pokeemerald/src/pokenav_match_call_ui.c

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#include "global.h"
#include "pokenav.h"
#include "window.h"
#include "strings.h"
#include "text.h"
#include "bg.h"
#include "menu.h"
#include "decompress.h"
#include "international_string_util.h"
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#define GFXTAG_ARROW 10
#define PALTAG_ARROW 20
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struct PokenavListMenuWindow {
u8 bg;
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u8 fillValue;
u8 x;
u8 y;
u8 width;
u8 fontId;
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u16 tileOffset;
u16 windowId;
u16 unkA;
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u16 numPrinted;
u16 numToPrint;
};
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struct PokenavListWindowState {
// The index of the element at the top of the window.
u16 windowTopIndex;
u16 listLength;
u16 unk4;
// The index of the cursor, relative to the top of the window.
u16 selectedIndexOffset;
u16 visibleEntries;
u16 unkA;
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u32 listItemSize;
void * listPtr;
};
struct PokenavSub17Substruct
{
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struct PokenavListMenuWindow listWindow;
u32 unk10;
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u32 printIndex;
u32 itemSize;
void * listPtr;
s32 startBgY;
s32 endBgY;
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u32 loopedTaskId;
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s32 moveDelta;
u32 bgMoveType;
PokenavListBufferItemFunc bufferItemFunc;
void (*iconDrawFunc)(u16, u32, u32);
struct Sprite *rightArrow;
struct Sprite *upArrow;
struct Sprite *downArrow;
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u8 itemTextBuffer[64];
};
struct PokenavSub17
{
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struct PokenavSub17Substruct list;
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u8 tilemapBuffer[BG_SCREEN_SIZE];
struct PokenavListWindowState windowState;
s32 unk89C;
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u32 loopedTaskId;
};
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static void InitPokenavListBg(struct PokenavSub17 *);
static bool32 CopyPokenavListMenuTemplate(struct PokenavSub17Substruct *, const struct BgTemplate *, struct PokenavListTemplate *, s32);
static void InitPokenavListWindowState(struct PokenavListWindowState *, struct PokenavListTemplate *);
static void SpriteCB_UpArrow(struct Sprite *);
static void SpriteCB_DownArrow(struct Sprite *);
static void SpriteCB_RightArrow(struct Sprite *);
static void ToggleListArrows(struct PokenavSub17Substruct *, u32);
static void DestroyListArrows(struct PokenavSub17Substruct *);
static void CreateListArrowSprites(struct PokenavListWindowState *, struct PokenavSub17Substruct *);
static void LoadListArrowGfx(void);
static void PrintMatchCallFlavorText(struct PokenavListWindowState *, struct PokenavSub17Substruct *, u32);
static void PrintMatchCallFieldNames(struct PokenavSub17Substruct *, u32);
static void PrintMatchCallListTrainerName(struct PokenavListWindowState *, struct PokenavSub17Substruct *);
static void PrintCheckPageTrainerName(struct PokenavListWindowState *, struct PokenavSub17Substruct *);
static void sub_81C8B70(struct PokenavListMenuWindow *, s32, s32);
static void CreateMoveListWindowTask(s32, struct PokenavSub17Substruct *);
static void PrintListItems(void *, u32, u32, u32, u32, struct PokenavSub17Substruct *);
static void InitListItems(struct PokenavListWindowState *, struct PokenavSub17Substruct *);
static void InitPokenavListWindow(struct PokenavListMenuWindow *);
static u32 LoopedTask_CreatePokenavList(s32);
static bool32 IsPrintListItemsTaskActive(void);
static u32 LoopedTask_PrintListItems(s32);
static u32 LoopedTask_MoveListWindow(s32);
static u32 LoopedTask_sub_81C8870(s32);
static u32 LoopedTask_sub_81C8A28(s32);
static u32 LoopedTask_PrintCheckPageInfo(s32);
static const u16 sListArrow_Pal[] = INCBIN_U16("graphics/pokenav/list_arrows.gbapal");
static const u32 sListArrow_Gfx[] = INCBIN_U32("graphics/pokenav/list_arrows.4bpp.lz");
static EWRAM_DATA u32 gUnknown_0203CF44 = 0;
bool32 CreatePokenavList(const struct BgTemplate *bgTemplate, struct PokenavListTemplate *listTemplate, s32 tileOffset)
{
struct PokenavSub17 *structPtr = AllocSubstruct(POKENAV_SUBSTRUCT_LIST, sizeof(struct PokenavSub17));
if (structPtr == NULL)
return FALSE;
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InitPokenavListWindowState(&structPtr->windowState, listTemplate);
if (!CopyPokenavListMenuTemplate(&structPtr->list, bgTemplate, listTemplate, tileOffset))
return FALSE;
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CreateLoopedTask(LoopedTask_CreatePokenavList, 6);
return TRUE;
}
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bool32 IsCreatePokenavListTaskActive(void)
{
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return FuncIsActiveLoopedTask(LoopedTask_CreatePokenavList);
}
