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# include "global.h"
# include "battle.h"
# include "battle_anim.h"
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# include "constants/battle_anim.h"
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# include "sprite.h"
# include "contest.h"
# include "m4a.h"
# include "pokemon.h"
# include "battle_interface.h"
# include "task.h"
# include "decompress.h"
# include "sound.h"
# include "dma3.h"
# include "bg.h"
# include "gpu_regs.h"
# include "palette.h"
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# include "main.h"
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// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
# define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
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# define ANIM_SPRITE_INDEX_COUNT 8
extern u16 gBattle_WIN0H ;
extern u16 gBattle_WIN0V ;
extern u16 gBattle_WIN1H ;
extern u16 gBattle_WIN1V ;
extern u16 gBattle_BG1_X ;
extern u16 gBattle_BG1_Y ;
extern u16 gBattle_BG2_X ;
extern u16 gBattle_BG2_Y ;
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extern struct MusicPlayerInfo gMPlayInfo_BGM ;
extern struct MusicPlayerInfo gMPlayInfo_SE1 ;
extern struct MusicPlayerInfo gMPlayInfo_SE2 ;
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extern const u16 gUnknown_082C8D64 [ ] ;
extern const u8 * const gBattleAnims_Moves [ ] ;
extern const struct CompressedSpriteSheet gBattleAnimPicTable [ ] ;
extern const struct CompressedSpritePalette gBattleAnimPaletteTable [ ] ;
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable [ ] ;
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// this file's functions
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static void ScriptCmd_loadspritegfx ( void ) ;
static void ScriptCmd_unloadspritegfx ( void ) ;
static void ScriptCmd_createsprite ( void ) ;
static void ScriptCmd_createvisualtask ( void ) ;
static void ScriptCmd_delay ( void ) ;
static void ScriptCmd_waitforvisualfinish ( void ) ;
static void ScriptCmd_hang1 ( void ) ;
static void ScriptCmd_hang2 ( void ) ;
static void ScriptCmd_end ( void ) ;
static void ScriptCmd_playse ( void ) ;
static void ScriptCmd_monbg ( void ) ;
static void ScriptCmd_clearmonbg ( void ) ;
static void ScriptCmd_setalpha ( void ) ;
static void ScriptCmd_blendoff ( void ) ;
static void ScriptCmd_call ( void ) ;
static void ScriptCmd_return ( void ) ;
static void ScriptCmd_setarg ( void ) ;
static void ScriptCmd_choosetwoturnanim ( void ) ;
static void ScriptCmd_jumpifmoveturn ( void ) ;
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static void ScriptCmd_goto ( void ) ;
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static void ScriptCmd_fadetobg ( void ) ;
static void ScriptCmd_restorebg ( void ) ;
static void ScriptCmd_waitbgfadeout ( void ) ;
static void ScriptCmd_waitbgfadein ( void ) ;
static void ScriptCmd_changebg ( void ) ;
static void ScriptCmd_playsewithpan ( void ) ;
static void ScriptCmd_setpan ( void ) ;
static void ScriptCmd_panse_1B ( void ) ;
static void ScriptCmd_loopsewithpan ( void ) ;
static void ScriptCmd_waitplaysewithpan ( void ) ;
static void ScriptCmd_setbldcnt ( void ) ;
static void ScriptCmd_createsoundtask ( void ) ;
static void ScriptCmd_waitsound ( void ) ;
static void ScriptCmd_jumpargeq ( void ) ;
static void ScriptCmd_monbg_22 ( void ) ;
static void ScriptCmd_clearmonbg_23 ( void ) ;
static void ScriptCmd_jumpifcontest ( void ) ;
static void ScriptCmd_fadetobgfromset ( void ) ;
static void ScriptCmd_panse_26 ( void ) ;
static void ScriptCmd_panse_27 ( void ) ;
static void ScriptCmd_monbgprio_28 ( void ) ;
static void ScriptCmd_monbgprio_29 ( void ) ;
static void ScriptCmd_monbgprio_2A ( void ) ;
static void ScriptCmd_invisible ( void ) ;
static void ScriptCmd_visible ( void ) ;
static void ScriptCmd_doublebattle_2D ( void ) ;
static void ScriptCmd_doublebattle_2E ( void ) ;
static void ScriptCmd_stopsound ( void ) ;
static void RunAnimScriptCommand ( void ) ;
static void task_pA_ma0A_obj_to_bg_pal ( u8 taskId ) ;
static void sub_80A46A0 ( void ) ;
static void sub_80A4980 ( u8 taskId ) ;
static void sub_80A4BB0 ( u8 taskId ) ;
static void Task_FadeToBg ( u8 taskId ) ;
static void Task_PanFromInitialToTarget ( u8 taskId ) ;
static void Task_LoopAndPlaySE ( u8 taskId ) ;
static void Task_WaitAndPlaySE ( u8 taskId ) ;
static void LoadDefaultBg ( void ) ;
static void LoadMoveBg ( u16 bgId ) ;
// ewram
EWRAM_DATA static const u8 * sBattleAnimScriptPtr = NULL ;
EWRAM_DATA static const u8 * sBattleAnimScriptRetAddr = NULL ;
EWRAM_DATA void ( * gAnimScriptCallback ) ( void ) = NULL ;
EWRAM_DATA static s8 gAnimFramesToWait = 0 ;
EWRAM_DATA bool8 gAnimScriptActive = FALSE ;
EWRAM_DATA u8 gAnimVisualTaskCount = 0 ;
EWRAM_DATA u8 gAnimSoundTaskCount = 0 ;
EWRAM_DATA struct DisableStruct * gAnimDisableStructPtr = NULL ;
EWRAM_DATA u32 gAnimMoveDmg = 0 ;
EWRAM_DATA u16 gAnimMovePower = 0 ;
EWRAM_DATA static u16 sAnimSpriteIndexArray [ ANIM_SPRITE_INDEX_COUNT ] = { 0 } ;
EWRAM_DATA u8 gAnimFriendship = 0 ;
EWRAM_DATA u16 gWeatherMoveAnim = 0 ;
EWRAM_DATA s16 gBattleAnimArgs [ ANIM_ARGS_COUNT ] = { 0 } ;
EWRAM_DATA static u16 sSoundAnimFramesToWait = 0 ;
EWRAM_DATA static u8 sMonAnimTaskIdArray [ 2 ] = { 0 } ;
EWRAM_DATA u8 gAnimMoveTurn = 0 ;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0 ;
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EWRAM_DATA static u16 sAnimMoveIndex = 0 ; // Set but unused.
