pokeemerald/src/field_map_obj.c

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// Includes
#include "global.h"
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#include "malloc.h"
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#include "sprite.h"
#include "rom4.h"
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#include "berry.h"
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#include "field_player_avatar.h"
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#include "event_data.h"
#include "rom_818CFC8.h"
#include "rom_81BE66C.h"
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#include "field_ground_effect.h"
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#include "map_obj_8097404.h"
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#include "mauville_old_man.h"
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#include "field_effect_helpers.h"
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#include "field_map_obj.h"
#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
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// Static struct declarations
// Static RAM declarations
// Static ROM declarations
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static void sub_808D450(void);
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static u8 GetFieldObjectIdByLocalId(u8);
static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
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static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
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static void RemoveFieldObjectInternal (struct MapObject *);
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/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
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/*static*/ const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
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void sub_8096518(struct MapObject *, struct Sprite *);
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static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
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/*static*/ void sub_808E894(u16);
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static void RemoveFieldObjectIfOutsideView(struct MapObject *);
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static void sub_808E1B8(u8, s16, s16);
static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
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/*static*/ void sub_808E38C(struct MapObject *);
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// ROM data
void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *);
const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
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const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
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// Code
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static void npc_clear_ids_and_state(struct MapObject *mapObject)
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{
*mapObject = (struct MapObject){};
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mapObject->localId = 0xFF;
mapObject->mapNum = -1;
mapObject->mapGroup = -1;
mapObject->mapobj_unk_1C = -1;
}
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static void npcs_clear_ids_and_state(void)
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{
u8 i;
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for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++)
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{
npc_clear_ids_and_state(&gMapObjects[i]);
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}
}
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void sub_808D438(void)
{
strange_npc_table_clear();
npcs_clear_ids_and_state();
ClearPlayerAvatarInfo();
sub_808D450();
}
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static void sub_808D450(void)
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{
u8 spriteIdx;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
gSprites[spriteIdx].invisible = TRUE;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
gSprites[spriteIdx].invisible = TRUE;
}
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u8 sub_808D4F4(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++)
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{
if (!gMapObjects[i].active)
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{
break;
}
}
return i;
}
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u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId)
{
if (localId < 0xff)
{
return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId);
}
return GetFieldObjectIdByLocalId(localId);
}
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId)
{
*fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId);
if (*fieldObjectId == ARRAY_COUNT(gMapObjects))
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{
return TRUE;
}
return FALSE;
}
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u8 GetFieldObjectIdByXY(s16 x, s16 y)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++)
