pokeemerald/include/save.h

100 lines
2.0 KiB
C
Raw Normal View History

2017-09-03 14:13:01 +02:00
#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
struct SaveSectionLocation
{
void *data;
u16 size;
};
struct SaveSection
{
u8 data[0xFF4];
u16 id;
u16 checksum;
u32 security;
u32 counter;
}; // size is 0x1000
// headless save section?
struct UnkSaveSection
{
u8 data[0xFF4];
u32 security;
}; // size is 0xFF8
struct SaveSectionOffsets
{
2018-12-07 14:01:59 +01:00
u16 toAdd;
u16 size;
2017-09-03 14:13:01 +02:00
};
// Emerald changes this definition to be the sectors per slot.
2018-08-30 20:10:57 +02:00
#define NUM_SECTORS_PER_SLOT 16
2017-09-03 14:13:01 +02:00
#define UNKNOWN_CHECK_VALUE 0x8012025
2019-04-04 17:55:18 +02:00
#define SPECIAL_SECTION_SENTINEL 0xB39D
2017-09-03 14:13:01 +02:00
// SetDamagedSectorBits states
enum
{
ENABLE,
DISABLE,
CHECK // unused
};
// Do save types
enum
{
2018-02-15 23:54:34 +01:00
SAVE_NORMAL,
SAVE_LINK,
//EREADER_SAVE, // deprecated in Emerald
2018-12-07 14:01:59 +01:00
SAVE_LINK2, // unknown 2nd link save
2018-02-15 23:54:34 +01:00
SAVE_HALL_OF_FAME,
SAVE_OVERWRITE_DIFFERENT_FILE,
SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
2017-09-03 14:13:01 +02:00
};
2018-11-18 19:37:18 +01:00
#define SECTOR_SAVE_SLOT_LENGTH 14
#define SECTOR_ID_HOF_1 28
#define SECTOR_ID_HOF_2 29
#define SECTOR_ID_TRAINER_HILL 30
#define SECTOR_ID_RECORDED_BATTLE 31
#define SECTORS_COUNT 32
2017-11-13 18:07:23 +01:00
extern u16 gLastWrittenSector;
extern u32 gLastSaveCounter;
extern u16 gLastKnownGoodSector;
extern u32 gDamagedSaveSectors;
extern u32 gSaveCounter;
extern struct SaveSection *gFastSaveSection;
extern u16 gUnknown_03006208;
extern u16 gSaveFileStatus;
extern void (*gGameContinueCallback)(void);
extern struct SaveSectionLocation gRamSaveSectionLocations[];
extern u16 gUnknown_03006294;
extern struct SaveSection gSaveDataBuffer;
2017-09-03 14:13:01 +02:00
void ClearSaveData(void);
2018-02-15 23:54:34 +01:00
void Save_ResetSaveCounters(void);
2017-10-07 00:33:35 +02:00
u8 HandleSavingData(u8 saveType);
2017-11-13 18:07:23 +01:00
u8 TrySavingData(u8 saveType);
2018-10-30 21:45:26 +01:00
bool8 sub_8153380(void);
2017-11-13 18:07:23 +01:00
bool8 sub_81533AC(void);
u8 sub_81533E0(void);
u8 sub_8153408(void);
2019-02-27 04:04:44 +01:00
u8 FullSaveGame(void);
bool8 CheckSaveFile(void);
2018-02-15 23:54:34 +01:00
u8 Save_LoadGameData(u8 a1);
2017-09-16 04:12:45 +02:00
u16 sub_815355C(void);
u8 sub_81534D0(u8);
2019-04-04 17:55:18 +02:00
u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
2017-11-13 18:07:23 +01:00
void sub_8153688(u8 taskId);
2017-09-03 14:13:01 +02:00
2019-03-02 09:18:08 +01:00
// save_failed_screen.c
void DoSaveFailedScreen(u8 saveType);
2017-09-03 15:39:33 +02:00
#endif // GUARD_SAVE_H