pokeemerald/src/data/text/item_descriptions.h

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static const u8 sDummyDesc[] = _(
"?????");
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// Pokeballs
static const u8 sMasterBallDesc[] = _(
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"The best Ball that\n"
"catches a Pokémon\n"
"without fail.");
static const u8 sUltraBallDesc[] = _(
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"A better Ball with\n"
"a higher catch rate\n"
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"than a Great Ball.");
static const u8 sGreatBallDesc[] = _(
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"A good Ball with a\n"
"higher catch rate\n"
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"than a Poké Ball.");
static const u8 sPokeBallDesc[] = _(
"A tool used for\n"
"catching wild\n"
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"Pokémon.");
static const u8 sSafariBallDesc[] = _(
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"A special Ball that\n"
"is used only in the\n"
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"Safari Zone.");
static const u8 sNetBallDesc[] = _(
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"A Ball that works\n"
"well on Water- and\n"
"Bug-type Pokémon.");
static const u8 sDiveBallDesc[] = _(
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"A Ball that works\n"
"better on Pokémon\n"
"on the ocean floor.");
static const u8 sNestBallDesc[] = _(
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"A Ball that works\n"
"better on weaker\n"
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"Pokémon.");
static const u8 sRepeatBallDesc[] = _(
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"A Ball that works\n"
"better on Pokémon\n"
"caught before.");
static const u8 sTimerBallDesc[] = _(
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"A Ball that gains\n"
"power in battles\n"
"taking many turns.");
static const u8 sLuxuryBallDesc[] = _(
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"A cozy Ball that\n"
"makes Pokémon\n"
"more friendly.");
static const u8 sPremierBallDesc[] = _(
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"A rare Ball made\n"
"in commemoration\n"
"of some event.");
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static const u8 sLevelBallDesc[] = _(
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"A Ball that works\n"
"well on lower\n"
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"level Pokémon.");
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static const u8 sLureBallDesc[] = _(
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"A Ball that works\n"
"well on fished\n"
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"up Pokémon.");
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static const u8 sMoonBallDesc[] = _(
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"A Ball that works\n"
"well on Moon\n"
"Stone users.");
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static const u8 sFriendBallDesc[] = _(
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"A Ball that makes\n"
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"a Pokémon friendly\n"
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"when caught.");
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static const u8 sLoveBallDesc[] = _(
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"Works well on\n"
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"Pokémon of the\n"
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"opposite gender.");
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static const u8 sHeavyBallDesc[] = _(
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"Works well on\n"
"very heavy\n"
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"Pokémon.");
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static const u8 sFastBallDesc[] = _(
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"Works well on\n"
"very fast\n"
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"Pokémon.");
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static const u8 sHealBallDesc[] = _(
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"A remedial Ball\n"
"that restores\n"
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"caught Pokémon.");
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static const u8 sQuickBallDesc[] = _(
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"Works well if\n"
"used on the\n"
"first turn.");
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static const u8 sDuskBallDesc[] = _(
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"Works well if\n"
"used in a\n"
"dark place.");
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static const u8 sCherishBallDesc[] = _(
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"A rare Ball made\n"
"in commemoration\n"
"of some event.");
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static const u8 sSportBallDesc[] = _(
"A special Ball used\n"
"in the Bug-Catching\n"
"Contest.");
static const u8 sParkBallDesc[] = _(
"A special Ball for\n"
"the Pal Park.");
static const u8 sDreamBallDesc[] = _(
"A Poké Ball used in\n"
"the Entree Forest.\n"
"It doesn't fail.");
static const u8 sBeastBallDesc[] = _(
"A Ball designed to\n"
"catch Ultra Beasts.");
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// Medicine
static const u8 sPotionDesc[] = _(
"Restores the HP of\n"
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"a Pokémon by\n"
"20 points.");
static const u8 sAntidoteDesc[] = _(
"Heals a poisoned\n"
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"Pokémon.");
static const u8 sBurnHealDesc[] = _(
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"Heals Pokémon\n"
"of a burn.");
static const u8 sIceHealDesc[] = _(
"Defrosts a frozen\n"
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"Pokémon.");
static const u8 sAwakeningDesc[] = _(
"Awakens a sleeping\n"
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"Pokémon.");
static const u8 sParalyzeHealDesc[] = _(
"Heals a paralyzed\n"
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"Pokémon.");
static const u8 sFullRestoreDesc[] = _(
"Fully restores the\n"
"HP and status of a\n"
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"Pokémon.");
static const u8 sMaxPotionDesc[] = _(
"Fully restores the\n"
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"HP of a Pokémon.");
static const u8 sHyperPotionDesc[] = _(
"Restores the HP of\n"
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"a Pokémon by\n"
"120 points.");
static const u8 sSuperPotionDesc[] = _(
"Restores the HP of\n"
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"a Pokémon by\n"
"60 points.");
static const u8 sFullHealDesc[] = _(
"Heals all the\n"
"status problems of\n"
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"one Pokémon.");
static const u8 sReviveDesc[] = _(
"Revives a fainted\n"
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"Pokémon with half\n"
"its HP.");
static const u8 sMaxReviveDesc[] = _(
"Revives a fainted\n"
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"Pokémon with all\n"
"its HP.");
static const u8 sFreshWaterDesc[] = _(
"A mineral water\n"
"that restores HP\n"
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"by 30 points.");
static const u8 sSodaPopDesc[] = _(
"A fizzy soda drink\n"
"that restores HP\n"
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"by 50 points.");
static const u8 sLemonadeDesc[] = _(
"A very sweet drink\n"
"that restores HP\n"
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"by 70 points.");
static const u8 sMoomooMilkDesc[] = _(
"A nutritious milk\n"
"that restores HP\n"
"by 100 points.");
static const u8 sEnergyPowderDesc[] = _(
"A bitter powder\n"
"that restores HP\n"
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"by 60 points.");
static const u8 sEnergyRootDesc[] = _(
"A bitter root\n"
"that restores HP\n"
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"by 120 points.");
static const u8 sHealPowderDesc[] = _(
"A bitter powder\n"
"that heals all\n"
"status problems.");
static const u8 sRevivalHerbDesc[] = _(
"A very bitter herb\n"
"that revives a\n"
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"fainted Pokémon.");
static const u8 sEtherDesc[] = _(
"Restores the PP\n"
"of a selected move\n"
"by 10.");
static const u8 sMaxEtherDesc[] = _(
"Fully restores the\n"
"PP of a selected\n"
"move.");
static const u8 sElixirDesc[] = _(
"Restores the PP\n"
"of all moves by 10.");
static const u8 sMaxElixirDesc[] = _(
"Fully restores the\n"
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"PP of a Pokémon's\n"
"moves.");
static const u8 sLavaCookieDesc[] = _(
"A local specialty\n"
"that heals all\n"
"status problems.");
static const u8 sBlueFluteDesc[] = _(
"A glass flute that\n"
"awakens sleeping\n"
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"Pokémon.");
static const u8 sYellowFluteDesc[] = _(
"A glass flute that\n"
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"snaps Pokémon\n"
"out of confusion.");
static const u8 sRedFluteDesc[] = _(
"A glass flute that\n"
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"snaps Pokémon\n"
"out of attraction.");
static const u8 sBlackFluteDesc[] = _(
"A glass flute that\n"
"keeps away wild\n"
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"Pokémon.");
static const u8 sWhiteFluteDesc[] = _(
"A glass flute that\n"
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"lures wild Pokémon.");
static const u8 sBerryJuiceDesc[] = _(
"A 100% pure juice\n"
"that restores HP\n"
"by 20 points.");
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static const u8 sSweetHeartDesc[] = _(
"A sweet chocolate\n"
"that restores HP\n"
"by 20 points.");
static const u8 sBigMalasadaDesc[] = _(
"Heals all the\n"
"status problems of\n"
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"one Pokémon.");
