pokeemerald/src/fire.c

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C
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#include "global.h"
#include "battle_anim.h"
#include "constants/rgb.h"
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#include "constants/songs.h"
#include "sound.h"
#include "util.h"
#include "task.h"
#include "trig.h"
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static void sub_8108EC8(struct Sprite *);
static void sub_8108F08(struct Sprite *);
static void sub_8108F4C(struct Sprite *);
static void sub_8108FBC(struct Sprite *);
static void sub_8109028(struct Sprite *);
static void sub_8109064(struct Sprite *);
static void sub_81090D8(struct Sprite *);
static void sub_810916C(struct Sprite *);
static void AnimEmberFlare(struct Sprite *);
static void sub_8109200(struct Sprite *);
static void AnimFireRing(struct Sprite *);
static void AnimFireRingStep1(struct Sprite *);
static void AnimFireRingStep2(struct Sprite *);
static void AnimFireRingStep3(struct Sprite *);
static void UpdateFireRingCircleOffset(struct Sprite *);
static void AnimFireCross(struct Sprite *);
static void sub_81093A4(struct Sprite *);
static void sub_81093E4(struct Sprite *);
static void sub_810940C(struct Sprite *);
static void sub_81094D0(u8 taskId);
static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3);
static void sub_81098EC(struct Sprite *);
static u16 sub_8109930(u8 spriteId);
static void sub_8109984(struct Sprite *sprite, s16 x, s16 y);
static void sub_81099A0(struct Sprite *);
static void sub_8109A10(struct Sprite *);
static void sub_8109A64(struct Sprite *);
static void sub_8109AFC(struct Sprite *);
static void sub_8109C4C(struct Sprite *);
static void sub_8109CB0(struct Sprite *);
static void sub_8109E2C(u8 taskId);
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const union AnimCmd gUnknown_08595340[] =
{
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(48, 4),
ANIMCMD_JUMP(0),
};
const union AnimCmd gUnknown_08595350[] =
{
ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(48, 4, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08595360[] =
{
gUnknown_08595340,
gUnknown_08595350,
};
const struct SpriteTemplate gUnknown_08595368 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595360,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8108EC8,
};
const struct SpriteTemplate gUnknown_08595380 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595360,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8108F08,
};
const union AnimCmd gUnknown_08595398[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_FRAME(64, 3),
ANIMCMD_FRAME(80, 3),
ANIMCMD_FRAME(96, 3),
ANIMCMD_FRAME(112, 3),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_085953BC[] =
{
gUnknown_08595398,
};
const union AnimCmd gUnknown_085953C0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_085953D8[] =
{
gUnknown_085953C0,
};
const union AffineAnimCmd gUnknown_085953DC[] =
{
AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_085953F4[] =
{
gUnknown_085953DC,
};
const struct SpriteTemplate gUnknown_085953F8 =
{
.tileTag = ANIM_TAG_FIRE,
.paletteTag = ANIM_TAG_FIRE,
.oam = &gUnknown_08524974,
.anims = gUnknown_085953BC,
.images = NULL,
.affineAnims = gUnknown_085953F4,
.callback = sub_8108FBC,
};
const struct SpriteTemplate gUnknown_08595410 =
{
.tileTag = ANIM_TAG_FIRE,
.paletteTag = ANIM_TAG_FIRE,
.oam = &gUnknown_08524914,
.anims = gUnknown_085953BC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8108FBC,
};
const struct SpriteTemplate gUnknown_08595428 =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gUnknown_08524914,
.anims = gUnknown_085953D8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8108F4C,
};
const struct SpriteTemplate gUnknown_08595440 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_085953D8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8108F4C,
};
const union AnimCmd gUnknown_08595458[] =
{
ANIMCMD_FRAME(16, 6),
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(48, 6),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08595468[] =
{
gUnknown_08595458,
};
const struct SpriteTemplate gUnknown_0859546C =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595468,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8109064,
};
const union AffineAnimCmd gUnknown_08595484[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gUnknown_0859549C[] =
{
gUnknown_08595484,
};
const struct SpriteTemplate gUnknown_085954A0 =
{
.tileTag = ANIM_TAG_SUNLIGHT,
.paletteTag = ANIM_TAG_SUNLIGHT,
.oam = &gUnknown_08524A94,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0859549C,
.callback = sub_810916C,
};
const union AnimCmd gUnknown_085954B8[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(48, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_085954D0[] =
