2017-10-07 00:33:35 +02:00
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#include "global.h"
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#include "text.h"
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#include "main.h"
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#include "palette.h"
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2018-10-21 09:24:57 +02:00
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#include "graphics.h"
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2017-10-07 00:33:35 +02:00
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#include "gpu_regs.h"
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#include "bg.h"
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2018-09-10 01:01:39 +02:00
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#include "decompress.h"
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2017-10-07 00:33:35 +02:00
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#include "task.h"
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#include "window.h"
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#include "menu.h"
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#include "save.h"
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2018-10-21 09:24:57 +02:00
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#include "starter_choose.h"
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2017-10-07 00:33:35 +02:00
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#include "gba/flash_internal.h"
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2018-01-21 13:32:11 +01:00
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#include "text_window.h"
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2018-11-18 20:09:11 +01:00
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#include "constants/rgb.h"
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2017-10-07 00:33:35 +02:00
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#define MSG_WIN_TOP 12
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#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
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2018-11-18 19:37:18 +01:00
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extern const u8 gText_SaveFailedCheckingBackup[];
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extern const u8 gText_BackupMemoryDamaged[];
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extern const u8 gText_CheckCompleted[];
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extern const u8 gText_SaveCompleteGameCannotContinue[];
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extern const u8 gText_SaveCompletePressA[];
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extern const u8 gText_GamePlayCannotBeContinued[];
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2017-10-07 00:33:35 +02:00
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2017-10-07 02:26:53 +02:00
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// gSaveFailedClockInfo enum
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enum
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2017-10-07 00:33:35 +02:00
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{
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2017-10-07 02:26:53 +02:00
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CLOCK_RUNNING,
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DEBUG_TIMER
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2017-10-07 00:33:35 +02:00
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};
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2017-10-07 02:26:53 +02:00
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// gSaveFailedWindowIds enum
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enum
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2017-10-07 00:33:35 +02:00
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{
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2017-10-07 02:26:53 +02:00
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TEXT_WIN_ID,
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CLOCK_WIN_ID
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2017-10-07 00:33:35 +02:00
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};
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2017-10-07 02:26:53 +02:00
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EWRAM_DATA u16 gSaveFailedType = {0};
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EWRAM_DATA u16 gSaveFailedClockInfo[2] = {0};
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EWRAM_DATA u8 gSaveFailedUnused1[12] = {0};
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EWRAM_DATA u8 gSaveFailedWindowIds[2] = {0};
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EWRAM_DATA u8 gSaveFailedUnused2[4] = {0};
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2017-10-07 00:33:35 +02:00
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2017-10-07 03:59:47 +02:00
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static const struct OamData sClockOamData =
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{
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2019-03-11 08:12:15 +01:00
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.y = 160,
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2019-12-04 21:25:13 +01:00
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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2019-03-11 08:12:15 +01:00
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.mosaic = 0,
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2019-12-04 21:25:13 +01:00
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.bpp = ST_OAM_4BPP,
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2019-03-11 08:12:15 +01:00
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0
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2017-10-07 03:59:47 +02:00
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};
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2021-01-19 10:09:46 +01:00
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static const struct BgTemplate sBgTemplates[3] =
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2017-10-07 03:59:47 +02:00
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{
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{
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.bg = 0,
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.charBaseIndex = 2,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0,
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},
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{
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.bg = 2,
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.charBaseIndex = 0,
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.mapBaseIndex = 14,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0,
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},
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{
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.bg = 3,
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.charBaseIndex = 0,
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.mapBaseIndex = 15,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 3,
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.baseTile = 0,
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},
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};
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static const struct WindowTemplate gUnknown_085EFD94[] =
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{
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{
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2018-10-27 00:53:07 +02:00
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.bg = 255,
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2017-10-07 03:59:47 +02:00
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.tilemapLeft = 0,
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.tilemapTop = 0,
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.width = 0,
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.height = 0,
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.paletteNum = 0,
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.baseBlock = 0,
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}
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};
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static const struct WindowTemplate gUnknown_085EFD9C[] =
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{
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{
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2018-10-27 00:53:07 +02:00
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.bg = 0,
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2017-10-07 03:59:47 +02:00
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.tilemapLeft = 1,
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.tilemapTop = 13,
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.width = 28,
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.height = 6,
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.paletteNum = 15,
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.baseBlock = 1,
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}
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};
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static const struct WindowTemplate gUnknown_085EFDA4[] =
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{
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{
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2018-10-27 00:53:07 +02:00
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.bg = 0,
