3220 Commits

Author SHA1 Message Date
LOuroboros
c5e04cf243 Removed the unnecessary Dragon Energy effect
The move is an Eruption clone, whose effect was already done. Thanks to BuffelSaft for the heads up.
I took the chance and fixed its target too.
2020-12-12 01:35:54 -03:00
LOuroboros
0ac026e6ca Added the data of SwSh's Crown Tundra's moves
And Dragon Energy's effect. Eerie Spell's is the only one missing out of this bunch.
2020-12-11 20:49:23 -03:00
LOuroboros
2b0702ec04 Implemented Perish Body
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8 Implemented Sand Spit 2020-12-11 16:47:23 -03:00
Evan
aad3a800c3 c functions for ai roamers/safari/first battle 2020-12-10 22:10:21 -07:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
Evan
34dd11448b sticky barb transfer + pickpocket combo, fix CanBattlerGetOrLoseItem 2020-12-09 10:28:18 -07:00
Evan
a93a8b2194 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-12-08 20:50:43 -07:00
Evan
964ec53a65 port cfru shadow sneak anim 2020-12-08 11:36:19 -07:00
LOuroboros
c9824a8dd9 Fixed Cotton Down
It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
72b769ec75 Add config options for Jump Kick
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
21cab1b7a7 better negative totem boost system, totems occur before switch in abilities 2020-12-05 21:00:51 -07:00
BuffelSaft
ef41a4c14d Fix Jump Kick
* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
42a06c6003 Fixed softlock caused by the majority of Techno Blast's animations
And made the checks that sets its animation use the Type constants instead of their internal IDs.
2020-12-05 21:23:59 -03:00
LOuroboros
6a0fee9c56 Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373 Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a Ball Fetch tweaks 2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0 BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn 2020-12-05 02:43:29 -03:00
ultima-soul
e05b5fc8a3
Merge pull request #1260 from ghoulslash/BE_test
Fix Babydoll eyes animation
2020-12-04 15:46:17 -08:00
Evan
39cbc21925 fix trainer theft, update config option 2020-12-03 08:42:12 -05:00
LOuroboros
9e1d7cc827 Implemented Ball Fetch 2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778 Implemented Cotton Down 2020-12-02 22:53:00 -03:00
LOuroboros
e11fa09632 Implemented Intrepid Sword and Dauntless Shield and...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin

Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
3102e499da fix babydoll eyes anim priority 2020-12-02 14:23:03 -05:00
Evan
4ad5e368a9 fix merge conflicts 2020-12-01 17:57:57 -05:00
Evan
58a79a4f37 shorten between-turn infestation anim length 2020-12-01 17:52:44 -05:00
Evan
1e68c46890 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation 2020-12-01 17:51:38 -05:00
Evan
5478179464 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims 2020-12-01 17:46:26 -05:00
Evan
2bfc7ea9b1 merge upstream 2020-12-01 15:42:04 -05:00
Evan
f54cd0b25d fix z effect scripts 2020-12-01 15:35:39 -05:00
Evan
9755923cc3 light that burns the sky split, fix electric z move anims 2020-12-01 14:44:45 -05:00
Evan
fd8951d040 trainer z move ai 2020-12-01 08:24:33 -05:00
Evan
a0bde70493 z move effects 2020-11-30 10:55:46 -05:00
Evan
752aca7698 finish z move anims 2020-11-29 09:22:31 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Evan
f114534ae3 z move anim/effect, black hole eclipse anim 2020-11-28 13:09:43 -05:00
Evan
4060b09bd6 expand top left move window. add z move init anim 2020-11-27 17:06:36 -05:00
Evan
6c0878b5fe infestation between turn anim 2020-11-24 17:21:59 -05:00
GriffinR
513c7c5f45 Clarify Kecleon objects 2020-11-23 14:42:47 -05:00
Eduardo Quezada D'Ottone
47fe30f0a1
Merge pull request #1246 from ExpoSeed/BE-patch
Remove Techno Blast and Judgment from battle scripts
2020-11-20 20:49:38 -03:00
ExpoSeed
914c830616 Remove Techno Blast and Judgment from battle scripts 2020-11-19 21:21:34 -06:00
Evan
07a4400d50 finish switch in ability messages 2020-11-19 11:42:00 -07:00
Evan
1c398c3d4b totem format fixes 2020-11-19 10:37:15 -07:00
Evan
99d9a36860 add totem boosts 2020-11-19 10:35:37 -07:00
Evan
c026f705b3 permanent terrain move bgs 2020-11-17 19:45:27 -07:00
Evan
479f6be51a redo power trick anim 2020-11-17 15:31:18 -07:00
ghoulslash
686ff59b11
Merge pull request #13 from AsparagusEduardo/PR-LGPE_IOA_Moves
LGPE & Isle of Armor move data.
2020-11-15 08:29:10 -07:00
Eduardo Quezada D'Ottone
f0154028ff Review changes 2 2020-11-14 09:01:43 -03:00
Eduardo Quezada D'Ottone
e87f0f1ddb Review changes 2020-11-13 14:51:50 -03:00
Evan
64bcac4589 move pickpocket to back of moveend sequence 2020-11-12 23:30:00 -07:00