Commit Graph

4810 Commits

Author SHA1 Message Date
Phlosioneer
29c986e21e Fix nonmatching MatchCall_MoveWindow function 2019-04-07 19:18:32 -05:00
huderlem
a4ea0ac816
Merge pull request #645 from Phlosioneer/pokenav-decomp-again
Pokenav decomp again
2019-04-07 18:03:32 -05:00
Phlosioneer
8de9c2d912 First round of fixes 2019-04-07 18:31:01 -04:00
Phlosioneer
d352999cd8 Change "navgear" to "pokenav" 2019-04-07 18:10:53 -04:00
Phlosioneer
0dc73b0b3a Break up pokenav into subfiles
The files are separated based on the pokenav resources substruct
ID they use.
2019-04-07 14:40:35 -04:00
Marcus Huderle
78151b6d88 Start decompiling pokemon_jump.c 2019-04-07 13:12:27 -05:00
Papa Cancer
fc8e59403a Ability-ignoring moves
Just Moongeist Meme and Sunsteel Strike for now. Added a special flag and modified "GetBattlerAbility" to check the current move for it.
2019-04-07 13:03:40 +01:00
Phlosioneer
d84d94e29a Merge branch 'master' into pokenav-decomp-again 2019-04-07 01:56:36 -04:00
Phlosioneer
ad2a97935e Document left header system 2019-04-07 01:32:42 -04:00
Phlosioneer
ddfe0f91cf Document decompiled parts of the pokenav main menu 2019-04-06 23:34:30 -04:00
Papa Cancer
fd6dc98045 Hold Hands fix
Better check for valid ally. If there isn't one, the target defaults to the attacker, causing the move to fail.
2019-04-06 22:23:34 +01:00
Papa Cancer
255ac6b54d Leaf Storm animation
All credit to Doesnt, just stole it from his pokeruby build
2019-04-06 22:02:22 +01:00
Phlosioneer
3b45f37517 Significant documentatioon progress 2019-04-06 16:25:08 -04:00
Marcus Huderle
c3cfd60658 Generate zoom_tiles palette from correct image 2019-04-06 15:16:05 -05:00
Marcus Huderle
146da2df96 Generate palette from zoom_tiles.png 2019-04-06 14:48:46 -05:00
Marcus Huderle
b251ddf3b4 Add explicit return to Alloc funcs 2019-04-06 13:58:06 -05:00
DizzyEggg
f8713f9c15 Merge with master 2019-04-06 20:43:13 +02:00
Marcus Huderle
fe12f2f4b3 Document and cleanup some decoration code 2019-04-06 12:49:09 -05:00
Fontbane
6a14cd418e Match 2019-04-06 12:48:50 -05:00
Fontbane
4a09a5da33 Doc field move scripts completely, use fldeff constants for dofieldeffect
Fix labels

Fix labels again

Delete extra boulder scripts

Now it should build fine
2019-04-06 12:48:50 -05:00
AJ Fontaine
621e5d2263 Start documenting field move scripts 2019-04-06 12:48:50 -05:00
DizzyEggg
b85a74afc5 Give names to battle anim backgrounds 2019-04-06 12:44:27 -05:00
DizzyEggg
5183cdb357 change anim sprite name 2019-04-06 10:14:48 -05:00
DizzyEggg
19f151417e Rename sprite sheet to sprite gfx 2019-04-06 10:14:48 -05:00
DizzyEggg
b93581b519 Rename battle anim sprites 2019-04-06 10:14:48 -05:00
DizzyEggg
311c1b9cba Change anim tag names 2019-04-06 10:14:48 -05:00
Phlosioneer
bc50686158 Decomp everything onvolving UnknownSubStruct_81C81D4
Now I can start cleaning up the fields and substructs
2019-04-06 03:42:14 -04:00
Papa Cancer
33d484a7ed
Merge branch 'battle_engine_v2' into beta 2019-04-06 00:38:56 +01:00
DizzyEggg
28347912d9
Merge pull request #115 from thechurchofcage/delta
Mat Block
2019-04-06 00:23:41 +02:00
Papa Cancer
43525d2a9c
Merge branch 'battle_engine_v2' into delta 2019-04-05 23:13:41 +01:00
DizzyEggg
a83255d103 fix after prs 2019-04-06 00:03:03 +02:00
DizzyEggg
0aefbe1098 Merge branch 'battle_engine_v2' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2 2019-04-05 23:47:55 +02:00
DizzyEggg
794c9aa255
Merge pull request #121 from thechurchofcage/epsilon
Three pointless moves
2019-04-05 23:47:54 +02:00
DizzyEggg
ef9a339fde
Merge pull request #122 from Fontbane/decap
Decap Ability Names
2019-04-05 23:41:12 +02:00
DizzyEggg
7c8f69e6e3
Merge pull request #109 from Fontbane/patch-4
Field Effects for Gen IV Abilities
2019-04-05 23:40:30 +02:00
Marcus Huderle
3cc6803156 Nuke porymap.project.cfg 2019-04-05 16:24:57 -05:00
Marcus Huderle
033580da96 Document secret base 2019-04-05 16:24:57 -05:00
Fontbane
af2f503178 Fix gitignore 2019-04-05 17:24:36 -04:00
Fontbane
2743b069da Decap Ability Names
Also fixed names that are too long
2019-04-05 14:16:39 -04:00
Papa Cancer
4c8bc9d526 Three pointless moves
Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00
Fontbane
9ee2e1c99a Fix honey tab 2019-04-05 12:03:09 -04:00
Fontbane
e8dd8f93d1 Remove Honey functionality 2019-04-05 10:33:19 -04:00
Fontbane
7bc3cdf527 Delete level variable 2019-04-05 10:16:41 -04:00
DizzyEggg
9a11764b52 Fix oam in menu specialised 2019-04-05 07:53:23 -05:00
DizzyEggg
70569e7ebc Use shiny species tag 2019-04-05 07:53:23 -05:00
DizzyEggg
8751fafad1 Make it compile 2019-04-05 07:53:23 -05:00
DizzyEggg
b0223f691f Clean up data headers 2019-04-05 07:53:23 -05:00
DizzyEggg
c36476af85 Clean up data2b.c 2019-04-05 07:53:23 -05:00
DizzyEggg
dd24597d52 Finish up menu specialised 2019-04-05 07:53:23 -05:00
PikalaxALT
a58d9a16dd Merge branch 'master' into dodrio_berry_picking 2019-04-05 08:41:31 -04:00