start decompiling rayquaza scene

This commit is contained in:
DizzyEggg 2018-01-31 13:05:36 +01:00
parent ef3df1d40c
commit db6185275e
6 changed files with 430 additions and 1297 deletions

File diff suppressed because it is too large Load Diff

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@ -2678,5 +2678,10 @@ extern const u8 gRaySceneGroudonLeft_Pal[];
extern const u8 gRaySceneKyogreRight_Pal[];
extern const u8 gRaySceneRayquazaHover_Pal[];
extern const u8 gRaySceneSplash_Pal[];
extern const u8 gRaySceneClouds_Gfx[];
extern const u8 gRaySceneClouds_Pal[];
extern const u8 gRaySceneClouds2_Tilemap[];
extern const u8 gRaySceneClouds1_Tilemap[];
extern const u8 gRaySceneClouds3_Tilemap[];
#endif //GUARD_GRAPHICS_H

15
include/rayquaza_scene.h Normal file
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@ -0,0 +1,15 @@
#ifndef GUARD_RAYQUAZA_SCENE_H
#define GUARD_RAYQUAZA_SCENE_H
enum
{
RAY_ANIM_DUO_FIGHT_PRE,
RAY_ANIM_DUO_FIGHT,
RAY_ANIM_TAKES_FLIGHT,
RAY_ANIM_DESCENDS,
RAY_ANIM_CHARGES,
RAY_ANIM_CHACES_AWAY,
RAY_ANIM_END
};
#endif // GUARD_RAYQUAZA_SCENE_H

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@ -1,7 +1,7 @@
#ifndef GUARD_SCANLINE_EFFECT_H
#define GUARD_SCANLINE_EFFECT_H
// DMA control value to ransfer a single 16-bit value at HBlank
// DMA control value to transfer a single 16-bit value at HBlank
#define SCANLINE_EFFECT_DMACNT_16BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_16BIT | DMA_DEST_RELOAD) << 16) | 1)
#define SCANLINE_EFFECT_REG_BG0HOFS (REG_ADDR_BG0HOFS - REG_ADDR_BG0HOFS)
@ -36,7 +36,7 @@ struct ScanlineEffect
extern struct ScanlineEffect gScanlineEffect;
extern u16 gScanlineEffectRegBuffers[][0x3C0];
extern u16 gScanlineEffectRegBuffers[2][0x3C0];
void ScanlineEffect_Stop(void);
void ScanlineEffect_Clear(void);

