pokeemerald/include/party_menu.h

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#ifndef GUARD_PARTY_MENU_H
#define GUARD_PARTY_MENU_H
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#include "main.h"
#include "task.h"
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// seems like the last two fields may have been left as all-purpose vars
// and the second of the two just happens to only be used in one case
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struct PartyMenu
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{
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MainCallback exitCallback;
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TaskFunc task;
u8 menuType:4;
u8 layout:2;
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s8 slotId;
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s8 slotId2;
u8 action;
u16 bagItem;
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s16 data1; // used variously as a moveId, counter, moveSlotId, or cursorPos
s16 learnMoveState; // data2, used only as a learn move state
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};
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extern struct PartyMenu gPartyMenu;
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extern bool8 gPartyMenuUseExitCallback;
extern u8 gSelectedMonPartyId;
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extern MainCallback gPostMenuFieldCallback;
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extern u8 gSelectedOrderFromParty[MAX_FRONTIER_PARTY_SIZE];
extern u8 gBattlePartyCurrentOrder[PARTY_SIZE / 2];
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extern void (*gItemUseCB)(u8, TaskFunc);
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extern const struct SpriteTemplate gSpriteTemplate_StatusIcons;
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void AnimatePartySlot(u8 slot, u8 animNum);
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bool8 IsMultiBattle(void);
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u8 GetCursorSelectionMonId(void);
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u8 GetPartyMenuType(void);
void Task_HandleChooseMonInput(u8 taskId);
u8 *GetMonNickname(struct Pokemon *mon, u8 *dest);
u8 DisplayPartyMenuMessage(const u8 *str, bool8 keepOpen);
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bool8 IsPartyMenuTextPrinterActive(void);
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void PartyMenuModifyHP(u8 taskId, u8 slot, s8 hpIncrement, s16 HPDifference, TaskFunc task);
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u8 GetAilmentFromStatus(u32 status);
u8 GetMonAilment(struct Pokemon *mon);
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void DisplayPartyMenuStdMessage(u32 stringId);
bool8 FieldCallback_PrepareFadeInFromMenu(void);
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void CB2_ReturnToPartyMenuFromFlyMap(void);
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void LoadHeldItemIcons(void);
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void DrawHeldItemIconsForTrade(u8 *partyCounts, u8 *partySpriteIds, u8 whichParty);
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void LoadPartyMenuAilmentGfx(void);
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void CB2_ShowPartyMenuForItemUse(void);
void ItemUseCB_BattleScript(u8 taskId, TaskFunc task);
void ItemUseCB_BattleChooseMove(u8 taskId, TaskFunc task);
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void ItemUseCB_Medicine(u8 taskId, TaskFunc task);
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void ItemUseCB_AbilityCapsule(u8 taskId, TaskFunc task);
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void ItemUseCB_AbilityPatch(u8 taskId, TaskFunc task);
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void ItemUseCB_ReduceEV(u8 taskId, TaskFunc task);
void ItemUseCB_PPRecovery(u8 taskId, TaskFunc task);
void ItemUseCB_PPUp(u8 taskId, TaskFunc task);
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u16 ItemIdToBattleMoveId(u16 item);
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bool8 MonKnowsMove(struct Pokemon *mon, u16 move);
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bool8 BoxMonKnowsMove(struct BoxPokemon *boxMon, u16 move);
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void ItemUseCB_TMHM(u8 taskId, TaskFunc task);
void ItemUseCB_RareCandy(u8 taskId, TaskFunc task);
void ItemUseCB_SacredAsh(u8 taskId, TaskFunc task);
void ItemUseCB_EvolutionStone(u8 taskId, TaskFunc task);
void ItemUseCB_FormChange(u8 taskId, TaskFunc task);
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void ItemUseCB_FormChange_ConsumedOnUse(u8 taskId, TaskFunc task);
const u8* GetItemEffect(u16 item);
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u8 GetItemEffectType(u16 item);
void CB2_PartyMenuFromStartMenu(void);
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void CB2_ChooseMonToGiveItem(void);
void ChooseMonToGiveMailFromMailbox(void);
void InitChooseHalfPartyForBattle(u8 unused);
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void ClearSelectedPartyOrder(void);
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void ChooseMonForTradingBoard(u8 menuType, MainCallback callback);
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void ChooseMonForMoveTutor(void);
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void ChooseMonForWirelessMinigame(void);
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void OpenPartyMenuInBattle(u8 partyAction);
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void ChooseMonForInBattleItem(void);
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void BufferBattlePartyCurrentOrder(void);
void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId);
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void SwitchPartyOrderLinkMulti(u8 battlerId, u8 slot, u8 arrayIndex);
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void SwitchPartyMonSlots(u8 slot, u8 slot2);
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u8 GetPartyIdFromBattlePartyId(u8 slot);
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void ShowPartyMenuToShowcaseMultiBattleParty(void);
void ChooseMonForDaycare(void);
bool8 CB2_FadeFromPartyMenu(void);
void ChooseContestMon(void);
void ChoosePartyMon(void);
void ChooseMonForMoveRelearner(void);
void BattlePyramidChooseMonHeldItems(void);
void DoBattlePyramidMonsHaveHeldItem(void);
void IsSelectedMonEgg(void);
void IsLastMonThatKnowsSurf(void);
void MoveDeleterForgetMove(void);
void BufferMoveDeleterNicknameAndMove(void);
void GetNumMovesSelectedMonHas(void);
void MoveDeleterChooseMoveToForget(void);
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#endif // GUARD_PARTY_MENU_H