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{
if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y)
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{
break;
}
}
return i;
}
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static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId)
{
return i;
}
}
return ARRAY_COUNT(gMapObjects);
}
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static u8 GetFieldObjectIdByLocalId(u8 localId)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId)
{
return i;
}
}
return ARRAY_COUNT(gMapObjects);
}
// This function has the same nonmatching quirk as in Ruby/Sapphire.
#ifdef NONMATCHING
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static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
{
u8 slot;
struct MapObject *mapObject;
u16 x;
u16 y;
if (GetAvailableFieldObjectSlot(template->localId, mapId, mapGroupId, &slot))
{
return ARRAY_COUNT(gMapObjects);
}
mapObject = &gMapObjects[slot];
npc_clear_ids_and_state(mapObject);
x = template->x + 7;
y = template->y + 7;
mapObject->active = TRUE;
mapObject->mapobj_bit_2 = TRUE;
mapObject->graphicsId = template->graphicsId;
mapObject->animPattern = template->movementType;
mapObject->localId = template->localId;
mapObject->mapNum = mapId;
mapObject->mapGroup = mapGroupId;
mapObject->coords1.x = x;
mapObject->coords1.y = y;
mapObject->coords2.x = x;
mapObject->coords2.y = y;
mapObject->coords3.x = x;
mapObject->coords3.y = y;
mapObject->mapobj_unk_0B_0 = template->elevation;
mapObject->elevation = template->elevation;
mapObject->mapobj_unk_19 = template->unkA_0;
mapObject->mapobj_unk_19b = template->unkA_4;
mapObject->trainerType = template->unkC;
mapObject->trainerRange_berryTreeId = template->unkE;
mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType];
FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20);
FieldObjectHandleDynamicGraphicsId(mapObject);
// This block is the culprit
if (gUnknown_0850557C[mapObject->animPattern])
{
if (mapObject->mapobj_unk_19 == 0)
{
mapObject->mapobj_unk_19 ++;
}
if (mapObject->mapobj_unk_19b == 0)
{
mapObject->mapobj_unk_19b ++;
}
}
return slot;
}
#else
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static __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
{
asm_unified("\tpush {r4-r7,lr}\n"
"\tmov r7, r9\n"
"\tmov r6, r8\n"
"\tpush {r6,r7}\n"
"\tsub sp, 0x4\n"
"\tadds r5, r0, 0\n"
"\tlsls r1, 24\n"
"\tlsrs r6, r1, 24\n"
"\tlsls r2, 24\n"
"\tlsrs r7, r2, 24\n"
"\tldrb r0, [r5]\n"
"\tadds r1, r6, 0\n"
"\tadds r2, r7, 0\n"
"\tmov r3, sp\n"
"\tbl GetAvailableFieldObjectSlot\n"
"\tlsls r0, 24\n"
"\tcmp r0, 0\n"
"\tbeq _0808D66E\n"
"\tmovs r0, 0x10\n"
"\tb _0808D762\n"
"_0808D66E:\n"
"\tmov r0, sp\n"
"\tldrb r1, [r0]\n"
"\tlsls r0, r1, 3\n"
"\tadds r0, r1\n"
"\tlsls r0, 2\n"
"\tldr r1, =gMapObjects\n"
"\tadds r4, r0, r1\n"
"\tadds r0, r4, 0\n"
"\tbl npc_clear_ids_and_state\n"
"\tldrh r3, [r5, 0x4]\n"
"\tadds r3, 0x7\n"
"\tlsls r3, 16\n"
"\tlsrs r3, 16\n"
"\tldrh r2, [r5, 0x6]\n"
"\tadds r2, 0x7\n"
"\tlsls r2, 16\n"
"\tlsrs r2, 16\n"
"\tldrb r0, [r4]\n"
"\tmovs r1, 0x1\n"
"\torrs r0, r1\n"
"\tmovs r1, 0x4\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4]\n"
"\tldrb r0, [r5, 0x1]\n"
"\tstrb r0, [r4, 0x5]\n"
"\tldrb r0, [r5, 0x9]\n"
"\tstrb r0, [r4, 0x6]\n"
"\tldrb r0, [r5]\n"
"\tstrb r0, [r4, 0x8]\n"
"\tstrb r6, [r4, 0x9]\n"
"\tstrb r7, [r4, 0xA]\n"
"\tstrh r3, [r4, 0xC]\n"
"\tstrh r2, [r4, 0xE]\n"
"\tstrh r3, [r4, 0x10]\n"
"\tstrh r2, [r4, 0x12]\n"
"\tstrh r3, [r4, 0x14]\n"
"\tstrh r2, [r4, 0x16]\n"
"\tldrb r0, [r5, 0x8]\n"
"\tmovs r7, 0xF\n"
"\tadds r1, r7, 0\n"
"\tands r1, r0\n"
"\tldrb r2, [r4, 0xB]\n"
"\tmovs r0, 0x10\n"
"\tnegs r0, r0\n"
"\tmov r8, r0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0x8]\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsls r1, 28\n"
"\tmovs r0, 0xF\n"
"\tmov r9, r0\n"
"\tlsrs r1, 28\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmov r0, r8\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsrs r1, 4\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrh r0, [r5, 0xC]\n"
"\tstrb r0, [r4, 0x7]\n"
"\tldrh r0, [r5, 0xE]\n"
"\tstrb r0, [r4, 0x1D]\n"
"\tldr r1, =gUnknown_085055CD\n"
"\tldrb r0, [r5, 0x9]\n"
"\tadds r0, r1\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tadds r0, 0x20\n"
"\tstrb r1, [r0]\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tbl FieldObjectSetDirection\n"
"\tadds r0, r4, 0\n"
"\tbl FieldObjectHandleDynamicGraphicsId\n"
"\tldr r1, =gUnknown_0850557C\n"
"\tldrb r0, [r4, 0x6]\n"
"\tadds r0, r1\n"
"\tldrb r0, [r0]\n"
"\tcmp r0, 0\n"
"\tbeq _0808D75E\n"
"\tldrb r2, [r4, 0x19]\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D746\n"
"\tlsls r0, r2, 28\n"
"\tlsrs r0, 28\n"
"\tadds r0, 0x1\n"
"\tmov r1, r9\n"
"\tands r0, r1\n"
"\tmov r1, r8\n"
"\tands r1, r2\n"
"\torrs r1, r0\n"
"\tstrb r1, [r4, 0x19]\n"
"_0808D746:\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmovs r0, 0xF0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D75E\n"
"\tlsrs r1, r2, 4\n"
"\tadds r1, 0x1\n"
"\tlsls r1, 4\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"_0808D75E:\n"