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EWRAM_DATA u8 gBattleAnimAttacker = 0 ;
EWRAM_DATA u8 gBattleAnimTarget = 0 ;
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EWRAM_DATA u16 gAnimBattlerSpecies [ MAX_BATTLERS_COUNT ] = { 0 } ;
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EWRAM_DATA u8 gUnknown_02038440 = 0 ;
// const rom data
static void ( * const sScriptCmdTable [ ] ) ( void ) =
{
ScriptCmd_loadspritegfx ,
ScriptCmd_unloadspritegfx ,
ScriptCmd_createsprite ,
ScriptCmd_createvisualtask ,
ScriptCmd_delay ,
ScriptCmd_waitforvisualfinish ,
ScriptCmd_hang1 ,
ScriptCmd_hang2 ,
ScriptCmd_end ,
ScriptCmd_playse ,
ScriptCmd_monbg ,
ScriptCmd_clearmonbg ,
ScriptCmd_setalpha ,
ScriptCmd_blendoff ,
ScriptCmd_call ,
ScriptCmd_return ,
ScriptCmd_setarg ,
ScriptCmd_choosetwoturnanim ,
ScriptCmd_jumpifmoveturn ,
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ScriptCmd_goto ,
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ScriptCmd_fadetobg ,
ScriptCmd_restorebg ,
ScriptCmd_waitbgfadeout ,
ScriptCmd_waitbgfadein ,
ScriptCmd_changebg ,
ScriptCmd_playsewithpan ,
ScriptCmd_setpan ,
ScriptCmd_panse_1B ,
ScriptCmd_loopsewithpan ,
ScriptCmd_waitplaysewithpan ,
ScriptCmd_setbldcnt ,
ScriptCmd_createsoundtask ,
ScriptCmd_waitsound ,
ScriptCmd_jumpargeq ,
ScriptCmd_monbg_22 ,
ScriptCmd_clearmonbg_23 ,
ScriptCmd_jumpifcontest ,
ScriptCmd_fadetobgfromset ,
ScriptCmd_panse_26 ,
ScriptCmd_panse_27 ,
ScriptCmd_monbgprio_28 ,
ScriptCmd_monbgprio_29 ,
ScriptCmd_monbgprio_2A ,
ScriptCmd_invisible ,
ScriptCmd_visible ,
ScriptCmd_doublebattle_2D ,
ScriptCmd_doublebattle_2E ,
ScriptCmd_stopsound
} ;
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// code
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void ClearBattleAnimationVars ( void )
{
s32 i ;
gAnimFramesToWait = 0 ;
gAnimScriptActive = FALSE ;
gAnimVisualTaskCount = 0 ;
gAnimSoundTaskCount = 0 ;
gAnimDisableStructPtr = NULL ;
gAnimMoveDmg = 0 ;
gAnimMovePower = 0 ;
gAnimFriendship = 0 ;
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// Clear index array.
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for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
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sAnimSpriteIndexArray [ i ] | = 0xFFFF ;
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// Clear anim args.
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for ( i = 0 ; i < ANIM_ARGS_COUNT ; i + + )
gBattleAnimArgs [ i ] = 0 ;
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sMonAnimTaskIdArray [ 0 ] = 0xFF ;
sMonAnimTaskIdArray [ 1 ] = 0xFF ;
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gAnimMoveTurn = 0 ;
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sAnimBackgroundFadeState = 0 ;
sAnimMoveIndex = 0 ;
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gBattleAnimAttacker = 0 ;
gBattleAnimTarget = 0 ;
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gUnknown_02038440 = 0 ;
}
void DoMoveAnim ( u16 move )
{
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gBattleAnimAttacker = gBattlerAttacker ;
gBattleAnimTarget = gBattlerTarget ;
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LaunchBattleAnimation ( gBattleAnims_Moves , move , TRUE ) ;
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}
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void LaunchBattleAnimation ( const u8 * const animsTable [ ] , u16 tableId , bool8 isMoveAnim )
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{
s32 i ;
if ( ! IsContest ( ) )
{
sub_80A8278 ( ) ;
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UpdateOamPriorityInAllHealthboxes ( 0 ) ;
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for ( i = 0 ; i < MAX_BATTLERS_COUNT ; i + + )
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{
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if ( GetBattlerSide ( i ) ! = 0 )
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gAnimBattlerSpecies [ i ] = GetMonData ( & gEnemyParty [ gBattlerPartyIndexes [ i ] ] , MON_DATA_SPECIES ) ;
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else
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gAnimBattlerSpecies [ i ] = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ i ] ] , MON_DATA_SPECIES ) ;
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}
}
else
{
for ( i = 0 ; i < 4 ; i + + )
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gAnimBattlerSpecies [ i ] = gContestResources - > field_18 - > field_0 ;
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}
if ( ! isMoveAnim )
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sAnimMoveIndex = 0 ;
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else
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sAnimMoveIndex = tableId ;
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for ( i = 0 ; i < ANIM_ARGS_COUNT ; i + + )
gBattleAnimArgs [ i ] = 0 ;
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sMonAnimTaskIdArray [ 0 ] = 0xFF ;
sMonAnimTaskIdArray [ 1 ] = 0xFF ;
sBattleAnimScriptPtr = animsTable [ tableId ] ;
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gAnimScriptActive = TRUE ;
gAnimFramesToWait = 0 ;
gAnimScriptCallback = RunAnimScriptCommand ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
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sAnimSpriteIndexArray [ i ] | = 0xFFFF ;
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if ( isMoveAnim )
{
for ( i = 0 ; gUnknown_082C8D64 [ i ] ! = 0xFFFF ; i + + )
{
if ( tableId = = gUnknown_082C8D64 [ i ] )
{
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m4aMPlayVolumeControl ( & gMPlayInfo_BGM , 0xFFFF , 128 ) ;
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break ;
}
}
}
gBattle_WIN0H = 0 ;
gBattle_WIN0V = 0 ;
gBattle_WIN1H = 0 ;
gBattle_WIN1V = 0 ;
}
void DestroyAnimSprite ( struct Sprite * sprite )
{
FreeSpriteOamMatrix ( sprite ) ;
DestroySprite ( sprite ) ;
gAnimVisualTaskCount - - ;
}
void DestroyAnimVisualTask ( u8 taskId )
{
DestroyTask ( taskId ) ;
gAnimVisualTaskCount - - ;
}
void DestroyAnimSoundTask ( u8 taskId )
{
DestroyTask ( taskId ) ;
gAnimSoundTaskCount - - ;
}
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static void AddSpriteIndex ( u16 index )
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{
s32 i ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
{
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if ( sAnimSpriteIndexArray [ i ] = = 0xFFFF )
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{
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sAnimSpriteIndexArray [ i ] = index ;