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@ -1,15 +1,19 @@
#include "global.h"
#include "rayquaza_scene.h"
#include "sprite.h"
#include "task.h"
#include "graphics.h"
#include "bg.h"
struct UnkRayquazaStruct
{
u32 field_0;
u32 field_4;
u32 field_8;
};
#include "main.h"
#include "malloc.h"
#include "palette.h"
#include "scanline_effect.h"
#include "menu.h"
#include "menu_helpers.h"
#include "gpu_regs.h"
#include "decompress.h"
#include "sound.h"
#include "constants/songs.h"
// this file's functions
void sub_81D7134(u8 taskId);
@ -17,21 +21,21 @@ void sub_81D7F4C(u8 taskId);
void sub_81D84EC(u8 taskId);
void sub_81D8980(u8 taskId);
void sub_81D8DB4(u8 taskId);
void sub_81D6800(u8 taskId);
void Task_EndAfterFadeScreen(u8 taskId);
void sub_81D8260(struct Sprite *sprite);
void sub_81D961C(struct Sprite *sprite);
// const rom data
const TaskFunc gUnknown_0862A6A0[] =
const TaskFunc sTasksForAnimations[] =
{
sub_81D7134,
sub_81D7134,
sub_81D7F4C,
sub_81D84EC,
sub_81D8980,
sub_81D8DB4,
sub_81D6800
sub_81D7134, // RAY_ANIM_DUO_FIGHT_PRE
sub_81D7134, // RAY_ANIM_DUO_FIGHT
sub_81D7F4C, // RAY_ANIM_TAKES_FLIGHT
sub_81D84EC, // RAY_ANIM_DESCENDS
sub_81D8980, // RAY_ANIM_CHARGES
sub_81D8DB4, // RAY_ANIM_CHACES_AWAY
Task_EndAfterFadeScreen // RAY_ANIM_END
};
static const struct OamData sOamData_862A6BC =
@ -372,7 +376,12 @@ const struct SpriteTemplate gUnknown_0862A864 =
.callback = SpriteCallbackDummy,
};
const struct UnkRayquazaStruct gUnknown_0862A87C = {0x4000014, 0xA2600001, 1};
const struct ScanlineEffectParams gUnknown_0862A87C =
{
.dmaDest = (vu16 *)REG_ADDR_BG1HOFS,
.dmaControl = 0xA2600001,
.initState = 1
};
const struct BgTemplate gUnknown_0862A888[] =
{
@ -1162,3 +1171,366 @@ const struct BgTemplate gUnknown_0862AD08[] =
}
};
struct RaySceneStruct
{
MainCallback callback;
u8 tilemapBuffers[3][0x800];
u8 field_1804[0x800];
u16 field_2004;
u8 animId;
bool8 onlyOneAnim;
};
extern struct RaySceneStruct *sRayScene;
// this file's functions
void sub_81D6774(void);
void sub_81D67D0(void);
void sub_81D750C(void);
void sub_81D7438(void);
void sub_81D7480(void);
void sub_81D74C8(void);
void sub_81D75B4(u8 taskId, s8 palDelay);
void sub_81D6A20(struct Sprite *sprite);
void sub_81D6D20(struct Sprite *sprite);
void sub_81D7228(u8 taskId);
void sub_81D736C(u8 taskId);
u8 sub_81D7664(void);
u8 sub_81D78BC(void);
// code
void sub_81D6720(u8 animId, bool8 onlyOneAnim, MainCallback callback)
{
sRayScene = AllocZeroed(0x2018);
sRayScene->animId = animId;
sRayScene->callback = callback;
sRayScene->onlyOneAnim = onlyOneAnim;
SetMainCallback2(sub_81D6774);
}
void sub_81D6774(void)
{
SetVBlankHBlankCallbacksToNull();
clear_scheduled_bg_copies_to_vram();
ScanlineEffect_Stop();
FreeAllSpritePalettes();
ResetPaletteFade();
ResetSpriteData();
ResetTasks();
FillPalette(0, 0xF0, 0x20);
CreateTask(sTasksForAnimations[sRayScene->animId], 0);
SetMainCallback2(sub_81D67D0);
}
void sub_81D67D0(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
do_scheduled_bg_tilemap_copies_to_vram();
UpdatePaletteFade();
}
void sub_81D67EC(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void Task_EndAfterFadeScreen(u8 taskId)
{
if (!gPaletteFade.active)
{
ResetSpriteData();
FreeAllSpritePalettes();
SetMainCallback2(sRayScene->callback);
Free(sRayScene);
DestroyTask(taskId);
}
}
void Task_SetNextAnim(u8 taskId)
{