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void DestroyPokenavList(void)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
DestroyListArrows(&structPtr->list);
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RemoveWindow(structPtr->list.listWindow.windowId);
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FreePokenavSubstruct(POKENAV_SUBSTRUCT_LIST);
}
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static u32 LoopedTask_CreatePokenavList(s32 state)
{
struct PokenavSub17 *structPtr;
if (IsDma3ManagerBusyWithBgCopy())
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return LT_PAUSE;
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structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
switch (state)
{
case 0:
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InitPokenavListBg(structPtr);
return LT_INC_AND_PAUSE;
case 1:
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InitPokenavListWindow(&structPtr->list.listWindow);
return LT_INC_AND_PAUSE;
case 2:
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InitListItems(&structPtr->windowState, &structPtr->list);
return LT_INC_AND_PAUSE;
case 3:
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if (IsPrintListItemsTaskActive())
{
return LT_PAUSE;
}
else
{
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LoadListArrowGfx();
return LT_INC_AND_CONTINUE;
}
case 4:
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CreateListArrowSprites(&structPtr->windowState, &structPtr->list);
return LT_FINISH;
default:
return LT_FINISH;
}
}
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static void InitPokenavListBg(struct PokenavSub17 *a0)
{
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u16 tileNum = (a0->list.listWindow.fillValue << 12) | a0->list.listWindow.tileOffset;
BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(1), a0->list.listWindow.tileOffset, 1);
BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(4), a0->list.listWindow.tileOffset + 1, 1);
SetBgTilemapBuffer(a0->list.listWindow.bg, a0->tilemapBuffer);
FillBgTilemapBufferRect_Palette0(a0->list.listWindow.bg, tileNum, 0, 0, 32, 32);
ChangeBgY(a0->list.listWindow.bg, 0, BG_COORD_SET);
ChangeBgX(a0->list.listWindow.bg, 0, BG_COORD_SET);
ChangeBgY(a0->list.listWindow.bg, a0->list.listWindow.y << 11, BG_COORD_SUB);
CopyBgTilemapBufferToVram(a0->list.listWindow.bg);
}
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static void InitPokenavListWindow(struct PokenavListMenuWindow *listWindow)
{
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FillWindowPixelBuffer(listWindow->windowId, PIXEL_FILL(1));
PutWindowTilemap(listWindow->windowId);
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CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
}
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static void InitListItems(struct PokenavListWindowState *windowState, struct PokenavSub17Substruct *a1)
{
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s32 numToPrint = windowState->listLength - windowState->windowTopIndex;
if (numToPrint > windowState->visibleEntries)
numToPrint = windowState->visibleEntries;
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PrintListItems(windowState->listPtr, windowState->windowTopIndex, numToPrint, windowState->listItemSize, 0, a1);
}
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static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemSize, u32 a4, struct PokenavSub17Substruct *list)
{
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if (numItems == 0)
return;
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list->listPtr = listPtr + topIndex * itemSize;
list->itemSize = itemSize;
list->listWindow.numPrinted = 0;
list->listWindow.numToPrint = numItems;
list->printIndex = topIndex;
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list->unk10 = a4;
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CreateLoopedTask(LoopedTask_PrintListItems, 5);
}
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static bool32 IsPrintListItemsTaskActive(void)
{
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return FuncIsActiveLoopedTask(LoopedTask_PrintListItems);
}
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static u32 LoopedTask_PrintListItems(s32 state)
{
u32 v1;
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struct PokenavSub17Substruct *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
switch (state)
{
case 0:
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v1 = (structPtr->listWindow.unkA + structPtr->listWindow.numPrinted + structPtr->unk10) & 0xF;
structPtr->bufferItemFunc(structPtr->listPtr, structPtr->itemTextBuffer);
if (structPtr->iconDrawFunc != NULL)
structPtr->iconDrawFunc(structPtr->listWindow.windowId, structPtr->printIndex, v1);
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AddTextPrinterParameterized(structPtr->listWindow.windowId, structPtr->listWindow.fontId, structPtr->itemTextBuffer, 8, (v1 << 4) + 1, 255, NULL);
if (++structPtr->listWindow.numPrinted >= structPtr->listWindow.numToPrint)
{
