Commit Graph

366 Commits

Author SHA1 Message Date
Evan
0483114a05 merge and some fixes 2021-02-02 11:45:15 -07:00
ultima-soul
2a20d50904 Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-02-01 15:54:08 -08:00
Evan
39139323f6 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into zmove 2021-01-20 17:36:37 -07:00
LOuroboros
c21c0f8c37 Fixed incorrect preprocessor directive in ASM file 2021-01-13 22:42:56 -03:00
Evan
8ef6a2c80d merge with be 2021-01-13 14:23:30 -07:00
GriffinR
b9e1b050e1 Label remaining battle types 2021-01-13 15:20:29 -05:00
opakedragon
3ce4e6b24b
rename string id to reflect usage 2021-01-11 08:47:11 -05:00
Evan
1e22ae4cf2 merge with be 2021-01-10 09:08:25 -07:00
LOuroboros
8511ed57e4 Tweaked Steam Engine's battle string 2021-01-07 18:13:16 -03:00
LOuroboros
339aa95c1d Review corrections
-Intrepid Sword and Dauntless Shield are now properly affecting the user
-Slightly tweaked Ball Fetch's effect, since an operation involving gBattleResults.catchAttempts was being done twice unnecessarily.
2021-01-07 04:31:26 -03:00
LOuroboros
517c8ffdd0 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_abilities_BE 2021-01-03 22:05:14 -03:00
BuffelSaft
10cf5b3673 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into Batte_Engine_Only 2021-01-04 10:55:30 +13:00
Evan
f172245ad6 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into totem 2021-01-01 08:49:43 -07:00
Evan
0c648c0071 merge with be 2021-01-01 08:34:09 -07:00
LOuroboros
3918542b3e Corrections to Final Gambit's effect's battle script
-Restored the call to resultmessage
-Corrected its behavior against Endured, Focus Banded/Sashed and Sturdy foes
2020-12-20 21:31:36 -03:00
LOuroboros
9f2dc914ba Tweaked Final Gambit's effect
-Made the user faint before the foe like in the official games
-Removed calls to resultmessage and critmessage as those were never needed by this move's effect
2020-12-19 22:12:17 -03:00
Evan
e70e2bcd65 merge with be 2020-12-14 09:09:51 -07:00
LOuroboros
dc34ad7e83 Tweaked abilitypopup usage on Cotton Down's BattleScript 2020-12-12 21:24:39 -03:00
LOuroboros
2b0702ec04 Implemented Perish Body
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8 Implemented Sand Spit 2020-12-11 16:47:23 -03:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
LOuroboros
c9824a8dd9 Fixed Cotton Down
It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
72b769ec75 Add config options for Jump Kick
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
21cab1b7a7 better negative totem boost system, totems occur before switch in abilities 2020-12-05 21:00:51 -07:00
BuffelSaft
ef41a4c14d Fix Jump Kick
* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
6a0fee9c56 Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373 Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a Ball Fetch tweaks 2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0 BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn 2020-12-05 02:43:29 -03:00
LOuroboros
9e1d7cc827 Implemented Ball Fetch 2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778 Implemented Cotton Down 2020-12-02 22:53:00 -03:00
LOuroboros
e11fa09632 Implemented Intrepid Sword and Dauntless Shield and...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin

Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
4ad5e368a9 fix merge conflicts 2020-12-01 17:57:57 -05:00
Evan
5478179464 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims 2020-12-01 17:46:26 -05:00
Evan
2bfc7ea9b1 merge upstream 2020-12-01 15:42:04 -05:00
Evan
f54cd0b25d fix z effect scripts 2020-12-01 15:35:39 -05:00
Evan
a0bde70493 z move effects 2020-11-30 10:55:46 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Evan
f114534ae3 z move anim/effect, black hole eclipse anim 2020-11-28 13:09:43 -05:00
Evan
4060b09bd6 expand top left move window. add z move init anim 2020-11-27 17:06:36 -05:00
ExpoSeed
914c830616 Remove Techno Blast and Judgment from battle scripts 2020-11-19 21:21:34 -06:00
Evan
07a4400d50 finish switch in ability messages 2020-11-19 11:42:00 -07:00
Evan
99d9a36860 add totem boosts 2020-11-19 10:35:37 -07:00
Evan
c026f705b3 permanent terrain move bgs 2020-11-17 19:45:27 -07:00
ExpoSeed
0912577ea1
Merge pull request #575 from AsparagusEduardo/BE-WishMegaEvo
Implemented Wish Mega Evolution
2020-11-11 11:05:06 -06:00
Eduardo Quezada D'Ottone
98d3427e62
Prevent Ability Popup overwrites #1218 from ghoulslash 2020-11-10 17:34:33 -03:00
Eduardo Quezada D'Ottone
e6f8d57f08 Merge remote-tracking branch 'RHH/battle_engine' into BE-WishMegaEvo
# Conflicts:
#	include/constants/battle_string_ids.h
2020-11-10 17:28:17 -03:00
LOuroboros
bb4f00737e B_EXPANDED_INTIMIDATE->B_UPDATED_INTIMIDATE 2020-11-10 14:26:47 -03:00
Evan
0683dc9c3f longer ability popup delay to prevent overwriting 2020-11-10 10:05:11 -07:00
LOuroboros
a25190f357 A few things.
-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
2020-11-10 10:34:51 -03:00