pokeemerald/include
2018-10-21 12:05:34 -05:00
..
constants Merge pull request #369 from garakmon/pan-constants 2018-10-19 20:27:54 -05:00
gba Fix LZ compressed data alignment 2018-10-21 12:05:34 -05:00
agb_flash.h HandleLinkConnection 2017-11-13 01:01:27 -05:00
apprentice.h Finish documenting apprentice for now 2018-10-14 17:00:41 +02:00
bard_music.h through sub_8120748 2018-05-03 13:40:08 -04:00
battle_ai_script_commands.h label and document battle windows 2018-06-17 16:48:58 +02:00
battle_ai_switch_items.h battle 9 is decompiled 2017-10-11 12:49:42 +02:00
battle_anim.h Merge remote-tracking branch 'upstream/master' into pan-constants 2018-10-19 16:05:14 -04:00
battle_bg.h label and document battle windows 2018-06-17 16:48:58 +02:00
battle_controllers.h Finish pokemon_summary_screen 2018-08-14 22:00:35 -07:00
battle_dome.h Document battle dome. 2018-08-25 19:59:47 +02:00
battle_factory.h Battle Factory is decompiled and documented. 2018-09-10 01:01:39 +02:00
battle_frontier_1.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
battle_frontier_2.h Finish documenting apprentice for now 2018-10-14 17:00:41 +02:00
battle_gfx_sfx_util.h document battle bars 2018-06-19 00:43:15 +02:00
battle_interface.h Bank to battler 2018-09-01 18:36:08 +02:00
battle_main.h Move battle_bg data to C 2018-09-11 23:37:47 +01:00
battle_message.h Document some not labeled battle things 2018-09-20 11:55:35 +02:00
battle_pyramid_bag.h checkpoint 2018-09-06 11:37:45 -05:00
battle_records.h identify and name battle records things 2018-05-01 15:33:13 +02:00
battle_script_commands.h battle file more done and clean up tv 2018-02-27 18:13:28 +01:00
battle_scripts.h Fix the strings length issue 2018-09-01 22:03:21 +02:00
battle_setup.h Rebrand 'map object' and 'field object' to 'event object' 2018-06-11 19:11:48 -05:00
battle_tent.h Finish pokemon_summary_screen 2018-08-14 22:00:35 -07:00
battle_tower.h Battle Factory is decompiled and documented. 2018-09-10 01:01:39 +02:00
battle_transition.h battle transition is decompiled 2018-01-14 22:09:35 +01:00
battle_tv.h decompile and document battle tv 2018-02-27 20:40:09 +01:00
battle_util2.h Bank to battler 2018-09-01 18:36:08 +02:00
battle_util.h Label various battle scripts 2018-09-01 20:00:13 +02:00
battle.h Clean battle structs 2018-10-14 18:37:52 +02:00
berry_blender.h berry blender is done 2017-11-19 22:48:46 +01:00
berry_fix_program.h decompile title screen 2018-02-04 16:11:00 +01:00
berry_tag_screen.h forgot a semicolon LMAO 2018-02-02 16:09:17 +01:00
berry.h Rebrand 'map object' and 'field object' to 'event object' 2018-06-11 19:11:48 -05:00
bg.h Document battle dome. 2018-08-25 19:59:47 +02:00
bike.h Decompile field camera 2018-04-18 17:42:41 +05:30
blit.h Move Bitmap struct and clear sprite/text files 2018-10-18 21:24:37 +02:00
braille_puzzles.h Decompile rom6 2018-04-10 12:17:29 +05:30
cable_club.h Port/decompile cable_club.s 2018-10-13 12:41:10 -05:00
clear_save_data_menu.h decompile title screen 2018-02-04 16:11:00 +01:00
clock.h clean up files 2018-02-28 13:07:58 +01:00
coins.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
config.h nocashgba printf 2018-01-08 22:03:07 -05:00
contest_ai.h Port contest ai from pokeruby 2018-08-15 11:43:57 +02:00
contest_effect.h Merge branch 'master' of github.com:pret/pokeemerald 2018-08-15 16:22:54 -07:00
contest_link_80F57C4.h through sub_80D7DE8 2018-05-02 08:43:27 -04:00
contest_link_80FC4F4.h through sub_80DA874 2018-05-07 20:49:23 -04:00
contest_painting.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
contest.h Start porting ruby battle anim file 2018-10-06 23:04:53 +02:00
coord_event_weather.h decompile_coord_event_weather 2018-01-29 16:46:56 +01:00
credits.h Decompile credits 2018-02-17 04:00:22 -06:00
crt0.h HandleLinkConnection 2017-11-13 01:01:27 -05:00
data2.h Convert more of data2b 2018-08-27 00:26:54 +01:00
daycare.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
