:32 +02:00
}
break;
}
if (effect)
{
2018-02-08 11:17:41 +01:00
gBattleScripting.battler = battlerId;
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = battlerId;
2018-02-08 11:17:41 +01:00
gActiveBattler = battlerId;
2018-02-06 20:48:02 +01:00
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
2017-09-17 17:14:32 +02:00
break;
}
}
break;
2018-09-01 20:00:13 +02:00
case ITEMEFFECT_KINGSROCK_SHELLBELL:
2017-09-17 17:14:32 +02:00
if (gBattleMoveDamage)
{
switch (atkHoldEffect)
{
case HOLD_EFFECT_FLINCH:
2018-01-16 22:12:38 +01:00
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
2018-03-01 00:59:52 +01:00
&& TARGET_TURN_DAMAGED
2018-07-16 20:47:30 +02:00
&& (Random() % 100) < atkHoldEffectParam
2017-09-17 17:14:32 +02:00
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
2018-02-06 23:09:39 +01:00
&& gBattleMons[gBattlerTarget].hp)
2017-09-17 17:14:32 +02:00
{
2017-12-02 14:08:55 +01:00
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
SetMoveEffect(0, 0);
2017-09-22 21:33:49 +02:00
BattleScriptPop();
2017-09-17 17:14:32 +02:00
}
break;
case HOLD_EFFECT_SHELL_BELL:
2018-01-16 22:12:38 +01:00
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
2018-02-07 22:53:40 +01:00
&& gSpecialStatuses[gBattlerTarget].dmg != 0
&& gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF
2018-02-06 23:09:39 +01:00
&& gBattlerAttacker != gBattlerTarget
&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
&& gBattleMons[gBattlerAttacker].hp != 0)
2017-09-17 17:14:32 +02:00
{
gLastUsedItem = atkItem;
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = gBattlerAttacker;
2018-02-06 23:09:39 +01:00
gBattleScripting.battler = gBattlerAttacker;
2018-07-16 20:47:30 +02:00
gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1;
2017-09-17 17:14:32 +02:00
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
2018-02-07 22:53:40 +01:00
gSpecialStatuses[gBattlerTarget].dmg = 0;
2017-09-22 21:33:49 +02:00
BattleScriptPushCursor();
2017-09-17 17:14:32 +02:00
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
effect++;
}
break;
}
}
break;
}
return effect;
}
2018-02-08 11:17:41 +01:00
void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
gDisableStructs[battlerId].furyCutterCounter = 0;
gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND);
gStatuses3[battlerId] &= ~(STATUS3_GRUDGE);
2017-09-17 17:14:32 +02:00
}
2017-10-06 17:06:45 +02:00
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
2017-09-17 17:14:32 +02:00
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-09-17 17:14:32 +02:00
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
}
2018-03-01 00:59:52 +01:00
u8 GetMoveTarget(u16 move, u8 setTarget)
2017-09-17 17:14:32 +02:00
{
2018-07-01 11:15:42 +02:00
u8 targetBattler = 0;
2017-09-17 17:14:32 +02:00
u8 moveTarget;
u8 side;
2018-03-01 00:59:52 +01:00
if (setTarget)
moveTarget = setTarget - 1;
2017-09-17 17:14:32 +02:00
else
moveTarget = gBattleMoves[move].target;
switch (moveTarget)
{
case MOVE_TARGET_SELECTED:
2018-02-06 23:09:39 +01:00
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
2017-09-17 17:14:32 +02:00
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
2018-07-01 11:15:42 +02:00
targetBattler = gSideTimers[side].followmeTarget;
2017-09-17 17:14:32 +02:00
else
{
2018-02-06 23:09:39 +01:00
side = GetBattlerSide(gBattlerAttacker);
2017-09-17 17:14:32 +02:00
do
{
2018-07-01 11:15:42 +02:00
targetBattler = Random() % gBattlersCount;
} while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]);
2017-09-17 17:14:32 +02:00
if (gBattleMoves[move].type == TYPE_ELECTRIC
2018-02-06 23:09:39 +01:00
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
2018-07-01 11:15:42 +02:00
&& gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD)
2017-09-17 17:14:32 +02:00
{
2018-07-01 11:15:42 +02:00
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
2017-09-17 17:14:32 +02:00
}
}
break;
case MOVE_TARGET_DEPENDS:
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD:
2018-07-01 11:15:42 +02:00
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[targetBattler])
targetBattler ^= BIT_FLANK;
2017-09-17 17:14:32 +02:00
break;
case MOVE_TARGET_RANDOM:
2018-02-06 23:09:39 +01:00
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
2017-09-17 17:14:32 +02:00
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
2018-07-01 11:15:42 +02:00
targetBattler = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
2017-09-17 17:14:32 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
2017-09-17 17:14:32 +02:00
{
if (Random() & 1)
2018-07-01 11:15:42 +02:00
targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
2017-09-17 17:14:32 +02:00
else
2018-07-01 11:15:42 +02:00
targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
2017-09-17 17:14:32 +02:00
}
else
{
if (Random() & 1)
2018-07-01 11:15:42 +02:00
targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2017-09-17 17:14:32 +02:00
else
2018-07-01 11:15:42 +02:00
targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
2017-09-17 17:14:32 +02:00
}
2018-07-01 11:15:42 +02:00
if (gAbsentBattlerFlags & gBitTable[targetBattler])
targetBattler ^= BIT_FLANK;
2017-09-17 17:14:32 +02:00
}
else
2018-07-01 11:15:42 +02:00
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
2017-09-17 17:14:32 +02:00
break;
2018-02-26 13:24:46 +01:00
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER:
2018-07-01 11:15:42 +02:00
targetBattler = gBattlerAttacker;
2017-09-17 17:14:32 +02:00
break;
}
2018-07-01 11:15:42 +02:00
*(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler;
2017-09-17 17:14:32 +02:00
2018-07-01 11:15:42 +02:00
return targetBattler;
2017-09-17 17:14:32 +02:00
}
2018-02-08 11:17:41 +01:00
static bool32 HasObedientBitSet(u8 battlerId)
2017-09-17 17:14:32 +02:00
{
2018-02-08 11:17:41 +01:00
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
2017-09-17 17:14:32 +02:00
return TRUE;
2018-02-08 11:17:41 +01:00
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
&& GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
2017-09-17 17:14:32 +02:00
return TRUE;
2018-02-08 11:17:41 +01:00
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL);
2017-09-17 17:14:32 +02:00
}
2017-12-02 14:08:55 +01:00
u8 IsMonDisobedient(void)
2017-09-17 17:14:32 +02:00
{
s32 rnd;
s32 calc;
u8 obedienceLevel = 0;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return 0;
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
2017-09-17 17:14:32 +02:00
return 0;
2018-02-06 23:09:39 +01:00
if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys
2017-09-17 17:14:32 +02:00
{
2018-02-06 23:09:39 +01:00
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattlerAttacker) == 2)
2017-09-17 17:14:32 +02:00
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
return 0;
2018-02-06 23:09:39 +01:00
if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName))
2017-09-17 17:14:32 +02:00
return 0;
2017-11-08 22:20:10 +01:00
if (FlagGet(FLAG_BADGE08_GET))
2017-09-17 17:14:32 +02:00
return 0;
obedienceLevel = 10;
2017-11-08 22:20:10 +01:00
if (FlagGet(FLAG_BADGE02_GET))
2017-09-17 17:14:32 +02:00
obedienceLevel = 30;
2017-11-08 22:20:10 +01:00
if (FlagGet(FLAG_BADGE04_GET))
2017-09-17 17:14:32 +02:00
obedienceLevel = 50;
2017-11-08 22:20:10 +01:00
if (FlagGet(FLAG_BADGE06_GET))
2017-09-17 17:14:32 +02:00
obedienceLevel = 70;
}
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
2017-09-17 17:14:32 +02:00
return 0;
rnd = (Random() & 255);
2018-02-06 23:09:39 +01:00
calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
2017-09-17 17:14:32 +02:00
if (calc < obedienceLevel)
return 0;
// is not obedient
if (gCurrentMove == MOVE_RAGE)
2018-02-06 23:09:39 +01:00
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE);
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
2017-09-17 17:14:32 +02:00
{
2018-09-01 20:00:13 +02:00
gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep;
2017-09-17 17:14:32 +02:00
return 1;
}
rnd = (Random() & 255);
2018-02-06 23:09:39 +01:00
calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
2017-09-17 17:14:32 +02:00
if (calc < obedienceLevel)
{
2018-02-06 23:09:39 +01:00
calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
2017-09-17 17:14:32 +02:00
if (calc == 0xF) // all moves cannot be used
{
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
return 1;
}
else // use a random move
{
do
{
2018-02-08 11:17:41 +01:00
gCurrMovePos = gChosenMovePos = Random() & 3;
2017-09-17 17:14:32 +02:00
} while (gBitTable[gCurrMovePos] & calc);
2018-09-22 18:41:00 +02:00
gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
2017-11-26 17:15:28 +01:00
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
2018-09-22 18:41:00 +02:00
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
2017-09-17 17:14:32 +02:00
gHitMarker |= HITMARKER_x200000;
return 2;
}
}
else
{
2018-02-06 23:09:39 +01:00
obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
2017-09-17 17:14:32 +02:00
calc = (Random() & 255);
2018-02-06 23:09:39 +01:00
if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA)
2017-09-17 17:14:32 +02:00
{
// try putting asleep
int i;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-09-17 17:14:32 +02:00
{
if (gBattleMons[i].status2 & STATUS2_UPROAR)
break;
}
2018-02-06 02:46:59 +01:00
if (i == gBattlersCount)
2017-09-17 17:14:32 +02:00
{
2017-11-26 17:15:28 +01:00
gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
2017-09-17 17:14:32 +02:00
return 1;
}
}
calc -= obedienceLevel;
if (calc < obedienceLevel)
{
2018-02-06 23:09:39 +01:00
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
gBattlerTarget = gBattlerAttacker;
2018-09-01 20:00:13 +02:00
gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself;
2017-09-17 17:14:32 +02:00
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
return 2;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
return 1;
}
}
}