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// Finished printing items. If icons were being drawn, draw the
// window tilemap and graphics. Otherwise just do the graphics
if (structPtr->iconDrawFunc != NULL)
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CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_FULL);
else
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CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_GFX);
return LT_INC_AND_PAUSE;
}
else
{
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structPtr->listPtr += structPtr->itemSize;
structPtr->printIndex++;
return LT_CONTINUE;
}
case 1:
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
return LT_FINISH;
}
return LT_FINISH;
}
bool32 ShouldShowUpArrow(void)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
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return (structPtr->windowState.windowTopIndex != 0);
}
bool32 ShouldShowDownArrow(void)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListWindowState *subPtr = &structPtr->windowState;
return (subPtr->windowTopIndex + subPtr->visibleEntries < subPtr->listLength);
}
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static void MoveListWindow(s32 delta, bool32 a1)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListWindowState *subPtr = &structPtr->windowState;
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if (delta < 0)
{
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if (subPtr->windowTopIndex + delta < 0)
delta = -1 * subPtr->windowTopIndex;
if (a1)
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PrintListItems(subPtr->listPtr, subPtr->windowTopIndex + delta, delta * -1, subPtr->listItemSize, delta, &structPtr->list);
}
else if (a1)
{
s32 temp = gUnknown_0203CF44 = subPtr->windowTopIndex + subPtr->visibleEntries;
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if (temp + delta >= subPtr->listLength)
delta = subPtr->listLength - temp;
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PrintListItems(subPtr->listPtr, gUnknown_0203CF44, delta, subPtr->listItemSize, subPtr->visibleEntries, &structPtr->list);
}
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CreateMoveListWindowTask(delta, &structPtr->list);
subPtr->windowTopIndex += delta;
}
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static void CreateMoveListWindowTask(s32 delta, struct PokenavSub17Substruct *list)
{
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list->startBgY = GetBgY(list->listWindow.bg);
list->endBgY = list->startBgY + (delta << 12);
if (delta > 0)
list->bgMoveType = BG_COORD_ADD;
else
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list->bgMoveType = BG_COORD_SUB;
list->moveDelta = delta;
list->loopedTaskId = CreateLoopedTask(LoopedTask_MoveListWindow, 6);
}
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static u32 LoopedTask_MoveListWindow(s32 state)
{
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s32 oldY, newY;
bool32 finished;
struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
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struct PokenavSub17Substruct *subPtr = &structPtr->list;
switch (state)
{
case 0:
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if (!IsPrintListItemsTaskActive())
return LT_INC_AND_CONTINUE;
return LT_PAUSE;
case 1:
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finished = FALSE;
oldY = GetBgY(subPtr->listWindow.bg);
newY = ChangeBgY(subPtr->listWindow.bg, 0x1000, subPtr->bgMoveType);
if (subPtr->bgMoveType == BG_COORD_SUB)
{
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if ((oldY > subPtr->endBgY || oldY <= subPtr->startBgY) && newY <= subPtr->endBgY)
finished = TRUE;
}
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else // BG_COORD_ADD
{
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if ((oldY < subPtr->endBgY || oldY >= subPtr->startBgY) && newY >= subPtr->endBgY)
finished = TRUE;
}
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if (finished)
{
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subPtr->listWindow.unkA = (subPtr->listWindow.unkA + subPtr->moveDelta) & 0xF;
ChangeBgY(subPtr->listWindow.bg, subPtr->endBgY, BG_COORD_SET);
return LT_FINISH;
}
return LT_PAUSE;
}
return LT_FINISH;
}
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bool32 IsMovePokenavListWindowTaskActive(void)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
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return IsLoopedTaskActive(structPtr->list.loopedTaskId);
}
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static struct PokenavListWindowState *GetPokenavListWindowState(void)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
return &structPtr->windowState;
}
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int PokenavList_MoveCursorUp(void)
{
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struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
if (structPtr->selectedIndexOffset != 0)
{
structPtr->selectedIndexOffset--;
return 1;
}
if (ShouldShowUpArrow())
{
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MoveListWindow(-1, TRUE);