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2017-10-07 03:59:47 +02:00
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.tilemapLeft = 14,
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.tilemapTop = 9,
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.width = 2,
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.height = 2,
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.paletteNum = 15,
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.baseBlock = 169,
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}
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};
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static const u8 sClockFrames[8][3] =
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{
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{ 1, 0, 0 },
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{ 5, 0, 0 },
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{ 9, 0, 0 },
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{ 5, 0, 1 },
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{ 1, 0, 1 },
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{ 5, 1, 1 },
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{ 9, 1, 0 },
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{ 5, 1, 0 },
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};
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2017-12-17 23:45:27 +01:00
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static const u8 sSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
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2018-10-21 09:24:57 +02:00
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static const u32 sSaveFailedClockGfx[] = INCBIN_U32("graphics/misc/clock_small.4bpp.lz");
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2017-10-07 03:59:47 +02:00
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2017-10-07 01:48:18 +02:00
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static void CB2_SaveFailedScreen(void);
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static void CB2_WipeSave(void);
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static void CB2_GameplayCannotBeContinued(void);
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static void CB2_FadeAndReturnToTitleScreen(void);
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static void CB2_ReturnToTitleScreen(void);
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static void VBlankCB_UpdateClockGraphics(void);
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static bool8 VerifySectorWipe(u16 sector);
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static bool8 WipeSectors(u32);
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2017-10-07 00:33:35 +02:00
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2018-11-18 19:37:18 +01:00
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// Although this is a general text printer, it's only used in this file.
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static void SaveFailedScreenTextPrint(const u8 *text, u8 var1, u8 var2)
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2017-10-07 00:33:35 +02:00
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{
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2018-02-07 03:37:54 +01:00
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u8 color[3];
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2017-10-07 00:33:35 +02:00
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2018-02-07 03:37:54 +01:00
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color[0] = 0;
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color[1] = 15;
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color[2] = 3;
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2018-09-08 23:38:30 +02:00
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AddTextPrinterParameterized4(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, color, 0, text);
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2017-10-07 00:33:35 +02:00
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}
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void DoSaveFailedScreen(u8 saveType)
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{
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2017-10-07 01:48:18 +02:00
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SetMainCallback2(CB2_SaveFailedScreen);
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gSaveFailedType = saveType;
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2017-10-07 02:26:53 +02:00
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gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
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gSaveFailedClockInfo[DEBUG_TIMER] = 0;
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gSaveFailedWindowIds[TEXT_WIN_ID] = 0;
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gSaveFailedWindowIds[CLOCK_WIN_ID] = 0;
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2017-10-07 00:33:35 +02:00
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}
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2017-10-07 01:48:18 +02:00
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static void VBlankCB(void)
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2017-10-07 00:33:35 +02:00
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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2017-10-07 01:48:18 +02:00
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static void CB2_SaveFailedScreen(void)
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2017-10-07 00:33:35 +02:00
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{
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2017-10-07 01:48:18 +02:00
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switch (gMain.state)
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2017-10-07 00:33:35 +02:00
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{
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2018-11-18 19:37:18 +01:00
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case 0:
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default:
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG3CNT, 0);
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SetGpuReg(REG_OFFSET_BG2CNT, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, 0);
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SetGpuReg(REG_OFFSET_BG0CNT, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2HOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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DmaFill16(3, 0, VRAM, VRAM_SIZE);
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DmaFill32(3, 0, OAM, OAM_SIZE);
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DmaFill16(3, 0, PLTT, PLTT_SIZE);
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LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
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2019-02-17 06:25:48 +01:00
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LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(14)));
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LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(15)));
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2018-11-18 19:37:18 +01:00
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LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
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ResetBgsAndClearDma3BusyFlags(0);
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2021-01-19 10:09:46 +01:00
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InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
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2018-11-18 19:37:18 +01:00
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SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
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CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
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LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
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InitWindows(gUnknown_085EFD94);
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gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
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SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
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gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
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SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
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DeactivateAllTextPrinters();
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ResetSpriteData();
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ResetTasks();
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ResetPaletteFade();
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LoadPalette(gBirchBagGrassPal, 0, 0x40);
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LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
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LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
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LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
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2019-02-22 07:40:11 +01:00
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DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
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DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
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2019-03-02 23:25:39 +01:00
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FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], PIXEL_FILL(1)); // backwards?