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return ;
}
}
}
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static void ClearSpriteIndex ( u16 index )
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{
s32 i ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
{
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if ( sAnimSpriteIndexArray [ i ] = = index )
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{
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sAnimSpriteIndexArray [ i ] | = 0xFFFF ;
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return ;
}
}
}
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static void WaitAnimFrameCount ( void )
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{
if ( gAnimFramesToWait < = 0 )
{
gAnimScriptCallback = RunAnimScriptCommand ;
gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait - - ;
}
}
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static void RunAnimScriptCommand ( void )
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{
do
{
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sScriptCmdTable [ sBattleAnimScriptPtr [ 0 ] ] ( ) ;
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} while ( gAnimFramesToWait = = 0 & & gAnimScriptActive ) ;
}
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static void ScriptCmd_loadspritegfx ( void )
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{
u16 index ;
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sBattleAnimScriptPtr + + ;
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index = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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LoadCompressedObjectPicUsingHeap ( & gBattleAnimPicTable [ GET_TRUE_SPRITE_INDEX ( index ) ] ) ;
LoadCompressedObjectPaletteUsingHeap ( & gBattleAnimPaletteTable [ GET_TRUE_SPRITE_INDEX ( index ) ] ) ;
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sBattleAnimScriptPtr + = 2 ;
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AddSpriteIndex ( GET_TRUE_SPRITE_INDEX ( index ) ) ;
gAnimFramesToWait = 1 ;
gAnimScriptCallback = WaitAnimFrameCount ;
}
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static void ScriptCmd_unloadspritegfx ( void )
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{
u16 index ;
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sBattleAnimScriptPtr + + ;
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index = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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FreeSpriteTilesByTag ( gBattleAnimPicTable [ GET_TRUE_SPRITE_INDEX ( index ) ] . tag ) ;
FreeSpritePaletteByTag ( gBattleAnimPicTable [ GET_TRUE_SPRITE_INDEX ( index ) ] . tag ) ;
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sBattleAnimScriptPtr + = 2 ;
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ClearSpriteIndex ( GET_TRUE_SPRITE_INDEX ( index ) ) ;
}
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static void ScriptCmd_createsprite ( void )
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{
s32 i ;
const struct SpriteTemplate * template ;
u8 argVar ;
u8 argsCount ;
s16 subpriority ;
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sBattleAnimScriptPtr + + ;
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template = ( const struct SpriteTemplate * ) ( T2_READ_32 ( sBattleAnimScriptPtr ) ) ;
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sBattleAnimScriptPtr + = 4 ;
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argVar = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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argsCount = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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for ( i = 0 ; i < argsCount ; i + + )
{
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gBattleAnimArgs [ i ] = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 2 ;
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}
if ( argVar & 0x80 )
{
argVar ^ = 0x80 ;
if ( argVar > = 0x40 )
argVar - = 0x40 ;
else
argVar * = - 1 ;
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subpriority = sub_80A82E4 ( gBattleAnimTarget ) + ( s8 ) ( argVar ) ;
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}
else
{
if ( argVar > = 0x40 )
argVar - = 0x40 ;
else
argVar * = - 1 ;
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subpriority = sub_80A82E4 ( gBattleAnimAttacker ) + ( s8 ) ( argVar ) ;
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}
if ( subpriority < 3 )
subpriority = 3 ;
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CreateSpriteAndAnimate ( template , GetBattlerSpriteCoord ( gBattleAnimTarget , 2 ) , GetBattlerSpriteCoord ( gBattleAnimTarget , 3 ) , subpriority ) ;
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gAnimVisualTaskCount + + ;
}
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static void ScriptCmd_createvisualtask ( void )
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{
TaskFunc taskFunc ;
u8 taskPriority ;
u8 taskId ;
u8 numArgs ;
s32 i ;
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sBattleAnimScriptPtr + + ;
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taskFunc = ( TaskFunc ) T2_READ_32 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 4 ;
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taskPriority = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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numArgs = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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for ( i = 0 ; i < numArgs ; i + + )
{
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gBattleAnimArgs [ i ] = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 2 ;
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}
taskId = CreateTask ( taskFunc , taskPriority ) ;
taskFunc ( taskId ) ;
gAnimVisualTaskCount + + ;
}
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static void ScriptCmd_delay ( void )
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{
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sBattleAnimScriptPtr + + ;
gAnimFramesToWait = sBattleAnimScriptPtr [ 0 ] ;
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if ( gAnimFramesToWait = = 0 )
gAnimFramesToWait = - 1 ;
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sBattleAnimScriptPtr + + ;
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gAnimScriptCallback = WaitAnimFrameCount ;
}
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// Wait for visual tasks to finish.