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static const u8 sOldGateauDesc[] = _(
"Heals all the\n"
"status problems of\n"
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"one Pokémon.");
static const u8 sSacredAshDesc[] = _(
"Fully revives and\n"
"restores all\n"
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"fainted Pokémon.");
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// Collectibles
static const u8 sShoalSaltDesc[] = _(
"Salt obtained from\n"
"deep inside the\n"
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"Shoal Cave.");
static const u8 sShoalShellDesc[] = _(
"A seashell found\n"
"deep inside the\n"
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"Shoal Cave.");
static const u8 sRedShardDesc[] = _(
"A shard from an\n"
"ancient item. Can\n"
"be sold cheaply.");
static const u8 sBlueShardDesc[] = _(
"A shard from an\n"
"ancient item. Can\n"
"be sold cheaply.");
static const u8 sYellowShardDesc[] = _(
"A shard from an\n"
"ancient item. Can\n"
"be sold cheaply.");
static const u8 sGreenShardDesc[] = _(
"A shard from an\n"
"ancient item. Can\n"
"be sold cheaply.");
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// Vitamins
static const u8 sHPUpDesc[] = _(
"Raises the base HP\n"
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"of one Pokémon.");
static const u8 sProteinDesc[] = _(
"Raises the base\n"
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"Attack stat of one\n"
"Pokémon.");
static const u8 sIronDesc[] = _(
"Raises the base\n"
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"Defense stat of\n"
"one Pokémon.");
static const u8 sCarbosDesc[] = _(
"Raises the base\n"
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"Speed stat of one\n"
"Pokémon.");
static const u8 sCalciumDesc[] = _(
"Raises the base\n"
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"Sp. Atk stat of one\n"
"Pokémon.");
static const u8 sRareCandyDesc[] = _(
"Raises the level\n"
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"of a Pokémon by\n"
"one.");
static const u8 sPPUpDesc[] = _(
"Raises the maximum\n"
"PP of a selected\n"
"move.");
static const u8 sZincDesc[] = _(
"Raises the base\n"
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"Sp. Def stat of one\n"
"Pokémon.");
static const u8 sPPMaxDesc[] = _(
"Raises the PP of a\n"
"move to its maximum\n"
"points.");
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// Battle items
static const u8 sGuardSpecDesc[] = _(
"Prevents stat\n"
"reduction when\n"
"used in battle.");
static const u8 sDireHitDesc[] = _(
"Raises the\n"
"critical-hit ratio\n"
"during one battle.");
static const u8 sXAttackDesc[] = _(
"Raises the stat\n"
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"Attack during one\n"
"battle.");
static const u8 sXDefendDesc[] = _(
"Raises the stat\n"
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"Defense during one\n"
"battle.");
static const u8 sXSpeedDesc[] = _(
"Raises the stat\n"
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"Speed during one\n"
"battle.");
static const u8 sXAccuracyDesc[] = _(
"Raises accuracy\n"
"of attack moves\n"
"during one battle.");
static const u8 sXSpecialAttackDesc[] = _(
"Raises the stat\n"
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"Sp. Atk during one\n"
"battle.");
static const u8 sXSpecialDefenseDesc[] = _(
"Raises the stat\n"
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"Sp. Def during one\n"
"battle.");
static const u8 sPokeDollDesc[] = _(
"Use to flee from\n"
"any battle with\n"
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"a wild Pokémon.");
static const u8 sFluffyTailDesc[] = _(
"Use to flee from\n"
"any battle with\n"
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"a wild Pokémon.");
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// Field items
static const u8 sSuperRepelDesc[] = _(
"Repels weak wild\n"
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"Pokémon for 200\n"
"steps.");
static const u8 sMaxRepelDesc[] = _(
"Repels weak wild\n"
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"Pokémon for 250\n"
"steps.");
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static const u8 sAbilityCapsuleDesc[] = _(
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"Switches a Poké-\n"
"mon's ability.");
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static const u8 sEscapeRopeDesc[] = _(
"Use to escape\n"
"instantly from a\n"
"cave or a dungeon.");
static const u8 sRepelDesc[] = _(
"Repels weak wild\n"
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"Pokémon for 100\n"
"steps.");
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// Evolution stones
static const u8 sSunStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
"evolve.");
static const u8 sMoonStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
"evolve.");
static const u8 sFireStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
"evolve.");
static const u8 sThunderStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
"evolve.");
static const u8 sWaterStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
"evolve.");
static const u8 sLeafStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
"evolve.");
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static const u8 sDawnStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
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"evolve.");
static const u8 sDuskStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
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"evolve.");
static const u8 sShinyStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
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"evolve.");
static const u8 sIceStoneDesc[] = _(
"Makes certain\n"
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"species of Pokémon\n"
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"evolve.");
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// Valuable items
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static const u8 sRedApricornDesc[] = _(
"A red apricorn.\n"
"It assails your\n"
"nostrils.");
static const u8 sBlueApricornDesc[] = _(
"A blue apricorn.\n"
"It smells a bit\n"
"like grass.");
static const u8 sYellowApricornDesc[] = _(
"A yellow apricorn.\n"
"It has an invigor-\n"
"ating scent.");
static const u8 sGreenApricornDesc[] = _(
"A green apricorn.\n"
"It has a strange,\n"
"aromatic scent.");
static const u8 sPinkApricornDesc[] = _(
"A pink apricorn.\n"
"It has a nice,\n"
"sweet scent.");
static const u8 sWhiteApricornDesc[] = _(
"A white apricorn.\n"
"It doesn't smell\n"
"like anything.");
static const u8 sBlackApricornDesc[] = _(
"A black apricorn.\n"
"It has an inde-\n"
"scribable scent.");
static const u8 sTinyMushroomDesc[] = _(
"A plain mushroom\n"
"that would sell\n"
"at a cheap price.");
static const u8 sBigMushroomDesc[] = _(
"A rare mushroom\n"
"that would sell at a\n"
"high price.");
static const u8 sPearlDesc[] = _(
"A pretty pearl\n"
"that would sell at a\n"
"cheap price.");
static const u8 sBigPearlDesc[] = _(
"A lovely large pearl\n"
"that would sell at a\n"
"high price.");
static const u8 sStardustDesc[] = _(
"Beautiful red sand.\n"
"Can be sold at a\n"
"high price.");
static const u8 sStarPieceDesc[] = _(
"A red gem shard.\n"
"It would sell for a\n"
"very high price.");
static const u8 sNuggetDesc[] = _(
"A nugget of pure\n"
"gold. Can be sold at\n"
"a high price.");
static const u8 sHeartScaleDesc[] = _(
"A lovely scale.\n"
"It is coveted by\n"
"collectors.");
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static const u8 sRedNectarDesc[] = _(
"Flower nectar that\n"
"changes the form\n"
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"of certain Pokémon.");
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static const u8 sYellowNectarDesc[] = _(
"Flower nectar that\n"
"changes the form\n"
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"of certain Pokémon.");
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static const u8 sPinkNectarDesc[] = _(
"Flower nectar that\n"
"changes the form\n"
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"of certain Pokémon.");
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static const u8 sPurpleNectarDesc[] = _(
"Flower nectar that\n"
"changes the form\n"
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"of certain Pokémon.");
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static const u8 sRareBoneDesc[] = _(
"A very rare bone.\n"
"It can be sold at\n"
"a high price.");
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// Mail
static const u8 sOrangeMailDesc[] = _(
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"A Zigzagoon-print\n"
"Mail to be held by\n"
"a Pokémon.");
static const u8 sHarborMailDesc[] = _(
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"A Wingull-print\n"
"Mail to be held by\n"
"a Pokémon.");
static const u8 sGlitterMailDesc[] = _(
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"A Pikachu-print\n"
"Mail to be held by\n"
"a Pokémon.");
static const u8 sMechMailDesc[] = _(
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"A Magnemite-print\n"
"Mail to be held by\n"
"a Pokémon.");
static const u8 sWoodMailDesc[] = _(
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"A Slakoth-print\n"
"Mail to be held by\n"
"a Pokémon.");
static const u8 sWaveMailDesc[] = _(
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"A Wailmer-print\n"
"Mail to be held by\n"
"a Pokémon.");
static const u8 sBeadMailDesc[] = _(
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"Mail featuring a\n"
"sketch of the\n"
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"holding Pokémon.");
static const u8 sShadowMailDesc[] = _(
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"A Duskull-print\n"
"Mail to be held by\n"
"a Pokémon.");
static const u8 sTropicMailDesc[] = _(
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"A Bellossom-print\n"