{
gUnknown_085954B8,
};
const struct SpriteTemplate gEmberSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TranslateAnimSpriteToTargetMonLocation,
};
const struct SpriteTemplate gEmberFlareSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimEmberFlare,
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};
const struct SpriteTemplate gUnknown_08595504 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8109200,
};
const struct SpriteTemplate gUnknown_0859551C =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFireRing,
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};
const union AnimCmd gUnknown_08595534[] =
{
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(48, 6),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08595540[] =
{
gUnknown_08595534,
};
const union AffineAnimCmd gUnknown_08595544[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08595554[] =
{
AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08595564[] =
{
gUnknown_08595544,
gUnknown_08595554,
};
const struct SpriteTemplate gUnknown_0859556C =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595540,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFireCross,
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};
const struct SpriteTemplate gBattleAnimSpriteTemplate_8595584 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81093A4,
};
const struct SpriteTemplate gUnknown_0859559C =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A8EE4,
};
const struct SpriteTemplate gUnknown_085955B4 =
{
.tileTag = ANIM_TAG_WARM_ROCK,
.paletteTag = ANIM_TAG_WARM_ROCK,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81098EC,
};
// gHeatedRockCoords
const s16 gUnknown_085955CC[][2] =
{
{-2, -5},
{-1, -1},
{ 3, -6},
{ 4, -2},
{ 2, -8},
{-5, -5},
{ 4, -7},
};
const struct SpriteTemplate gUnknown_085955E8 =
{
.tileTag = ANIM_TAG_WARM_ROCK,
.paletteTag = ANIM_TAG_WARM_ROCK,
.oam = &gUnknown_08524914,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8109A10,
};
const union AnimCmd gUnknown_08595600[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(4, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_FRAME(12, 5),
ANIMCMD_JUMP(0),
};
const union AnimCmd gUnknown_08595614[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END,
};
const union AnimCmd gUnknown_0859561C[] =
{
ANIMCMD_FRAME(20, 5),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595624[] =
{
ANIMCMD_FRAME(20, 5),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_0859562C[] =
{
gUnknown_08595600,
gUnknown_08595614,
gUnknown_0859561C,
gUnknown_08595624,
};
const struct SpriteTemplate gUnknown_0859563C =
{
.tileTag = ANIM_TAG_WISP_ORB,
.paletteTag = ANIM_TAG_WISP_ORB,
.oam = &gUnknown_0852490C,
.anims = gUnknown_0859562C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8109AFC,
};
const union AnimCmd gUnknown_08595654[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08595668[] =
{
gUnknown_08595654,
};
const struct SpriteTemplate gUnknown_0859566C =
{
.tileTag = ANIM_TAG_WISP_FIRE,
.paletteTag = ANIM_TAG_WISP_FIRE,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595668,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8109CB0,
};
const s8 gUnknown_08595684[16] =
{
-1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
};
const s8 gUnknown_08595694[16] =
{
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
};
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static void sub_8108EC8(struct Sprite *sprite)
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{
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = 0x3C;
sprite->data[2] = 0x9;
sprite->data[3] = 0x1E;
sprite->data[4] = 0xFE00;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
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sprite->callback(sprite);
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}
static void sub_8108F08(struct Sprite *sprite)
{
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
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sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
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sprite->callback = TranslateSpriteLinearFixedPoint;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
static void sub_8108F4C(struct Sprite *sprite)
{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
}
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_8109028;
}
static void sub_8108FBC(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
}
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_8109028;
}
static void sub_8109028(struct Sprite *sprite)
{
if (++sprite->data[0] < sprite->data[4])
{
sprite->pos2.x += sprite->data[2];
