Commit Graph

88 Commits

Author SHA1 Message Date
Evan
b130396c0e merge with be 2021-03-01 17:05:10 -07:00
Evan
6cb8c6309a merge with be 2021-03-01 11:28:51 -07:00
Evan
0483114a05 merge and some fixes 2021-02-02 11:45:15 -07:00
Evan
f4d4cf262e fix screen cleaner, curious medicine, as one 2021-02-02 09:00:07 -07:00
ultima-soul
2a20d50904 Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-02-01 15:54:08 -08:00
Evan
8ec12c665c merge with be 2021-01-20 17:36:13 -07:00
Evan
8ef6a2c80d merge with be 2021-01-13 14:23:30 -07:00
opakedragon
cbaf9b38b2
rename string id to reflect usage 2021-01-11 08:48:00 -05:00
Evan
1e22ae4cf2 merge with be 2021-01-10 09:08:25 -07:00
Evan
d4e4405cf5 merge with be 2021-01-10 09:04:21 -07:00
LOuroboros
8511ed57e4 Tweaked Steam Engine's battle string 2021-01-07 18:13:16 -03:00
Evan
4c1e8f2f2e add curious medicine 2021-01-05 20:02:11 -07:00
Evan
0a3908ee92 add neigh and as one abilities 2021-01-05 19:37:23 -07:00
LOuroboros
2b0702ec04 Implemented Perish Body
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8 Implemented Sand Spit 2020-12-11 16:47:23 -03:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
LOuroboros
6a0fee9c56 Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
9e1d7cc827 Implemented Ball Fetch 2020-12-02 23:09:35 -03:00
Evan
4ad5e368a9 fix merge conflicts 2020-12-01 17:57:57 -05:00
Evan
2bfc7ea9b1 merge upstream 2020-12-01 15:42:04 -05:00
Evan
a0bde70493 z move effects 2020-11-30 10:55:46 -05:00
Evan
4060b09bd6 expand top left move window. add z move init anim 2020-11-27 17:06:36 -05:00
Evan
07a4400d50 finish switch in ability messages 2020-11-19 11:42:00 -07:00
Evan
99d9a36860 add totem boosts 2020-11-19 10:35:37 -07:00
Eduardo Quezada D'Ottone
e6f8d57f08 Merge remote-tracking branch 'RHH/battle_engine' into BE-WishMegaEvo
# Conflicts:
#	include/constants/battle_string_ids.h
2020-11-10 17:28:17 -03:00
LOuroboros
a25190f357 A few things.
-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
2020-11-10 10:34:51 -03:00
Eduardo Quezada D'Ottone
35d5324324 Review changes. 2020-11-08 21:02:34 -03:00
Eduardo Quezada D'Ottone
09a5d6c722 Implemented Wish Mega Evolution 2020-11-07 10:13:32 -03:00
LOuroboros
5f763a8380 Fixed Freeze Shock's 1st turn battle string 2020-06-16 04:11:37 -03:00
DizzyEggg
d56aaf7c0b Destiny Knot 2020-04-22 14:40:44 +02:00
DizzyEggg
0f628c8ff2 Fairy Lock 2020-04-20 19:41:07 +02:00
DizzyEggg
2daf1fbbf8 Geomancy 2020-04-20 19:02:03 +02:00
DizzyEggg
e62f1475d4 Beast Boost and Receiver 2020-04-19 12:07:56 +02:00
DizzyEggg
e42ead10c9 Soul Heart 2020-04-18 19:59:09 +02:00
DizzyEggg
cbc0d8a57d Healer 2020-04-18 19:09:17 +02:00
DizzyEggg
34f5d9e2ae Burn Up And Purify 2020-04-17 21:14:26 +02:00
DizzyEggg
c9de753ecc Illusion 2019-08-08 13:06:55 +02:00
DizzyEggg
76c5287629 Bug Bite 2019-05-23 12:32:14 +02:00
DizzyEggg
824a95fe07 Incinerate 2019-05-10 15:12:33 +02:00
DizzyEggg
875b413a09 Various battle target items 2019-05-09 20:31:58 +02:00
DizzyEggg
bb8e397e5b Gems and dmg reducing berries 2019-05-07 15:26:58 +02:00
Papa Cancer
b50007e861 Instruct
Re-PR'd due to excess "merges"
2019-04-20 20:11:49 +01:00
Papa Cancer
7e99272482 Laser Focus
Re-PR'd due to excess "merges"
2019-04-20 20:02:52 +01:00
Papa Cancer
e5e45bbcf5 Throat Chop
Added strings that show when Throat Chop prevents move usage. Added extra string (not present in games) to show when it ends as there is no indication otherwise. Fixed Embargo's string as well.
2019-04-17 13:52:25 +01:00
Papa Cancer
4c8bc9d526 Three pointless moves
Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00
DizzyEggg
62192b86f7 Aroma Veil 2019-04-01 11:42:37 +02:00
DizzyEggg
6f9096c613 Add Sweet Veil 2019-03-31 22:02:39 +02:00
DizzyEggg
b12334c88b Remove cases from ABE, add functionality of Flower Veil 2019-03-31 21:38:58 +02:00
Papa Cancer
61a7bd2788 Taunt fix etc.
Taunt now works for the correct number of turns and has its own ending string - made by reusing the "Heal Block ends" string as a multi-purpose "X wore off" one. Fixed a bug in PREPARE_STRING_BUFFER and touched up the ENDTURN timers for various STATUS3's.
Heal Block now displays the correct string when preventing usage of a move.
2019-03-24 12:54:01 +00:00
DizzyEggg
c329252ce3 Add Safety Googles effect 2019-03-08 10:16:54 +01:00