"Mail to be held by\n"
"a Pokémon.");
static const u8 sDreamMailDesc[] = _(
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"Mail featuring a\n"
"sketch of the\n"
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"holding Pokémon.");
static const u8 sFabMailDesc[] = _(
"A gorgeous-print\n"
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"Mail to be held\n"
"by a Pokémon.");
static const u8 sRetroMailDesc[] = _(
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"Mail featuring the\n"
"drawings of three\n"
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"Pokémon.");
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// Berries
static const u8 sCheriBerryDesc[] = _(
"A hold item that\n"
"heals paralysis\n"
"in battle.");
static const u8 sChestoBerryDesc[] = _(
"A hold item that\n"
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"awakens Pokémon\n"
"in battle.");
static const u8 sPechaBerryDesc[] = _(
"A hold item that\n"
"heals poisoning\n"
"in battle.");
static const u8 sRawstBerryDesc[] = _(
"A hold item that\n"
"heals a burn in\n"
"battle.");
static const u8 sAspearBerryDesc[] = _(
"A hold item that\n"
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"defrosts Pokémon\n"
"in battle.");
static const u8 sLeppaBerryDesc[] = _(
"A hold item that\n"
"restores 10 PP in\n"
"battle.");
static const u8 sOranBerryDesc[] = _(
"A hold item that\n"
"restores 10 HP in\n"
"battle.");
static const u8 sPersimBerryDesc[] = _(
"A hold item that\n"
"heals confusion\n"
"in battle.");
static const u8 sLumBerryDesc[] = _(
"A hold item that\n"
"heals any status\n"
"problem in battle.");
static const u8 sSitrusBerryDesc[] = _(
"A hold item that\n"
"restores 30 HP in\n"
"battle.");
static const u8 sFigyBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sWikiBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sMagoBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sAguavBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sIapapaBerryDesc[] = _(
"A hold item that\n"
"restores HP but\n"
"may confuse.");
static const u8 sRazzBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Razz.");
static const u8 sBlukBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Bluk.");
static const u8 sNanabBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Nanab.");
static const u8 sWepearBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Wepear.");
static const u8 sPinapBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Pinap.");
static const u8 sPomegBerryDesc[] = _(
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"Makes a Pokémon\n"
"friendly but lowers\n"
"base HP.");
static const u8 sKelpsyBerryDesc[] = _(
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"Makes a Pokémon\n"
"friendly but lowers\n"
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"base Attack.");
static const u8 sQualotBerryDesc[] = _(
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"Makes a Pokémon\n"
"friendly but lowers\n"
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"base Defense.");
static const u8 sHondewBerryDesc[] = _(
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"Makes a Pokémon\n"
"friendly but lowers\n"
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"base Sp. Atk.");
static const u8 sGrepaBerryDesc[] = _(
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"Makes a Pokémon\n"
"friendly but lowers\n"
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"base Sp. Def.");
static const u8 sTamatoBerryDesc[] = _(
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"Makes a Pokémon\n"
"friendly but lowers\n"
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"base Speed.");
static const u8 sCornnBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Cornn.");
static const u8 sMagostBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Magost.");
static const u8 sRabutaBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Rabuta.");
static const u8 sNomelBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Nomel.");
static const u8 sSpelonBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Spelon.");
static const u8 sPamtreBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Pamtre.");
static const u8 sWatmelBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Watmel.");
static const u8 sDurinBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Durin.");
static const u8 sBelueBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
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"to grow Belue.");
static const u8 sLiechiBerryDesc[] = _(
"A hold item that\n"
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"raises Attack in\n"
"a pinch.");
static const u8 sGanlonBerryDesc[] = _(
"A hold item that\n"
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"raises Defense in\n"
"a pinch.");
static const u8 sSalacBerryDesc[] = _(
"A hold item that\n"
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"raises Speed in\n"
"a pinch.");
static const u8 sPetayaBerryDesc[] = _(
"A hold item that\n"
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"raises Sp. Atk in\n"
"a pinch.");
static const u8 sApicotBerryDesc[] = _(
"A hold item that\n"
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"raises Sp. Def in\n"
"a pinch.");
static const u8 sLansatBerryDesc[] = _(
"A hold item that\n"
"ups the critical-\n"
"hit rate in a pinch.");
static const u8 sStarfBerryDesc[] = _(
"A hold item that\n"
"sharply boosts a\n"
"stat in a pinch.");
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static const u8 sMicleBerryDesc[] = _(
"When held, it ups\n"
"the Accuracy of a\n"
"move in a pinch.");
static const u8 sEnigmaBerryDesc[] = _(
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"{POKEBLOCK} ingredient.\n"
"Plant in loamy soil\n"
"to grow a mystery.");
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static const u8 sOccaBerryDesc[] = _(
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"A hold item that\n"
"weakens a Fire\n"
"move if weak to it.");
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static const u8 sPasshoBerryDesc[] = _(
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"A hold item that\n"
"weakens a Water\n"
"move if weak to it.");
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static const u8 sWacanBerryDesc[] = _(
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"A hold item that\n"
"weakens a Electric\n"
"move if weak to it.");
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static const u8 sRindoBerryDesc[] = _(
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"A hold item that\n"
"weakens a Grass\n"
"move if weak to it.");
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static const u8 sYacheBerryDesc[] = _(
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"A hold item that\n"
"weakens a Ice\n"
"move if weak to it.");
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static const u8 sChopleBerryDesc[] = _(
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"A hold item that\n"
"weakens a Fighting\n"
"move if weak to it.");
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static const u8 sKebiaBerryDesc[] = _(
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"A hold item that\n"
"weakens a Poison\n"
"move if weak to it.");
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static const u8 sShucaBerryDesc[] = _(
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"A hold item that\n"
"weakens a Ground\n"
"move if weak to it.");
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static const u8 sCobaBerryDesc[] = _(
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"A hold item that\n"
"weakens a Flying\n"
"move if weak to it.");
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static const u8 sPayapaBerryDesc[] = _(
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"A hold item that\n"
"weakens a Psychic\n"
"move if weak to it.");
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static const u8 sTangaBerryDesc[] = _(
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"A hold item that\n"
"weakens a Bug\n"
"move if weak to it.");
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static const u8 sChartiBerryDesc[] = _(
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"A hold item that\n"
"weakens a Rock\n"
"move if weak to it.");
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static const u8 sKasibBerryDesc[] = _(
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"A hold item that\n"
"weakens a Ghost\n"
"move if weak to it.");
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static const u8 sHabanBerryDesc[] = _(
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"A hold item that\n"
"weakens a Dragon\n"
"move if weak to it.");
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static const u8 sColburBerryDesc[] = _(
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"A hold item that\n"
"weakens a Dark\n"
"move if weak to it.");
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static const u8 sBabiriBerryDesc[] = _(
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"A hold item that\n"
"weakens a Steel\n"
"move if weak to it.");
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static const u8 sChilanBerryDesc[] = _(
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"A hold item that\n"
"weakens a Normal\n"
"move.");
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static const u8 sRoseliBerryDesc[] = _(
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"A hold item that\n"
"weakens a Fairy\n"
"move if weak to it.");
static const u8 sCustapBerryDesc[] = _(
"It allows a Pokémon\n"
"in a pinch to move\n"
"first just once.");
static const u8 sJabocaBerryDesc[] = _(
"If hit by a physical\n"
"move, it will hurt\n"
"the attacker a bit.");
static const u8 sRowapBerryDesc[] = _(
"If hit by a special\n"
"move, it will hurt\n"
"the attacker a bit.");
static const u8 sKeeBerryDesc[] = _(
