DizzyEggg
038ea79bd4
Merge pull request #406 from AsparagusEduardo/RestoreOriginalEvoMethods
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Set evolution methods closer to the actual games.
2020-06-15 09:07:21 +02:00
GriffinR
c2a07276ae
Merge branch 'master' into doc-link
2020-06-13 16:15:11 -04:00
Eduardo Quezada
fb73f7333a
Set evolution methods closer to the actual games.
2020-06-13 02:37:29 -04:00
Sierra A
46f4a4bbf7
Merge pull request #1074 from Sierraffinity/item-menu-cleanup
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Begin item_menu.c cleanup
2020-06-10 17:17:35 -07:00
Sierra A
a05eea9312
Merge pull request #1075 from Sierraffinity/master
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Fix out of bounds array access in intro Groudon segment
2020-06-10 17:16:04 -07:00
GriffinR
a9a427c6f2
Merge branch 'master' into doc-link
2020-06-10 17:36:43 -04:00
GriffinR
2859900ea9
Second pass on documenting union room
2020-06-10 17:30:59 -04:00
Sierraffinity
452f1e0047
Fix out of bounds array access in intro Groudon segment
2020-06-10 13:27:46 -07:00
Sierra A
a7815857ad
Merge pull request #1071 from PokeCF/patch-3
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Unnest if statements
2020-06-10 13:23:57 -07:00
Sierraffinity
74edaed426
Begin item_menu.c cleanup
2020-06-10 13:07:42 -07:00
PikalaxALT
70c5f923ad
Merge pull request #1072 from nullableVoidPtr/master
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Match sub_80F0708
2020-06-10 09:23:38 -04:00
nullableVoidPtr
8381828571
Match sub_80F0708
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Special thanks to @kazblox
2020-06-10 21:13:58 +08:00
PokeCF
760baec098
Unnest if statements
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Overall, it is generally considered bad style to continually nest loops. However, if this is what the decompiler outputted, then why bother touching it?
However, this can be rewritten as returning early if the playtime is less than 60.
The reason for this is not because of the original code, but because it looks better, has the same output, and is easier to understand.
2020-06-08 17:09:54 -04:00
GriffinR
35867f531b
Some link rfu cleanup / link.c documentation
2020-06-08 15:24:25 -04:00
DizzyEggg
dd30ae3481
Merge pull request #401 from Fontbane/cries
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Fix Alola Form back coordinates
2020-06-08 10:05:36 +02:00
GriffinR
c98342c973
Document link_rfu_3.c
2020-06-08 00:28:21 -04:00
GriffinR
e6f5c4f264
Sync link_rfu_2.c
2020-06-07 12:54:50 -04:00
GriffinR
3f97763181
Document cable_club.c
2020-06-06 16:10:03 -04:00
huderlem
675f5ac03e
Remove unnecessary comment
2020-06-03 19:55:15 -05:00
SBird
5d752bbe49
shop: document some constants s.t. object events don't break
2020-06-03 19:55:15 -05:00
GriffinR
aaf5d91c18
Document field_message_box.c
2020-06-03 19:47:45 -05:00
huderlem
83336585e2
Merge pull request #1067 from DizzyEggg/transitions
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Transitions
2020-06-03 19:45:04 -05:00
GriffinR
9190af73b7
Label union room battle trainer
2020-06-03 15:28:29 -04:00
GriffinR
fd77eb1eb9
Document wireless_communication_status_screen.c
2020-06-03 14:07:40 -04:00
GriffinR
bc6bd36813
Document union_room_battle.c
2020-06-02 19:05:59 -04:00
GriffinR
18a00da820
Split wireless_communication_status_screen.c out
2020-06-02 18:51:26 -04:00
GriffinR
7632404ba5
Document union_room_chat.c
2020-06-02 18:35:00 -04:00
Fontbane
9365f4d758
Fix Alola Form back coordinates
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Meowth, Persian, Geodude, Golem, and Grimer were 1-2 pixels too high.
2020-06-02 17:35:20 -04:00
DizzyEggg
0690abd5a4
its time to ddddddduel
2020-06-02 17:28:47 +02:00
DizzyEggg
754266cb0f
battle transitions
2020-06-02 13:32:30 +02:00
DizzyEggg
f608ae9f70
make battle transition OK ok Ok oK
2020-06-02 13:30:05 +02:00
PikalaxALT
8c54454923
Merge pull request #1066 from pret/revert-1065-transitions
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Revert "More transitions documentation"
2020-06-01 18:26:07 -04:00
PikalaxALT
72b332d551
Revert "More transitions documentation"
2020-06-01 18:05:31 -04:00
Sierra A
d54053f9d7
Merge pull request #1065 from DizzyEggg/transitions
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More transitions documentation
2020-06-01 10:57:07 -07:00
GriffinR
f53e2491bf
Document union_room_player_avatar.c
2020-06-01 10:23:12 -04:00
DizzyEggg
ab3eb6065b
More transitions documentation
2020-06-01 16:17:25 +02:00
Sierra A
ad61cccbd1
Merge pull request #1064 from DizzyEggg/patch-1
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Battle transition arrays easier to edit
2020-05-31 11:31:31 -07:00
GriffinR
4fe507e453
Document union_room.c
2020-05-31 13:11:18 -04:00
LOuroboros
6a3ab9d0df
Teatime and Eternabeam should be one word each
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Equivalent to #398 for the pokemon_expansion.
The moves are called Teatime and Eternabeam, so certainly, `MOVE_TEA_TIME` and `MOVE_ETERNA_BEAM` are incorrect labels.
2020-05-31 13:47:41 -03:00
DizzyEggg
b1ffe6efd7
Battle transition arrays easier to edit
2020-05-31 12:41:27 +02:00
DizzyEggg
103783aec9
Merge pull request #397 from LOuroboros/patch-1
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Defined Gen. 8 Moves
2020-05-31 11:25:51 +02:00
LOuroboros
bc2da33e0e
Defined Gen. 8 Moves
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Straight up copied from the battle_engine_v2 branch.
2020-05-30 17:53:34 -03:00
PikalaxALT
24075e9e72
Merge pull request #1061 from GriffinRichards/fix-egg
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Clear up misleading egg step name
2020-05-29 16:50:37 -04:00
PikalaxALT
e0ae696479
Merge pull request #1027 from PikalaxALT/gbagfx_tilemap
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Add tilemap rendering capability to gbagfx
2020-05-29 16:49:46 -04:00
DizzyEggg
cca1dcc04a
merge with master
2020-05-29 13:07:53 +02:00
GriffinR
e27c3d2abd
Clear up misleading egg step name
2020-05-27 16:41:23 -04:00
Sierraffinity
d528d75af7
Connect title screen BG palettes together
2020-05-27 07:58:48 -05:00
Sierraffinity
6963c00016
battle_anim_mons: Make cast not depend on size of struct
2020-05-27 07:58:48 -05:00
Sierraffinity
ec92241d8f
Fix REG_OFFSET_WININ/OUT mislabeling
2020-05-27 07:58:48 -05:00
Sierraffinity
42747663b5
Fix OAM region mislabeling
2020-05-27 07:58:48 -05:00