DizzyEggg
7a8f524bc5
Proper Roar handling in double battles
2019-03-06 12:09:34 +01:00
DizzyEggg
fddb5159b4
Merge with master
2019-03-05 21:46:45 +01:00
Papa Cancer
2050ac3963
Grassy Terrain v2
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All corrected, simplest version
Also includes proper ending strings for all terrains
2019-03-05 19:13:25 +00:00
Phlosioneer
4ea5e85bed
Fix typos
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This is an updated version of #554 , since it hasn't been updated in two
weeks.
2019-03-03 09:31:47 -06:00
Papa Cancer
cfd50eb65a
Grassy Terrain + minor fixes
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Includes strings for all
Fixes:
・Psychic Terrain blocks priority if the TARGET is grounded, not the user
・Psychic Terrain no longer targets an opponent
・Terrains no longer boost (or nerf, for Misty) the power of certain moves if the affect mon is semi-invulnerable
・Small fix: Meteor Mash corrected to being a physical attack
2019-03-02 22:52:43 +00:00
huderlem
ee9694d9ba
Merge pull request #587 from Phlosioneer/document-all-event-vars
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Document all event vars
2019-03-02 08:24:46 -06:00
DizzyEggg
bfe95bc4b9
Merge branch 'master' into battle_engine_v2
2019-03-01 13:29:50 +01:00
Phlosioneer
da0687987d
Pick better names for constants
2019-02-28 22:21:16 -06:00
Phlosioneer
189d387f01
Add macros for metatile manipulation
2019-02-28 22:21:16 -06:00
Phlosioneer
e77e7844ea
Name several vars, document some related events
2019-02-27 20:25:09 -05:00
DizzyEggg
da33c38183
Merge pull request #78 from thechurchofcage/beta
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Gravity fix
2019-02-24 19:38:42 +01:00
Papa Cancer
d704b9cd5b
Gravity fix
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Brings down Pokémon in the middle of a two-turn flying move (only Bounce and Fly at the moment); says the appropriate message for all mons brought to the ground via Gravity
2019-02-24 13:28:24 +00:00
DizzyEggg
842e379a7b
Merge branch 'master' into battle_engine_v2
2019-02-23 22:50:46 +01:00
DizzyEggg
9bc55246bc
AI handle Belch
2019-02-16 18:23:56 +01:00
DizzyEggg
a001faeced
New AI command for using priority moves in death situatiions
2019-02-16 14:54:17 +01:00
DizzyEggg
08892d19f2
Modify the stat changer, so it supports raise/lower by 12
2019-02-14 19:48:21 +01:00
DizzyEggg
94cd547e9a
Change move effect to u16
2019-02-14 13:17:27 +01:00
DizzyEggg
cb57044531
Fix two battle scripting macros
2019-02-14 13:05:49 +01:00
DizzyEggg
dc39f76a95
Spectral Thief effect
2019-02-14 12:15:53 +01:00
Diegoisawesome
449fb25f23
Clear up misnamed time-based flags and functions
2019-02-12 00:40:34 -06:00
DizzyEggg
10536196f9
AI edge case with atk up
2019-02-09 16:45:02 +01:00
DizzyEggg
691544fa0b
AI takes split into account, debug view ai move points
2019-02-09 13:21:32 +01:00
DizzyEggg
897592a8d4
Merge branch 'master' into battle_engine_v2
2019-01-27 10:58:57 +01:00
Diegoisawesome
900f294011
Add var const prefix for some missed var numbers
2019-01-21 22:34:01 -06:00
DizzyEggg
27b1d74dad
Merge branch 'master' into battle_engine_v2
2018-12-29 15:11:54 +01:00
Marcus Huderle
a1ea3b5e39
Use map_header_flags macro ( #483 )
2018-12-26 12:20:15 -06:00
DizzyEggg
6fa5f33519
Merge branch 'master' into battle_engine_v2
2018-12-24 09:07:18 +01:00
DizzyEggg
e54dd6a02b
Merge with master
2018-12-22 13:53:07 +01:00
Melody
55005f1588
improve call_if macros
2018-12-21 21:32:45 -05:00
Melody
ac2e4adf2d
improve goto_if macros
2018-12-21 20:28:24 -05:00
Deokishisu
e15c7fc7cf
Fix deleted line
2018-12-19 12:28:37 -05:00
Deokishisu
8edbad78e5
Add requirements to the fields of the object_event macro
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With these changes, the compiler will yell at you if you screw up the number of fields for your event objects while manually editing a map's events.inc. Making these fields required will prevent event corruption of all map events that are included after the map with the messed up fields.
2018-12-19 12:20:38 -05:00
DizzyEggg
180aa839c4
Fix conflicts
2018-12-09 13:12:02 +01:00
DizzyEggg
6068495619
Document trainer battle scripts ( #430 )
2018-12-07 16:50:56 -06:00
DizzyEggg
b9e711bbf4
Add Powder
2018-12-03 12:50:32 +01:00
DizzyEggg
52d1e69591
Add AI support for newly added moves
2018-12-02 23:50:51 +01:00
DizzyEggg
ad67f4f26f
Merge with master and REQ arguments
2018-12-02 22:05:23 +01:00
Melody
a2a99bde11
adds req for macro arguments
2018-12-02 15:14:29 -05:00
Melody
10725def8e
trainerbattle_normal → trainerbattle_single
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* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642
cleans up trainer battle scripts
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* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
DizzyEggg
9828e0e97b
Merge with master
2018-12-02 19:38:05 +01:00
DizzyEggg
725f99a1bf
Use :req macros
2018-12-02 19:24:06 +01:00
Melody
862265b73a
defines register_matchcall
macro
2018-12-02 06:04:59 -05:00
Melody
c557ac61ae
adds constants, cleans up callstd and msgbox code
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* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
DizzyEggg
434e257943
Add Acupressure
2018-11-24 21:06:53 +01:00
DizzyEggg
15b8046b2b
Add third type
2018-11-17 12:10:24 +01:00
DizzyEggg
65036b9a09
Merge with master
2018-11-15 21:53:32 +01:00
Diegoisawesome
032dd251e6
Merge pull request #383 from garakmon/createsprite
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Update createsprite macro and rename BANK to BATTLER
2018-11-15 14:45:13 -06:00
DizzyEggg
bb9dbc0c6d
Merge with master
2018-11-14 22:50:27 +01:00
garak
c6833c903c
remove extra macro and shorten names
2018-11-13 16:19:52 -05:00