Commit Graph

8655 Commits

Author SHA1 Message Date
ghoulslash
9df66f4ac1
Merge pull request #1843 from Blackforest92/battle_engine
Update Giga Impact's graphic and use fade-in battle animation.
2021-11-13 08:54:37 -05:00
ghoulslash
c779d7f0b0
Merge pull request #1894 from AsparagusEduardo/BE_fixRelicSong
Fixed Relic Song's SE
2021-11-13 08:50:01 -05:00
Eduardo Quezada D'Ottone
bcb0f1b915
Merge pull request #1890 from kleeenexfeu/battle_engine
Bypassing screens and protections correctly
2021-11-13 10:11:02 -03:00
kleeenexfeu
b3b3cd2c67
IsBattlerProtected 2021-11-13 13:48:08 +01:00
kleeenexfeu
89e9b989c9
Moving isBattlerProtected 2021-11-13 13:40:19 +01:00
kleeenexfeu
f808710932
Moving IsBattlerProtected 2021-11-13 13:38:07 +01:00
kleeenexfeu
90b6c7d56c
Remove unwanted check
According to bulbapedia this check shouldn't exist. It was just preventing effectiveness from being calculated when a move bypassing protection would go through king's shield
2021-11-13 13:24:30 +01:00
kleeenexfeu
10c390b9ec
Effectiveness is calculated for moves bypassing king's shield
I'm curious what this is for. Before the change it just prevented moves that bypass protections from dealing super effective/not very effective damage to an aegislash using king's shield. So I just added a check with IsBattlerProtected, but in my opinion this line should be entirely removed. Unless I'm missing something.
2021-11-13 11:53:49 +01:00
Eduardo Quezada D'Ottone
704957efb9 Fixed Relic Song's SE 2021-11-13 07:30:12 -03:00
kleeenexfeu
fdff1ae1b6
Update src/battle_util.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2021-11-12 23:34:44 +01:00
Eduardo Quezada D'Ottone
45fcb50e09
Merge pull request #1889 from ghoulslash/be/brickbreak
Update Brick Break with config
2021-11-12 19:03:43 -03:00
kleeenexfeu
05699884d5
Crits and Confusion bypass screens 2021-11-12 21:19:06 +01:00
ghoulslash
96fd8e696b brick break gen 4 and 5 config. clears aurora veil 2021-11-12 15:00:21 -05:00
ultima-soul
294fecd57c
Merge pull request #1888 from ghoulslash/be/contrary
Fix Contrary Animation
2021-11-12 10:19:37 -08:00
ghoulslash
cdb20e89fc
Update src/battle_script_commands.c
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-11-12 13:12:05 -05:00
ghoulslash
876813a418 revert old attempts 2021-11-12 13:08:23 -05:00
ghoulslash
0634d3e541
Update src/battle_script_commands.c
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2021-11-12 13:07:53 -05:00
ghoulslash
d5db329318
Update src/battle_script_commands.c
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-11-12 13:07:41 -05:00
ghoulslash
395cffa702 remove ReverseStatAnimId 2021-11-12 13:04:33 -05:00
ghoulslash
2ff9c2f834 remove test code 2021-11-12 13:00:28 -05:00
ultima-soul
cab8a676a2
Merge pull request #1883 from ghoulslash/be/kingsrock
add kings rock serene grace boost config
2021-11-12 09:44:57 -08:00
ghoulslash
a26da51e9d fix contrary animations for MOVE_EFFECT_statchange 2021-11-12 12:44:45 -05:00
ultima-soul
c5dabf34b8
Improve Serene Grace boost config comment. 2021-11-12 09:39:18 -08:00
ghoulslash
6214d8b625 rename config 2021-11-12 07:47:24 -05:00
ghoulslash
adc1413d98 add kings rock serene grace boost config 2021-11-11 17:48:15 -05:00
ghoulslash
e2e43444ad
Merge pull request #1882 from kleeenexfeu/battle_engine
Serene Grace affects King's rock
2021-11-11 16:43:08 -05:00
ghoulslash
3336ba811f
Merge pull request #1878 from BuffelSaft/big-pecks
Fix Big Pecks
2021-11-11 16:36:28 -05:00
Eduardo Quezada D'Ottone
1311ee9d60
Merge pull request #1731 from ultima-soul/ball_effects
Ported New Ball Catch Rate Modifier Effects from Item Expansion
2021-11-11 06:23:36 -03:00
ultima-soul
fd4d0db912 Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into ball_effects 2021-11-10 18:02:00 -08:00
ghoulslash
d9aa0e67a2
Merge pull request #1859 from BuffelSaft/gen_8_moves_batch1
Gen 8 moves batch 1
2021-11-10 20:45:35 -05:00
BuffelSaft
e606e54f9d Fix Big Pecks/Octolock animation
Also removed MOVE_EFFECT_AFFECTS_USER because that shouldn't be part of playstatchangeanimation. The stat drops still bypass Mirror Armor without this.
