Commit Graph

13513 Commits

Author SHA1 Message Date
DizzyEggg
92892d140a begin load_save.c 2017-09-04 18:26:39 +02:00
DizzyEggg
7ba62bcac8 split data battle controller files 2017-09-04 15:39:20 +02:00
DizzyEggg
1a9b1a45ca split battle rodata 2017-09-04 15:05:11 +02:00
DizzyEggg
0b39bfb2c2 label a bit of battle transition 2017-09-04 13:46:03 +02:00
DizzyEggg
a83501f3bc find pokemon animation and recorded 2017-09-04 13:23:40 +02:00
DizzyEggg
4bf54bfdd4 split roamer and decor inventories 2017-09-04 13:01:57 +02:00
DizzyEggg
75a94ce58e split and label 2017-09-04 12:22:04 +02:00
yenatch
7ea0d462c4 Merge pull request #22 from DizzyEggg/clean_up
bring pokeemerald to usable state
2017-09-03 18:11:57 -04:00
DizzyEggg
5afd2d5bfb begin new save.c, label lots of things 2017-09-03 22:50:17 +02:00
DizzyEggg
d09f39e971 label battle animation unknowns 2017-09-03 20:13:23 +02:00
DizzyEggg
9dedb3a8bd split more battle buffer files 2017-09-03 18:58:40 +02:00
DizzyEggg
ddf85539c1 move ram save variables to C 2017-09-03 15:39:33 +02:00
DizzyEggg
a3f602f17c begin save.s decomp, thanks revo! 2017-09-03 14:13:01 +02:00
DizzyEggg
907e281de6 decompile label more of item.s 2017-09-03 13:33:13 +02:00
DizzyEggg
50530b4666 begin decompiling item.s 2017-09-03 00:47:51 +02:00
DizzyEggg
d5806bfe6a label some item functions 2017-09-03 00:00:38 +02:00
DizzyEggg
e0725bca55 move variables to rtc.c 2017-09-02 23:37:06 +02:00
DizzyEggg
048700fe57 decompile rtc 2017-09-02 23:28:44 +02:00
DizzyEggg
b5fea95a46 finish event data 2017-09-02 22:31:37 +02:00
DizzyEggg
a4cc67008e begin event data 2017-09-02 21:43:53 +02:00
DizzyEggg
a47face8cf split battle buffer files 2017-09-02 20:56:53 +02:00
DizzyEggg
a91ffaaa41 clean up decompress header 2017-09-02 20:08:08 +02:00
DizzyEggg
7a831c215e decompile decompress.s 2017-09-02 19:55:39 +02:00
DizzyEggg
7ecdcc5ed8 iwram and ewram vars to C 2017-09-02 17:32:34 +02:00
DizzyEggg
591837e3c3 decompile sound.s 2017-09-02 17:03:46 +02:00
DizzyEggg
2089dd0f86 start labelling, decompiling sound.s 2017-09-02 16:03:53 +02:00
DizzyEggg
84240b1a5a sprite.c: move ewram, iwram, rom data 2017-09-02 13:11:19 +02:00
DizzyEggg
24a1e3e544 decompile more of sprite.s 2017-09-02 12:12:09 +02:00
DizzyEggg
c146c247f2 decompile more of sprite.s 2017-09-02 01:42:44 +02:00
DizzyEggg
26bf61e06f start decompiling sprite.s 2017-09-02 00:21:11 +02:00
DizzyEggg
bc5acf7394 more splitting, move ewram sprite vars to C 2017-09-02 00:09:46 +02:00
DizzyEggg
449d546556 split some battle files 2017-09-01 23:40:13 +02:00
DizzyEggg
b614971cba find b scripting commands table, thx revo 2017-09-01 22:35:45 +02:00
DizzyEggg
cb12aaec65 git commit -m "label sprite for real this time"
git commit -m
2017-09-01 22:29:13 +02:00
DizzyEggg
0989222de3 revert fuck-up 2017-09-01 22:08:40 +02:00
DizzyEggg
ee7580753b rename sprite labels 2017-09-01 19:43:26 +02:00
DizzyEggg
6987dd9a21 decompile text window 2017-09-01 19:01:58 +02:00
DizzyEggg
1d2be3c5e8 get rid of data window 2017-09-01 17:38:28 +02:00
DizzyEggg
7daeebd3f4 decompile window.s 2017-09-01 16:53:06 +02:00
DizzyEggg
6f03356237 begin working on pokeemerald 2017-08-31 16:48:24 +02:00
camthesaxman
cbe13acff1 split out battle_3.s 2017-07-29 15:18:01 -05:00
Cameron Hall
daa0495577 Merge pull request #20 from camthesaxman/decompile_battle_3
Fix literal pools and alignment
2017-07-29 11:45:58 -05:00
camthesaxman
16d30072cb fix the alignment, maybe? 2017-07-28 19:53:49 -05:00
camthesaxman
6ff99b648e align script 2017-07-28 19:31:43 -05:00
camthesaxman
b89f1431f8 stop optimizing literal pool loads 2017-07-28 19:26:59 -05:00
YamaArashi
e0dd5ef9a7 fix build errors 2017-04-05 13:51:55 -07:00
Diegoisawesome
b95747dc69 Begin disassembling window.s 2017-03-29 19:02:15 -05:00
Diegoisawesome
0931f65fa2 Cleanup files 2017-03-27 23:38:49 -05:00
Diegoisawesome
5a8eeb353d Mostly decompile text.s 2017-03-27 19:30:49 -05:00
Diegoisawesome
1d95689766 Continue disassembling text.s 2017-03-08 14:44:44 -06:00