Commit Graph

341 Commits

Author SHA1 Message Date
Martin Griffin
b3295d1cfb
Reverted BattleMove power to u8 (#3187) 2023-08-02 12:20:11 +01:00
Eduardo Quezada
f94efa94e1 Merge branch 'RHH/master' into RHH/upcoming 2023-08-02 01:18:07 -04:00
Martin Griffin
0e5c78aeb6 Merge remote-tracking branch 'pret/master' into 'rhh/master' 2023-07-25 19:49:18 +01:00
Martin Griffin
b53cca1a06
Declarations for 2- and 3-argument GetMonData (#1756)
* Type-safe GetMonData/GetBoxMonData

* Comments
2023-07-24 09:57:37 -04:00
Eduardo Quezada D'Ottone
6fec0e4dd1
Ported TheXaman's latest changes to the Debug Menu (#2815)
* Added option for generating incrementing pokemon in pc boxes

# Conflicts:
#	src/debug.c

* added submenu arrows, increased menu high to full screen

# Conflicts:
#	src/debug.c

* combined flags and vars into one submenu

# Conflicts:
#	src/debug.c

* added new window to flags/vars showing the current state and added submenu indicator

# Conflicts:
#	src/debug.c

* added alligned arrows for debug submenus

# Conflicts:
#	src/debug.c

* used {CLEAR_TO X} instead of manual spaces

# Conflicts:
#	src/debug.c

* renamed gDebugText to proper sDebugText

# Conflicts:
#	src/debug.c

* added Fill submenu, added fill function for PC items and all bag pockets  @LOuroboros

# Conflicts:
#	src/debug.c

* put cheat start into utility

# Conflicts:
#	src/debug.c

* put fill submenu into main menu

# Conflicts:
#	src/debug.c

* tiny fix

* renaming and reordering

# Conflicts:
#	src/debug.c

* Added reset pokedex flags for @AsparagusEduardo

* made flag toggle list dynamic

# Conflicts:
#	src/debug.c

* initial battle debug menu WIP

# Conflicts:
#	src/debug.c
#	src/wild_encounter.c

* fix visual bug

* added battle start

# Conflicts:
#	include/debug.h
#	src/battle_ai_script_commands.c

* Added faster way to add initial movesets to mon

* Added waiting music for the slow box filling

* Simplified the call to scripts

* Simplified debug scripts

* Disabled Battle Test for now

* Fixed personality on fast PC fill being always 0

* Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT

* Added missing return TRUE

* Sets nickname

* Changed how GetSpeciesName to how it's used upstream

---------

Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
2023-07-18 09:17:03 +02:00
Eduardo Quezada D'Ottone
43ad1a4d3b
Unified multi-strike move flags (#3126)
* Unified twoStrikes and threeStrikes flags into strikeCount

* Decreased strikeCount max from 255 to 15.
2023-07-18 09:07:14 +02:00
SonikkuA-DatH
6382640f8a
Castform, Cherrim Sun, Spinda, and Spheal Graphical Tweaks (#3127)
* Casrform graphics. Palette changes, edited backs, and 2 Frame anims

* Castform Graphics

* Cherrim graphics, and Castform redefinitions

* Spheal and Spinda Graphic edits. Spheal mouth adjustment, Spinda 2 frame and palette

* Revised Spinda Spot drawing function, removed tabs

* Animations for Castform forms, Spinda, Cherrim Sun, and Spheal set

* Spacing

* Forgot shiny pal. Fixed

* Delete .vs directory

* remove vs ref
2023-07-14 11:45:40 -04:00
Eduardo Quezada
240f41fc58 Reverted BattleMove power to u8
Nothing was using it, despite what the comment suggested
2023-07-14 10:53:40 -04:00
Eduardo Quezada
3aaa89ce71 Changed all instances of gSpeciesNames so that it uses GetSpeciesName 2023-07-07 14:37:51 -04:00
Eduardo Quezada
adfc0af372 Mon graphics are now loaded depending on their availability
- If it has a female sprite/palette, it's loaded.
- If it the species is enabled and it has a sprite/palette, it's loaded.
- Otherwise, load the SPECIES_NONE graphics.
2023-07-07 14:36:30 -04:00
ghoulslash
1a53154324
Beat Up AI Damage Calc (#3104)
* add specific AI dmg calc for new beat up

* beat up ai calc optimizations

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-07-05 20:59:42 +02:00
Eduardo Quezada D'Ottone
1fa9a05470
Convert move flags and bans into GCC bitfields (#2952)
* Slicing moves to new bitfield

* Wind moves to new bitfield

* Two-strike moves to new bitfield

* Forgot to add flagTwoStrikes to battle_moves.h

* Removed "flag" from field names

* FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER

* Airborne moves

* FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE

* FLAG_BALLISTIC and FLAG_PROTECTION_MOVE

* Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c

* FLAG_SOUND

* FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER

* FLAG_DMG_MINIMIZE

* Cleanup

* FLAG_STAT_STAGES_IGNORED

* Updated Pollen Puff's ballistic flag

* FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST

* thaw

* FLAG_THREE_STRIKES

* FLAG_IRON_FIST_BOOST

* FLAG_RECKLESS_BOOST

* FLAG_HIGH_CRIT

* Removed empty flags

* Moves that fail when called by Me First + added missing Shell Trap

* Moves that fail when Gravity is active

* Better names for banned fields

* Moves that fail when called by Instruct

* Cleanup

* Contact Moves + Fixed Wandering Spirit skipping contact checks

* Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect.