"\tmov r0, sp\n"
"\tldrb r0, [r0]\n"
"_0808D762:\n"
"\tadd sp, 0x4\n"
"\tpop {r3,r4}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1\n"
".pool");
}
#endif
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u8 unref_sub_808D77C(u8 localId)
{
u8 i;
u8 nObjects;
struct MapObjectTemplate *template;
if (gMapHeader.events != NULL)
{
if (InBattlePyramid())
{
nObjects = sub_81AAA40();
}
else if (InTrainerHill())
{
nObjects = 2;
}
else
{
nObjects = gMapHeader.events->mapObjectCount;
}
for (i = 0; i < nObjects; i ++)
{
template = &gSaveBlock1Ptr->mapObjectTemplates[i];
if (template->localId == localId && !FlagGet(template->flagId))
{
return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
}
return ARRAY_COUNT(gMapObjects);
}
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static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result)
// Looks for an empty slot.
// Returns FALSE and the location of the available slot
// in *result.
// If no slots are available, or if the object is already
// loaded, returns TRUE.
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{
u8 i = 0;
for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++)
{
if (!gMapObjects[i].active)
break;
if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
return TRUE;
}
if (i >= ARRAY_COUNT(gMapObjects))
return TRUE;
*result = i;
do
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
return TRUE;
i ++;
} while (i < ARRAY_COUNT(gMapObjects));
return FALSE;
}
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static void RemoveFieldObject(struct MapObject *mapObject)
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{
mapObject->active = FALSE;
RemoveFieldObjectInternal(mapObject);
}
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void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 index;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index))
{
FlagSet(GetFieldObjectFlagIdByFieldObjectId(index));
RemoveFieldObject(&gMapObjects[index]);
}
}
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static void RemoveFieldObjectInternal(struct MapObject *mapObject)
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{
struct SpriteFrameImage image;
image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size;
gSprites[mapObject->spriteId].images = &image;
DestroySprite(&gSprites[mapObject->spriteId]);
}
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void unref_sub_808D958(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++)
{
if (i != gPlayerAvatar.mapObjectId)
{
RemoveFieldObject(&gMapObjects[i]);
}
}
}
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static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
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{
struct MapObject *mapObject;
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const struct MapObjectGraphicsInfo *graphicsInfo;
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struct Sprite *sprite;
u8 mapObjectId;
u8 paletteSlot;
u8 spriteId;
mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup);
if (mapObjectId == ARRAY_COUNT(gMapObjects))
{
return ARRAY_COUNT(gMapObjects);
}
mapObject = &gMapObjects[mapObjectId];
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
if (mapObject->animPattern == 0x4c)
{
mapObject->mapobj_bit_13 = TRUE;
}
*(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
if (spriteId == MAX_SPRITES)
{
gMapObjects[mapObjectId].active = FALSE;
return ARRAY_COUNT(gMapObjects);
}
sprite = &gSprites[spriteId];
sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = mapObjectId;
mapObject->spriteId = spriteId;
mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
if (!mapObject->mapobj_bit_12)
{
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
}
SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
sub_8096518(mapObject, sprite);
return mapObjectId;
}
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static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
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{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
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struct SpriteFrameImage spriteFrameImage;
u8 mapObjectId;
subspriteTables = NULL;
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graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId);
MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables);
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spriteFrameImage.size = graphicsInfo->size;
spriteTemplate.images = &spriteFrameImage;
mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
if (mapObjectId == ARRAY_COUNT(gMapObjects))
{
return ARRAY_COUNT(gMapObjects);
}
gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images;
if (subspriteTables != NULL)
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{
SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables);
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}
return mapObjectId;
}
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u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate)
{
s16 cameraX;
s16 cameraY;
GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