sprite->pos2.y += sprite->data[3];
}
if (sprite->data[0] == sprite->data[1])
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DestroySpriteAndMatrix(sprite);
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}
static void sub_8109064(struct Sprite *sprite)
{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->subpriority = 8;
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
sprite->data[4] = gBattleAnimArgs[6];
sprite->data[5] = 0;
sprite->callback = sub_81090D8;
}
static void sub_81090D8(struct Sprite *sprite)
{
if (sprite->data[3])
{
if(sprite->data[5] > 10000)
sprite->subpriority = 1;
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
sprite->data[0] += sprite->data[2];
sprite->data[5] += sprite->data[4];
if (sprite->data[0] > 255)
sprite->data[0] -= 256;
else if (sprite->data[0] < 0)
sprite->data[0] += 256;
sprite->data[3]--;
}
else
{
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DestroySpriteAndMatrix(sprite);
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}
}
//sunlight
static void sub_810916C(struct Sprite *sprite)
{
sprite->pos1.x = 0;
sprite->pos1.y = 0;
sprite->data[0] = 60;
sprite->data[2] = 140;
sprite->data[4] = 80;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
//fire 2
// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
// horizontally a bit.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x pixel offset
// arg 3: target y pixel offset
// arg 4: duration
// arg 5: ? (todo: something related to which mon the pixel offsets are based on)
// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
static void AnimEmberFlare(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)
&& (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
|| gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->callback = sub_80A7938;
sprite->callback(sprite);
}
static void sub_8109200(struct Sprite *sprite)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->callback = sub_80A7938;
}
// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
// animation. The fire sprite first moves in a circle around the mon,
// and then it is translated towards the target mon, while still rotating.
// Lastly, it moves in a circle around the target mon.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: initial wave offset
//void AnimFireRing(struct Sprite *sprite)
void AnimFireRing(struct Sprite *sprite)
{
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InitSpritePosToAnimAttacker(sprite, 1);
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sprite->data[7] = gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->callback = AnimFireRingStep1;
}
static void AnimFireRingStep1(struct Sprite *sprite)
{
UpdateFireRingCircleOffset(sprite);
if (++sprite->data[0] == 0x12)
{
sprite->data[0] = 0x19;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->callback = AnimFireRingStep2;
}
}
static void AnimFireRingStep2(struct Sprite *sprite)
{
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if (AnimTranslateLinear(sprite))
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{
sprite->data[0] = 0;
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->callback = AnimFireRingStep3;
sprite->callback(sprite);
}
else
{
sprite->pos2.x += Sin(sprite->data[7], 28);
sprite->pos2.y += Cos(sprite->data[7], 28);
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
}
}
static void AnimFireRingStep3(struct Sprite *sprite)
{
UpdateFireRingCircleOffset(sprite);
if (++sprite->data[0] == 0x1F)
DestroyAnimSprite(sprite);
}
static void UpdateFireRingCircleOffset(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[7], 28);
sprite->pos2.y = Cos(sprite->data[7], 28);
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
}
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: x delta
// arg 4: y delta
// AnimFireCross(struct Sprite *sprite)
static void AnimFireCross(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback = TranslateSpriteLinear;
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}
static void sub_81093A4(struct Sprite *sprite)
{
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InitSpritePosToAnimAttacker(sprite, 1);
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sprite->data[1] = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
sprite->invisible = TRUE;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, sub_81093E4);
}
static void sub_81093E4(struct Sprite *sprite)
{
sprite->invisible = FALSE;
sprite->data[0] = sprite->data[1];
sprite->data[1] = 0;
sprite->callback = sub_810940C;
sprite->callback(sprite);
}
static void sub_810940C(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
sprite->data[2] += 0xD0;
if (--sprite->data[0] == -1)
DestroyAnimSprite(sprite);
}
void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION?
