Evan
56395a060f
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into ai
2021-01-13 09:23:07 -07:00
ghoulslash
fba17a96a4
Merge pull request #1253 from surskitty/battle_engine
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Increase readability of too-long names
2021-01-12 09:20:53 -07:00
surskitty
a0f1dcb9cf
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2021-01-10 15:40:21 -05:00
Evan
1e22ae4cf2
merge with be
2021-01-10 09:08:25 -07:00
Evan
e748db8ef4
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into ai
2021-01-10 08:58:16 -07:00
ultima-soul
d2d961e447
Merge pull request #1262 from LOuroboros/gen8_abilities_BE
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Implemented various Gen. 8 abilities
2021-01-07 13:31:17 -08:00
LOuroboros
8511ed57e4
Tweaked Steam Engine's battle string
2021-01-07 18:13:16 -03:00
ghoulslash
c392a2011e
Merge pull request #1325 from ExpoSeed/BE/sync
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Sync battle engine
2021-01-07 12:13:26 -07:00
LOuroboros
339aa95c1d
Review corrections
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-Intrepid Sword and Dauntless Shield are now properly affecting the user
-Slightly tweaked Ball Fetch's effect, since an operation involving gBattleResults.catchAttempts was being done twice unnecessarily.
2021-01-07 04:31:26 -03:00
Evan
5ae1e3c25b
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into ai
2021-01-04 11:43:36 -07:00
LOuroboros
517c8ffdd0
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_abilities_BE
2021-01-03 22:05:14 -03:00
ExpoSeed
7dadcb94b8
Merge branch 'master' of https://github.com/pret/pokeemerald into HEAD
2021-01-03 17:14:43 -06:00
BuffelSaft
10cf5b3673
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into Batte_Engine_Only
2021-01-04 10:55:30 +13:00
Evan
f172245ad6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into totem
2021-01-01 08:49:43 -07:00
ExpoSeed
b7b1b26b57
Merge pull request #1289 from LOuroboros/final_gambit
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Corrected Final Gambit's move data and tweaked its effect
2020-12-31 18:39:00 -06:00
ExpoSeed
24362e8bed
Merge pull request #1250 from ghoulslash/infestation
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infestation between turn anim
2020-12-31 18:06:13 -06:00
surskitty
aa9796a6ae
Renaming constants for High Jump Kick, Faint Attack, Smelling Salts, and Vise Grip.
2020-12-31 18:57:36 -05:00
GriffinR
769ddf22c2
Label remaining subs in battle_tower.c
2020-12-24 16:18:47 -05:00
ghoulslash
0af8cab87e
Merge pull request #1283 from LOuroboros/ct_moves_data
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Added the data of SwSh's Crown Tundra's moves
2020-12-21 23:13:23 -07:00
LOuroboros
3918542b3e
Corrections to Final Gambit's effect's battle script
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-Restored the call to resultmessage
-Corrected its behavior against Endured, Focus Banded/Sashed and Sturdy foes
2020-12-20 21:31:36 -03:00
Evan
21e7d6d318
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into ai
2020-12-20 16:33:43 -07:00
Evan
7988a1f41d
Ai_TryOnAlly and reorganize files
2020-12-20 14:47:20 -07:00
Evan
a504199ea6
ai prefer baton pass
2020-12-19 22:51:25 -07:00
Evan
b2e5760479
risky ai script -> c
2020-12-19 22:12:31 -07:00
Evan
cd119ed6c3
first turn ai script
2020-12-19 22:07:21 -07:00
Evan
31ec3e8479
non-partner good move checks
2020-12-19 21:58:23 -07:00
LOuroboros
9f2dc914ba
Tweaked Final Gambit's effect
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-Made the user faint before the foe like in the official games
-Removed calls to resultmessage and critmessage as those were never needed by this move's effect
2020-12-19 22:12:17 -03:00
LOuroboros
89989943b3
Added placeholders for the anims of CT's moves
2020-12-19 19:11:17 -03:00
ultima-soul
aefa35a04f
Merge pull request #1275 from ghoulslash/battle_anims
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Fix Shadow Sneak Animation
2020-12-18 23:15:07 -08:00
Evan
b85dacce9d
fix conflicts
2020-12-14 08:50:41 -07:00
LOuroboros
785e23222b
Review correction
2020-12-13 21:20:27 -03:00
Evan
ead8637e4f
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation
2020-12-13 17:09:04 -07:00
Evan
36b0e6dedc
fix shake duration
2020-12-13 17:08:35 -07:00
Evan
ac332d5e98
check bad move
2020-12-13 15:02:21 -07:00
GriffinR
81d95b9325
Use BUGFIX for some inline fixes
2020-12-12 23:30:51 -05:00
LOuroboros
dc34ad7e83
Tweaked abilitypopup usage on Cotton Down's BattleScript
2020-12-12 21:24:39 -03:00
LOuroboros
c5e04cf243
Removed the unnecessary Dragon Energy effect
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The move is an Eruption clone, whose effect was already done. Thanks to BuffelSaft for the heads up.
I took the chance and fixed its target too.
2020-12-12 01:35:54 -03:00
LOuroboros
0ac026e6ca
Added the data of SwSh's Crown Tundra's moves
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And Dragon Energy's effect. Eerie Spell's is the only one missing out of this bunch.
2020-12-11 20:49:23 -03:00
LOuroboros
2b0702ec04
Implemented Perish Body
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Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8
Implemented Sand Spit
2020-12-11 16:47:23 -03:00
Evan
aad3a800c3
c functions for ai roamers/safari/first battle
2020-12-10 22:10:21 -07:00
LOuroboros
322918e280
Implemented Steam Engine
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And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
Evan
964ec53a65
port cfru shadow sneak anim
2020-12-08 11:36:19 -07:00
LOuroboros
c9824a8dd9
Fixed Cotton Down
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It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
72b769ec75
Add config options for Jump Kick
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Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
21cab1b7a7
better negative totem boost system, totems occur before switch in abilities
2020-12-05 21:00:51 -07:00
BuffelSaft
ef41a4c14d
Fix Jump Kick
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* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
42a06c6003
Fixed softlock caused by the majority of Techno Blast's animations
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And made the checks that sets its animation use the Type constants instead of their internal IDs.
2020-12-05 21:23:59 -03:00
LOuroboros
6a0fee9c56
Fixed Intrepid Sword and Dauntless Shield
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And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373
Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
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This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00