DizzyEggg
f979987c2f
Fix Intimidate and Trace on new switch in system
2019-08-30 12:25:21 +02:00
tustin2121
cdae0c1444
Change event object graphics pointer table to use explicit indexes
...
- This makes it easier for future hack makers to rearrange, add, or delete graphic object ids without having to count indexes or keep them in order.
- Porymap will have to be updated, but I have some code for this already in a fork.
2019-08-29 16:44:10 -05:00
jiangzhengwenjz
4f9052cb96
get rid of goto in battle_script_commands
2019-08-28 06:06:17 +08:00
DizzyEggg
f19a51eea6
More ai tweaks
2019-08-27 18:54:01 +02:00
DizzyEggg
91b364e8d6
Ai use most powerful move smarrter
2019-08-27 18:29:34 +02:00
DizzyEggg
63355d6a3b
Fix no targets issue and switching faint issu
2019-08-26 14:55:55 +02:00
DizzyEggg
cda75bca70
lol am dumb
2019-08-25 15:39:56 +02:00
DizzyEggg
c97869018d
Fix Mega Indicator appearing and priority
2019-08-25 15:33:28 +02:00
DizzyEggg
e96e98a8de
Merge branch 'master' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2
2019-08-25 13:10:32 +02:00
ultima-soul
d3ea25ee7f
Synchronize with pokefirered pokedex.c.
2019-08-24 11:17:11 -07:00
GriffinR
869d0eebc0
Rename atk## constants and states
2019-08-23 08:46:21 -04:00
GriffinR
2cb174b4ea
rename BattleAICmd prefix
2019-08-23 08:10:37 -04:00
GriffinR
68905e3961
rename atk## prefixes
2019-08-23 07:55:36 -04:00
Diegoisawesome
8e7abad720
Merge pull request #786 from DizzyEggg/u8
...
GetAbilityBySpecies's arg from bool8 to u8
2019-08-22 17:45:56 -05:00
DizzyEggg
d09c290eba
bool8 to u8
2019-08-22 16:46:33 +02:00
DizzyEggg
143cb7ad35
Updated switch mechanics
2019-08-22 15:57:33 +02:00
Kevin Mills
f76f395563
use MENU_FIELD_MOVES in sub_81B31B0
2019-08-21 18:20:45 -05:00
GriffinR
4228750e38
more documentation in match_call_data
...
Documents everything related to UnkStruct_08625388, names HasCheckPage functions, fixes mislabeled Brendan/May headers, and adds header count to pokenav_unk_3
2019-08-21 17:18:38 -05:00
PikalaxALT
5b8d0f1c33
Remove MNUM from oam flip constant names
2019-08-21 17:15:23 -05:00
PikalaxALT
f7cf4fa154
Use HFLIP, VFLIP
2019-08-21 17:15:23 -05:00
PikalaxALT
a4d5624ad6
Move asm srcs to src
2019-08-21 17:08:40 -05:00
GriffinR
f08615881e
Changes from review
2019-08-21 17:06:55 -05:00
GriffinR
5fb7ab05dd
clean up
2019-08-21 17:06:55 -05:00
GriffinR
d931ba9602
document remaining funcs
2019-08-21 17:06:55 -05:00
GriffinR
7fc99f3952
favor lady funcs
2019-08-21 17:06:55 -05:00
GriffinR
771a7b25fa
move data, more contest lady funcs
2019-08-21 17:06:55 -05:00
GriffinR
009caa21c8
some contest lady funcs
2019-08-21 17:06:55 -05:00
GriffinR
5d96a0cc97
minor fixes
2019-08-21 17:06:55 -05:00
GriffinR
fc467a9d52
standardize favour/favor
2019-08-21 17:06:55 -05:00
GriffinR
23979c4d7d
initial documentation commit
2019-08-21 17:06:55 -05:00
DizzyEggg
f05375112b
Erase isEgg field from battlemon, ability num to 2 bits
2019-08-21 11:56:49 +02:00
DizzyEggg
e4787bacbc
merge
2019-08-19 14:50:47 +02:00
Diegoisawesome
90edf596d8
Merge pull request #780 from GriffinRichards/document-rematchconstants
...
trainer rematch macro
2019-08-17 22:41:41 -05:00
Tustin2121
a708caac6d
Suggested changes from review
2019-08-17 13:32:26 -04:00
Tustin2121
d12a8c10ee
Documenting credits a bit
2019-08-17 13:26:44 -04:00
Tustin2121
bac8974ce3
Added note about addvar
...
The contest scripts actually use addvar to add a -1 to a variable instead of using subvar to subtract a positive number. This is fine in vanilla, where addvar script command does NOT support adding the value of a variable to another variable (like subvar supports), but should anyone want to change it, contests will be inexplicably broken.
2019-08-17 13:26:31 -04:00
Tustin2121
9bcd39d86c
Document the braille window id.
2019-08-17 13:20:18 -04:00
Tustin2121
6508469259
Rename movobjectoffscreen to copyobjectxytoperm
...
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
GriffinR
3c2576d3a3
trainer rematch macro
2019-08-16 13:48:45 -04:00
GriffinR
ecf2097abb
initial event_scripts documentation
2019-08-14 23:38:42 -04:00
DizzyEggg
fabbc9ae31
Merge with master
2019-08-14 11:48:08 +02:00
DizzyEggg
08fe3b21ed
Fix modern
...
Fixes freeze on entering Pokemon Storage System
2019-08-12 11:43:31 +02:00
DizzyEggg
c9de753ecc
Illusion
2019-08-08 13:06:55 +02:00
PikalaxALT
37d23230fa
Address review comments
2019-08-06 09:26:55 -04:00
PikalaxALT
1cff6672cf
fix s32/int type mismatch on modern
2019-08-06 09:13:19 -04:00
PikalaxALT
5040a5f96b
Move pokenav syms around
2019-08-05 20:23:56 -04:00
PikalaxALT
b05df0377e
Finish pokenav_unk_9
2019-08-05 17:17:05 -04:00
PikalaxALT
1f62caae43
Some cleanup
2019-08-05 15:49:05 -04:00
PikalaxALT
195137b001
Merge pull request #768 from PikalaxALT/pokenav_unk_8
...
Finish pokenav_unk_8
2019-08-05 15:21:20 -04:00
PikalaxALT
5d07123354
Remove unnecessary casts
2019-08-05 14:32:30 -04:00