return 2;
}
return 0;
}
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int PokenavList_MoveCursorDown(void)
{
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struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
if (structPtr->windowTopIndex + structPtr->selectedIndexOffset >= structPtr->listLength - 1)
return 0;
if (structPtr->selectedIndexOffset < structPtr->visibleEntries - 1)
{
structPtr->selectedIndexOffset++;
return 1;
}
if (ShouldShowDownArrow())
{
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MoveListWindow(1, TRUE);
return 2;
}
return 0;
}
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int PokenavList_PageUp(void)
{
s32 scroll;
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struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
if (ShouldShowUpArrow())
{
if (structPtr->windowTopIndex >= structPtr->visibleEntries)
scroll = structPtr->visibleEntries;
else
scroll = structPtr->windowTopIndex;
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MoveListWindow(scroll * -1, TRUE);
return 2;
}
else if (structPtr->selectedIndexOffset != 0)
{
structPtr->selectedIndexOffset = 0;
return 1;
}
return 0;
}
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int PokenavList_PageDown(void)
{
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struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
if (ShouldShowDownArrow())
{
s32 windowBottomIndex = structPtr->windowTopIndex + structPtr->visibleEntries;
s32 scroll = structPtr->unk4 - structPtr->windowTopIndex;
if (windowBottomIndex <= structPtr->unk4)
scroll = structPtr->visibleEntries;
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MoveListWindow(scroll, TRUE);
return 2;
}
else
{
s32 cursor, lastVisibleIndex;
if (structPtr->listLength >= structPtr->visibleEntries)
{
cursor = structPtr->selectedIndexOffset;
lastVisibleIndex = structPtr->visibleEntries;
}
else
{
cursor = structPtr->selectedIndexOffset;
lastVisibleIndex = structPtr->listLength;
}
lastVisibleIndex -= 1;
if (cursor >= lastVisibleIndex)
return 0;
structPtr->selectedIndexOffset = lastVisibleIndex;
return 1;
}
}
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u32 GetSelectedPokenavListIndex(void)
{
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struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
return structPtr->windowTopIndex + structPtr->selectedIndexOffset;
}
u32 GetMatchCallListTopIndex(void)
{
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struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
return structPtr->windowTopIndex;
}
void sub_81C877C(void)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
structPtr->unk89C = 0;
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structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_sub_81C8870, 6);
}
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void PrintCheckPageInfo(s16 delta)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
structPtr->windowState.windowTopIndex += delta;
structPtr->unk89C = 0;
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structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_PrintCheckPageInfo, 6);
}
void sub_81C87F0(void)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
structPtr->unk89C = 0;
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structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_sub_81C8A28, 6);
}
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bool32 IsMatchCallListTaskActive(void)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
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return IsLoopedTaskActive(structPtr->loopedTaskId);
}
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void PokenavList_DrawCurrentItemIcon(void)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListWindowState *subPtr = &structPtr->windowState;
structPtr->list.iconDrawFunc(structPtr->list.listWindow.windowId, subPtr->windowTopIndex + subPtr->selectedIndexOffset, (structPtr->list.listWindow.unkA + subPtr->selectedIndexOffset) & 0xF);
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CopyWindowToVram(structPtr->list.listWindow.windowId, COPYWIN_MAP);
}
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static u32 LoopedTask_sub_81C8870(s32 state)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
switch (state)
{
case 0:
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ToggleListArrows(&structPtr->list, 1);
// fall-through
case 1:
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if (structPtr->unk89C != structPtr->windowState.selectedIndexOffset)
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sub_81C8B70(&structPtr->list.listWindow, structPtr->unk89C, 1);
structPtr->unk89C++;
return LT_INC_AND_PAUSE;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
{
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if (structPtr->unk89C != structPtr->windowState.visibleEntries)
return 6;
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if (structPtr->windowState.selectedIndexOffset != 0)
