pokeemerald/src/field_special_scene.c

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#include "global.h"
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#include "event_data.h"
#include "event_object_movement.h"
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#include "field_camera.h"
#include "field_screen_effect.h"
#include "field_specials.h"
#include "fieldmap.h"
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#include "main.h"
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#include "overworld.h"
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#include "palette.h"
#include "script.h"
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#include "script_movement.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
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#include "constants/event_objects.h"
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#include "constants/event_object_movement.h"
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#include "constants/field_specials.h"
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#include "constants/songs.h"
#include "constants/metatile_labels.h"
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#define SECONDS(value) ((signed) (60.0 * value + 0.5))
// porthole states
enum
{
INIT_PORTHOLE,
IDLE_CHECK,
EXECUTE_MOVEMENT,
EXIT_PORTHOLE,
};
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//. rodata
static const s8 gTruckCamera_HorizontalTable[] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, -1, -1, -1, 0};
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static const u8 sSSTidalSailEastMovementScript[] =
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{
MOVEMENT_ACTION_WALK_FAST_RIGHT,
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MOVEMENT_ACTION_STEP_END
};
static const u8 sSSTidalSailWestMovementScript[] =
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{
MOVEMENT_ACTION_WALK_FAST_LEFT,
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MOVEMENT_ACTION_STEP_END
};
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// .text
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static void Task_Truck3(u8);
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s16 GetTruckCameraBobbingY(int a1)
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{
if (!(a1 % 120))
return -1;
else if ((a1 % 10) <= 4)
return 1;
return 0;
}
s16 GetTruckBoxMovement(int a1) // for the box movement?
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{
if (!((a1 + 120) % 180))
return -1;
return 0;
}
void Task_Truck1(u8 taskId)
{
s16 *data = gTasks[taskId].data;
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s16 cameraXpan = 0, cameraYpan = 0;
s16 box1, box2, box3;
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box1 = GetTruckBoxMovement(data[0] + 30) * 4;
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
box2 = GetTruckBoxMovement(data[0]) * 2;
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
box3 = GetTruckBoxMovement(data[0]) * 4;
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
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if (++data[0] == SECONDS(500)) // this will never run
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data[0] = 0; // reset the timer if it gets stuck.
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cameraYpan = GetTruckCameraBobbingY(data[0]);
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SetCameraPanning(cameraXpan, cameraYpan);
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}
void Task_Truck2(u8 taskId)
{
s16 *data = gTasks[taskId].data;
s16 cameraYpan;
s16 cameraXpan;
s16 box1;
s16 box2;
s16 box3;
data[0]++;
data[2]++;
if (data[0] > 5)
{
data[0] = 0;
data[1]++;
}
if ((u16)data[1] == 19)
{
DestroyTask(taskId);
}
else
{
if (gTruckCamera_HorizontalTable[data[1]] == 2)
gTasks[taskId].func = Task_Truck3;
cameraXpan = gTruckCamera_HorizontalTable[data[1]];
cameraYpan = GetTruckCameraBobbingY(data[2]);
SetCameraPanning(cameraXpan, cameraYpan);
box1 = GetTruckBoxMovement(data[2] + 30) * 4;
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SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
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box2 = GetTruckBoxMovement(data[2]) * 2;
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SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
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box3 = GetTruckBoxMovement(data[2]) * 4;
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SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
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}
}
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static void Task_Truck3(u8 taskId)
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{
s16 *data = gTasks[taskId].data;
s16 cameraXpan;
s16 cameraYpan;
data[0]++;
if (data[0] > 5)
{
data[0] = 0;
data[1]++;
}
if ((u16)data[1] == 19)
{
DestroyTask(taskId);
}
else
{
cameraXpan = gTruckCamera_HorizontalTable[data[1]];
cameraYpan = 0;
SetCameraPanning(cameraXpan, 0);
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SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3);
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3);
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan);
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}
}
void Task_HandleTruckSequence(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
/*
Each case has a timer which is handled with data[1], incrementing
until it reaches the if function's condition, which sets the next task up.
*/
case 0:
data[1]++;
if (data[1] == SECONDS(1.5))
{
SetCameraPanningCallback(NULL);
data[1] = 0; // reset the timer.
data[2] = CreateTask(Task_Truck1, 0xA);
data[0] = 1; // run the next case.
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PlaySE(SE_TRUCK_MOVE);
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}
break;
case 1:
data[1]++;
if (data[1] == SECONDS(2.5))
{
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FadeInFromBlack();
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data[1] = 0;
data[0] = 2;
}
break;
case 2:
data[1]++;
if (!gPaletteFade.active && data[1] > SECONDS(5))
{
data[1] = 0;
DestroyTask(data[2]);
data[3] = CreateTask(Task_Truck2, 0xA);
data[0] = 3;
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PlaySE(SE_TRUCK_STOP);
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}
break;
case 3:
if (!gTasks[data[3]].isActive) // is Truck2 no longer active (is Truck3 active?)