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FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
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2018-11-18 19:37:18 +01:00
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CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
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CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
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SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
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2018-11-18 20:09:11 +01:00
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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2018-11-18 19:37:18 +01:00
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EnableInterrupts(1);
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SetVBlankCallback(VBlankCB);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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ShowBg(0);
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ShowBg(2);
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ShowBg(3);
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gMain.state++;
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break;
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case 1:
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if (!UpdatePaletteFade())
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{
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SetMainCallback2(CB2_WipeSave);
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SetVBlankCallback(VBlankCB_UpdateClockGraphics);
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}
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break;
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2017-10-07 00:33:35 +02:00
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}
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}
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2017-10-07 01:48:18 +02:00
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static void CB2_WipeSave(void)
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2017-10-07 00:33:35 +02:00
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{
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u8 wipeTries = 0;
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2017-10-07 02:26:53 +02:00
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gSaveFailedClockInfo[CLOCK_RUNNING] = TRUE;
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2017-10-07 00:33:35 +02:00
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while (gDamagedSaveSectors != 0 && wipeTries < 3)
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{
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2017-10-07 01:48:18 +02:00
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if (WipeSectors(gDamagedSaveSectors) != FALSE)
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2017-10-07 00:33:35 +02:00
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{
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2019-03-02 23:25:39 +01:00
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FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
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2017-10-07 01:48:18 +02:00
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SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
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SetMainCallback2(CB2_GameplayCannotBeContinued);
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2017-10-07 00:33:35 +02:00
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return;
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}
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2019-03-02 23:25:39 +01:00
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FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
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2017-10-07 01:48:18 +02:00
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SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
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HandleSavingData(gSaveFailedType);
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2017-10-07 00:33:35 +02:00
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2017-10-07 01:48:18 +02:00
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if (gDamagedSaveSectors != 0)
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2017-10-07 00:33:35 +02:00
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{
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2019-03-02 23:25:39 +01:00
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FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
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2017-10-07 01:48:18 +02:00
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SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
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2017-10-07 00:33:35 +02:00
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}
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wipeTries++;
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}
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2017-10-07 01:48:18 +02:00
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if (wipeTries == 3)
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2017-10-07 00:33:35 +02:00
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{
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2019-03-02 23:25:39 +01:00