sub_81C8B70(&structPtr->list.listWindow, structPtr->unk89C, structPtr->windowState.selectedIndexOffset);
return LT_INC_AND_PAUSE;
}
return LT_PAUSE;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
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if (structPtr->windowState.selectedIndexOffset != 0)
{
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MoveListWindow(structPtr->windowState.selectedIndexOffset, FALSE);
return LT_INC_AND_PAUSE;
}
return LT_FINISH;
}
return LT_PAUSE;
case 4:
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if (IsMovePokenavListWindowTaskActive())
return LT_PAUSE;
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structPtr->windowState.selectedIndexOffset = 0;
return LT_FINISH;
}
return LT_FINISH;
}
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static u32 LoopedTask_PrintCheckPageInfo(s32 state)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
switch (state)
{
case 0:
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PrintCheckPageTrainerName(&structPtr->windowState, &structPtr->list);
break;
case 1:
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PrintMatchCallFieldNames(&structPtr->list, 0);
break;
case 2:
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PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_STRATEGY);
break;
case 3:
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PrintMatchCallFieldNames(&structPtr->list, 1);
break;
case 4:
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PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_POKEMON);
break;
case 5:
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PrintMatchCallFieldNames(&structPtr->list, 2);
break;
case 6:
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PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_1);
break;
case 7:
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PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_2);
break;
default:
return LT_FINISH;
}
return LT_INC_AND_PAUSE;
}
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static u32 LoopedTask_sub_81C8A28(s32 state)
{
struct PokenavSub17 *structPtr;
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struct PokenavListWindowState *windowState;
struct PokenavSub17Substruct *subPtr0;
s32 r5, *ptr;
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
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structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
windowState = &structPtr->windowState;
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subPtr0 = &structPtr->list;
switch (state)
{
case 0:
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PrintMatchCallListTrainerName(windowState, subPtr0);
return LT_INC_AND_PAUSE;
case 1:
ptr = &structPtr->unk89C;
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if (++(*ptr) < structPtr->windowState.visibleEntries)
{
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sub_81C8B70(&subPtr0->listWindow, *ptr, 1);
return LT_PAUSE;
}
*ptr = 0;
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if (windowState->listLength <= windowState->visibleEntries)
{
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if (windowState->windowTopIndex != 0)
{
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s32 r4 = windowState->windowTopIndex;
r5 = -r4;
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sub_81C8B70(&subPtr0->listWindow, r5, r4);
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windowState->selectedIndexOffset = r4;
*ptr = r5;
return LT_INC_AND_PAUSE;
}
}
else
{
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if (windowState->windowTopIndex + windowState->visibleEntries > windowState->listLength)
{
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s32 r4 = windowState->windowTopIndex + windowState->visibleEntries - windowState->listLength;
r5 = -r4;
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sub_81C8B70(&subPtr0->listWindow, r5, r4);
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windowState->selectedIndexOffset = r4;
*ptr = r5;
return LT_INC_AND_PAUSE;
}
}
return 9;
case 2:
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MoveListWindow(structPtr->unk89C, FALSE);
return LT_INC_AND_PAUSE;
case 3:
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if (!IsMovePokenavListWindowTaskActive())
{
structPtr->unk89C = 0;
return 1;
}
return 2;
case 4:
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PrintListItems(windowState->listPtr, windowState->windowTopIndex + structPtr->unk89C, 1, windowState->listItemSize, structPtr->unk89C, &structPtr->list);
return LT_INC_AND_PAUSE;
case 5:
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if (IsPrintListItemsTaskActive())
return LT_PAUSE;
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if (++structPtr->unk89C >= windowState->listLength || structPtr->unk89C >= windowState->visibleEntries)
return LT_INC_AND_CONTINUE;
return 9;
case 6:
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ToggleListArrows(subPtr0, 0);
return LT_FINISH;
}
return LT_FINISH;
}