2021-11-11 14:32:38 +13:00
kleeenexfeu
59abb0ff4e
Serene Grace affects King's rock
according to https://bulbapedia.bulbagarden.net/wiki/King%27s_Rock
2021-11-10 20:45:39 +01:00
BuffelSaft
e47317aa73 Fix Big Pecks
ChangeStatBuffs was missing a check for Big Pecks.
2021-11-10 21:24:48 +13:00
BuffelSaft
e637714e1b Requested changes
Various bug fixes, syntax corrections etc.
2021-11-10 21:11:15 +13:00
BuffelSaft
e2599c2469 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1 2021-11-10 14:31:32 +13:00
BuffelSaft
e886076998
Merge pull request #1877 from kleeenexfeu/patch-1
Fix heat crash/heavy slam calculation
2021-11-10 14:18:57 +13:00
kleeenexfeu
d3abd20dfb
Fix heat crash/heavy slam calculation 2021-11-09 18:12:40 +01:00
ghoulslash
4f56d0a2b5
Merge pull request #1875 from BuffelSaft/fix_ai_status_logic2
Fix AI status logic and CanAttackerFaintTarget
2021-11-08 10:34:10 -05:00
BuffelSaft
03cab2058a Fix goof, make AI check PP in move limitations
Was skipping valid moves instead of invalid ones in CanAIFaintTarget. Also, remove all instances of ~MOVE_LIMITATION_PP from the AI as it seemed detrimental.
2021-11-08 23:57:16 +13:00
Blackforest92
76ba9d835a pulled latest RHH battle_engine 08-11-2021 2021-11-08 16:38:42 +07:00
BuffelSaft
d3a845d511 Fix CanAIFaintTarget
Rename CanAIFaintTarget to CanIndexMoveFaintTarget and create a new function, CanAIFaintTarget, that checks if any known move can KO the target.
2021-11-08 20:37:28 +13:00
BuffelSaft
3a113e33b2 Uncomment AI Full Metal Body checks
This ability is Clear Body with a different name, so it should be working and doesn't need to be commented out.
2021-11-08 19:28:09 +13:00
BuffelSaft
5ac465bc2f
Merge pull request #1862 from ghoulslash/be/speeduphit
Dont have XX_UP_HIT effects trigger at end of battle
2021-11-08 19:16:54 +13:00
ghoulslash
a90cf4a501
Merge pull request #1724 from AsparagusEduardo/BE_TerrainMoves
Moves affected by Terrain: Camouflage, Secret Power & Terrain Pulse
2021-11-07 17:39:03 -05:00
Eduardo Quezada D'Ottone
fd46beb3dd
Merge pull request #1869 from LOuroboros/patch-2
Fixed the offensive boost (Gen. 3-6 specifically) of the Soul Dew
2021-11-07 15:42:24 -03:00
LOuroboros
b358f774dd
Fixed the offensive boost of the Soul Dew 2021-11-07 14:40:18 -03:00
Eduardo Quezada D'Ottone
c2a17510a9 Terrain Pulse animations 2021-11-07 11:25:08 -03:00
Eduardo Quezada D'Ottone
4e6a459b14 Optimized terrain timers 2021-11-06 19:46:52 -03:00
Eduardo Quezada D'Ottone
8773e552ac Organized config and added failsafe to AnimTask_SetCamouflageBlend 2021-11-06 19:24:06 -03:00
Eduardo Quezada D'Ottone
1c4a0c205a Camouflage types config + extra terrains 2021-11-06 19:09:35 -03:00