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static void ScriptCmd_waitforvisualfinish ( void )
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{
if ( gAnimVisualTaskCount = = 0 )
{
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sBattleAnimScriptPtr + + ;
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gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
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static void ScriptCmd_hang1 ( void )
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{
}
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static void ScriptCmd_hang2 ( void )
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{
}
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static void ScriptCmd_end ( void )
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{
s32 i ;
bool32 continuousAnim = FALSE ;
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// Keep waiting as long as there are animations to be done.
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if ( gAnimVisualTaskCount ! = 0 | | gAnimSoundTaskCount ! = 0
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| | sMonAnimTaskIdArray [ 0 ] ! = 0xFF | | sMonAnimTaskIdArray [ 1 ] ! = 0xFF )
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{
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sSoundAnimFramesToWait = 0 ;
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gAnimFramesToWait = 1 ;
return ;
}
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// Finish the sound effects.
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if ( IsSEPlaying ( ) )
{
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if ( + + sSoundAnimFramesToWait < = 90 ) // Wait 90 frames, then halt the sound effect.
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{
gAnimFramesToWait = 1 ;
return ;
}
else
{
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m4aMPlayStop ( & gMPlayInfo_SE1 ) ;
m4aMPlayStop ( & gMPlayInfo_SE2 ) ;
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}
}
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// The SE has halted, so set the SE Frame Counter to 0 and continue.
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sSoundAnimFramesToWait = 0 ;
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for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
{
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if ( sAnimSpriteIndexArray [ i ] ! = 0xFFFF )
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{
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FreeSpriteTilesByTag ( gBattleAnimPicTable [ sAnimSpriteIndexArray [ i ] ] . tag ) ;
FreeSpritePaletteByTag ( gBattleAnimPicTable [ sAnimSpriteIndexArray [ i ] ] . tag ) ;
sAnimSpriteIndexArray [ i ] | = 0xFFFF ; // set terminator.
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}
}
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if ( ! continuousAnim ) // May have been used for debug?
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{
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m4aMPlayVolumeControl ( & gMPlayInfo_BGM , 0xFFFF , 256 ) ;
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if ( ! IsContest ( ) )
{
sub_80A8278 ( ) ;
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UpdateOamPriorityInAllHealthboxes ( 1 ) ;
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}
gAnimScriptActive = FALSE ;
}
}
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static void ScriptCmd_playse ( void )
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{
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sBattleAnimScriptPtr + + ;
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PlaySE ( T1_READ_16 ( sBattleAnimScriptPtr ) ) ;
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sBattleAnimScriptPtr + = 2 ;
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}
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# define t1_MONBG_BATTLER 0
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# define t1_MON_IN_BG2 1
# define t1_CREATE_ANOTHER_TASK 2
# define t1_IS_SECONDMON_BG 3
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# define t2_BATTLER_SPRITE_ID 0
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# define t2_MON_IN_BG2 5
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# define t2_MONBG_BATTLER 6
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static void sub_80A40F4 ( u8 taskId )
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{
u8 newTaskId ;
s16 * selfData = gTasks [ taskId ] . data ;
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u8 battlerSpriteId = gBattlerSpriteIds [ selfData [ t1_MONBG_BATTLER ] ] ;
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gSprites [ battlerSpriteId ] . invisible = TRUE ;
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if ( ! selfData [ t1_CREATE_ANOTHER_TASK ] )
{
DestroyAnimVisualTask ( taskId ) ;
return ;
}
newTaskId = CreateTask ( task_pA_ma0A_obj_to_bg_pal , 10 ) ;
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gTasks [ newTaskId ] . data [ t2_BATTLER_SPRITE_ID ] = battlerSpriteId ;
gTasks [ newTaskId ] . data [ 1 ] = gSprites [ battlerSpriteId ] . pos1 . x + gSprites [ battlerSpriteId ] . pos2 . x ;
gTasks [ newTaskId ] . data [ 2 ] = gSprites [ battlerSpriteId ] . pos1 . y + gSprites [ battlerSpriteId ] . pos2 . y ;
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if ( ! selfData [ t1_MON_IN_BG2 ] )
{
gTasks [ newTaskId ] . data [ 3 ] = gBattle_BG1_X ;
gTasks [ newTaskId ] . data [ 4 ] = gBattle_BG1_Y ;
}
else
{
gTasks [ newTaskId ] . data [ 3 ] = gBattle_BG2_X ;
gTasks [ newTaskId ] . data [ 4 ] = gBattle_BG2_Y ;
}
gTasks [ newTaskId ] . data [ t2_MON_IN_BG2 ] = selfData [ t1_MON_IN_BG2 ] ;
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gTasks [ newTaskId ] . data [ t2_MONBG_BATTLER ] = selfData [ t1_MONBG_BATTLER ] ;
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sMonAnimTaskIdArray [ selfData [ t1_IS_SECONDMON_BG ] ] = newTaskId ;
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DestroyAnimVisualTask ( taskId ) ;
}
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static void ScriptCmd_monbg ( void )
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{
bool8 toBG_2 ;
u8 taskId ;
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u8 battlerId ;
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u8 animBattler ;
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sBattleAnimScriptPtr + + ;
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animBattler = sBattleAnimScriptPtr [ 0 ] ;
if ( animBattler & ANIM_TARGET )
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battlerId = gBattleAnimTarget ;
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else
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battlerId = gBattleAnimAttacker ;
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if ( IsBattlerSpriteVisible ( battlerId ) )
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{
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u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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sub_80A438C ( battlerId , toBG_2 , FALSE ) ;
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taskId = CreateTask ( sub_80A40F4 , 10 ) ;
gAnimVisualTaskCount + + ;
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gTasks [ taskId ] . data [ t1_MONBG_BATTLER ] = battlerId ;
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gTasks [ taskId ] . data [ t1_MON_IN_BG2 ] = toBG_2 ;
gTasks [ taskId ] . data [ t1_CREATE_ANOTHER_TASK ] = TRUE ;
gTasks [ taskId ] . data [ t1_IS_SECONDMON_BG ] = 0 ;
}
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battlerId ^ = BIT_FLANK ;
if ( IsBattlerSpriteVisible ( battlerId ) )
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{
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u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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sub_80A438C ( battlerId , toBG_2 , FALSE ) ;
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taskId = CreateTask ( sub_80A40F4 , 10 ) ;
gAnimVisualTaskCount + + ;
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gTasks [ taskId ] . data [ 0 ] = battlerId ;
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gTasks [ taskId ] . data [ 1 ] = toBG_2 ;
gTasks [ taskId ] . data [ t1_CREATE_ANOTHER_TASK ] = TRUE ;
gTasks [ taskId ] . data [ t1_IS_SECONDMON_BG ] = 1 ;
}
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sBattleAnimScriptPtr + + ;
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gAnimFramesToWait = 1 ;
gAnimScriptCallback = WaitAnimFrameCount ;
}
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bool8 IsBattlerSpriteVisible ( u8 battlerId )
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{
if ( IsContest ( ) )
{
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if ( battlerId = = gBattleAnimAttacker )
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return TRUE ;
else
return FALSE ;
}
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if ( ! IsBattlerSpritePresent ( battlerId ) )
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return FALSE ;
if ( IsContest ( ) )
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return TRUE ; // This line won't ever be reached.