if (!gPaletteFade.active)
{
if (sRayScene->onlyOneAnim == TRUE)
{
gTasks[taskId].func = Task_EndAfterFadeScreen;
}
else
{
sRayScene->animId++;
sRayScene->field_2004 = 0;
gTasks[taskId].func = sTasksForAnimations[sRayScene->animId];
}
}
}
void sub_81D68C8(void)
{
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
gPlttBufferUnfaded[0] = 0;
gPlttBufferFaded[0] = 0;
}
void sub_81D6904(void)
{
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0x3F);
}
void sub_81D691C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D750C();
if (!gPaletteFade.active)
{
s16 counter = data[0];
if (counter == 64)
{
sub_81D7438();
}
else if (counter == 144)
{
sub_81D7480();
}
else
{
switch (counter)
{
case 328:
sub_81D75B4(taskId, 0);
return;
case 148:
sub_81D74C8();
break;
}
}
data[0]++;
}
}
u8 sub_81D6984(void)
{
u8 spriteId;
s16 *data;
spriteId = CreateSprite(&gUnknown_0862A72C, 88, 72, 3);
gSprites[spriteId].callback = sub_81D6A20;
data = gSprites[spriteId].data;
data[0] = CreateSprite(&gUnknown_0862A72C, 56, 104, 3);
data[1] = CreateSprite(&gUnknown_0862A750, 75, 101, 0);
data[2] = CreateSprite(&gUnknown_0862A774, 109, 114, 1);
StartSpriteAnim(&gSprites[data[0]], 1);
return spriteId;
}
void sub_81D6A20(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
data[5] &= 0x1F;
if (data[5] == 0 && sprite->pos1.x != 72)
{
sprite->pos1.x--;
gSprites[sprite->data[0]].pos1.x--;
gSprites[data[1]].pos1.x--;
gSprites[data[2]].pos1.x--;
}
switch (sprite->animCmdIndex)
{
case 0:
gSprites[data[1]].pos2.x = 0;
gSprites[data[1]].pos2.y = 0;
gSprites[data[2]].pos2.x = 0;
gSprites[data[2]].pos2.y = 0;
break;
case 1:
case 3:
gSprites[data[1]].pos2.x = -1;
gSprites[data[1]].pos2.y = 0;
gSprites[data[2]].pos2.x = -1;
gSprites[data[2]].pos2.y = 0;
break;
case 2:
gSprites[data[1]].pos2.x = -1;
gSprites[data[1]].pos2.y = 1;
gSprites[data[2]].pos2.x = -2;
gSprites[data[2]].pos2.y = 1;
break;
}
}
u8 sub_81D6B7C(void)
{
u8 spriteId;
s16 *data;
spriteId = CreateSprite(&gUnknown_0862A81C, 136, 96, 1);
gSprites[spriteId].callback = sub_81D6D20;
data = gSprites[spriteId].data;
data[0] = CreateSprite(&gUnknown_0862A81C, 168, 96, 1) << 8;
data[0] |= CreateSprite(&gUnknown_0862A81C, 136, 112, 1);
data[1] = CreateSprite(&gUnknown_0862A81C, 168, 112, 1) << 8;
data[1] |= CreateSprite(&gUnknown_0862A81C, 136, 128, 1);
data[2] = CreateSprite(&gUnknown_0862A81C, 168, 128, 1) << 8;
data[2] |= CreateSprite(&gUnknown_0862A81C, 104, 128, 2);
data[3] = CreateSprite(&gUnknown_0862A81C, 136, 128, 2) << 8;
data[3] |= CreateSprite(&gUnknown_0862A81C, 184, 128, 0);
data[4] = CreateSprite(&gUnknown_0862A84C, 208, 132, 0) << 8;
data[4] |= CreateSprite(&gUnknown_0862A864, 200, 120, 1);
StartSpriteAnim(&gSprites[data[0] >> 8], 1);
StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
StartSpriteAnim(&gSprites[data[1] >> 8], 3);
StartSpriteAnim(&gSprites[data[1] & 0xFF], 4);
StartSpriteAnim(&gSprites[data[2] >> 8], 5);
StartSpriteAnim(&gSprites[data[2] & 0xFF], 6);
StartSpriteAnim(&gSprites[data[3] >> 8], 7);
StartSpriteAnim(&gSprites[data[3] & 0xFF], 8);
return spriteId;
}
void sub_81D6D20(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
data[5] &= 0x1F;
if (data[5] == 0 && sprite->pos1.x != 152)
{
sprite->pos1.x++;
gSprites[sprite->data[0] >> 8].pos1.x++;
gSprites[sprite->data[0] & 0xFF].pos1.x++;
gSprites[data[1] >> 8].pos1.x++;
gSprites[data[1] & 0xFF].pos1.x++;