"If hit by a physical\n"
"move, it raises the\n"
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"Defense a bit.");
static const u8 sMarangaBerryDesc[] = _(
"If hit by a special\n"
"move, it raises the\n"
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"Sp. Def. a bit.");
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// Hold items
static const u8 sBrightPowderDesc[] = _(
"A hold item that\n"
"casts a glare to\n"
"reduce accuracy.");
static const u8 sWhiteHerbDesc[] = _(
"A hold item that\n"
"restores any\n"
"lowered stat.");
static const u8 sMachoBraceDesc[] = _(
"A hold item that\n"
"promotes growth,\n"
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"but reduces Speed.");
static const u8 sExpShareDesc[] = _(
"A hold item that\n"
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"gets Exp. points\n"
"from battles.");
static const u8 sQuickClawDesc[] = _(
"A hold item that\n"
"occasionally allows\n"
"the first strike.");
static const u8 sSootheBellDesc[] = _(
"A hold item that\n"
"calms spirits and\n"
"fosters friendship.");
#if defined(BATTLE_ENGINE) && B_MENTAL_HERB >= GEN_5
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static const u8 sMentalHerbDesc[] = _(
"Snaps Pokémon out\n"
"of move-binding\n"
"effects.");
#else
static const u8 sMentalHerbDesc[] = _(
"A hold item that\n"
"snaps Pokémon out\n"
"of infatuation.");
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#endif
static const u8 sChoiceBandDesc[] = _(
"Raises a move's\n"
"power, but permits\n"
"only that move.");
static const u8 sKingsRockDesc[] = _(
"A hold item that\n"
"may cause flinching\n"
"when the foe is hit.");
static const u8 sSilverPowderDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Bug-type moves.");
static const u8 sAmuletCoinDesc[] = _(
"Doubles money in\n"
"battle if the\n"
"holder takes part.");
static const u8 sCleanseTagDesc[] = _(
"A hold item that\n"
"helps repel wild\n"
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"Pokémon.");
static const u8 sSoulDewDesc[] = _(
"Hold item: raises\n"
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"Sp. Atk & Sp. Def of\n"
"Latios & Latias.");
static const u8 sDeepSeaToothDesc[] = _(
"A hold item that\n"
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"raises the Sp. Atk\n"
"of Clamperl.");
static const u8 sDeepSeaScaleDesc[] = _(
"A hold item that\n"
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"raises the Sp. Def\n"
"of Clamperl.");
static const u8 sSmokeBallDesc[] = _(
"A hold item that\n"
"assures fleeing\n"
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"from wild Pokémon.");
static const u8 sEverstoneDesc[] = _(
"A wondrous hold\n"
"item that prevents\n"
"evolution.");
static const u8 sFocusBandDesc[] = _(
"A hold item that\n"
"occasionally\n"
"prevents fainting.");
static const u8 sLuckyEggDesc[] = _(
"A hold item that\n"
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"boosts Exp. points\n"
"earned in battle.");
static const u8 sScopeLensDesc[] = _(
"A hold item that\n"
"improves the\n"
"critical-hit rate.");
static const u8 sMetalCoatDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Steel-type moves.");
static const u8 sLeftoversDesc[] = _(
"A hold item that\n"
"gradually restores\n"
"HP in battle.");
static const u8 sDragonScaleDesc[] = _(
"A strange scale\n"
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"held by Dragon-\n"
"type Pokémon.");
static const u8 sOvalStoneDesc[] = _(
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"Makes a certain\n"
"Pokémon evolve. It's\n"
"shaped like an egg.");
static const u8 sProtectorDesc[] = _(
"Loved by a certain\n"
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"Pokémon. It's stiff\n"
"and heavy.");
static const u8 sElectirizerDesc[] = _(
"Loved by a certain\n"
"Pokémon. It's full\n"
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"of electric energy.");
static const u8 sMagmarizerDesc[] = _(
"Loved by a certain\n"
"Pokémon. It's full\n"
"of magma energy.");
static const u8 sDubiousDiscDesc[] = _(
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"A transparent device\n"
"overflowing with\n"
"dubious data.");
static const u8 sReaperClothDesc[] = _(
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"Loved by a certain\n"
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"Pokémon. Imbued with\n"
"spiritual energy.");
static const u8 sRazorClawDesc[] = _(
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"A hooked claw that\n"
"ups the holder's\n"
"critical-hit ratio.");
static const u8 sRazorFangDesc[] = _(
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"A hold item that\n"
"may cause flinching\n"
"when the foe is hit.");
static const u8 sPrismScaleDesc[] = _(
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"A mysterious scale\n"
"that evolves certain\n"
"Pokémon. It shines.");
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static const u8 sWhippedDreamDesc[] = _(
"A soft and sweet\n"
"treat loved by\n"
"a certain Pokémon.");
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static const u8 sSachetDesc[] = _(
"A sachet filled with\n"
"perfumes loved by\n"
"a certain Pokémon.");
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static const u8 sLightBallDesc[] = _(
"A hold item that\n"
"raises the Atk and\n"
"Sp. Atk of Pikachu.");
static const u8 sSoftSandDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Ground-type moves.");
static const u8 sHardStoneDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Rock-type moves.");
static const u8 sMiracleSeedDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Grass-type moves.");
static const u8 sBlackGlassesDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Dark-type moves.");
static const u8 sBlackBeltDesc[] = _(
"A hold item that\n"
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"boosts Fighting-\n"
"type moves.");
static const u8 sMagnetDesc[] = _(
"A hold item that\n"
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"boosts Electric-\n"
"type moves.");
static const u8 sMysticWaterDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Water-type moves.");
static const u8 sSharpBeakDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Flying-type moves.");
static const u8 sPoisonBarbDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Poison-type moves.");
static const u8 sNeverMeltIceDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Ice-type moves.");
static const u8 sSpellTagDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Ghost-type moves.");
static const u8 sTwistedSpoonDesc[] = _(
"A hold item that\n"
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"boosts Psychic-\n"
"type moves.");
static const u8 sCharcoalDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Fire-type moves.");
static const u8 sDragonFangDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Dragon-type moves.");
static const u8 sSilkScarfDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Normal-type moves.");
static const u8 sUpGradeDesc[] = _(
"A peculiar box made\n"
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"by Silph Co.");
static const u8 sShellBellDesc[] = _(
"A hold item that\n"
"restores HP upon\n"
"striking the foe.");
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static const u8 sPowerBracerDesc[] = _(
"A hold item that\n"
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"promotes Atk gain,\n"
"but reduces Speed.");
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static const u8 sPowerBeltDesc[] = _(
"A hold item that\n"
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"promotes Def gain,\n"
"but reduces Speed.");
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static const u8 sPowerLensDesc[] = _(
"Hold item that pro-\n"
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"motes Sp. Atk gain,\n"
"but reduces Speed.");
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static const u8 sPowerBandDesc[] = _(
"Hold item that pro-\n"
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"motes Sp. Def gain,\n"
"but reduces Speed.");
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static const u8 sPowerAnkletDesc[] = _(
"A hold item that\n"
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"promotes Spd gain,\n"
"but reduces Speed.");
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static const u8 sPowerWeightDesc[] = _(
"A hold item that\n"
"promotes HP gain,\n"
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"but reduces Speed.");
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static const u8 sSeaIncenseDesc[] = _(
"A hold item that\n"
"slightly boosts\n"
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"Water-type moves.");
static const u8 sLaxIncenseDesc[] = _(
"A hold item that\n"
"slightly lowers the\n"
"foe's accuracy.");
static const u8 sOddIncenseDesc[] = _(
"A hold item that\n"
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"boosts Psychic-\n"
"type moves.");
static const u8 sRockIncenseDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Rock-type moves.");
static const u8 sFullIncenseDesc[] = _(
"A held item that\n"
"makes the holder\n"
"move slower.");
static const u8 sWaveIncenseDesc[] = _(
"A hold item that\n"
"slightly boosts\n"
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"Water-type moves.");
static const u8 sRoseIncenseDesc[] = _(
"A hold item that\n"
"raises the power of\n"
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"Grass-type moves.");
static const u8 sLuckIncenseDesc[] = _(
"Doubles money in\n"
"battle if the\n"
"holder takes part.");
static const u8 sPureIncenseDesc[] = _(
"A hold item that\n"
"helps repel wild\n"
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"Pokémon.");
static const u8 sLuckyPunchDesc[] = _(
"A hold item that\n"
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"raises Chansey's\n"
"critical-hit rate.");
static const u8 sMetalPowderDesc[] = _(
"A hold item that\n"