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static void sub_81C8B70(struct PokenavListMenuWindow *listWindow, s32 a1, s32 a2)
{
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u8 *tileData = (u8*)GetWindowAttribute(listWindow->windowId, WINDOW_TILE_DATA);
u32 v2 = listWindow->width * 64;
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a1 = (listWindow->unkA + a1) & 0xF;
if (a1 + a2 <= 16)
{
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CpuFastFill8(PIXEL_FILL(1), tileData + a1 * v2, a2 * v2);
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CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
}
else
{
u32 v3 = 16 - a1;
u32 v4 = a2 - v3;
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CpuFastFill8(PIXEL_FILL(1), tileData + a1 * v2, v3 * v2);
CpuFastFill8(PIXEL_FILL(1), tileData, v4 * v2);
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CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
}
for (a2--; a2 != -1; a1 = (a1 + 1) & 0xF, a2--)
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ClearRematchPokeballIcon(listWindow->windowId, a1);
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CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
}
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void sub_81C8C64(struct PokenavListMenuWindow *listWindow, u32 a1)
{
u16 var;
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u16 *v1 = (u16*)GetBgTilemapBuffer(GetWindowAttribute(listWindow->windowId, WINDOW_BG));
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v1 += ((listWindow->unkA << 6) + listWindow->x) - 1;
if (a1 != 0)
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var = (listWindow->fillValue << 12) | (listWindow->tileOffset + 1);
else
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var = (listWindow->fillValue << 12) | (listWindow->tileOffset);
v1[0] = var;
v1[0x20] = var;
}
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// Print the trainer's name and title at the top of their check page
static void PrintCheckPageTrainerName(struct PokenavListWindowState *state, struct PokenavSub17Substruct *list)
{
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u8 colors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_RED};
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list->bufferItemFunc(state->listPtr + state->listItemSize * state->windowTopIndex, list->itemTextBuffer);
list->iconDrawFunc(list->listWindow.windowId, state->windowTopIndex, list->listWindow.unkA);
FillWindowPixelRect(list->listWindow.windowId, PIXEL_FILL(4), 0, list->listWindow.unkA * 16, list->listWindow.width * 8, 16);
AddTextPrinterParameterized3(list->listWindow.windowId, list->listWindow.fontId, 8, (list->listWindow.unkA * 16) + 1, colors, TEXT_SKIP_DRAW, list->itemTextBuffer);
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sub_81C8C64(&list->listWindow, 1);
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CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_FULL, 0, list->listWindow.unkA * 2, list->listWindow.width, 2);
}
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// Print the trainer's name and title for the list (to replace the check page name and title, which has a red background)
static void PrintMatchCallListTrainerName(struct PokenavListWindowState *state, struct PokenavSub17Substruct *list)
{
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list->bufferItemFunc(state->listPtr + state->listItemSize * state->windowTopIndex, list->itemTextBuffer);
FillWindowPixelRect(list->listWindow.windowId, PIXEL_FILL(1), 0, list->listWindow.unkA * 16, list->listWindow.width * 8, 16);
AddTextPrinterParameterized(list->listWindow.windowId, list->listWindow.fontId, list->itemTextBuffer, 8, list->listWindow.unkA * 16 + 1, TEXT_SKIP_DRAW, NULL);
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sub_81C8C64(&list->listWindow, 0);
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CopyWindowToVram(list->listWindow.windowId, COPYWIN_FULL);
}
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static void PrintMatchCallFieldNames(struct PokenavSub17Substruct *list, u32 fieldId)
{
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const u8 *fieldNames[] = {
gText_PokenavMatchCall_Strategy,
gText_PokenavMatchCall_TrainerPokemon,
gText_PokenavMatchCall_SelfIntroduction
};
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u8 colors[3] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED};
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u32 top = (list->listWindow.unkA + 1 + (fieldId * 2)) & 0xF;
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FillWindowPixelRect(list->listWindow.windowId, PIXEL_FILL(1), 0, top << 4, list->listWindow.width, 16);
AddTextPrinterParameterized3(list->listWindow.windowId, FONT_NARROW, 2, (top << 4) + 1, colors, TEXT_SKIP_DRAW, fieldNames[fieldId]);
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CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_GFX, 0, top << 1, list->listWindow.width, 2);
}
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static void PrintMatchCallFlavorText(struct PokenavListWindowState *a0, struct PokenavSub17Substruct *list, u32 checkPageEntry)