{
struct MapObjectTemplate mapObjectTemplate;
x -= 7;
y -= 7;
mapObjectTemplate.localId = localId;
mapObjectTemplate.graphicsId = graphicsId;
mapObjectTemplate.unk2 = 0;
mapObjectTemplate.x = x;
mapObjectTemplate.y = y;
mapObjectTemplate.elevation = z;
mapObjectTemplate.movementType = movementBehavior;
mapObjectTemplate.unkA_0 = 0;
mapObjectTemplate.unkA_4 = 0;
mapObjectTemplate.unkC = 0;
mapObjectTemplate.unkE = 0;
return SpawnSpecialFieldObject(&mapObjectTemplate);
}
u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
{
struct MapObjectTemplate *mapObjectTemplate;
s16 cameraX;
s16 cameraY;
mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
if (mapObjectTemplate == NULL)
{
return ARRAY_COUNT(gMapObjects);
}
GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
}
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static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprTemplate->tileTag = gfxInfo->tileTag;
sprTemplate->paletteTag = gfxInfo->paletteTag1;
sprTemplate->oam = gfxInfo->oam;
sprTemplate->anims = gfxInfo->anims;
sprTemplate->images = gfxInfo->images;
sprTemplate->affineAnims = gfxInfo->affineAnims;
sprTemplate->callback = callback;
*subspriteTables = gfxInfo->subspriteTables;
}
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static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables);
}
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static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables);
}
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u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
{
struct SpriteTemplate *spriteTemplate;
const struct SubspriteTable *subspriteTables;
struct Sprite *sprite;
u8 spriteIdx;
spriteTemplate = malloc(sizeof(struct SpriteTemplate));
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
if (spriteTemplate->paletteTag != 0xffff)
{
sub_808E894(spriteTemplate->paletteTag);
}
spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
free(spriteTemplate);
if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
{
sprite = &gSprites[spriteIdx];
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
return spriteIdx;
}
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u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
u8 spriteId;
struct Sprite *sprite;
graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables);
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
x += 7;
y += 7;
sub_80930E0(&x, &y, 8, 16);
spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
if (sprite->oam.paletteNum >= 16)
{
sprite->oam.paletteNum -= 16;
}
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = a1;
sprite->data1 = z;
if (graphicsInfo->paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (graphicsInfo->paletteSlot >= 16)
{
sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
InitObjectPriorityByZCoord(sprite, z);
SetObjectSubpriorityByZCoord(z, sprite, 1);
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction));
}
return spriteId;
}
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void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY)
{
u8 i;
s16 left;
s16 right;
s16 top;
s16 bottom;
u8 objectCount;
s16 npcX;
s16 npcY;
if (gMapHeader.events != NULL)
{
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
if (InBattlePyramid())
{
objectCount = sub_81AAA40();
}
else if (InTrainerHill())
{
objectCount = 2;
}
else
{
objectCount = gMapHeader.events->mapObjectCount;
}
for (i = 0; i < objectCount; i++)
{
struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i];
npcX = template->x + 7;
npcY = template->y + 7;
if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
&& !FlagGet(template->flagId))
SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
}
}
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/*static*/ void RemoveFieldObjectsOutsideView(void)
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{
u8 i;
u8 j;
bool8 isActiveLinkPlayer;
struct MapObject *mapObject;
for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++)
{
for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++)
{
if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId)
isActiveLinkPlayer = TRUE;
}
if (!isActiveLinkPlayer)
{
mapObject = &gMapObjects[i];
if (mapObject->active && !mapObject->mapobj_bit_16)
RemoveFieldObjectIfOutsideView(mapObject);
}
}
}
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static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject)
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{
s16 left;
s16 right;
s16 top;
s16 bottom;
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
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if (mapObject->coords2.x >= left && mapObject->coords2.x <= right
&& mapObject->coords2.y >= top && mapObject->coords2.y <= bottom)
return;
if (mapObject->coords1.x >= left && mapObject->coords1.x <= right
&& mapObject->coords1.y >= top && mapObject->coords1.y <= bottom)
return;
RemoveFieldObject(mapObject);
}
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void sub_808E16C(s16 x, s16 y)
{
u8 i;
ClearPlayerAvatarInfo();
for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++)