{
struct Task *task = &gTasks[taskId];
task->data[15] = GetAnimBattlerSpriteId(0);
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = gSprites[task->data[15]].pos1.y;
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
task->data[6] = 0;
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PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
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task->func = sub_81094D0;
}
static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
sub_80A805C(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20);
task->data[0]++;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
if (++task->data[2] & 0x1)
gSprites[task->data[15]].pos2.x = 3;
else
gSprites[task->data[15]].pos2.x = -3;
}
if (task->data[5])
{
if (++task->data[3] > 4)
{
task->data[3] = 0;
gSprites[task->data[15]].pos1.y++;
}
}
if(!sub_80A80C8(task))
{
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SetBattlerSpriteYOffsetFromYScale(task->data[15]);
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gSprites[task->data[15]].pos2.x = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[0]++;
}
break;
case 2:
if (++task->data[1] > 4)
{
if (task->data[5])
sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6);
else
sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6);
task->data[1] = 0;
task->data[0]++;
}
break;
case 3:
if (!sub_80A80C8(task))
{
sub_81097B4(task->data[15], taskId, 6);
task->data[0]++;
}
break;
case 4:
if (++task->data[1] > 1)
{
task->data[1] = 0;
if (++task->data[2] & 1)
gSprites[task->data[15]].pos2.y += 3;
else
gSprites[task->data[15]].pos2.y -= 3;
}
if (++task->data[3] > 0x18)
{
if (task->data[5])
sub_80A805C(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8);
else
sub_80A805C(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8);
if (task->data[2] & 1)
gSprites[task->data[15]].pos2.y -= 3;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[0]++;
}
break;
case 5:
if (task->data[5])
gSprites[task->data[15]].pos1.y--;
if (!sub_80A80C8(task))
{
gSprites[task->data[15]].pos1.y = task->data[4];
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ResetSpriteRotScale(task->data[15]);
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task->data[2] = 0;
task->data[0]++;
}
break;
case 6:
if (!task->data[6])
DestroyAnimVisualTask(taskId);
break;
default:
break;
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}
}
static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3)
{
u16 i, j;
s8 sign;
u16 y = sub_8109930(spriteId);
u16 x = gSprites[spriteId].pos1.x;
if(!GetBattlerSide(gBattleAnimAttacker))
{
x -= 0xC;
sign = 1;
}
else
{
x += 0x10;
sign = -1;
}
for (i = 0, j = 0; i <= 6; i++)
{
u8 spriteId = CreateSprite(&gUnknown_085955B4, x, y, 2);
if (spriteId != 0x40)
{
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
if (++j >= 5)
j = 0;
//gHeatedRockCoords
sub_8109984(&gSprites[spriteId], gUnknown_085955CC[i][0] * sign, gUnknown_085955CC[i][1]);
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = a3;
gTasks[taskId].data[a3]++;
}
}
}
static void sub_81098EC(struct Sprite *sprite)
{
sub_81099A0(sprite);
if (sprite->invisible)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
DestroySprite(sprite);
}
}
static u16 sub_8109930(u8 spriteId)
{
u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
var1 = ((var1 << 16) + 0x4A0000) >> 16;
}
else
{
var1 = ((var1 << 16) + 0x2C0000) >> 16;
}
return var1;
}
static void sub_8109984(struct Sprite *sprite, s16 x, s16 y)
{
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = (u16)sprite->pos1.x * 8;
sprite->data[3] = (u16)sprite->pos1.y * 8;
sprite->data[4] = x * 8;
sprite->data[5] = y * 8;
}
static void sub_81099A0(struct Sprite *sprite)
{
int var1;
if (++sprite->data[0] > 2)
{
sprite->data[0] = 0;
++sprite->data[1];
var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
sprite->data[3] += var1;
}
sprite->data[2] += sprite->data[4];
sprite->pos1.x = sprite->data[2] >> 3;
sprite->data[3] += sprite->data[5];
sprite->pos1.y = sprite->data[3] >> 3;
if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
sprite->invisible = TRUE;
}
static void sub_8109A10(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[3];
sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
sprite->callback = sub_8109A64;
}
static void sub_8109A64(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (sprite->data[6] != 0)
{
sprite->data[6]--;
return;
}
sprite->data[0]++;
// fall through
case 1:
sprite->pos1.y += 8;
if (sprite->pos1.y >= sprite->data[7])
{
sprite->pos1.y = sprite->data[7];
sprite->data[0]++;
}
break;
case 2:
if (++sprite->data[1] > 1)
{
sprite->data[1] = 0;
if ((++sprite->data[2] & 1) != 0)
{
sprite->pos2.y = -3;
}
else
{
sprite->pos2.y = 3;
}
}
if (++sprite->data[3] > 16)
{
DestroyAnimSprite(sprite);
}
break;
}
}
//wisp orb
static void sub_8109AFC(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
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InitSpritePosToAnimAttacker(sprite, 0);
