Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.
Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
-Inserted the sprites of Deoxys' form
-Fixed mistakes that I made while adding their cries and sprites
-Tweaked the Y coord of Deoxys' Defense Form's back sprite
* Defined species for Zygarde's 10% and Complete forms
* Defined the sprites for Zygarde's 10% and Complete forms
* Added coordinates and entries for the forms of Zygarde in the sprite data tables
* Set the InGame names of Zygarde's forms
* Added the base stats of Zygarde's forms
* Set the level up learnsets for the forms of Zygarde
* Defined the paths for the sprites of Zygarde's forms
* Linked the icons to the species of Zygarde's forms
* Added the icons of Zygarde's forms
* Fixed fuckups and inserted the icons of Zygarde's forms
* Added the cries of Zygarde's forms
* Tweaked the Y coordinate of Zygarde's 10% form's backsprite