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"raises Ditto's\n"
"Defense.");
static const u8 sThickClubDesc[] = _(
"A hold item that \n"
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"raises Cubone or\n"
"Marowak's Attack.");
static const u8 sStickDesc[] = _(
"A hold item that\n"
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"raises Farfetch'd's\n"
"critical-hit ratio.");
static const u8 sRedScarfDesc[] = _(
"A hold item that\n"
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"raises Cool in\n"
"Contests.");
static const u8 sBlueScarfDesc[] = _(
"A hold item that\n"
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"raises Beauty in\n"
"Contests.");
static const u8 sPinkScarfDesc[] = _(
"A hold item that\n"
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"raises Cute in\n"
"Contests.");
static const u8 sGreenScarfDesc[] = _(
"A hold item that\n"
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"raises Smart in\n"
"Contests.");
static const u8 sYellowScarfDesc[] = _(
"A hold item that\n"
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"raises Tough in\n"
"Contests.");
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// Key items
static const u8 sMachBikeDesc[] = _(
"A folding bicycle\n"
"that doubles your\n"
"speed or better.");
static const u8 sCoinCaseDesc[] = _(
"A case that holds\n"
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"up to 9,999 Coins.");
static const u8 sItemfinderDesc[] = _(
"A device that\n"
"signals an invisible\n"
"item by sound.");
static const u8 sOldRodDesc[] = _(
"Use by any body of\n"
"water to fish for\n"
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"wild Pokémon.");
static const u8 sGoodRodDesc[] = _(
"A decent fishing\n"
"rod for catching\n"
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"wild Pokémon.");
static const u8 sSuperRodDesc[] = _(
"The best fishing\n"
"rod for catching\n"
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"wild Pokémon.");
static const u8 sSSTicketDesc[] = _(
"The ticket required\n"
"for sailing on a\n"
"ferry.");
static const u8 sContestPassDesc[] = _(
"The pass required\n"
"for entering\n"
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"Pokémon Contests.");
static const u8 sWailmerPailDesc[] = _(
"A tool used for\n"
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"watering Berries\n"
"and plants.");
static const u8 sDevonGoodsDesc[] = _(
"A package that\n"
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"contains Devon's\n"
"machine parts.");
static const u8 sSootSackDesc[] = _(
"A sack used to\n"
"gather and hold\n"
"volcanic ash.");
static const u8 sBasementKeyDesc[] = _(
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"The key for New\n"
"Mauville beneath\n"
"Mauville City.");
static const u8 sAcroBikeDesc[] = _(
"A folding bicycle\n"
"capable of jumps\n"
"and wheelies.");
static const u8 sPokeblockCaseDesc[] = _(
"A case for holding\n"
"Pokéblocks made with\n"
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"a Berry Blender.");
static const u8 sLetterDesc[] = _(
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"A letter to Steven\n"
"from the President\n"
"of the Devon Corp.");
static const u8 sEonTicketDesc[] = _(
"The ticket for a\n"
"ferry to a distant\n"
"southern island.");
static const u8 sRedOrbDesc[] = _(
"A red, glowing orb\n"
"said to contain an\n"
"ancient power.");
static const u8 sBlueOrbDesc[] = _(
"A blue, glowing orb\n"
"said to contain an\n"
"ancient power.");
static const u8 sScannerDesc[] = _(
"A device found\n"
"inside the\n"
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"Abandoned Ship.");
static const u8 sGoGogglesDesc[] = _(
"Nifty goggles that\n"
"protect eyes from\n"
"desert sandstorms.");
static const u8 sMeteoriteDesc[] = _(
"A meteorite found\n"
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"at Meteor Falls.");
static const u8 sRoom1KeyDesc[] = _(
"A key that opens a\n"
"door inside the\n"
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"Abandoned Ship.");
static const u8 sRoom2KeyDesc[] = _(
"A key that opens a\n"
"door inside the\n"
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"Abandoned Ship.");
static const u8 sRoom4KeyDesc[] = _(
"A key that opens a\n"
"door inside the\n"
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"Abandoned Ship.");
static const u8 sRoom6KeyDesc[] = _(
"A key that opens a\n"
"door inside the\n"
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"Abandoned Ship.");
static const u8 sStorageKeyDesc[] = _(
"The key to the\n"
"storage inside the\n"
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"Abandoned Ship.");
static const u8 sRootFossilDesc[] = _(
"A fossil of an\n"
"ancient, seafloor-\n"
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"dwelling Pokémon.");
static const u8 sClawFossilDesc[] = _(
"A fossil of an\n"
"ancient, seafloor-\n"
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"dwelling Pokémon.");
static const u8 sDevonScopeDesc[] = _(
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"A device by Devon\n"
"that signals any\n"
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"unseeable Pokémon.");
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// TMs/HMs
static const u8 sTM01Desc[] = _(
"Powerful, but makes\n"
"the user flinch if\n"
"hit by the foe.");
static const u8 sTM02Desc[] = _(
"Hooks and slashes\n"
"the foe with long,\n"
"sharp claws.");
static const u8 sTM03Desc[] = _(
"Generates an\n"
"ultrasonic wave\n"
"that may confuse.");
static const u8 sTM04Desc[] = _(
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"Raises Sp. Atk and\n"
"Sp. Def by focusing\n"
"the mind.");
static const u8 sTM05Desc[] = _(
"A savage roar that\n"
"makes the foe flee \n"
"to end the battle.");
static const u8 sTM06Desc[] = _(
"Poisons the foe\n"
"with a toxin that\n"
"gradually worsens.");
static const u8 sTM07Desc[] = _(
"Creates a hailstorm\n"
"that damages all\n"
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"types except Ice.");
static const u8 sTM08Desc[] = _(
"Bulks up the body\n"
"to boost both\n"
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"Attack & Defense.");
static const u8 sTM09Desc[] = _(
"Shoots 2 to 5 seeds\n"
"in a row to strike\n"
"the foe.");
static const u8 sTM10Desc[] = _(
"The attack power\n"
"varies among\n"
2020-12-30 20:27:37 -05:00
"different Pokémon.");
static const u8 sTM11Desc[] = _(
"Raises the power of\n"
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"Fire-type moves\n"
"for 5 turns.");
static const u8 sTM12Desc[] = _(
"Enrages the foe so\n"
"it can only use\n"
"attack moves.");
static const u8 sTM13Desc[] = _(
"Fires an icy cold\n"
"beam that may\n"
"freeze the foe.");
static const u8 sTM14Desc[] = _(
"A brutal snow-and-\n"
"wind attack that\n"
"may freeze the foe.");
static const u8 sTM15Desc[] = _(
"Powerful, but needs\n"
"recharging the\n"
"next turn.");
static const u8 sTM16Desc[] = _(
"Creates a wall of\n"
"light that lowers\n"
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"Sp. Atk damage.");
static const u8 sTM17Desc[] = _(
"Negates all damage,\n"
"but may fail if used\n"
"in succession.");
static const u8 sTM18Desc[] = _(
"Raises the power of\n"
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"Water-type moves\n"
"for 5 turns.");
static const u8 sTM19Desc[] = _(
"Recovers half the\n"
"HP of the damage \n"
"this move inflicts.");
static const u8 sTM20Desc[] = _(
"Prevents status\n"
"abnormality with a\n"
"mystical power.");
static const u8 sTM21Desc[] = _(
"The less the user\n"
"likes you, the more\n"
"powerful this move.");
static const u8 sTM22Desc[] = _(
"Absorbs sunlight in\n"
"the 1st turn, then\n"
"attacks next turn.");
static const u8 sTM23Desc[] = _(
"Slams the foe with\n"
"a hard tail. It may\n"
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"lower Defense.");
static const u8 sTM24Desc[] = _(
"A powerful electric\n"
"attack that may\n"
"cause paralysis.");
static const u8 sTM25Desc[] = _(
"Strikes the foe\n"
"with a thunderbolt.\n"
"It may paralyze.");
static const u8 sTM26Desc[] = _(
"Causes a quake\n"
"that has no effect\n"
"on flying foes.");
static const u8 sTM27Desc[] = _(
"The more the user\n"
"likes you, the more\n"
"powerful this move.");
static const u8 sTM28Desc[] = _(
"Digs underground\n"
"the 1st turn, then\n"
"strikes next turn.");
static const u8 sTM29Desc[] = _(
"A powerful psychic\n"
"attack that may\n"
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"lower Sp. Def.");
static const u8 sTM30Desc[] = _(
"Hurls a dark lump\n"
"at the foe. It may\n"
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"lower Sp. Def.");
static const u8 sTM31Desc[] = _(
"Destroys barriers\n"
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"like Light Screen\n"
"and causes damage.");
static const u8 sTM32Desc[] = _(
"Creates illusory\n"
"copies to enhance\n"
"elusiveness.");
static const u8 sTM33Desc[] = _(
"Creates a wall of\n"
"light that weakens\n"
"physical attacks.");
static const u8 sTM34Desc[] = _(
"Zaps the foe with a\n"
"jolt of electricity\n"
"that never misses.");
static const u8 sTM35Desc[] = _(
"Looses a stream of\n"
"fire that may burn\n"
"the foe.");
static const u8 sTM36Desc[] = _(
"Hurls sludge at the\n"
"foe. It may poison\n"
"the foe.");
static const u8 sTM37Desc[] = _(
"Causes a sandstorm\n"
"that hits the foe\n"
"over several turns.");
static const u8 sTM38Desc[] = _(
"A powerful fire\n"
"attack that may\n"
"burn the foe.");
static const u8 sTM39Desc[] = _(
"Stops the foe from\n"
"moving with rocks.\n"
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"May lower Speed.");
static const u8 sTM40Desc[] = _(
"An extremely fast\n"
"attack that can't\n"
"be avoided.");
static const u8 sTM41Desc[] = _(
"Prevents the foe\n"
"from using the same\n"
"move in a row.");
static const u8 sTM42Desc[] = _(
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"Raises Attack when\n"
"poisoned, burned,\n"