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if ( ! gBattleSpritesDataPtr - > battlerData [ battlerId ] . invisible | | ! gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible )
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return TRUE ;
return FALSE ;
}
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void sub_80A438C ( u8 battlerId , bool8 toBG_2 , bool8 setSpriteInvisible )
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{
struct UnknownAnimStruct2 unknownStruct ;
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u8 battlerSpriteId ;
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if ( ! toBG_2 )
{
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u8 battlerPosition ;
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if ( IsContest ( ) = = TRUE )
{
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0x8000 ) , 0x2000 , 1 ) ;
RequestDma3Fill ( 0xFF , ( void * ) ( VRAM + 0xF000 ) , 0x1000 , 0 ) ;
}
else
{
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0x4000 ) , 0x2000 , 1 ) ;
RequestDma3Fill ( 0xFF , ( void * ) ( VRAM + 0xe000 ) , 0x1000 , 0 ) ;
}
sub_80A6B30 ( & unknownStruct ) ;
CpuFill16 ( 0 , unknownStruct . unk0 , 0x1000 ) ;
CpuFill16 ( 0xFF , unknownStruct . unk4 , 0x800 ) ;
SetAnimBgAttribute ( 1 , BG_ANIM_PRIORITY , 2 ) ;
SetAnimBgAttribute ( 1 , BG_ANIM_SCREEN_SIZE , 1 ) ;
SetAnimBgAttribute ( 1 , BG_ANIM_AREA_OVERFLOW_MODE , 0 ) ;
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battlerSpriteId = gBattlerSpriteIds [ battlerId ] ;
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gBattle_BG1_X = - ( gSprites [ battlerSpriteId ] . pos1 . x + gSprites [ battlerSpriteId ] . pos2 . x ) + 0x20 ;
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if ( IsContest ( ) & & IsSpeciesNotUnown ( gContestResources - > field_18 - > field_0 ) )
gBattle_BG1_X - - ;
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gBattle_BG1_Y = - ( gSprites [ battlerSpriteId ] . pos1 . y + gSprites [ battlerSpriteId ] . pos2 . y ) + 0x20 ;
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if ( setSpriteInvisible )
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gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible = TRUE ;
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SetGpuReg ( REG_OFFSET_BG1HOFS , gBattle_BG1_X ) ;
SetGpuReg ( REG_OFFSET_BG1VOFS , gBattle_BG1_Y ) ;
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LoadPalette ( & gPlttBufferUnfaded [ 0x100 + battlerId * 16 ] , unknownStruct . unk8 * 16 , 0x20 ) ;
CpuCopy32 ( & gPlttBufferUnfaded [ 0x100 + battlerId * 16 ] , ( void * ) ( BG_PLTT + unknownStruct . unk8 * 32 ) , 0x20 ) ;
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if ( IsContest ( ) )
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battlerPosition = 0 ;
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else
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battlerPosition = GetBattlerPosition ( battlerId ) ;
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sub_8118FBC ( 1 , 0 , 0 , battlerPosition , unknownStruct . unk8 , unknownStruct . unk0 , unknownStruct . unk4 , unknownStruct . unkA ) ;
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if ( IsContest ( ) )
sub_80A46A0 ( ) ;
}
else
{
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0x6000 ) , 0x2000 , 1 ) ;
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0xF000 ) , 0x1000 , 1 ) ;
sub_80A6B90 ( & unknownStruct , 2 ) ;
CpuFill16 ( 0 , unknownStruct . unk0 + 0x1000 , 0x1000 ) ;
CpuFill16 ( 0 , unknownStruct . unk4 + 0x400 , 0x800 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_PRIORITY , 2 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_SCREEN_SIZE , 1 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_AREA_OVERFLOW_MODE , 0 ) ;
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battlerSpriteId = gBattlerSpriteIds [ battlerId ] ;
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gBattle_BG2_X = - ( gSprites [ battlerSpriteId ] . pos1 . x + gSprites [ battlerSpriteId ] . pos2 . x ) + 0x20 ;
gBattle_BG2_Y = - ( gSprites [ battlerSpriteId ] . pos1 . y + gSprites [ battlerSpriteId ] . pos2 . y ) + 0x20 ;
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if ( setSpriteInvisible )
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gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible = TRUE ;
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SetGpuReg ( REG_OFFSET_BG2HOFS , gBattle_BG2_X ) ;
SetGpuReg ( REG_OFFSET_BG2VOFS , gBattle_BG2_Y ) ;
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LoadPalette ( & gPlttBufferUnfaded [ 0x100 + battlerId * 16 ] , 0x90 , 0x20 ) ;
CpuCopy32 ( & gPlttBufferUnfaded [ 0x100 + battlerId * 16 ] , ( void * ) ( BG_PLTT + 0x120 ) , 0x20 ) ;
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sub_8118FBC ( 2 , 0 , 0 , GetBattlerPosition ( battlerId ) , unknownStruct . unk8 , unknownStruct . unk0 + 0x1000 , unknownStruct . unk4 + 0x400 , unknownStruct . unkA ) ;
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}
}
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static void sub_80A46A0 ( void )
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{
s32 i , j ;
struct UnknownAnimStruct2 unknownStruct ;
u16 * ptr ;
if ( IsSpeciesNotUnown ( gContestResources - > field_18 - > field_0 ) )
{
sub_80A6B30 ( & unknownStruct ) ;
ptr = unknownStruct . unk4 ;
for ( i = 0 ; i < 8 ; i + + )
{
for ( j = 0 ; j < 4 ; j + + )
{
u16 temp = ptr [ j + i * 32 ] ;
ptr [ j + i * 32 ] = ptr [ 7 - j + i * 32 ] ;
ptr [ 7 - j + i * 32 ] = temp ;
}
}
for ( i = 0 ; i < 8 ; i + + )
{
for ( j = 0 ; j < 8 ; j + + )
ptr [ j + i * 32 ] ^ = 0x400 ;
}
}
}
void sub_80A4720 ( u16 a , u16 * b , u32 c , u8 d )
{
s32 i , j ;
s32 var ;
if ( d = = 0 )
var = 32 ;
else
var = 64 ;
a < < = 12 ;
for ( i = 0 ; i < var ; i + + )
{
for ( j = 0 ; j < 32 ; j + + )
b [ j + i * 32 ] = ( ( b [ j + i * 32 ] & 0xFFF ) | a ) + c ;
}
}
void sub_80A477C ( bool8 to_BG2 )
{
struct UnknownAnimStruct2 unknownStruct ;
sub_80A6B30 ( & unknownStruct ) ;
if ( ! to_BG2 | | IsContest ( ) )
{
sub_80A6C68 ( 1 ) ;
gBattle_BG1_X = 0 ;
gBattle_BG1_Y = 0 ;
}
else
{
sub_80A6C68 ( 2 ) ;
gBattle_BG2_X = 0 ;
gBattle_BG2_Y = 0 ;
}
}
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static void task_pA_ma0A_obj_to_bg_pal ( u8 taskId )
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{
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u8 spriteId , palIndex ;
s16 x , y ;
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struct UnknownAnimStruct2 unknownStruct ;
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spriteId = gTasks [ taskId ] . data [ 0 ] ;
palIndex = gTasks [ taskId ] . data [ 6 ] ;
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sub_80A6B30 ( & unknownStruct ) ;
