Commit Graph

180 Commits

Author SHA1 Message Date
DizzyEggg
7a8f524bc5 Proper Roar handling in double battles 2019-03-06 12:09:34 +01:00
DizzyEggg
fddb5159b4 Merge with master 2019-03-05 21:46:45 +01:00
Papa Cancer
2050ac3963 Grassy Terrain v2
All corrected, simplest version
Also includes proper ending strings for all terrains
2019-03-05 19:13:25 +00:00
Phlosioneer
4ea5e85bed Fix typos
This is an updated version of #554, since it hasn't been updated in two
weeks.
2019-03-03 09:31:47 -06:00
Papa Cancer
cfd50eb65a Grassy Terrain + minor fixes
Includes strings for all
Fixes:
・Psychic Terrain blocks priority if the TARGET is grounded, not the user
・Psychic Terrain no longer targets an opponent
・Terrains no longer boost (or nerf, for Misty) the power of certain moves if the affect mon is semi-invulnerable
・Small fix: Meteor Mash corrected to being a physical attack
2019-03-02 22:52:43 +00:00
huderlem
ee9694d9ba
Merge pull request #587 from Phlosioneer/document-all-event-vars
Document all event vars
2019-03-02 08:24:46 -06:00
DizzyEggg
bfe95bc4b9 Merge branch 'master' into battle_engine_v2 2019-03-01 13:29:50 +01:00
Phlosioneer
da0687987d Pick better names for constants 2019-02-28 22:21:16 -06:00
Phlosioneer
189d387f01 Add macros for metatile manipulation 2019-02-28 22:21:16 -06:00
Phlosioneer
e77e7844ea Name several vars, document some related events 2019-02-27 20:25:09 -05:00
DizzyEggg
da33c38183
Merge pull request #78 from thechurchofcage/beta
Gravity fix
2019-02-24 19:38:42 +01:00
Papa Cancer
d704b9cd5b Gravity fix
Brings down Pokémon in the middle of a two-turn flying move (only Bounce and Fly at the moment); says the appropriate message for all mons brought to the ground via Gravity
2019-02-24 13:28:24 +00:00
DizzyEggg
842e379a7b Merge branch 'master' into battle_engine_v2 2019-02-23 22:50:46 +01:00
DizzyEggg
9bc55246bc AI handle Belch 2019-02-16 18:23:56 +01:00
DizzyEggg
a001faeced New AI command for using priority moves in death situatiions 2019-02-16 14:54:17 +01:00
DizzyEggg
08892d19f2 Modify the stat changer, so it supports raise/lower by 12 2019-02-14 19:48:21 +01:00
DizzyEggg
94cd547e9a Change move effect to u16 2019-02-14 13:17:27 +01:00
DizzyEggg
cb57044531
Fix two battle scripting macros 2019-02-14 13:05:49 +01:00
DizzyEggg
dc39f76a95 Spectral Thief effect 2019-02-14 12:15:53 +01:00
Diegoisawesome
449fb25f23 Clear up misnamed time-based flags and functions 2019-02-12 00:40:34 -06:00
DizzyEggg
10536196f9 AI edge case with atk up 2019-02-09 16:45:02 +01:00
DizzyEggg
691544fa0b AI takes split into account, debug view ai move points 2019-02-09 13:21:32 +01:00
DizzyEggg
897592a8d4 Merge branch 'master' into battle_engine_v2 2019-01-27 10:58:57 +01:00
Diegoisawesome
900f294011 Add var const prefix for some missed var numbers 2019-01-21 22:34:01 -06:00
DizzyEggg
27b1d74dad Merge branch 'master' into battle_engine_v2 2018-12-29 15:11:54 +01:00
Marcus Huderle
a1ea3b5e39
Use map_header_flags macro (#483) 2018-12-26 12:20:15 -06:00
DizzyEggg
6fa5f33519 Merge branch 'master' into battle_engine_v2 2018-12-24 09:07:18 +01:00
DizzyEggg
e54dd6a02b Merge with master 2018-12-22 13:53:07 +01:00
Melody
55005f1588 improve call_if macros 2018-12-21 21:32:45 -05:00
Melody
ac2e4adf2d improve goto_if macros 2018-12-21 20:28:24 -05:00
Deokishisu
e15c7fc7cf
Fix deleted line 2018-12-19 12:28:37 -05:00
Deokishisu
8edbad78e5
Add requirements to the fields of the object_event macro
With these changes, the compiler will yell at you if you screw up the number of fields for your event objects while manually editing a map's events.inc. Making these fields required will prevent event corruption of all map events that are included after the map with the messed up fields.
2018-12-19 12:20:38 -05:00
DizzyEggg
180aa839c4 Fix conflicts 2018-12-09 13:12:02 +01:00
DizzyEggg
6068495619 Document trainer battle scripts (#430) 2018-12-07 16:50:56 -06:00
DizzyEggg
b9e711bbf4 Add Powder 2018-12-03 12:50:32 +01:00
DizzyEggg
52d1e69591 Add AI support for newly added moves 2018-12-02 23:50:51 +01:00
DizzyEggg
ad67f4f26f Merge with master and REQ arguments 2018-12-02 22:05:23 +01:00
Melody
a2a99bde11 adds req for macro arguments 2018-12-02 15:14:29 -05:00
Melody
10725def8e trainerbattle_normal → trainerbattle_single
* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642 cleans up trainer battle scripts
* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
DizzyEggg
9828e0e97b Merge with master 2018-12-02 19:38:05 +01:00
DizzyEggg
725f99a1bf Use :req macros 2018-12-02 19:24:06 +01:00
Melody
862265b73a defines register_matchcall macro 2018-12-02 06:04:59 -05:00
Melody
c557ac61ae adds constants, cleans up callstd and msgbox code
* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
DizzyEggg
434e257943 Add Acupressure 2018-11-24 21:06:53 +01:00
DizzyEggg
15b8046b2b Add third type 2018-11-17 12:10:24 +01:00
DizzyEggg
65036b9a09 Merge with master 2018-11-15 21:53:32 +01:00
Diegoisawesome
032dd251e6
Merge pull request #383 from garakmon/createsprite
Update createsprite macro and rename BANK to BATTLER
2018-11-15 14:45:13 -06:00
DizzyEggg
bb9dbc0c6d Merge with master 2018-11-14 22:50:27 +01:00
garak
c6833c903c remove extra macro and shorten names 2018-11-13 16:19:52 -05:00