"or paralyzed.");
static const u8 sTM43Desc[] = _(
"Adds an effect to\n"
"attack depending\n"
"on the location.");
static const u8 sTM44Desc[] = _(
"The user sleeps for\n"
"2 turns to restore\n"
"health and status.");
static const u8 sTM45Desc[] = _(
"Makes it tough to\n"
"attack a foe of the\n"
"opposite gender.");
static const u8 sTM46Desc[] = _(
"While attacking,\n"
"it may steal the\n"
"foe's held item.");
static const u8 sTM47Desc[] = _(
"Spreads hard-\n"
"edged wings and\n"
"slams into the foe.");
static const u8 sTM48Desc[] = _(
"Switches abilities\n"
"with the foe on the\n"
"turn this is used.");
static const u8 sTM49Desc[] = _(
"Steals the effects\n"
"of the move the foe\n"
"is trying to use.");
static const u8 sTM50Desc[] = _(
"Enables full-power\n"
"attack, but sharply\n"
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"lowers Sp. Atk.");
static const u8 sHM01Desc[] = _(
"Attacks the foe\n"
"with sharp blades\n"
"or claws.");
static const u8 sHM02Desc[] = _(
"Flies up on the\n"
"first turn, then\n"
"attacks next turn.");
static const u8 sHM03Desc[] = _(
"Creates a huge\n"
"wave, then crashes\n"
"it down on the foe.");
static const u8 sHM04Desc[] = _(
"Builds enormous\n"
"power, then slams\n"
"the foe.");
static const u8 sHM05Desc[] = _(
"Looses a powerful\n"
"blast of light that\n"
"reduces accuracy.");
static const u8 sHM06Desc[] = _(
"A rock-crushingly\n"
"tough attack that\n"
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"may lower Defense.");
static const u8 sHM07Desc[] = _(
"Attacks the foe\n"
"with enough power\n"
"to climb waterfalls.");
static const u8 sHM08Desc[] = _(
"Dives underwater\n"
"the 1st turn, then\n"
"attacks next turn.");
2018-12-03 16:10:41 +01:00
// FireRed/LeafGreen key items
static const u8 sOaksParcelDesc[] = _(
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"A parcel for Prof.\n"
"Oak from a Pokémon\n"
"Mart's clerk.");
static const u8 sPokeFluteDesc[] = _(
"A sweet-sounding\n"
"flute that awakens\n"
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"Pokémon.");
static const u8 sSecretKeyDesc[] = _(
"The key to the\n"
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"Cinnabar Island\n"
"Gym's entrance.");
static const u8 sBikeVoucherDesc[] = _(
"A voucher for\n"
"obtaining a bicycle\n"
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"from the Bike Shop.");
static const u8 sGoldTeethDesc[] = _(
"Gold dentures lost\n"
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"by the Safari\n"
"Zone's Warden.");
static const u8 sOldAmberDesc[] = _(
"A stone containing\n"
"the genes of an\n"
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"ancient Pokémon.");
static const u8 sCardKeyDesc[] = _(
"A card-type door\n"
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"key used in Silph\n"
"Co's office.");
static const u8 sLiftKeyDesc[] = _(
"An elevator key\n"
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"used in Team\n"
"Rocket's Hideout.");
static const u8 sArmorFossilDesc[] = _(
"A piece of a\n"
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"prehistoric Poké-\n"
"mon's head.");
static const u8 sSkullFossilDesc[] = _(
"A piece of a\n"
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"prehistoric Poké-\n"
"mon's head.");
static const u8 sHelixFossilDesc[] = _(
"A piece of an\n"
"ancient marine\n"
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"Pokémon's seashell.");
static const u8 sDomeFossilDesc[] = _(
"A piece of an\n"
"ancient marine\n"
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"Pokémon's shell.");
static const u8 sCoverFossilDesc[] = _(
"A piece of a\n"
2020-12-30 20:27:37 -05:00
"prehistoric Poké-\n"
"mon's back.");
static const u8 sPlumeFossilDesc[] = _(
"A piece of a\n"
2020-12-30 20:27:37 -05:00
"prehistoric Poké-\n"
"mon's wing.");
static const u8 sJawFossilDesc[] = _(
"A piece of a prehis-\n"
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"toric Pokémon's\n"
"large jaw.");
static const u8 sSailFossilDesc[] = _(
"A piece of a prehis-\n"
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"toric Pokémon's\n"
"skin sail.");
static const u8 sSilphScopeDesc[] = _(
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"Silph Co's scope\n"
"makes unseeable\n"
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"Pokémon visible.");
static const u8 sBicycleDesc[] = _(
"A folding bicycle\n"
"that is faster than\n"
2020-12-30 20:27:37 -05:00
"the Running Shoes.");
static const u8 sTownMapDesc[] = _(
"Can be viewed\n"
"anytime. Shows your\n"
"present location.");
static const u8 sVSSeekerDesc[] = _(
"A rechargeable unit\n"
"that flags battle-\n"
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"ready Trainers.");
static const u8 sFameCheckerDesc[] = _(
"Stores information\n"
"on famous people\n"
"for instant recall.");
static const u8 sTMCaseDesc[] = _(
"A convenient case \n"
"that holds TMs and\n"
"HMs.");
static const u8 sBerryPouchDesc[] = _(
"A convenient\n"
"container that\n"
2020-12-30 20:27:37 -05:00
"holds Berries.");
static const u8 sTeachyTVDesc[] = _(
"A TV set tuned to\n"
"an advice program\n"
2020-12-30 20:27:37 -05:00
"for Trainers.");
static const u8 sTriPassDesc[] = _(
"A pass for ferries\n"
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"between One, Two,\n"
"and Three Island.");
static const u8 sRainbowPassDesc[] = _(
"For ferries serving\n"
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"Vermilion and the\n"
"Sevii Islands.");
static const u8 sTeaDesc[] = _(
"A thirst-quenching\n"
"tea prepared by an\n"
"old lady.");
static const u8 sMysticTicketDesc[] = _(
"A ticket required\n"
"to board the ship\n"
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"to Navel Rock.");
static const u8 sAuroraTicketDesc[] = _(
"A ticket required\n"
"to board the ship\n"
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"to Birth Island.");
static const u8 sPowderJarDesc[] = _(
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"Stores Berry\n"
"Powder made using\n"
"a Berry Crusher.");
static const u8 sRubyDesc[] = _(
"An exquisite, red-\n"
"glowing gem that\n"
"symbolizes passion.");
static const u8 sSapphireDesc[] = _(
"A brilliant blue gem\n"
"that symbolizes\n"
"honesty.");
2018-12-03 16:10:41 +01:00
// Emerald-specific key items
static const u8 sMagmaEmblemDesc[] = _(
"A medal-like item in\n"
"the same shape as\n"
2020-12-30 20:27:37 -05:00
"Team Magma's mark.");
static const u8 sOldSeaMapDesc[] = _(
"A faded sea chart\n"
"that shows the way\n"
"to a certain island.");
2019-04-17 12:58:05 +02:00
// New items
static const u8 sWideLensDesc[] = _(
"A magnifying lens\n"
"that boosts the\n"
"accuracy of moves.");
static const u8 sMuscleBandDesc[] = _(
"A headband that\n"
"boosts the power of\n"
"physical moves.");
static const u8 sWiseGlassesDesc[] = _(
"A pair of glasses\n"
"that ups the power\n"
2019-04-17 12:58:05 +02:00
"of special moves.");
static const u8 sExpertBeltDesc[] = _(
"A belt that boosts\n"
"the power of super\n"
"effective moves.");
static const u8 sLightClayDesc[] = _(
"Extends the length\n"
2019-04-17 12:58:05 +02:00
"of barrier moves\n"
"used by the holder.");
static const u8 sLifeOrbDesc[] = _(
"Boosts the power of\n"
"moves at the cost\n"
"of some HP per turn.");
static const u8 sPowerHerbDesc[] = _(
2020-10-24 15:44:40 -03:00
"Allows immediate\n"
"use of a move that\n"
"charges first.");
2019-04-17 12:58:05 +02:00
static const u8 sToxicOrbDesc[] = _(
"A bizarre orb that\n"
"badly poisons the\n"
"holder in battle.");
static const u8 sFlameOrbDesc[] = _(
"A bizarre orb that\n"
"inflicts a burn on\n"
"holder in battle.");
static const u8 sQuickPowderDesc[] = _(
"An item to be held\n"
"by Ditto. This odd\n"
"powder boosts Speed.");
static const u8 sFocusSashDesc[] = _(
2020-10-24 15:44:40 -03:00
"If the holder has\n"
"full HP, it endures\n"
"KO hits with 1 HP.");
2019-04-17 12:58:05 +02:00
static const u8 sZoomLensDesc[] = _(
"If the holder moves\n"
"after the foe, it'll\n"
"boost accuracy.");
2019-04-17 12:58:05 +02:00
static const u8 sMetronomeDesc[] = _(
"A held item that\n"
"boosts a move used\n"
"consecutively.");
static const u8 sIronBallDesc[] = _(
"Cuts Speed and lets\n"
"Flying-types be hit\n"
"by Ground moves.");
2019-04-17 12:58:05 +02:00
static const u8 sLaggingTailDesc[] = _(
"A held item that\n"
"makes the holder\n"
"move slower.");
static const u8 sDestinyKnotDesc[] = _(
"If the holder falls\n"
"in love, the foe\n"
"does too.");
2019-04-17 12:58:05 +02:00
static const u8 sBlackSludgeDesc[] = _(
"Gradually restores\n"
"HP of Poison-types.\n"
"Damages others.");
static const u8 sIcyRockDesc[] = _(
"Extends the length\n"
2019-04-17 12:58:05 +02:00
"of the move Hail\n"
"used by the holder.");
static const u8 sSmoothRockDesc[] = _(
"Extends the length\n"
2019-04-17 12:58:05 +02:00
"of Sandstorm if\n"
"used by the holder.");
static const u8 sHeatRockDesc[] = _(
"Extends the length\n"
2019-04-17 12:58:05 +02:00
"of Sunny Day if\n"
"used by the holder.");
static const u8 sDampRockDesc[] = _(
"Extends the length\n"
2019-04-17 12:58:05 +02:00
"of Rain Dance if\n"
"used by the holder.");
static const u8 sGripClawDesc[] = _(
"Makes binding moves\n"
"used by the holder\n"
"go on for 7 turns.");
static const u8 sChoiceScarfDesc[] = _(
"Boosts Speed, but\n"
"allows the use of\n"
"only one move.");
static const u8 sStickyBarbDesc[] = _(
"Damages the holder\n"
"each turn. May latch\n"
"on to foes.");
static const u8 sShedShellDesc[] = _(
"Enables the holder\n"
"to switch out of\n"
"battle without fail.");
static const u8 sBigRootDesc[] = _(
"A held item that\n"
"boosts the power of\n"
"HP-stealing moves.");
static const u8 sChoiceSpecsDesc[] = _(
"Boosts Sp. Atk, but\n"
"allows the use of\n"
"only one move.");
static const u8 sOddKeystoneDesc[] = _(
"Voices can be heard\n"
"from this odd stone\n"
"occasionally.");
2019-04-17 12:58:05 +02:00
static const u8 sAdamantOrbDesc[] = _(
"Boosts the power of\n"
"Dialga's Dragon and\n"