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x = gTasks [ taskId ] . data [ 1 ] - ( gSprites [ spriteId ] . pos1 . x + gSprites [ spriteId ] . pos2 . x ) ;
y = gTasks [ taskId ] . data [ 2 ] - ( gSprites [ spriteId ] . pos1 . y + gSprites [ spriteId ] . pos2 . y ) ;
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if ( gTasks [ taskId ] . data [ 5 ] = = 0 )
{
u16 * src ;
u16 * dst ;
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gBattle_BG1_X = x + gTasks [ taskId ] . data [ 3 ] ;
gBattle_BG1_Y = y + gTasks [ taskId ] . data [ 4 ] ;
src = gPlttBufferFaded + 0x100 + palIndex * 16 ;
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dst = gPlttBufferFaded + 0x100 + unknownStruct . unk8 * 16 - 256 ;
CpuCopy32 ( src , dst , 0x20 ) ;
}
else
{
u16 * src ;
u16 * dst ;
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gBattle_BG2_X = x + gTasks [ taskId ] . data [ 3 ] ;
gBattle_BG2_Y = y + gTasks [ taskId ] . data [ 4 ] ;
src = gPlttBufferFaded + 0x100 + palIndex * 16 ;
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dst = gPlttBufferFaded + 0x100 - 112 ;
CpuCopy32 ( src , dst , 0x20 ) ;
}
}
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static void ScriptCmd_clearmonbg ( void )
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{
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u8 animBattlerId ;
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u8 battlerId ;
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u8 taskId ;
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sBattleAnimScriptPtr + + ;
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animBattlerId = sBattleAnimScriptPtr [ 0 ] ;
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if ( animBattlerId = = ANIM_ATTACKER )
animBattlerId = ANIM_ATK_PARTNER ;
else if ( animBattlerId = = ANIM_TARGET )
animBattlerId = ANIM_DEF_PARTNER ;
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if ( animBattlerId = = ANIM_ATTACKER | | animBattlerId = = ANIM_ATK_PARTNER )
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battlerId = gBattleAnimAttacker ;
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else
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battlerId = gBattleAnimTarget ;
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if ( sMonAnimTaskIdArray [ 0 ] ! = 0xFF )
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gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible = FALSE ;
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if ( animBattlerId > 1 & & sMonAnimTaskIdArray [ 1 ] ! = 0xFF )
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gSprites [ gBattlerSpriteIds [ battlerId ^ BIT_FLANK ] ] . invisible = FALSE ;
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else
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animBattlerId = 0 ;
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taskId = CreateTask ( sub_80A4980 , 5 ) ;
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gTasks [ taskId ] . data [ 0 ] = animBattlerId ;
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gTasks [ taskId ] . data [ 2 ] = battlerId ;
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sBattleAnimScriptPtr + + ;
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}
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static void sub_80A4980 ( u8 taskId )
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{
gTasks [ taskId ] . data [ 1 ] + + ;
if ( gTasks [ taskId ] . data [ 1 ] ! = 1 )
{
u8 to_BG2 ;
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u8 position = GetBattlerPosition ( gTasks [ taskId ] . data [ 2 ] ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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to_BG2 = FALSE ;
else
to_BG2 = TRUE ;
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if ( sMonAnimTaskIdArray [ 0 ] ! = 0xFF )
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{
sub_80A477C ( to_BG2 ) ;
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DestroyTask ( sMonAnimTaskIdArray [ 0 ] ) ;
sMonAnimTaskIdArray [ 0 ] = 0xFF ;
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}
if ( gTasks [ taskId ] . data [ 0 ] > 1 )
{
sub_80A477C ( to_BG2 ^ 1 ) ;
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DestroyTask ( sMonAnimTaskIdArray [ 1 ] ) ;
sMonAnimTaskIdArray [ 1 ] = 0xFF ;
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}
DestroyTask ( taskId ) ;
}
}
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static void ScriptCmd_monbg_22 ( void )
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{
bool8 toBG_2 ;
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u8 battlerId ;
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u8 animBattlerId ;
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sBattleAnimScriptPtr + + ;
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animBattlerId = sBattleAnimScriptPtr [ 0 ] ;
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if ( animBattlerId = = ANIM_ATTACKER )
animBattlerId = ANIM_ATK_PARTNER ;
else if ( animBattlerId = = ANIM_TARGET )
animBattlerId = ANIM_DEF_PARTNER ;
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if ( animBattlerId = = ANIM_ATTACKER | | animBattlerId = = ANIM_ATK_PARTNER )
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battlerId = gBattleAnimAttacker ;
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else
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battlerId = gBattleAnimTarget ;
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if ( IsBattlerSpriteVisible ( battlerId ) )
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{
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u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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sub_80A438C ( battlerId , toBG_2 , FALSE ) ;
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}
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battlerId ^ = BIT_FLANK ;
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if ( animBattlerId > 1 & & IsBattlerSpriteVisible ( battlerId ) )
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{
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u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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sub_80A438C ( battlerId , toBG_2 , FALSE ) ;
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}
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sBattleAnimScriptPtr + + ;
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}
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static void ScriptCmd_clearmonbg_23 ( void )
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{
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u8 animBattlerId ;
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u8 battlerId ;
