Phlosioneer
29c986e21e
Fix nonmatching MatchCall_MoveWindow function
2019-04-07 19:18:32 -05:00
huderlem
a4ea0ac816
Merge pull request #645 from Phlosioneer/pokenav-decomp-again
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Pokenav decomp again
2019-04-07 18:03:32 -05:00
Phlosioneer
8de9c2d912
First round of fixes
2019-04-07 18:31:01 -04:00
Phlosioneer
d352999cd8
Change "navgear" to "pokenav"
2019-04-07 18:10:53 -04:00
Phlosioneer
0dc73b0b3a
Break up pokenav into subfiles
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The files are separated based on the pokenav resources substruct
ID they use.
2019-04-07 14:40:35 -04:00
Marcus Huderle
78151b6d88
Start decompiling pokemon_jump.c
2019-04-07 13:12:27 -05:00
Papa Cancer
fc8e59403a
Ability-ignoring moves
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Just Moongeist Meme and Sunsteel Strike for now. Added a special flag and modified "GetBattlerAbility" to check the current move for it.
2019-04-07 13:03:40 +01:00
Phlosioneer
d84d94e29a
Merge branch 'master' into pokenav-decomp-again
2019-04-07 01:56:36 -04:00
Phlosioneer
ad2a97935e
Document left header system
2019-04-07 01:32:42 -04:00
Phlosioneer
ddfe0f91cf
Document decompiled parts of the pokenav main menu
2019-04-06 23:34:30 -04:00
Papa Cancer
fd6dc98045
Hold Hands fix
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Better check for valid ally. If there isn't one, the target defaults to the attacker, causing the move to fail.
2019-04-06 22:23:34 +01:00
Papa Cancer
255ac6b54d
Leaf Storm animation
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All credit to Doesnt, just stole it from his pokeruby build
2019-04-06 22:02:22 +01:00
Phlosioneer
3b45f37517
Significant documentatioon progress
2019-04-06 16:25:08 -04:00
Marcus Huderle
c3cfd60658
Generate zoom_tiles palette from correct image
2019-04-06 15:16:05 -05:00
Marcus Huderle
146da2df96
Generate palette from zoom_tiles.png
2019-04-06 14:48:46 -05:00
Marcus Huderle
b251ddf3b4
Add explicit return to Alloc funcs
2019-04-06 13:58:06 -05:00
DizzyEggg
f8713f9c15
Merge with master
2019-04-06 20:43:13 +02:00
Marcus Huderle
fe12f2f4b3
Document and cleanup some decoration code
2019-04-06 12:49:09 -05:00
Fontbane
6a14cd418e
Match
2019-04-06 12:48:50 -05:00
Fontbane
4a09a5da33
Doc field move scripts completely, use fldeff constants for dofieldeffect
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Fix labels
Fix labels again
Delete extra boulder scripts
Now it should build fine
2019-04-06 12:48:50 -05:00
AJ Fontaine
621e5d2263
Start documenting field move scripts
2019-04-06 12:48:50 -05:00
DizzyEggg
b85a74afc5
Give names to battle anim backgrounds
2019-04-06 12:44:27 -05:00
DizzyEggg
5183cdb357
change anim sprite name
2019-04-06 10:14:48 -05:00
DizzyEggg
19f151417e
Rename sprite sheet to sprite gfx
2019-04-06 10:14:48 -05:00
DizzyEggg
b93581b519
Rename battle anim sprites
2019-04-06 10:14:48 -05:00
DizzyEggg
311c1b9cba
Change anim tag names
2019-04-06 10:14:48 -05:00
Phlosioneer
bc50686158
Decomp everything onvolving UnknownSubStruct_81C81D4
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Now I can start cleaning up the fields and substructs
2019-04-06 03:42:14 -04:00
Papa Cancer
33d484a7ed
Merge branch 'battle_engine_v2' into beta
2019-04-06 00:38:56 +01:00
DizzyEggg
28347912d9
Merge pull request #115 from thechurchofcage/delta
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Mat Block
2019-04-06 00:23:41 +02:00
Papa Cancer
43525d2a9c
Merge branch 'battle_engine_v2' into delta
2019-04-05 23:13:41 +01:00
DizzyEggg
a83255d103
fix after prs
2019-04-06 00:03:03 +02:00
DizzyEggg
0aefbe1098
Merge branch 'battle_engine_v2' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2
2019-04-05 23:47:55 +02:00
DizzyEggg
794c9aa255
Merge pull request #121 from thechurchofcage/epsilon
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Three pointless moves
2019-04-05 23:47:54 +02:00
DizzyEggg
ef9a339fde
Merge pull request #122 from Fontbane/decap
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Decap Ability Names
2019-04-05 23:41:12 +02:00
DizzyEggg
7c8f69e6e3
Merge pull request #109 from Fontbane/patch-4
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Field Effects for Gen IV Abilities
2019-04-05 23:40:30 +02:00
Marcus Huderle
3cc6803156
Nuke porymap.project.cfg
2019-04-05 16:24:57 -05:00
Marcus Huderle
033580da96
Document secret base
2019-04-05 16:24:57 -05:00
Fontbane
af2f503178
Fix gitignore
2019-04-05 17:24:36 -04:00
Fontbane
2743b069da
Decap Ability Names
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Also fixed names that are too long
2019-04-05 14:16:39 -04:00
Papa Cancer
4c8bc9d526
Three pointless moves
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Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00
Fontbane
9ee2e1c99a
Fix honey tab
2019-04-05 12:03:09 -04:00
Fontbane
e8dd8f93d1
Remove Honey functionality
2019-04-05 10:33:19 -04:00
Fontbane
7bc3cdf527
Delete level variable
2019-04-05 10:16:41 -04:00
DizzyEggg
9a11764b52
Fix oam in menu specialised
2019-04-05 07:53:23 -05:00
DizzyEggg
70569e7ebc
Use shiny species tag
2019-04-05 07:53:23 -05:00
DizzyEggg
8751fafad1
Make it compile
2019-04-05 07:53:23 -05:00
DizzyEggg
b0223f691f
Clean up data headers
2019-04-05 07:53:23 -05:00
DizzyEggg
c36476af85
Clean up data2b.c
2019-04-05 07:53:23 -05:00
DizzyEggg
dd24597d52
Finish up menu specialised
2019-04-05 07:53:23 -05:00
PikalaxALT
a58d9a16dd
Merge branch 'master' into dodrio_berry_picking
2019-04-05 08:41:31 -04:00