{
InstallCameraPanAheadCallback();
data[1] = 0;
data[0] = 4;
}
break;
case 4:
data[1]++;
if (data[1] == 90)
{
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PlaySE(SE_TRUCK_UNLOAD);
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data[1] = 0;
data[0] = 5;
}
break;
case 5:
data[1]++;
if (data[1] == 120)
{
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MapGridSetMetatileIdAt(4 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_InsideOfTruck_ExitLight_Top);
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_InsideOfTruck_ExitLight_Mid);
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 3 + MAP_OFFSET, METATILE_InsideOfTruck_ExitLight_Bottom);
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DrawWholeMapView();
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PlaySE(SE_TRUCK_DOOR);
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DestroyTask(taskId);
ScriptContext2_Disable();
}
break;
}
}
void ExecuteTruckSequence(void)
{
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MapGridSetMetatileIdAt(4 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_InsideOfTruck_DoorClosedFloor_Top);
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_InsideOfTruck_DoorClosedFloor_Mid);
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 3 + MAP_OFFSET, METATILE_InsideOfTruck_DoorClosedFloor_Bottom);
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DrawWholeMapView();
ScriptContext2_Enable();
CpuFastFill(0, gPlttBufferFaded, 0x400);
CreateTask(Task_HandleTruckSequence, 0xA);
}
void EndTruckSequence(u8 taskId)
{
if (!FuncIsActiveTask(Task_HandleTruckSequence))
{
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SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3);
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3);
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0);
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}
}
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bool8 TrySetPortholeWarpDestination(void)
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{
s8 mapGroup, mapNum;
s16 x, y;
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if (GetSSTidalLocation(&mapGroup, &mapNum, &x, &y) != SS_TIDAL_LOCATION_CURRENTS)
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{
return FALSE;
}
else
{
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SetWarpDestination(mapGroup, mapNum, -1, x, y);
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return TRUE;
}
}
void Task_HandlePorthole(u8 taskId)
{
s16 *data = gTasks[taskId].data;
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u16 *cruiseState = GetVarPointer(VAR_SS_TIDAL_STATE);
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struct WarpData *location = &gSaveBlock1Ptr->location;
switch (data[0])
{
case INIT_PORTHOLE: // finish fading before making porthole finish.
if (!gPaletteFade.active)
{
data[1] = 0;
data[0] = EXECUTE_MOVEMENT; // execute movement before checking if should be exited. strange?
}
break;
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case IDLE_CHECK:
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if (JOY_NEW(A_BUTTON))
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data[1] = 1;
if (!ScriptMovement_IsObjectMovementFinished(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup))
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return;
if (CountSSTidalStep(1) == TRUE)
{
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if (*cruiseState == SS_TIDAL_DEPART_SLATEPORT)
*cruiseState = SS_TIDAL_EXIT_CURRENTS_RIGHT;
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else
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*cruiseState = SS_TIDAL_EXIT_CURRENTS_LEFT;
data[0] = EXIT_PORTHOLE;
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return;
}
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data[0] = EXECUTE_MOVEMENT;
//fallthrough
case EXECUTE_MOVEMENT:
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if (data[1])
{
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data[0] = EXIT_PORTHOLE;
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return;
}
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if (*cruiseState == SS_TIDAL_DEPART_SLATEPORT)
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{
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailEastMovementScript);
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data[0] = IDLE_CHECK;
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}
else
{
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailWestMovementScript);
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data[0] = IDLE_CHECK;
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}
break;
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case EXIT_PORTHOLE:
FlagClear(FLAG_DONT_TRANSITION_MUSIC);
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FlagClear(FLAG_HIDE_MAP_NAME_POPUP);
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SetWarpDestinationToDynamicWarp(0);
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DoDiveWarp();
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DestroyTask(taskId);
break;
}
}
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static void ShowSSTidalWhileSailing(void)
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{
u8 spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
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gSprites[spriteId].coordOffsetEnabled = FALSE;
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if (VarGet(VAR_SS_TIDAL_STATE) == SS_TIDAL_DEPART_SLATEPORT)
StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(DIR_EAST));
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else
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StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(DIR_WEST));
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}
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void FieldCB_ShowPortholeView(void)
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{
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ShowSSTidalWhileSailing();
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
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FadeInFromBlack();
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CreateTask(Task_HandlePorthole, 80);
ScriptContext2_Enable();
}
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void LookThroughPorthole(void)
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{
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FlagSet(FLAG_SYS_CRUISE_MODE);
FlagSet(FLAG_DONT_TRANSITION_MUSIC);
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FlagSet(FLAG_HIDE_MAP_NAME_POPUP);
SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE);
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TrySetPortholeWarpDestination();
DoPortholeWarp();
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}