{
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// lines 1, 3, and 5 are the field names printed by PrintMatchCallFieldNames
static const u8 lineOffsets[CHECK_PAGE_ENTRY_COUNT] =
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{
[CHECK_PAGE_STRATEGY] = 2,
[CHECK_PAGE_POKEMON] = 4,
[CHECK_PAGE_INTRO_1] = 6,
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[CHECK_PAGE_INTRO_2] = 7
};
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u32 r6 = (list->listWindow.unkA + lineOffsets[checkPageEntry]) & 0xF;
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const u8 *str = GetMatchCallFlavorText(a0->windowTopIndex, checkPageEntry);
if (str != NULL)
{
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FillWindowTilesByRow(list->listWindow.windowId, 1, r6 * 2, list->listWindow.width - 1, 2);
AddTextPrinterParameterized(list->listWindow.windowId, FONT_NARROW, str, 2, (r6 << 4) + 1, TEXT_SKIP_DRAW, NULL);
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CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_GFX, 0, r6 * 2, list->listWindow.width, 2);
}
}
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static const struct CompressedSpriteSheet sListArrowSpriteSheets[] =
{
{
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.data = sListArrow_Gfx,
.size = 192,
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.tag = GFXTAG_ARROW
}
};
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static const struct SpritePalette sListArrowPalettes[] =
{
{
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.data = sListArrow_Pal,
.tag = PALTAG_ARROW
},
{}
};
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static const struct OamData sOamData_RightArrow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0
};
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static const struct SpriteTemplate sSpriteTemplate_RightArrow =
{
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.tileTag = GFXTAG_ARROW,
.paletteTag = PALTAG_ARROW,
.oam = &sOamData_RightArrow,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_RightArrow
};
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static const struct OamData sOamData_UpDownArrow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0
};
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static const struct SpriteTemplate sSpriteTemplate_UpDownArrow =
{
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.tileTag = GFXTAG_ARROW,
.paletteTag = PALTAG_ARROW,
.oam = &sOamData_UpDownArrow,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
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static void LoadListArrowGfx(void)
{
u32 i;
const struct CompressedSpriteSheet *ptr;
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for (i = 0, ptr = sListArrowSpriteSheets; i < ARRAY_COUNT(sListArrowSpriteSheets); ptr++, i++)
LoadCompressedSpriteSheet(ptr);
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Pokenav_AllocAndLoadPalettes(sListArrowPalettes);
}
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static void CreateListArrowSprites(struct PokenavListWindowState *windowState, struct PokenavSub17Substruct *list)
{
u32 spriteId;
s16 x;
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spriteId = CreateSprite(&sSpriteTemplate_RightArrow, list->listWindow.x * 8 + 3, (list->listWindow.y + 1) * 8, 7);
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list->rightArrow = &gSprites[spriteId];
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x = list->listWindow.x * 8 + (list->listWindow.width - 1) * 4;
spriteId = CreateSprite(&sSpriteTemplate_UpDownArrow, x, list->listWindow.y * 8 + windowState->visibleEntries * 16, 7);
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list->downArrow = &gSprites[spriteId];
list->downArrow->oam.tileNum += 2;
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list->downArrow->callback = SpriteCB_DownArrow;
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spriteId = CreateSprite(&sSpriteTemplate_UpDownArrow, x, list->listWindow.y * 8, 7);
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list->upArrow = &gSprites[spriteId];
list->upArrow->oam.tileNum += 4;
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list->upArrow->callback = SpriteCB_UpArrow;
}
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static void DestroyListArrows(struct PokenavSub17Substruct *list)
{
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DestroySprite(list->rightArrow);
DestroySprite(list->upArrow);
DestroySprite(list->downArrow);
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FreeSpriteTilesByTag(GFXTAG_ARROW);
FreeSpritePaletteByTag(PALTAG_ARROW);
}
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static void ToggleListArrows(struct PokenavSub17Substruct *list, bool32 invisible)
{
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if (invisible)
{
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list->rightArrow->callback = SpriteCallbackDummy;
list->upArrow->callback = SpriteCallbackDummy;