decompress.h decompile rom_8034C54 2018-05-27 23:26:01 +02:00
decoration_inventory.h undo revert 2017-10-23 14:40:22 +02:00
decoration.h Continue decompiling field_specials 2018-08-10 00:42:06 -07:00
dewford_trend.h Import function labels from Ruby 2017-12-16 10:23:05 -05:00
diploma.h add diploma header and static names fix 2017-10-09 13:55:31 +02:00
dma3.h More work on menu 2018-01-29 17:26:36 -06:00
dynamic_placeholder_text_util.h Clean up files and add entries to charmap 2018-07-24 21:18:23 -07:00
easy_chat.h through sub_8120748 2018-05-03 13:40:08 -04:00
egg_hatch.h more of daycare done 2017-11-14 23:25:07 +01:00
event_data.h Rebrand 'map object' and 'field object' to 'event object' 2018-06-11 19:11:48 -05:00
event_obj_lock.h Rebrand 'map object' and 'field object' to 'event object' 2018-06-11 19:11:48 -05:00
event_object_movement.h Finish porting/decompiling field_player_avatar 2018-10-19 00:05:54 -05:00
event_scripts.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
evolution_graphics.h evo graphics file is done 2017-10-27 15:49:14 +02:00
evolution_scene.h evo scene file is done 2017-10-29 16:15:23 +01:00
field_camera.h Decompile field camera 2018-04-18 17:42:41 +05:30
field_control_avatar.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
field_door.h Move forward declaration 2018-01-07 18:58:52 -06:00
field_effect_helpers.h Finish porting/decompiling field_player_avatar 2018-10-19 00:05:54 -05:00
field_effect.h More of slot machine 2018-09-15 18:01:20 +02:00
field_fadetransition.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_message_box.h Port/decompile cable_club.s 2018-10-13 12:41:10 -05:00
field_player_avatar.h Finish porting/decompiling field_player_avatar 2018-10-19 00:05:54 -05:00
field_poison.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
field_region_map.h Begin porting/decompiling field_specials 2018-08-08 01:37:12 -07:00
field_screen_effect.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_screen.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
field_special_scene.h decompile field tasks 2018-05-19 18:02:43 +02:00
field_specials.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
field_tasks.h decompile field tasks 2018-05-19 18:02:43 +02:00
field_weather.h Move HEAP_SIZE to malloc and use void instead of empty argument list 2018-10-14 20:00:14 +02:00
fieldmap.h Add defines for tile, metatile, and palette count 2018-09-18 10:03:24 -05:00
fldeff_80F9BCC.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
fldeff_cut.h cut field effect is decompiled and documented 2018-06-16 14:04:29 +02:00
fldeff_groundshake.h Port/decompile fieldmap.c 2018-05-09 05:07:56 -05:00
fldeff_teleport.h Review fixes 2018-01-01 19:21:30 -06:00
global.berry.h Fix the strings length issue 2018-09-01 22:03:21 +02:00
global.fieldmap.h Finish porting/decompiling field_player_avatar 2018-10-19 00:05:54 -05:00
global.h Move Bitmap struct and clear sprite/text files 2018-10-18 21:24:37 +02:00
global.tv.h merge easy chat with master 2018-08-11 14:14:51 +02:00
gpu_regs.h fix merge conflicts 2017-09-21 10:50:15 +02:00
graphics.h Fix LZ compressed data alignment 2018-10-21 12:05:34 -05:00
gym_leader_rematch.h Name functions, variables, and that one flag constant 2018-02-26 08:23:17 -05:00
hall_of_fame.h move data to hall of fame c file 2017-11-06 18:41:32 +01:00
heal_location.h port larger heal location changes from poke ruby pr 2018-08-10 10:45:15 -04:00
international_string_util.h Finish decompiling player_pc rodata 2018-03-19 15:57:33 +05:30
intro_credits_graphics.h Decompile credits 2018-02-17 04:00:22 -06:00
intro.h Almost finish decompiling intro 2018-02-15 16:54:34 -06:00
item_icon.h decompile item icon 2018-02-02 16:06:20 +01:00
item_menu_icons.h item menu is done 2018-03-04 20:03:11 +01:00
item_menu.h Finish shop and fldeff_escalator 2018-10-18 12:05:02 -05:00