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StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
sprite->data[4] = 4;
}
else
{
sprite->data[4] = -4;
}
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sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
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sprite->data[0]++;
break;
case 1:
sprite->data[1] += 192;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
sprite->pos2.y = -(sprite->data[1] >> 8);
}
else
{
sprite->pos2.y = sprite->data[1] >> 8;
}
sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
if (++sprite->data[3] == 1)
{
sprite->data[3] = 0;
sprite->data[0]++;
}
break;
case 2:
sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
if (++sprite->data[3] == 31)
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 256;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_80A6FD4(sprite);
sprite->callback = sub_8109C4C;
}
break;
}
}
static void sub_8109C4C(struct Sprite *sprite)
{
s16 initialData5;
s16 newData5;
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if (!AnimTranslateLinear(sprite))
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{
sprite->pos2.x += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
newData5 = sprite->data[5];
if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
{
PlaySE12WithPanning(SE_W172, gUnknown_02038440);
}
}
else
{
DestroyAnimSprite(sprite);
}
}
//wisp fire
void sub_8109CB0(struct Sprite *sprite)
{
if (!sprite->data[0])
{
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[0] += 1;
}
sprite->data[3] += 0xC0 * 2;
sprite->data[4] += 0xA0;
sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
if (!IsContest())
{
if (sprite->data[1] < 64 || sprite->data[1] > 195)
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sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
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else
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sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
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}
else
{
if (sprite->data[1] < 64 || sprite->data[1] > 195)
sprite->subpriority = 0x1D;
else
sprite->subpriority = 0x1F;
}
if (++sprite->data[2] > 0x14)
sprite->invisible ^= 1;
if (sprite->data[2] == 0x1E)
DestroyAnimSprite(sprite);
}
void sub_8109DBC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
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task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
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task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
task->data[14] = GetAnimBattlerSpriteId(1);
task->data[15] = GetAnimBattlerSpriteId(3);
task->func = sub_8109E2C;
}
static void sub_8109E2C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[10] += task->data[12] * 2;
if (++task->data[1] >= 2)
{
task->data[1] = 0;
task->data[2]++;
if (task->data[2] & 1)
task->data[11] = 2;
else
task->data[11] = -2;
}
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
}
if (++task->data[9] == 16)
{
task->data[9] = 0;
task->data[0]++;
}
break;
case 1:
if (++task->data[1] >= 5)
{
task->data[1] = 0;
task->data[2]++;
if (task->data[2] & 1)
task->data[11] = 2;
else
task->data[11] = -2;
}
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
}
if (++task->data[9] == 96)
{
task->data[9] = 0;
task->data[0]++;
}
break;
case 2:
task->data[10] -= task->data[12] * 2;
if (++task->data[1] >= 2)
{
task->data[1] = 0;
task->data[2]++;
if (task->data[2] & 1)
task->data[11] = 2;
else
task->data[11] = -2;
}
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
}
if (++task->data[9] == 16)
{
task->data[0]++;
}
break;
case 3:
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
gSprites[task->data[task->data[3] + 14]].pos2.x = 0;
}
DestroyAnimVisualTask(taskId);
break;
}
}
// Used to add a color mask to the battle interface / HUD in Heat Wave.
// arg 0: opacity
// arg 1: color code
void AnimTask_BlendBackground(u8 taskId)
{
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struct BattleAnimBgData animBg;
sub_80A6B30(&animBg);
BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor
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DestroyAnimVisualTask(taskId);
}
void sub_810A094(u8 taskId)
{
s8 unk;
u8 spriteId;
if (gTasks[taskId].data[0] == 0)
{
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[2];
gTasks[taskId].data[4] = gBattleAnimArgs[3];
}
gTasks[taskId].data[0]++;
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (!gTasks[taskId].data[4])
unk = gUnknown_08595684[gTasks[taskId].data[0] % 10];
else
unk = gUnknown_08595694[gTasks[taskId].data[0] % 10];
if (gTasks[taskId].data[3] == 1)
gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
else
gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk;
if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
{
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
DestroyAnimVisualTask(taskId);
}
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}