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u8 taskId ;
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sBattleAnimScriptPtr + + ;
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animBattlerId = sBattleAnimScriptPtr [ 0 ] ;
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if ( animBattlerId = = ANIM_ATTACKER )
animBattlerId = ANIM_ATK_PARTNER ;
else if ( animBattlerId = = ANIM_TARGET )
animBattlerId = ANIM_DEF_PARTNER ;
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if ( animBattlerId = = ANIM_ATTACKER | | animBattlerId = = ANIM_ATK_PARTNER )
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battlerId = gBattleAnimAttacker ;
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else
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battlerId = gBattleAnimTarget ;
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if ( IsBattlerSpriteVisible ( battlerId ) )
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gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible = FALSE ;
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if ( animBattlerId > 1 & & IsBattlerSpriteVisible ( battlerId ^ BIT_FLANK ) )
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gSprites [ gBattlerSpriteIds [ battlerId ^ BIT_FLANK ] ] . invisible = FALSE ;
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else
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animBattlerId = 0 ;
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taskId = CreateTask ( sub_80A4BB0 , 5 ) ;
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gTasks [ taskId ] . data [ 0 ] = animBattlerId ;
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gTasks [ taskId ] . data [ 2 ] = battlerId ;
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sBattleAnimScriptPtr + + ;
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}
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static void sub_80A4BB0 ( u8 taskId )
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{
gTasks [ taskId ] . data [ 1 ] + + ;
if ( gTasks [ taskId ] . data [ 1 ] ! = 1 )
{
bool8 toBG_2 ;
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u8 battlerId = gTasks [ taskId ] . data [ 2 ] ;
u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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if ( IsBattlerSpriteVisible ( battlerId ) )
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sub_80A477C ( toBG_2 ) ;
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if ( gTasks [ taskId ] . data [ 0 ] > 1 & & IsBattlerSpriteVisible ( battlerId ^ BIT_FLANK ) )
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sub_80A477C ( toBG_2 ^ 1 ) ;
DestroyTask ( taskId ) ;
}
}
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# undef t1_MONBG_BATTLER
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# undef t1_MON_IN_BG2
# undef t1_CREATE_ANOTHER_TASK
# undef t1_IS_SECONDMON_BG
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# undef t2_BATTLER_SPRITE_ID
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# undef t2_MON_IN_BG2
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# undef t2_MONBG_BATTLER
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static void ScriptCmd_setalpha ( void )
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{
u16 half1 , half2 ;
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sBattleAnimScriptPtr + + ;
half1 = * ( sBattleAnimScriptPtr + + ) ;
half2 = * ( sBattleAnimScriptPtr + + ) < < 8 ;
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SetGpuReg ( REG_OFFSET_BLDCNT , 0x3F40 ) ;
SetGpuReg ( REG_OFFSET_BLDALPHA , half1 | half2 ) ;
}
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static void ScriptCmd_setbldcnt ( void )
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{
u16 half1 , half2 ;
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sBattleAnimScriptPtr + + ;
half1 = * ( sBattleAnimScriptPtr + + ) ;
half2 = * ( sBattleAnimScriptPtr + + ) < < 8 ;
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SetGpuReg ( REG_OFFSET_BLDCNT , half1 | half2 ) ;
}
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static void ScriptCmd_blendoff ( void )
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{
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sBattleAnimScriptPtr + + ;
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SetGpuReg ( REG_OFFSET_BLDCNT , 0 ) ;
SetGpuReg ( REG_OFFSET_BLDALPHA , 0 ) ;
}
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static void ScriptCmd_call ( void )
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{
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sBattleAnimScriptPtr + + ;
sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4 ;
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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}
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static void ScriptCmd_return ( void )
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{
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sBattleAnimScriptPtr = sBattleAnimScriptRetAddr ;
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}
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static void ScriptCmd_setarg ( void )
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{
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const u8 * addr = sBattleAnimScriptPtr ;
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u16 value ;
u8 argId ;
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sBattleAnimScriptPtr + + ;
argId = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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value = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr = addr + 4 ;
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gBattleAnimArgs [ argId ] = value ;
}
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static void ScriptCmd_choosetwoturnanim ( void )
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{
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sBattleAnimScriptPtr + + ;
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if ( gAnimMoveTurn & 1 )
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sBattleAnimScriptPtr + = 4 ;
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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}
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static void ScriptCmd_jumpifmoveturn ( void )
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{
u8 toCheck ;
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sBattleAnimScriptPtr + + ;
toCheck = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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if ( toCheck = = gAnimMoveTurn )
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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else