item_use.h Finish decompiling pyramid bag. 2018-08-30 20:10:57 +02:00
item.h make item compile 2018-04-29 15:34:14 +02:00
landmark.h Split/extract/port landmark 2017-12-26 21:20:29 -06:00
learn_move.h Cleanup and document learn_move 2018-08-12 14:28:15 -07:00
libgcnmultiboot.h Almost finish decompiling intro 2018-02-15 16:54:34 -06:00
librfu.h make union room compile i guess 2018-07-22 12:49:49 +02:00
lilycove_lady.h Merge branch 'master' into record_mixing 2018-02-11 20:12:40 -05:00
link_rfu.h union room is too hard 2018-06-10 18:28:37 +02:00
link.h Port/decompile cable_club.s 2018-10-13 12:41:10 -05:00
list_menu.h Do some pyramid bag 2018-08-30 15:01:07 +02:00
load_save.h Rebrand 'map object' and 'field object' to 'event object' 2018-06-11 19:11:48 -05:00
lottery_corner.h make lots of define files 2017-09-07 19:45:32 +02:00
m4a.h Finish pokemon_summary_screen 2018-08-14 22:00:35 -07:00
mail.h merge mail with master, fix conflicts 2017-12-17 20:22:56 +01:00
main_menu.h Document main_menu 2018-09-14 12:15:46 -05:00
main.h Merge branch 'master' into link 2018-02-03 09:42:19 -05:00
malloc.h Move HEAP_SIZE to malloc and use void instead of empty argument list 2018-10-14 20:00:14 +02:00
map_name_popup.h Decompile map_name_popup 2018-04-09 12:52:28 +05:30
match_call.h Finish decompiling field_specials 2018-08-11 14:51:54 -07:00
mauville_old_man.h Revert "Rename some specials" 2018-08-11 15:16:41 -07:00
menu_helpers.h Finish pokemon_summary_screen 2018-08-14 22:00:35 -07:00
menu.h Merge branch 'master' into apprentice 2018-10-14 15:07:16 +02:00
metatile_behavior.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
mon_markings.h Finish pokemon_summary_screen 2018-08-14 22:00:35 -07:00
money.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
multiboot_pokemon_colosseum.h Almost finish decompiling intro 2018-02-15 16:54:34 -06:00
multiboot.h Start decomp 2017-09-18 09:23:06 -04:00
mystery_event_menu.h decompile mystery event menu 2018-01-30 23:23:35 +01:00
mystery_event_msg.h start decompiling mystery event script 2018-01-21 12:36:11 +01:00
mystery_event_script.h document record mixing 2018-05-26 00:25:36 +02:00
naming_screen.h Identification 2018-01-23 23:32:16 -06:00
new_game.h battle tent start and create frontier struct in saveblock 2018-06-17 12:30:09 +02:00
option_menu.h decompile option menu 2018-01-16 18:59:06 +01:00
overworld.h Port/decompile cable_club.s 2018-10-13 12:41:10 -05:00
palette.h Move HEAP_SIZE to malloc and use void instead of empty argument list 2018-10-14 20:00:14 +02:00
party_menu.h Finish shop and fldeff_escalator 2018-10-18 12:05:02 -05:00
pc_screen_effect.h Decompile a bit of pokemon storarage system 2018-08-12 16:40:31 +02:00
play_time.h begin working on pokeemerald 2017-08-31 16:48:24 +02:00
player_pc.h Finish decompiling player_pc rodata 2018-03-19 15:57:33 +05:30
pokeball.h Bank to battler 2018-09-01 18:36:08 +02:00
pokeblock.h pokeblock.s is decompiled 2017-12-16 15:10:29 +01:00
pokedex_area_screen.h decompiled up to sub_80BFCF4 2018-04-30 20:41:17 -04:00
pokedex_cry_screen.h decompiled up to sub_80BFCF4 2018-04-30 20:41:17 -04:00
pokedex.h finish decompiling pokedex 2018-05-10 03:30:42 -04:00
pokemon_3.h decompile main_menu 2018-02-11 17:19:36 -05:00
pokemon_animation.h pokemon animation is decompiled 2018-01-29 12:36:56 +01:00
pokemon_icon.h Decompile pokemon icon 2018-04-13 17:51:49 +05:30
pokemon_size_record.h port pokemon size record 2017-09-08 22:23:14 +02:00
pokemon_storage_system.h Extract rodata for unk_pokedex_area_screen_helper 2018-08-14 22:37:59 -07:00
pokemon_summary_screen.h More battle factory work 2018-09-02 19:41:33 +02:00
pokemon.h Fix LZ compressed data alignment 2018-10-21 12:05:34 -05:00
pokenav.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
random.h rename rng.c to random.c and rom4.c to overworld.c 2017-12-05 12:27:33 -06:00
rayquaza_scene.h ray scene is decompiled 2018-02-01 14:47:41 +01:00
