4831 Commits

Author SHA1 Message Date
DizzyEggg
f979987c2f Fix Intimidate and Trace on new switch in system 2019-08-30 12:25:21 +02:00
tustin2121
cdae0c1444 Change event object graphics pointer table to use explicit indexes
- This makes it easier for future hack makers to rearrange, add, or delete graphic object ids without having to count indexes or keep them in order.
- Porymap will have to be updated, but I have some code for this already in a fork.
2019-08-29 16:44:10 -05:00
jiangzhengwenjz
4f9052cb96 get rid of goto in battle_script_commands 2019-08-28 06:06:17 +08:00
DizzyEggg
f19a51eea6 More ai tweaks 2019-08-27 18:54:01 +02:00
DizzyEggg
91b364e8d6 Ai use most powerful move smarrter 2019-08-27 18:29:34 +02:00
DizzyEggg
63355d6a3b Fix no targets issue and switching faint issu 2019-08-26 14:55:55 +02:00
DizzyEggg
cda75bca70 lol am dumb 2019-08-25 15:39:56 +02:00
DizzyEggg
c97869018d Fix Mega Indicator appearing and priority 2019-08-25 15:33:28 +02:00
DizzyEggg
e96e98a8de Merge branch 'master' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2 2019-08-25 13:10:32 +02:00
ultima-soul
d3ea25ee7f Synchronize with pokefirered pokedex.c. 2019-08-24 11:17:11 -07:00
GriffinR
869d0eebc0
Rename atk## constants and states 2019-08-23 08:46:21 -04:00
GriffinR
2cb174b4ea
rename BattleAICmd prefix 2019-08-23 08:10:37 -04:00
GriffinR
68905e3961
rename atk## prefixes 2019-08-23 07:55:36 -04:00
Diegoisawesome
8e7abad720
Merge pull request #786 from DizzyEggg/u8
GetAbilityBySpecies's arg from bool8 to u8
2019-08-22 17:45:56 -05:00
DizzyEggg
d09c290eba bool8 to u8 2019-08-22 16:46:33 +02:00
DizzyEggg
143cb7ad35 Updated switch mechanics 2019-08-22 15:57:33 +02:00
Kevin Mills
f76f395563 use MENU_FIELD_MOVES in sub_81B31B0 2019-08-21 18:20:45 -05:00
GriffinR
4228750e38 more documentation in match_call_data
Documents everything related to UnkStruct_08625388, names HasCheckPage functions, fixes mislabeled Brendan/May headers, and adds header count to pokenav_unk_3
2019-08-21 17:18:38 -05:00
PikalaxALT
5b8d0f1c33 Remove MNUM from oam flip constant names 2019-08-21 17:15:23 -05:00
PikalaxALT
f7cf4fa154 Use HFLIP, VFLIP 2019-08-21 17:15:23 -05:00
PikalaxALT
a4d5624ad6 Move asm srcs to src 2019-08-21 17:08:40 -05:00
GriffinR
f08615881e Changes from review 2019-08-21 17:06:55 -05:00
GriffinR
5fb7ab05dd clean up 2019-08-21 17:06:55 -05:00
GriffinR
d931ba9602 document remaining funcs 2019-08-21 17:06:55 -05:00
GriffinR
7fc99f3952 favor lady funcs 2019-08-21 17:06:55 -05:00
GriffinR
771a7b25fa move data, more contest lady funcs 2019-08-21 17:06:55 -05:00
GriffinR
009caa21c8 some contest lady funcs 2019-08-21 17:06:55 -05:00
GriffinR
5d96a0cc97 minor fixes 2019-08-21 17:06:55 -05:00
GriffinR
fc467a9d52 standardize favour/favor 2019-08-21 17:06:55 -05:00
GriffinR
23979c4d7d initial documentation commit 2019-08-21 17:06:55 -05:00
DizzyEggg
f05375112b Erase isEgg field from battlemon, ability num to 2 bits 2019-08-21 11:56:49 +02:00
DizzyEggg
e4787bacbc merge 2019-08-19 14:50:47 +02:00
Diegoisawesome
90edf596d8
Merge pull request #780 from GriffinRichards/document-rematchconstants
trainer rematch macro
2019-08-17 22:41:41 -05:00
Tustin2121
a708caac6d Suggested changes from review 2019-08-17 13:32:26 -04:00
Tustin2121
d12a8c10ee Documenting credits a bit 2019-08-17 13:26:44 -04:00
Tustin2121
bac8974ce3 Added note about addvar
The contest scripts actually use addvar to add a -1 to a variable instead of using subvar to subtract a positive number. This is fine in vanilla, where addvar script command does NOT support adding the value of a variable to another variable (like subvar supports), but should anyone want to change it, contests will be inexplicably broken.
2019-08-17 13:26:31 -04:00
Tustin2121
9bcd39d86c Document the braille window id. 2019-08-17 13:20:18 -04:00
Tustin2121
6508469259 Rename movobjectoffscreen to copyobjectxytoperm
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
GriffinR
3c2576d3a3
trainer rematch macro 2019-08-16 13:48:45 -04:00
GriffinR
ecf2097abb initial event_scripts documentation 2019-08-14 23:38:42 -04:00
DizzyEggg
fabbc9ae31 Merge with master 2019-08-14 11:48:08 +02:00
DizzyEggg
08fe3b21ed
Fix modern
Fixes freeze on entering Pokemon Storage System
2019-08-12 11:43:31 +02:00
DizzyEggg
c9de753ecc Illusion 2019-08-08 13:06:55 +02:00
PikalaxALT
37d23230fa Address review comments 2019-08-06 09:26:55 -04:00
PikalaxALT
1cff6672cf fix s32/int type mismatch on modern 2019-08-06 09:13:19 -04:00
PikalaxALT
5040a5f96b Move pokenav syms around 2019-08-05 20:23:56 -04:00
PikalaxALT
b05df0377e Finish pokenav_unk_9 2019-08-05 17:17:05 -04:00
PikalaxALT
1f62caae43 Some cleanup 2019-08-05 15:49:05 -04:00
PikalaxALT
195137b001
Merge pull request #768 from PikalaxALT/pokenav_unk_8
Finish pokenav_unk_8
2019-08-05 15:21:20 -04:00
PikalaxALT
5d07123354 Remove unnecessary casts 2019-08-05 14:32:30 -04:00