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FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
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2017-10-07 01:48:18 +02:00
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SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
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2017-10-07 00:33:35 +02:00
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}
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else
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{
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2019-03-02 23:25:39 +01:00
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|
|
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
|
2017-10-07 00:33:35 +02:00
|
|
|
|
2017-10-07 01:48:18 +02:00
|
|
|
if (gGameContinueCallback == NULL)
|
|
|
|
SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
|
2017-10-07 00:33:35 +02:00
|
|
|
else
|
2017-10-07 01:48:18 +02:00
|
|
|
SaveFailedScreenTextPrint(gText_SaveCompletePressA, 1, 0);
|
2017-10-07 00:33:35 +02:00
|
|
|
}
|
|
|
|
|
2017-10-07 01:48:18 +02:00
|
|
|
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
|
2017-10-07 00:33:35 +02:00
|
|
|
}
|
|
|
|
|
2017-10-07 01:48:18 +02:00
|
|
|
static void CB2_GameplayCannotBeContinued(void)
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
2017-10-07 02:26:53 +02:00
|
|
|
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
|
2017-10-07 00:33:35 +02:00
|
|
|
|
2020-09-05 03:11:55 +02:00
|
|
|
if (JOY_NEW(A_BUTTON))
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
2019-03-02 23:25:39 +01:00
|
|
|
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
|
2017-10-07 01:48:18 +02:00
|
|
|
SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
|
|
|
|
SetVBlankCallback(VBlankCB);
|
|
|
|
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
|
2017-10-07 00:33:35 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-07 01:48:18 +02:00
|
|
|
static void CB2_FadeAndReturnToTitleScreen(void)
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
2017-10-07 02:26:53 +02:00
|
|
|
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
|
2017-10-07 00:33:35 +02:00
|
|
|
|
2020-09-05 03:11:55 +02:00
|
|
|
if (JOY_NEW(A_BUTTON))
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
2019-04-04 23:05:46 +02:00
|
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
|
2017-10-07 01:48:18 +02:00
|
|
|
SetVBlankCallback(VBlankCB);
|
|
|
|
SetMainCallback2(CB2_ReturnToTitleScreen);
|
2017-10-07 00:33:35 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-07 02:35:29 +02:00
|
|
|
static void CB2_ReturnToTitleScreen(void)
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
2017-10-07 01:48:18 +02:00
|
|
|
if (!UpdatePaletteFade())
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
2017-10-07 01:48:18 +02:00
|
|
|
if (gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
|
|
|
DoSoftReset();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetMainCallback2((MainCallback)gGameContinueCallback);
|
|
|
|
gGameContinueCallback = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-07 01:48:18 +02:00
|
|
|
static void VBlankCB_UpdateClockGraphics(void)
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
2018-11-18 19:37:18 +01:00
|
|
|
u32 n = (gMain.vblankCounter2 >> 3) & 7;
|
2017-10-07 00:33:35 +02:00
|
|
|
|
2017-10-07 03:59:47 +02:00
|
|
|
gMain.oamBuffer[0] = sClockOamData;
|
2017-10-07 00:33:35 +02:00
|
|
|
gMain.oamBuffer[0].x = 112;
|
2020-07-28 01:17:34 +02:00
|
|
|
gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;
|
2017-10-07 00:33:35 +02:00
|
|
|
|
2017-10-07 02:26:53 +02:00
|
|
|
if (gSaveFailedClockInfo[CLOCK_RUNNING] != FALSE)
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
2017-10-07 03:59:47 +02:00
|
|
|
gMain.oamBuffer[0].tileNum = sClockFrames[n][0];
|
|
|
|
gMain.oamBuffer[0].matrixNum = (sClockFrames[n][2] << 4) | (sClockFrames[n][1] << 3);
|
2017-10-07 00:33:35 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gMain.oamBuffer[0].tileNum = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
|
|
|
|
|
2017-10-07 02:26:53 +02:00
|
|
|
if (gSaveFailedClockInfo[DEBUG_TIMER])
|
|
|
|
gSaveFailedClockInfo[DEBUG_TIMER]--;
|
2017-10-07 00:33:35 +02:00
|
|
|
}
|
|
|
|
|
2017-10-07 01:48:18 +02:00
|
|
|
static bool8 VerifySectorWipe(u16 sector)
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
|
|
|
u32 *ptr = (u32 *)&gSaveDataBuffer;
|
|
|
|
u16 i;
|
|
|
|
|
|
|
|
ReadFlash(sector, 0, (u8 *)ptr, 4096);
|
|
|
|
|
|
|
|
for (i = 0; i < 0x400; i++, ptr++)
|
|
|
|
if (*ptr)
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2017-10-07 01:48:18 +02:00
|
|
|
static bool8 WipeSector(u16 sector)
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
|
|
|
u16 i, j;
|
|
|
|
bool8 failed = TRUE;
|
|
|
|
|
|
|
|
for (i = 0; failed && i < 130; i++)
|
|
|
|
{
|
|
|
|
for (j = 0; j < 0x1000; j++)
|
|
|
|
ProgramFlashByte(sector, j, 0);
|
|
|
|
|
2017-10-07 01:48:18 +02:00
|
|
|
failed = VerifySectorWipe(sector);
|
2017-10-07 00:33:35 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
return failed;
|
|
|
|
}
|
|
|
|
|
2017-10-07 01:48:18 +02:00
|
|
|
static bool8 WipeSectors(u32 sectorBits)
|
2017-10-07 00:33:35 +02:00
|
|
|
{
|
|
|
|
u16 i;
|
|
|
|
|
|
|
|
for (i = 0; i < 0x20; i++)
|
2017-10-07 01:48:18 +02:00
|
|
|
if ((sectorBits & (1 << i)) && !WipeSector(i))
|
2017-10-07 00:33:35 +02:00
|
|
|
sectorBits &= ~(1 << i);
|
|
|
|
|
|
|
|
if (sectorBits == 0)
|
|
|
|
return FALSE;
|
|
|
|
else
|
|
|
|
return TRUE;
|
|
|
|
}
|