Commit Graph

24 Commits

Author SHA1 Message Date
Ninjdai
56d3506a6f Added day/night system 2023-11-11 20:08:20 +01:00
Martin Griffin
31a3ada7de Detect potential misalignment in modern 2023-07-24 19:42:56 +01:00
GriffinR
14f7e49099 Add some missing palette macro use 2023-05-25 15:09:16 -04:00
GriffinR
0cc10a1ada Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize 2023-01-18 11:07:12 -05:00
Eduardo Quezada
5eb9312250 Added missing labels in headers 2022-09-12 21:14:15 -03:00
Martin Griffin
d57442a511 Decimal paletteNums 2022-08-19 17:05:22 +01:00
Martin Griffin
5719a7f7bc Use static inline instead of extern inline for modern 2022-08-19 15:47:50 +01:00
Martin Griffin
6fed961ed6 Write palette IDs in hex 2022-08-19 15:29:35 +01:00
GriffinR
ab1074e629 Label unknown palette functions 2021-11-08 16:08:36 -05:00
GriffinR
f51247615e Finish documenting battle_transition 2021-10-29 18:32:53 -04:00
GriffinR
b71b10623b Add palette selection constants 2021-02-24 11:03:51 -05:00
GriffinR
ba13e9ec95 Document first rayquaza scene 2020-08-27 15:43:18 -04:00
Phlosioneer
d0cc8dfc17 Change negative constant into unsigned hex constant 2019-02-09 22:02:56 -05:00
Phlosioneer
37bea25b01 Name the possible return values of palette fading functions
Also replace implicit conversion from gPalette.active into a status with
if statements, to make the return value clear.

I've also added comments when the check is redundant.
2019-02-09 21:50:12 -05:00
DizzyEggg
0688725afb Document and decompile more of frontier pass. 2019-01-26 14:50:24 +01:00
DizzyEggg
4e396207d3 document more of trainer card 2019-01-20 18:24:35 +01:00
Diegoisawesome
bd7c251859 Fix compressed palette alignment 2018-12-18 20:15:59 -06:00
DizzyEggg
c3113db931 Move HEAP_SIZE to malloc and use void instead of empty argument list 2018-10-14 20:00:14 +02:00
Diegoisawesome
731d6d59bc Document list_menu.c and main_menu.c 2018-07-15 04:30:37 -07:00
DizzyEggg
ae78786723 identify and name battle records things 2018-05-01 15:33:13 +02:00
DizzyEggg
68146af07c more ray scene work 2018-02-01 11:17:07 +01:00
Diegoisawesome
0e8d6645f8 Attempts to fix nonmatchings in palette.c 2017-12-22 01:03:16 -06:00
Diegoisawesome
f1b6358047 Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
Diegoisawesome
56f5e8bdab Disassemble palette.s
All but two functions match.
2017-03-04 22:43:34 -06:00