pokeemerald/include/battle_bg.h

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#ifndef GUARD_BATTLE_BG_H
#define GUARD_BATTLE_BG_H
#if P_ENABLE_DEBUG == TRUE
struct BattleBackground
{
const void *tileset;
const void *tilemap;
const void *entryTileset;
const void *entryTilemap;
const void *palette;
};
#endif
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void BattleInitBgsAndWindows(void);
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void InitBattleBgsVideo(void);
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void LoadBattleMenuWindowGfx(void);
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void DrawMainBattleBackground(void);
void LoadBattleTextboxAndBackground(void);
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void InitLinkBattleVsScreen(u8 taskId);
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void DrawBattleEntryBackground(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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void DrawTerrainTypeBattleBackground(void);
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#endif // GUARD_BATTLE_BG_H