* Simplified B_MOVE_FLAGS configs

* FORBIDDEN_METRONOME

* Renamed hitsPastSubstitute to ignoresSubstitute

* FORBIDDEN_PARENTAL_BOND

* Struggle uncallable by Metronome

* FORBIDDEN_MIMIC

* FLAG_KINGS_ROCK_AFFECTED

* Made a single config for move flags

* Macro for checking move flags

* FLAG_MAGIC_COAT_AFFECTED

* Fixed HasMagicCoatAffectedMove

* FLAG_SNATCH_AFFECTED

* Removed unused EFFECT_FLINCH_MINIMIZE_HIT

* Fixed Stench/King's Rock interaction

* Removed sMovesNotAffectedByStench in favor of checking move effects

* Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT

* Changed Gen2 configs to less than Gen 3

* FORBIDDEN_SLEEP_TALK

* Cleanup

* Inverted FLAG_MIRROR_MOVE_AFFECTED

* FLAG_SHEER_FORCE_BOOST

* Ordered

* FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT

* Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field

* Fixed Triple Arrows test
2023-07-03 10:01:59 +02:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff (#3063)
* Removed gCastformFrontSpriteCoords

* Removed sCastformElevations and IsCastformForm

* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct

* Scrubbed unused BS commands

* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants

* Removed redundant function in Pokémon Debug menu

* Removed handling in animation scripts

* Removed gBattleMonForms

* Reduced MAX_MON_PIC_FRAMES to 2

* Removed Castform/Cherrim makefile stuff

* Fixed weather form change tests not checking species.

* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Eduardo Quezada D'Ottone
84aed50c5b
Manually port daycare expansion to modern standards (#2963) 2023-05-06 21:03:05 -04:00
ghoulslash
8cce130643
Add Frostbite status (#2942) 2023-05-01 09:45:47 -04:00
Bassoonian
acf4529d8b Allow Egg Move transfer for non-eggs 2023-04-30 11:25:48 +02:00
Bassoonian
a561c6da6a Add config to Frostbite & allow it to be inflicted 2023-04-22 23:14:49 +02:00
Eduardo Quezada
3888b10769 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/data/pokemon/form_change_table_pointers.h
#	src/data/pokemon/form_change_tables.h
2023-03-27 10:55:38 -03:00
Eduardo Quezada D'Ottone
2658fe32c2
Removed ITEM_HAS_EFFECT (#2840) 2023-03-23 10:02:32 +01:00
Eduardo Quezada
4625a46748 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/battle_interface.c
#	src/battle_main.c
#	src/battle_script_commands.c
#	src/battle_util.c
2023-03-07 11:26:33 -03:00
Eduardo Quezada
9917f5cc8b Merge remote-tracking branch 'pret/master' into RHH/sync/pret_20230303
# Conflicts:
#	Makefile
#	include/constants/pokemon.h
#	include/pokemon.h
#	make_tools.mk
#	src/battle_ai_script_commands.c
#	src/battle_controllers.c
#	src/battle_main.c
#	src/battle_script_commands.c
#	src/party_menu.c
#	src/pokemon.c
#	src/trade.c
#	src/trainer_pokemon_sprites.c
2023-03-03 11:00:50 -03:00
GriffinR
ec89e519f9
Merge pull request #1858 from AsparagusEduardo/pret/doc/fateful
Rename eventLegal to modernFatefulEncounter
2023-02-28 11:48:34 -05:00
Eduardo Quezada
90021f3be6 Removed zMovePower field in gBattleMoves in favor of a function. 2023-02-27 23:49:43 -03:00
Eduardo Quezada
079ca8ab29 Renamed MON_DATA_SPECIES2 to MON_DATA_SPECIES_OR_EGG for clarification 2023-02-24 07:53:02 -03:00
Eduardo Quezada
f4f8ab6ee9 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange 2023-02-16 17:06:49 -03:00
Eduardo Quezada
dbd02d3a56 Clarified Champion Ribbon's description to avoid being interpreted as needing to beat the champion in both RSE and FRLG. 2023-02-15 14:06:42 -03:00
Eduardo Quezada
bd54990333 Review changes 2023-02-15 13:56:11 -03:00
Eduardo Quezada
a937b3221a Documented Ribbons 2023-02-11 23:16:24 -03:00
Eduardo Quezada
96865f66af Updated term to modernFatefulEncounter 2023-02-11 22:36:42 -03:00
Eduardo Quezada
6da5e0a280 Rename eventLegal to fatefulEncounter 2023-02-11 17:13:53 -03:00
DizzyEggg
0048e59e05 Fix SpeciesInfo struct offsets 2023-02-08 22:08:12 +01:00
Eduardo Quezada
101ea6522d Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/battle_util.c
2023-02-02 17:56:13 -03:00
Martin Griffin
f1b9872bf0 Test moves, items, and abilities in battle
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic
Spikes tests!