"Steel-type moves.");
static const u8 sLustrousOrbDesc[] = _(
"Boosts the power of\n"
"Palkia's Dragon and\n"
"Water-type moves.");
static const u8 sGriseousOrbDesc[] = _(
"Powers up Giratina's\n"
"Dragon and Ghost-\n"
"type moves.");
2019-04-17 12:58:05 +02:00
static const u8 sGracideaDesc[] = _(
"Bouquets made with\n"
"it are offered as a\n"
"token of gratitude.");
static const u8 sBugMemoryDesc[] = _(
"A disc with Bug\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sDarkMemoryDesc[] = _(
"A disc with Dark\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sDragonMemoryDesc[] = _(
"A disc with Dragon\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sElectricMemoryDesc[] = _(
"A disc with Electric\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sFairyMemoryDesc[] = _(
"A disc with Fairy\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sFightingMemoryDesc[] = _(
"A disc with Fighting\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sFireMemoryDesc[] = _(
"A disc with Fire\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sFlyingMemoryDesc[] = _(
"A disc with Flying\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sGhostMemoryDesc[] = _(
"A disc with Ghost\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sGrassMemoryDesc[] = _(
"A disc with Grass\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sGroundMemoryDesc[] = _(
"A disc with Ground\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sIceMemoryDesc[] = _(
"A disc with Ice\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sPoisonMemoryDesc[] = _(
"A disc with Poison\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sPsychicMemoryDesc[] = _(
"A disc with Psychic\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sRockMemoryDesc[] = _(
"A disc with Rock\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sSteelMemoryDesc[] = _(
"A disc with Steel\n"
"type data. It swaps\n"
"Silvally's type.");
static const u8 sWaterMemoryDesc[] = _(
"A disc with Water\n"
"type data. It swaps\n"
"Silvally's type.");
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static const u8 sFlamePlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Fire-type moves.");
static const u8 sSplashPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Water-type moves.");
static const u8 sZapPlateDesc[] = _(
"A tablet that ups\n"
"the power of Elec-\n"
"tric-type moves.");
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static const u8 sMeadowPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Grass-type moves.");
static const u8 sIciclePlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Ice-type moves.");
static const u8 sFistPlateDesc[] = _(
"A tablet that ups\n"
"the power of Fight-\n"
"ing-type moves.");
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static const u8 sToxicPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Poison-type moves.");
static const u8 sEarthPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Ground-type moves.");
static const u8 sSkyPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Flying-type moves.");
static const u8 sMindPlateDesc[] = _(
"A tablet that ups\n"
"the power of Psy\n"
"chic-type moves.");
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static const u8 sInsectPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Bug-type moves.");
static const u8 sStonePlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Rock-type moves.");
static const u8 sSpookyPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Ghost-type moves.");
static const u8 sDracoPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Dragon-type moves.");
static const u8 sDreadPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Dark-type moves.");
static const u8 sIronPlateDesc[] = _(
"A tablet that ups\n"
"the power of\n"
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"Steel-type moves.");
static const u8 sEvioliteDesc[] = _(
"Raises the Def and\n"
"Sp. Def of Pokémon\n"
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"that can evolve.");
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static const u8 sFloatStoneDesc[] = _(
"It's so light that\n"
"when held, it halves\n"
"a Pokémon's weight.");
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static const u8 sRockyHelmetDesc[] = _(
"Hurts the foe if\n"
"they touch its\n"
"holder.");
static const u8 sAirBalloonDesc[] = _(
"Elevates the holder\n"
"in the air. If hit,\n"
"this item will burst.");
static const u8 sRedCardDesc[] = _(
"Switches out the\n"
"foe if they hit the\n"
"holder.");
static const u8 sRingTargetDesc[] = _(
"Moves that wouldn't\n"
"have effect will\n"
"land on its holder.");
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static const u8 sBindingBandDesc[] = _(
"Increases the\n"
"power of binding\n"
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"moves when held.");
static const u8 sEjectButtonDesc[] = _(
"Switches out the\n"
"user if they're hit\n"
"by the foe.");
static const u8 sAbsorbBulbDesc[] = _(
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"Raises Sp. Atk if\n"
"the holder is hit by\n"
"a Water-type move.");
static const u8 sCellBatteryDesc[] = _(
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"Raises Atk if the\n"
"holder is hit by an\n"
"Electric-type move.");
static const u8 sLuminousMossDesc[] = _(
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"Raises Sp. Def if\n"
"the holder is hit by\n"
"a Water-type move.");
static const u8 sSnowballDesc[] = _(
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"Raises Atk if its\n"
"holder is hit by an\n"
"Ice-type move.");
static const u8 sWeaknessPolicyDesc[] = _(
"If hit by a Super\n"
"Effective move, ups\n"
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"Atk and Sp. Atk.");
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static const u8 sDouseDriveDesc[] = _(
"Changes Genesect's\n"
"Techno Blast to\n"
"Water-type.");
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static const u8 sShockDriveDesc[] = _(
"Changes Genesect's\n"
"Techno Blast to\n"
"Electric-type.");
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static const u8 sBurnDriveDesc[] = _(
"Changes Genesect's\n"
"Techno Blast to\n"
"Fire-type.");
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static const u8 sChillDriveDesc[] = _(
"Changes Genesect's\n"
"Techno Blast to\n"
"Ice-type.");
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static const u8 sFireGemDesc[] = _(
"Increases the\n"
"power of Fire\n"
"Type moves.");
static const u8 sWaterGemDesc[] = _(
"Increases the\n"
"power of Water\n"
"Type moves.");
static const u8 sElectricGemDesc[] = _(
"Increases the\n"
"power of Electric\n"
"Type moves.");
static const u8 sGrassGemDesc[] = _(
"Increases the\n"
"power of Grass\n"
"Type moves.");
static const u8 sIceGemDesc[] = _(
"Increases the\n"
"power of Ice\n"
"Type moves.");
static const u8 sFightingGemDesc[] = _(
"Increases the\n"
"power of Fighting\n"
"Type moves.");
static const u8 sPoisonGemDesc[] = _(
"Increases the\n"
"power of Poison\n"
"Type moves.");
static const u8 sGroundGemDesc[] = _(
"Increases the\n"
"power of Ground\n"
"Type moves.");
static const u8 sFlyingGemDesc[] = _(
"Increases the\n"
"power of Flying\n"
"Type moves.");
static const u8 sPsychicGemDesc[] = _(
"Increases the\n"
"power of Psychic\n"
"Type moves.");
static const u8 sBugGemDesc[] = _(
"Increases the\n"
"power of Bug\n"
"Type moves.");
static const u8 sRockGemDesc[] = _(
"Increases the\n"
"power of Rock\n"
"Type moves.");
static const u8 sGhostGemDesc[] = _(
"Increases the\n"
"power of Ghost\n"
"Type moves.");
static const u8 sDragonGemDesc[] = _(
"Increases the\n"
"power of Dragon\n"
"Type moves.");
static const u8 sDarkGemDesc[] = _(
"Increases the\n"
"power of Dark\n"
"Type moves.");
static const u8 sSteelGemDesc[] = _(
"Increases the\n"
"power of Steel\n"
"Type moves.");
static const u8 sNormalGemDesc[] = _(
"Increases the\n"
"power of Normal\n"
"Type moves.");
static const u8 sFairyGemDesc[] = _(
"Increases the\n"
"power of Fairy\n"
"Type moves.");
static const u8 sAssaultVestDesc[] = _(
"Raises Sp. Def but\n"
"prevents the use\n"
"of status moves.");
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static const u8 sPixiePlateDesc[] = _(
"A stone tablet that\n"
"boosts the power of\n"
"Fairy-type moves.");
static const u8 sSafetyGogglesDesc[] = _(
"Protect from\n"
"weather damage and\n"
"powder moves.");
static const u8 sGengariteDesc[] = _(
"This stone enables\n"
"Gengar to Mega\n"
"Evolve in battle.");
static const u8 sGardevoiriteDesc[] = _(
"This stone enables\n"
"Gardevoir to Mega\n"
"Evolve in battle.");
static const u8 sAmpharositeDesc[] = _(
"This stone enables\n"
"Ampharos to Mega\n"
"Evolve in battle.");
static const u8 sVenusauriteDesc[] = _(
"This stone enables\n"
"Venusaur to Mega\n"
"Evolve in battle.");
static const u8 sCharizarditeDesc[] = _(
"This stone enables\n"
"Charizard to Mega\n"
"Evolve in battle.");
static const u8 sBlastoisiniteDesc[] = _(
"This stone enables\n"
"Blastoise to Mega\n"
"Evolve in battle.");
static const u8 sMewtwoniteDesc[] = _(
"This stone enables\n"
"Mewtwo to Mega\n"
"Evolve in battle.");
static const u8 sBlazikeniteDesc[] = _(
"This stone enables\n"
"Blaziken to Mega\n"
"Evolve in battle.");
static const u8 sMedichamiteDesc[] = _(
"This stone enables\n"
"Medicham to Mega\n"
"Evolve in battle.");
static const u8 sHoundoominiteDesc[] = _(
"This stone enables\n"
"Houndoom to Mega\n"
"Evolve in battle.");
static const u8 sAggroniteDesc[] = _(
"This stone enables\n"
"Aggron to Mega\n"
"Evolve in battle.");
static const u8 sBanettiteDesc[] = _(
"This stone enables\n"
"Banette to Mega\n"
"Evolve in battle.");
static const u8 sTyranitariteDesc[] = _(
"This stone enables\n"
"Tyranitar to Mega\n"
"Evolve in battle.");
static const u8 sScizoriteDesc[] = _(
"This stone enables\n"
"Scizor to Mega\n"
"Evolve in battle.");
static const u8 sPinsiriteDesc[] = _(