record_mixing.h Fix the strings length issue 2018-09-01 22:03:21 +02:00
recorded_battle.h document frontier related 2018-07-01 11:15:42 +02:00
region_map.h Finish pokemon_summary_screen 2018-08-14 22:00:35 -07:00
reset_rtc_screen.h decompile title screen 2018-02-04 16:11:00 +01:00
reset_save_heap.h through sub_800B1A0 2017-11-12 23:58:05 -05:00
reshow_battle_screen.h decompile reshow battle screen 2017-10-09 18:18:40 +02:00
roamer.h decompile roamer 2017-09-28 20:52:36 +02:00
rom6.h label field_effect_helpers 2018-10-14 23:43:40 +01:00
rom_818CFC8.h Fix header guards 2017-09-16 15:13:06 -04:00
rom_8011DC0.h Port/decompile cable_club.s 2018-10-13 12:41:10 -05:00
rom_8034C54.h decompile cable car util which has nothing to do with actual cable car 2018-09-15 13:50:23 +02:00
rom_81520A8.h decompile cable car util which has nothing to do with actual cable car 2018-09-15 13:50:23 +02:00
rotating_gate.h Move HEAP_SIZE to malloc and use void instead of empty argument list 2018-10-14 20:00:14 +02:00
roulette_util.h Decompile fleff_flash rodata 2018-02-27 10:33:23 +05:30
rtc.h decompile rtc 2017-09-02 23:28:44 +02:00
safari_zone.h start working on battle setup 2017-11-28 23:02:09 +01:00
save_location.h add save location header, change static names 2017-10-09 13:48:41 +02:00
save.h Battle Factory is decompiled and documented. 2018-09-10 01:01:39 +02:00
scanline_effect.h start decompiling rayquaza scene 2018-01-31 13:05:36 +01:00
script_menu.h Merge record mixing, pokemon and global with apprentice 2018-10-13 20:38:46 +02:00
script_movement.h Add const qualifiers to scrcmd 2017-10-12 14:39:18 -05:00
script_pokemon_80F8.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
script_pokemon_81B9.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
script_pokemon_util_80F87D8.h Port/decompile cable_club.s 2018-10-13 12:41:10 -05:00
script.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
secret_base.h Port/decompile field_control_avatar 2018-10-16 21:47:08 -05:00
shop.h Finish shop and fldeff_escalator 2018-10-18 12:05:02 -05:00
siirtc.h port siirtc from pokeruby 2016-11-02 14:06:41 -07:00
slot_machine.h start porting slot machine 2018-08-11 17:57:20 +02:00
sound.h iwram and ewram vars to C 2017-09-02 17:32:34 +02:00
sprite.h Fix LZ compressed data alignment 2018-10-21 12:05:34 -05:00
start_menu.h Rename start menu functions 2018-03-28 21:09:27 +02:00
starter_choose.h Fix LZ compressed data alignment 2018-10-21 12:05:34 -05:00
string_util.h Use defines for text chars 2018-10-14 15:04:25 +02:00
strings.h Finish porting/decompiling field_player_avatar 2018-10-19 00:05:54 -05:00
task.h Begin disassembling text.s 2017-03-07 07:44:41 -06:00
text_window.h Merge with master 2018-07-16 20:23:05 +02:00
text.h Use defines for text chars 2018-10-14 15:04:25 +02:00
tilesets.h undo revert 2017-10-23 14:40:22 +02:00
time_events.h decompile time events 2018-01-29 15:55:34 +01:00
title_screen.h decompile title screen 2018-02-04 16:11:00 +01:00
trade.h still going 2018-06-03 22:39:10 +02:00
trader.h Merge branch 'master' into mauville_old_man 2018-05-07 18:18:00 -04:00
trainer_card.h Port/decompile cable_club.s 2018-10-13 12:41:10 -05:00
trainer_pokemon_sprites.h battle dome cards sensibly renamed 2018-08-19 01:06:10 +02:00
trainer_see.h Bring all movement function names up-to-date with pokeruby 2018-06-13 17:51:26 -05:00
trig.h finish egg hatch, clean up headers 2017-09-19 14:27:46 +02:00
tv.h Start decompiling shop.c 2018-09-01 17:15:35 -05:00
unk_transition.h more work on battle transition 2018-01-02 20:38:33 +01:00
util.h Move 'blend_palette'.c to util.c 2018-10-14 14:43:19 +02:00
walda_phrase.h move from raq scene to walda phrase 2017-10-20 20:46:26 +02:00
wallclock.h Begin porting/decompiling field_specials 2018-08-08 01:37:12 -07:00
wild_encounter.h Revert "Rename some specials" 2018-08-11 15:16:41 -07:00
window.h Fix LZ compressed data alignment 2018-10-21 12:05:34 -05:00