{
if (gMapObjects[i].active)
{
sub_808E1B8(i, x, y);
}
}
sub_808D450();
}
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static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
{
u8 spriteId;
u8 paletteSlot;
struct MapObject *mapObject;
const struct SubspriteTable *subspriteTables;
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteFrameImage spriteFrameImage;
struct SpriteTemplate spriteTemplate;
struct Sprite *sprite;
#define i spriteId
for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++)
{
if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId)
{
return;
}
}
#undef i
mapObject = &gMapObjects[mapObjectId];
subspriteTables = NULL;
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
spriteFrameImage.size = graphicsInfo->size;
MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables);
spriteTemplate.images = &spriteFrameImage;
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->images = graphicsInfo->images;
if (mapObject->animPattern == 0x0b)
{
SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId);
mapObject->mapobj_unk_1B = sub_8154228();
}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
}
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = mapObjectId;
mapObject->spriteId = spriteId;
if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b)
{
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
}
sub_808E38C(mapObject);
SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
}
}
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/*static*/ void sub_808E38C(struct MapObject *mapObject)
{
mapObject->mapobj_bit_1 = FALSE;
mapObject->mapobj_bit_2 = TRUE;
mapObject->mapobj_bit_22 = FALSE;
mapObject->mapobj_bit_17 = FALSE;
mapObject->mapobj_bit_18 = FALSE;
mapObject->mapobj_bit_19 = FALSE;
mapObject->mapobj_bit_20 = FALSE;
mapObject->mapobj_bit_21 = FALSE;
FieldObjectClearAnim(mapObject);
}
static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
{
gPlayerAvatar.mapObjectId = mapObjectId;
gPlayerAvatar.spriteId = spriteId;
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
}
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void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId)
{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct Sprite *sprite;
u8 paletteSlot;
graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprite = &gSprites[mapObject->spriteId];
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
sprite->oam.shape = graphicsInfo->oam->shape;
sprite->oam.size = graphicsInfo->oam->size;
sprite->images = graphicsInfo->images;
sprite->anims = graphicsInfo->anims;
sprite->subspriteTables = graphicsInfo->subspriteTables;
sprite->oam.paletteNum = paletteSlot;
mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
mapObject->graphicsId = graphicsId;
sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
if (mapObject->mapobj_bit_15)
{
CameraObjectReset1();
}
}
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void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
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{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId);
}
}
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void FieldObjectTurn(struct MapObject *mapObject, u8 direction)
{
FieldObjectSetDirection(mapObject, direction);
if (!mapObject->mapobj_bit_12)
{
StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
SeekSpriteAnim(&gSprites[mapObject->spriteId], 0);
}
}
void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
FieldObjectTurn(&gMapObjects[mapObjectId], direction);
}
}
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void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
{
FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction);
}
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/*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite)
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{
u8 berryStage;
u8 berryId;
mapObject->mapobj_bit_13 = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
if (berryStage != 0)
{
mapObject->mapobj_bit_13 = FALSE;
sprite->invisible = FALSE;
berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1;
berryStage -= 1;
if (berryId >= NUM_BERRIES)
{
berryId = 0;
}
FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]);
sprite->images = gBerryTreePicTablePointers[berryId];
sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
StartSpriteAnim(sprite, berryStage);
}
}
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const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId)
{
u8 bard;
if (graphicsId >= SPRITE_VAR)
{
graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR);
}
if (graphicsId == 0x45)
{
bard = sub_81201C8();
return gMauvilleOldManGraphicsInfoPointers[bard];
}
if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
{
graphicsId = 0x05; // LittleBoy1
}
return gFieldObjectGraphicsInfoPointers[graphicsId];
}
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static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject)
{
if (mapObject->graphicsId >= SPRITE_VAR)
{
mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR);
}
}