4998 Commits

Author SHA1 Message Date
Kurausukun
5fd555016f re-match battle_anim_flying functions (from #1126) 2020-10-21 04:04:59 -04:00
Kurausukun
eee55c65f6 re-do "match function signatures" (from #1119)
not a matching, but I don't see why we shouldn't do this
2020-10-21 03:45:29 -04:00
Evan
aede11dae4 fix hp boxes reappearing for fainted mons 2020-10-20 20:57:05 -06:00
Eduardo Quezada
1bc38feca5 Fixed indentation for various files. 2020-10-19 18:01:19 -03:00
Evan
739e5c7fb5 redo hp box visibility toggle 2020-10-19 13:35:59 -06:00
Aaron B-D
b83a87c8e8 Added scripted double wild battles 2020-10-19 14:47:32 -04:00
Eduardo Quezada
8f9659f846 Fixed Pika Papow's name. 2020-10-19 11:45:54 -03:00
Kurausukun
c8e832980b re-match CreateWaterPulseRingBubbles 2020-10-19 06:37:00 -04:00
Kurausukun
f0efd11aa9 re-match InitObjectEventStateFromTemplate 2020-10-19 06:19:21 -04:00
Kurausukun
56c3eefd9f re-match RotateAuroraRingColors_Step 2020-10-19 06:15:35 -04:00
Kurausukun
7d5fce9a72 re-remove extra semicolons (from #1104) 2020-10-19 05:58:51 -04:00
Eduardo Quezada
e42a565a84 Adapting move changes (part 3) + fixed Wish being affected by Protect. 2020-10-18 17:53:27 -03:00
Eduardo Quezada
a23e9a8a37 Adapting move changes (part 2) + Hyperspace Fury type. 2020-10-18 12:07:11 -03:00
Eduardo Quezada
3342573881 Updated name of setting. 2020-10-18 11:19:39 -03:00
Eduardo Quezada
30d999bb6f Adapting move changes (part 2) 2020-10-18 11:15:42 -03:00
Eduardo Quezada
2ba2751049 Moved if-else to the top. 2020-10-18 10:26:07 -03:00
Eduardo Quezada
09401f0620 Fixed repeated fields. 2020-10-17 23:27:55 -03:00
Eduardo Quezada
b1903af8c1 Adapting move changes (part 1) 2020-10-17 23:08:39 -03:00
Eduardo Quezada
faca6c4867 Organized interface settings into their own category. 2020-10-17 14:31:58 -03:00
Eduardo Quezada
815b525855 Configurable double wild battle chance, surfing double battles and flag for forcing them. 2020-10-17 14:25:43 -03:00
Kurausukun
aedfe27f8d
Remove newline 2020-10-16 17:16:25 -04:00
Kurausukun
bf03f1154f formatting 2020-10-16 16:57:41 -04:00
Kurausukun
c31c2d93d7 [LEAK INFORMED] match FadeOutBody 2020-10-16 16:55:29 -04:00
Evan
bd26919acc Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-10-15 18:25:21 -06:00
Eduardo Alvaro Quezada D'Ottone
1df696c1fb
Merge pull request #17 from LOuroboros/move_updates
Updated many moves' data to Gen. 8 standards
2020-10-15 20:56:58 -03:00
Eduardo Quezada
a6e88b82ee Review changes and option to hide split icon. 2020-10-15 20:15:44 -03:00
Eduardo Alvaro Quezada D'Ottone
e5ad36f643
Merge pull request #25 from Pyredrid/2v1_multibattle_fix
2v1 multibattle fix
2020-10-15 16:09:18 -03:00
ExpoSeed
beb19380ce
Merge pull request #21 from LOuroboros/power_items_rhh_be
Implemented the main effect of the Power Items
2020-10-15 10:02:06 -05:00
Aaron B-D
29b72700df Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into 2v1_multibattle_fix 2020-10-15 10:18:54 -04:00
LOuroboros
2578a440a1 Implemented the effects of the Power Items
For more info: https://bulbapedia.bulbagarden.net/wiki/Power_item
2020-10-15 05:21:28 -03:00
LOuroboros
e4635525e7 Renamed the HOLD_EFFECT_EV_BOOST label 2020-10-15 04:52:03 -03:00
LOuroboros
1635585e68
Removed duplicate inclusion of battle_config.h
## Description
I think the title is self-explanatory, but the header file that is `include/constants/battle_config.h` is included twice unnecessarily.

## **Discord contact info**
Lunos#4026

As usual, if there's anything wrong please let me know.
2020-10-15 02:59:48 -03:00
Eduardo Quezada
0d39b29691 Option to use Gen 3 Physical/Special split. 2020-10-15 00:16:50 -03:00
Eduardo Quezada
47259092e3 LGPE & Isle of Armor move data. 2020-10-14 21:50:22 -03:00
Evan
c9504ca749 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-10-13 11:34:41 -06:00
ExpoSeed
d4e58d9746 Fix style, sync moved functions properly 2020-10-13 09:40:01 -05:00
ExpoSeed
88b9847772 Merge branch 'master' of https://github.com/pret/pokeemerald into sync-battle-engine-v2 2020-10-12 12:42:37 -05:00
GriffinR
17a77c9018
Merge pull request #1229 from ghoulslash/document
start pokenav documentation
2020-10-11 11:59:40 -04:00
Evan
280c68b531 renamed pokenav graphics file fixes 2020-10-11 09:11:12 -06:00
Evan
f4909b4d96 align pokenav task funcs and update some pokenav menu bg gfx files 2020-10-11 08:50:58 -06:00
kageru
52ebc4252e
Document gUnknown_03006298 2020-10-11 09:54:49 +02:00
ExpoSeed
9e2c8a95c1 Sync bev2 with pret 2020-10-11 01:01:47 -05:00
Evan
2b2be90a52 start pokenav documentation 2020-10-10 16:17:34 -06:00
Evan
5ab17cc713 Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine 2020-10-09 09:13:17 -06:00
GriffinR
65a4e06737 Add ITEM6_HEAL constants, change move flags to shifts 2020-10-05 18:48:51 -04:00
Michael Panzlaff
187c96d6e5 rewrite MultiBootWaitCycles as naked function
Before, when compiling MultiBootWaitCycles with O3 and MODERN=1, you
might have run into problems during optimizations when the compiler tried
to optimize the function, even if declared NOINLINE.

When rewriting this function as NAKED function, this no longer happens
as the optimizer will treat it as black box and compilation will resume.
2020-10-02 12:27:16 +02:00
GriffinR
5259898325 Replace POKEMON_SLOTS_NUMBER 2020-10-01 17:07:12 -05:00
Aaron B-D
c4d83f0640 Fixed 2v1 Multi battles stalling indefinitely at the battle's intro
Fixes Issue #492
2020-09-25 17:40:38 -04:00
GriffinR
66bd1e6d3f Use constants for item digits 2020-09-25 11:18:52 -04:00
tustin2121
be9100fe52 Review changes 2020-09-20 13:04:20 -04:00