Co-authored-by: sbird <sbird@no.tld>
2023-02-01 13:53:57 +00:00
Eduardo Quezada
3288309c43 Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/battle_script_commands.c
2023-01-25 19:57:19 -03:00
Eduardo Quezada
749225ace1 Matching merge from upstream pret
# Conflicts:
#	graphics/interface/menu_info.png
#	include/pokemon.h
#	src/battle_ai_switch_items.c
#	src/battle_anim_mons.c
#	src/battle_anim_water.c
#	src/battle_controller_opponent.c
#	src/battle_gfx_sfx_util.c
#	src/battle_main.c
#	src/battle_pike.c
#	src/battle_script_commands.c
#	src/data/pokemon/species_info.h
#	src/pokemon.c
#	src/pokemon_summary_screen.c
2023-01-20 12:31:54 -03:00
Eduardo Quezada
ac4825ad28 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/battle_util.c
2023-01-13 11:50:47 -03:00
Bassoonian
333917941b Add PLA+ obedience mechanics (with config) 2023-01-11 08:15:57 +01:00
Eduardo Quezada
ca46c22533 Removed SpeciesInfo array defines 2023-01-04 08:14:34 -03:00
Eduardo Quezada
1580f892a5 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	include/constants/pokemon.h
#	src/battle_script_commands.c
2022-12-19 18:53:26 -03:00
Eduardo Quezada
9d1149c423 Merge branch 'RHH/upcoming' into RHH/pr/sync/pretmerge_20221124
# Conflicts:
#	src/pokemon.c
2022-11-29 17:40:09 -03:00
Eduardo Quezada
e858b4e709 Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pretmerge_20221124
# Conflicts:
#	include/battle.h
#	src/battle_ai_script_commands.c
#	src/battle_ai_switch_items.c
#	src/battle_dome.c
#	src/battle_main.c
#	src/battle_pike.c
#	src/battle_script_commands.c
#	src/battle_tower.c
#	src/data/pokemon/species_info.h
#	src/pokemon.c
2022-11-24 15:36:00 -03:00
Eduardo Quezada
7327be6f9e Made Types and Egg Groups into arrays 2022-11-22 17:05:25 -03:00
Eduardo Quezada
011ec16f1e Organized conffig files into their own folder and cleaned up 2022-11-14 11:03:49 -03:00
Eduardo Quezada
42f8e8c114 Multiple refactors
- Added a general GetBattleFormChangeTargetSpecies instead of getting specific ones for Mega Evolution and Primal Reversion.
- Added FORM_CHANGE_BATTLE_HP_PERCENT, to replace ShouldChangeFormHpBased.
- Cleaned ifdefs for hold effects.
- Finally removed UndoMegaEvolution.
- FORM_CHANGE_FAINT and FORM_CHANGE_BATTLE_END restore to the first form before a battle form change if species isn't specified.
- When changing from a form with more HP to one with less, now current HP is kept to fix Zygarde edge case. (Will likely need to be reworked for Dynamax, as it behaves differently)
- Uses DoesSpeciesUseHoldItemToChangeForm in CanBattlerGetOrLoseItem.
2022-11-05 20:00:12 -03:00
Eduardo Quezada
15c12af2cf Using TryBattleFormChange in place of certain TryFormChange 2022-11-01 23:50:26 -03:00
Eduardo Quezada
3ed485632f Renamed gBaseStats to gSpeciesInfo 2022-10-24 17:01:48 -03:00
Eduardo Quezada
0a79390ec0 Primal Reversion in Form Change tables 2022-10-21 02:08:37 -03:00
Eduardo Quezada
620e69945d Form change for starting and ending battles. Adjusted PP for Iron Head/Behemoth moves 2022-10-20 16:40:24 -03:00
LOuroboros
02c6bc64b2 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into becomingAHero 2022-10-07 12:20:52 -03:00
Eduardo Quezada
3d214f8204 Merge remote-tracking branch 'RHH_origin/dev' into RHH/pr/pokemonFlags
# Conflicts:
#	src/pokemon.c
2022-09-27 10:13:32 -03:00