gSprites[data[2] >> 8].pos1.x++;
gSprites[data[2] & 0xFF].pos1.x++;
gSprites[data[3] >> 8].pos1.x++;
gSprites[data[3] & 0xFF].pos1.x++;
gSprites[data[4] >> 8].pos1.x++;
gSprites[data[4] & 0xFF].pos1.x++;
}
switch (gSprites[data[2] & 0xFF].animCmdIndex)
{
case 0:
sprite->pos2.y = 0;
gSprites[data[0] >> 8].pos2.y = 0;
gSprites[data[0] & 0xFF].pos2.y = 0;
gSprites[data[1] >> 8].pos2.y = 0;
gSprites[data[1] & 0xFF].pos2.y = 0;
gSprites[data[2] >> 8].pos2.y = 0;
gSprites[data[2] & 0xFF].pos2.y = 0;
gSprites[data[3] >> 8].pos2.y = 0;
gSprites[data[3] & 0xFF].pos2.y = 0;
gSprites[data[4] >> 8].pos2.y = 0;
gSprites[data[4] & 0xFF].pos2.y = 0;
break;
case 1:
case 3:
sprite->pos2.y = 1;
gSprites[data[0] >> 8].pos2.y = 1;
gSprites[data[0] & 0xFF].pos2.y = 1;
gSprites[data[1] >> 8].pos2.y = 1;
gSprites[data[1] & 0xFF].pos2.y = 1;
gSprites[data[2] >> 8].pos2.y = 1;
gSprites[data[2] & 0xFF].pos2.y = 1;
gSprites[data[3] >> 8].pos2.y = 1;
gSprites[data[3] & 0xFF].pos2.y = 1;
gSprites[data[4] >> 8].pos2.y = 1;
gSprites[data[4] & 0xFF].pos2.y = 1;
break;
case 2:
sprite->pos2.y = 2;
gSprites[data[0] >> 8].pos2.y = 2;
gSprites[data[0] & 0xFF].pos2.y = 2;
gSprites[data[1] >> 8].pos2.y = 2;
gSprites[data[1] & 0xFF].pos2.y = 2;
gSprites[data[2] >> 8].pos2.y = 2;
gSprites[data[4] & 0xFF].pos2.y = 2;
break;
}
}
void sub_81D6FD0(void)
{
sub_81D67EC();
ScanlineEffect_InitHBlankDmaTransfer();
}
void sub_81D6FE0(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0862A888, 3);
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(0);
schedule_bg_copy_tilemap_to_vram(1);
schedule_bg_copy_tilemap_to_vram(2);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
ShowBg(2);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
void sub_81D706C(void)
{
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
while (free_temp_tile_data_buffers_if_possible());
LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]);
LZDecompressWram(gRaySceneClouds1_Tilemap, sRayScene->tilemapBuffers[1]);
LZDecompressWram(gRaySceneClouds3_Tilemap, sRayScene->tilemapBuffers[2]);
LoadCompressedPalette(gRaySceneClouds_Pal, 0, 0x40);
LoadCompressedObjectPic(&gUnknown_0862A8C4);
LoadCompressedObjectPic(&gUnknown_0862A8F8);
LoadCompressedObjectPic(&gUnknown_0862A924);
LoadCompressedObjectPic(&gUnknown_0862A9D4);
LoadCompressedObjectPic(&gUnknown_0862AA14);
LoadCompressedObjectPic(&gUnknown_0862AA34);
LoadCompressedObjectPalette(&gUnknown_0862A8CC);
LoadCompressedObjectPalette(&gUnknown_0862A9DC);
}
void sub_81D7134(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ScanlineEffect_Clear();
sub_81D6FE0();
sub_81D706C();
CpuFastFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
ScanlineEffect_SetParams(gUnknown_0862A87C);
data[0] = 0;
data[1] = CreateTask(sub_81D7228, 0);
if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
{
data[2] = sub_81D6984();
data[3] = sub_81D6B7C();
gTasks[taskId].func = sub_81D691C;
}
else
{
data[2] = sub_81D7664();
data[3] = sub_81D78BC();
gTasks[taskId].func = sub_81D736C;
StopMapMusic();
}
BlendPalettes(-1, 0x10, 0);
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
SetVBlankCallback(sub_81D6FD0);
PlaySE(SE_T_OOAME);
}

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@ -1527,4 +1527,4 @@ gUnknown_0203CF58: @ 203CF58
gUnknown_0203CF5C: @ 203CF5C
.space 0x4
gUnknown_0203CF60: @ 203CF60
sRayScene: @ 203CF60