"This stone enables\n"
"Pinsir to Mega\n"
"Evolve in battle.");
static const u8 sAerodactyliteDesc[] = _(
"This stone enables\n"
"Aerodactyl to Mega\n"
"Evolve in battle.");
static const u8 sLucarioniteDesc[] = _(
"This stone enables\n"
"Lucario to Mega\n"
"Evolve in battle.");
static const u8 sAbomasiteDesc[] = _(
"This stone enables\n"
"Abomasnow to Mega\n"
"Evolve in battle.");
static const u8 sKangaskhaniteDesc[] = _(
"This stone enables\n"
"Kangaskhan to Mega\n"
"Evolve in battle.");
static const u8 sGyaradositeDesc[] = _(
"This stone enables\n"
"Gyarados to Mega\n"
"Evolve in battle.");
static const u8 sAbsoliteDesc[] = _(
"This stone enables\n"
"Absol to Mega\n"
"Evolve in battle.");
static const u8 sAlakaziteDesc[] = _(
"This stone enables\n"
"Alakazam to Mega\n"
"Evolve in battle.");
static const u8 sHeracroniteDesc[] = _(
"This stone enables\n"
"Heracross to Mega\n"
"Evolve in battle.");
static const u8 sMawiliteDesc[] = _(
"This stone enables\n"
"Mawile to Mega\n"
"Evolve in battle.");
static const u8 sManectiteDesc[] = _(
"This stone enables\n"
"Manectric to Mega\n"
"Evolve in battle.");
static const u8 sGarchompiteDesc[] = _(
"This stone enables\n"
"Garchomp to Mega\n"
"Evolve in battle.");
static const u8 sLatiasiteDesc[] = _(
"This stone enables\n"
"Latias to Mega\n"
"Evolve in battle.");
static const u8 sLatiositeDesc[] = _(
"This stone enables\n"
"Latios to Mega\n"
"Evolve in battle.");
static const u8 sSwampertiteDesc[] = _(
"This stone enables\n"
"Swampert to Mega\n"
"Evolve in battle.");
static const u8 sSceptiliteDesc[] = _(
"This stone enables\n"
"Sceptile to Mega\n"
"Evolve in battle.");
static const u8 sSableniteDesc[] = _(
"This stone enables\n"
"Sableye to Mega\n"
"Evolve in battle.");
static const u8 sAltarianiteDesc[] = _(
"This stone enables\n"
"Altaria to Mega\n"
"Evolve in battle.");
static const u8 sGalladiteDesc[] = _(
"This stone enables\n"
"Gallade to Mega\n"
"Evolve in battle.");
static const u8 sAudiniteDesc[] = _(
"This stone enables\n"
"Audino to Mega\n"
"Evolve in battle.");
static const u8 sMetagrossiteDesc[] = _(
"This stone enables\n"
"Metagross to Mega\n"
"Evolve in battle.");
static const u8 sSharpedoniteDesc[] = _(
"This stone enables\n"
"Sharpedo to Mega\n"
"Evolve in battle.");
static const u8 sSlowbroniteDesc[] = _(
"This stone enables\n"
"Slowbro to Mega\n"
"Evolve in battle.");
static const u8 sSteelixiteDesc[] = _(
"This stone enables\n"
"Steelix to Mega\n"
"Evolve in battle.");
static const u8 sPidgeotiteDesc[] = _(
"This stone enables\n"
"Pidgeot to Mega\n"
"Evolve in battle.");
static const u8 sGlalititeDesc[] = _(
"This stone enables\n"
"Glalie to Mega\n"
"Evolve in battle.");
static const u8 sDianciteDesc[] = _(
"This stone enables\n"
"Diancie to Mega\n"
"Evolve in battle.");
static const u8 sCameruptiteDesc[] = _(
"This stone enables\n"
"Camerupt to Mega\n"
"Evolve in battle.");
static const u8 sLopunniteDesc[] = _(
"This stone enables\n"
"Lopunny to Mega\n"
"Evolve in battle.");
static const u8 sSalamenciteDesc[] = _(
"This stone enables\n"
"Salamence to Mega\n"
"Evolve in battle.");
static const u8 sBeedrilliteDesc[] = _(
"This stone enables\n"
"Beedrill to Mega\n"
"Evolve in battle.");
static const u8 sMegaBraceletDesc[] = _(
"Enables {PKMN} holding\n"
"their Mega Stone to\n"
"Mega Evolve.");
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static const u8 sProtectPadsDesc[] = _(
"Guard the holder\n"
"from contact move\n"
"effects.");
static const u8 sTerrainExtenderDesc[] = _(
"Extends the length\n"
"of the active\n"
"battle terrain.");
static const u8 sElectricSeedDesc[] = _(
"Boosts Defense on\n"
"Electric Terrain,\n"
"but only one time.");
static const u8 sGrassySeedDesc[] = _(
"Boosts Defense on\n"
"Grassy Terrain,\n"
"but only one time.");
static const u8 sMistySeedDesc[] = _(
"Boosts Sp. Def. on\n"
"Misty Terrain,\n"
"but only one time.");
static const u8 sPsychicSeedDesc[] = _(
"Boosts Sp. Def. on\n"
"Psychic Terrain,\n"
"but only one time.");
static const u8 sAdrenalineOrbDesc[] = _(
"Boosts Speed if the\n"
"user is intimidated,\n"
"but only one time.");
static const u8 sHoneyDesc[] = _(
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"Sweet honey that\n"
"attracts wild\n"
"Pokémon when used.");
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static const u8 sHealthFeatherDesc[] = _(
"An item that raises\n"
"the base HP of\n"
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"a Pokémon.");
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static const u8 sMuscleFeatherDesc[] = _(
"An item that raises\n"
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"the base Attack of\n"
"a Pokémon.");
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static const u8 sResistFeatherDesc[] = _(
"An item that raises\n"
2020-12-30 20:27:37 -05:00
"the base Defense\n"
"of a Pokémon.");
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static const u8 sGeniusFeatherDesc[] = _(
"An item that raises\n"
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"the base Sp. Atk.\n"
"of a Pokémon.");
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static const u8 sCleverFeatherDesc[] = _(
"An item that raises\n"
2020-12-30 20:27:37 -05:00
"the base Sp. Def.\n"
"of a Pokémon.");
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static const u8 sSwiftFeatherDesc[] = _(
"An item that raises\n"
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"the base Speed of\n"
"a Pokémon.");
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static const u8 sPrettyFeatherDesc[] = _(
"A beautiful yet\n"
"plain feather that\n"
"does nothing.");
static const u8 sShinyCharmDesc[] = _(
"A charm that will\n"
"raise the chance\n"
"of Shiny Pokémon.");
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static const u8 sOvalCharmDesc[] = _(
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"Raises the chance\n"
"of finding eggs\n"
"at the daycare.");
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static const u8 sZRingDesc[] = _(
"A strange ring\n"
"that enables\n"
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"Z-Move usage.");
static const u8 sNormaliumZDesc[] = _(
"Upgrade Normal-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sFightiniumZDesc[] = _(
"Upgrade Fighting-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sFlyiniumZDesc[] = _(
"Upgrade Flying-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sPoisoniumZDesc[] = _(
"Upgrade Poison-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sGroundiumZDesc[] = _(
"Upgrade Ground-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sRockiumZDesc[] = _(
"Upgrade Rock-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sBuginiumZDesc[] = _(
"Upgrade Bug-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sGhostiumZDesc[] = _(
"Upgrade Ghost-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sSteeliumZDesc[] = _(
"Upgrade Steel-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sFiriumZDesc[] = _(
"Upgrade Fire-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sWateriumZDesc[] = _(
"Upgrade Water-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sGrassiumZDesc[] = _(
"Upgrade Grass-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sElectriumZDesc[] = _(
"Upgrade Electric-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sPsychiumZDesc[] = _(
"Upgrade Psychic-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sIciumZDesc[] = _(
"Upgrade Ice-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sDragoniumZDesc[] = _(
"Upgrade Dragon-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sDarkiniumZDesc[] = _(
"Upgrade Dark-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sFairiumZDesc[] = _(
"Upgrade Fairy-\n"
"type moves into\n"
"Z-Moves.");
static const u8 sAloraichiumZDesc[] = _(
"Upgrade Alolan\n"
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"Raichu's Thunder-\n"
"bolt into a Z-Move.");
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static const u8 sDecidiumZDesc[] = _(
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"Upgrade Decidu-\n"
"eye's Spirit Sha-\n"
"ckle into a Z-Move.");
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static const u8 sEeviumZDesc[] = _(
"Upgrade Eevee's\n"
"Last Resort\n"
"into a Z-Move.");
static const u8 sInciniumZDesc[] = _(
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"Upgrade Incine-\n"
"roar's Darkest La-\n"
"riat into a Z-Move.");
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static const u8 sKommoniumZDesc[] = _(
"Upgrade Kommo-o's\n"
"Clanging Scales\n"
"into a Z-Move.");
static const u8 sLunaliumZDesc[] = _(
"Upgrade Lunala's\n"
"Moongeist Beam\n"
"into a Z-Move.");
static const u8 sLycaniumZDesc[] = _(
"Upgrade Lycanroc's\n"
"Stone Edge\n"
"into a Z-Move.");
static const u8 sMarshadiumZDesc[] = _(
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"Upgrade Marsha-\n"
"dow's Spectral Thi-\n"
"ef into a Z-Move.");
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static const u8 sMewniumZDesc[] = _(
"Upgrade Mew's\n"
"Psychic into\n"
"a Z-Move.");
static const u8 sMimikiumZDesc[] = _(
"Upgrade Mimikyu's\n"
"Play Rough\n"
"into a Z-Move.");
static const u8 sPikaniumZDesc[] = _(
"Upgrade Pikachu's\n"
"Volt Tackle\n"
"into a Z-Move.");
static const u8 sPikashuniumZDesc[] = _(
"Upgrade Pikachu w/\n"
"a cap's Thunderbolt\n"
"into a Z-Move.");
static const u8 sPrimariumZDesc[] = _(
"Upgrade Primarina's\n"
"Sparkling Aria\n"
"into a Z-Move.");
static const u8 sSnorliumZDesc[] = _(
"Upgrade Snorlax's\n"
"Giga Impact\n"
"into a Z-Move.");
static const u8 sSolganiumZDesc[] = _(
"Upgrade Solgaleo's\n"
"Sunsteel Strike\n"
"into a Z-Move.");
static const u8 sTapuniumZDesc[] = _(
"Upgrade the tapu's\n"
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"Nature's Madness\n"
"into a Z-Move.");
static const u8 sUltranecroziumZDesc[] = _(
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"A crystal to turn\n"
"fused Necrozma\n"
"into a new form.");