list->downArrow->callback = SpriteCallbackDummy;
}
else
{
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list->rightArrow->callback = SpriteCB_RightArrow;
list->upArrow->callback = SpriteCB_UpArrow;
list->downArrow->callback = SpriteCB_DownArrow;
}
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list->rightArrow->invisible = invisible;
list->upArrow->invisible = invisible;
list->downArrow->invisible = invisible;
}
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static void SpriteCB_RightArrow(struct Sprite *sprite)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
sprite->y2 = structPtr->windowState.selectedIndexOffset << 4;
}
2021-11-13 18:52:41 +01:00
#define sTimer data[0]
#define sOffset data[1]
#define sInvisible data[7]
static void SpriteCB_DownArrow(struct Sprite *sprite)
{
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if (!sprite->sInvisible && ShouldShowDownArrow())
sprite->invisible = FALSE;
else
sprite->invisible = TRUE;
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if (++sprite->sTimer > 3)
{
s16 offset;
2021-11-13 18:52:41 +01:00
sprite->sTimer = 0;
offset = (sprite->sOffset + 1) & 7;
sprite->sOffset = offset;
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sprite->y2 = offset;
}
}
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static void SpriteCB_UpArrow(struct Sprite *sprite)
{
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if (!sprite->sInvisible && ShouldShowUpArrow())
sprite->invisible = FALSE;
else
sprite->invisible = TRUE;
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if (++sprite->sTimer > 3)
{
s16 offset;
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sprite->sTimer = 0;
offset = (sprite->sOffset + 1) & 7;
sprite->sOffset = offset;
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sprite->y2 = -1 * offset;
}
}
2021-11-13 18:52:41 +01:00
void PokenavList_ToggleVerticalArrows(bool32 invisible)
{
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struct PokenavSub17 *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
structPtr->list.upArrow->sInvisible = invisible;
structPtr->list.downArrow->sInvisible = invisible;
}
2021-11-13 18:52:41 +01:00
#undef sTimer
#undef sOffset
#undef sInvisible
static void InitPokenavListWindowState(struct PokenavListWindowState *dst, struct PokenavListTemplate *template)
{
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dst->listPtr = template->list;
dst->windowTopIndex = template->startIndex;
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dst->listLength = template->count;
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dst->listItemSize = template->itemSize;
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dst->visibleEntries = template->maxShowed;
if (dst->visibleEntries >= dst->listLength)
{
2020-10-11 00:17:34 +02:00
dst->windowTopIndex = 0;
dst->unk4 = 0;
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dst->selectedIndexOffset = template->startIndex;
}
else
{
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dst->unk4 = dst->listLength - dst->visibleEntries;
if (dst->windowTopIndex + dst->visibleEntries > dst->listLength)
{
2020-10-11 00:17:34 +02:00
dst->selectedIndexOffset = dst->windowTopIndex + dst->visibleEntries - dst->listLength;
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dst->windowTopIndex = template->startIndex - dst->selectedIndexOffset;
}
else
{
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dst->selectedIndexOffset = 0;
}
}
}
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static bool32 CopyPokenavListMenuTemplate(struct PokenavSub17Substruct *dest, const struct BgTemplate *bgTemplate, struct PokenavListTemplate *template, s32 tileOffset)
{
struct WindowTemplate window;
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dest->listWindow.bg = bgTemplate->bg;
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dest->listWindow.tileOffset = tileOffset;
dest->bufferItemFunc = template->bufferItemFunc;
dest->iconDrawFunc = template->iconDrawFunc;
dest->listWindow.fillValue = template->fillValue;
dest->listWindow.x = template->item_X;
dest->listWindow.y = template->listTop;
dest->listWindow.width = template->windowWidth;
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dest->listWindow.fontId = template->fontId;
window.bg = bgTemplate->bg;
window.tilemapLeft = template->item_X;
window.tilemapTop = 0;
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window.width = template->windowWidth;
window.height = 32;
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window.paletteNum = template->fillValue;
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window.baseBlock = tileOffset + 2;
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dest->listWindow.windowId = AddWindow(&window);
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if (dest->listWindow.windowId == WINDOW_NONE)
return FALSE;
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dest->listWindow.unkA = 0;
dest->rightArrow = NULL;
dest->upArrow = NULL;
dest->downArrow = NULL;
return 1;
}