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sBattleAnimScriptPtr + = 4 ;
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}
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static void ScriptCmd_goto ( void )
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{
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sBattleAnimScriptPtr + + ;
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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}
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
bool8 IsContest ( void )
{
if ( ! gMain . inBattle )
return TRUE ;
else
return FALSE ;
}
# define tBackgroundId data[0]
# define tState data[10]
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static void ScriptCmd_fadetobg ( void )
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{
u8 backgroundId ;
u8 taskId ;
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sBattleAnimScriptPtr + + ;
backgroundId = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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taskId = CreateTask ( Task_FadeToBg , 5 ) ;
gTasks [ taskId ] . tBackgroundId = backgroundId ;
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sAnimBackgroundFadeState = 1 ;
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}
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static void ScriptCmd_fadetobgfromset ( void )
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{
u8 bg1 , bg2 , bg3 ;
u8 taskId ;
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sBattleAnimScriptPtr + + ;
bg1 = sBattleAnimScriptPtr [ 0 ] ;
bg2 = sBattleAnimScriptPtr [ 1 ] ;
bg3 = sBattleAnimScriptPtr [ 2 ] ;
sBattleAnimScriptPtr + = 3 ;
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taskId = CreateTask ( Task_FadeToBg , 5 ) ;
if ( IsContest ( ) )
gTasks [ taskId ] . tBackgroundId = bg3 ;
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else if ( GetBattlerSide ( gBattleAnimTarget ) = = B_SIDE_PLAYER )
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gTasks [ taskId ] . tBackgroundId = bg2 ;
else
gTasks [ taskId ] . tBackgroundId = bg1 ;
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sAnimBackgroundFadeState = 1 ;
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}
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static void Task_FadeToBg ( u8 taskId )
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{
if ( gTasks [ taskId ] . tState = = 0 )
{
BeginHardwarePaletteFade ( 0xE8 , 0 , 0 , 16 , 0 ) ;
gTasks [ taskId ] . tState + + ;
return ;
}
if ( gPaletteFade . active )
return ;
if ( gTasks [ taskId ] . tState = = 1 )
{
gTasks [ taskId ] . tState + + ;
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sAnimBackgroundFadeState = 2 ;
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}
else if ( gTasks [ taskId ] . tState = = 2 )
{
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s16 bgId = gTasks [ taskId ] . tBackgroundId ;
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if ( bgId = = - 1 )
LoadDefaultBg ( ) ;
else
LoadMoveBg ( bgId ) ;
BeginHardwarePaletteFade ( 0xE8 , 0 , 16 , 0 , 1 ) ;
gTasks [ taskId ] . tState + + ;
return ;
}
if ( gPaletteFade . active )
return ;
if ( gTasks [ taskId ] . tState = = 3 )
{
DestroyTask ( taskId ) ;
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sAnimBackgroundFadeState = 0 ;
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}
}
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static void LoadMoveBg ( u16 bgId )
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{
if ( IsContest ( ) )
{
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const void * tilemap = gBattleAnimBackgroundTable [ bgId ] . tilemap ;
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void * dmaSrc ;
void * dmaDest ;
LZDecompressWram ( tilemap , gDecompressionBuffer ) ;
sub_80A4720 ( sub_80A6D94 ( ) , ( void * ) ( gDecompressionBuffer ) , 0x100 , 0 ) ;
dmaSrc = gDecompressionBuffer ;
dmaDest = ( void * ) ( VRAM + 0xD000 ) ;
DmaCopy32 ( 3 , dmaSrc , dmaDest , 0x800 ) ;
LZDecompressVram ( gBattleAnimBackgroundTable [ bgId ] . image , ( void * ) ( VRAM + 0x2000 ) ) ;
LoadCompressedPalette ( gBattleAnimBackgroundTable [ bgId ] . palette , sub_80A6D94 ( ) * 16 , 32 ) ;
}
else
{
LZDecompressVram ( gBattleAnimBackgroundTable [ bgId ] . tilemap , ( void * ) ( VRAM + 0xD000 ) ) ;
LZDecompressVram ( gBattleAnimBackgroundTable [ bgId ] . image , ( void * ) ( VRAM + 0x8000 ) ) ;
LoadCompressedPalette ( gBattleAnimBackgroundTable [ bgId ] . palette , 32 , 32 ) ;
}
}
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static void LoadDefaultBg ( void )
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{
if ( IsContest ( ) )
LoadContestBgAfterMoveAnim ( ) ;
else
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DrawMainBattleBackground ( ) ;
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}
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static void ScriptCmd_restorebg ( void )
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{
u8 taskId ;
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sBattleAnimScriptPtr + + ;
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taskId = CreateTask ( Task_FadeToBg , 5 ) ;
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gTasks [ taskId ] . tBackgroundId = - 1 ;
sAnimBackgroundFadeState = 1 ;
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}
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# undef tBackgroundId
# undef tState
static void ScriptCmd_waitbgfadeout ( void )
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{
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if ( sAnimBackgroundFadeState = = 2 )
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{
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sBattleAnimScriptPtr + + ;
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gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
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static void ScriptCmd_waitbgfadein ( void )
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{
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if ( sAnimBackgroundFadeState = = 0 )
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{
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sBattleAnimScriptPtr + + ;
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gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
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static void ScriptCmd_changebg ( void )
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{
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sBattleAnimScriptPtr + + ;
LoadMoveBg ( sBattleAnimScriptPtr [ 0 ] ) ;
sBattleAnimScriptPtr + + ;
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}
s8 BattleAnimAdjustPanning ( s8 pan )
{
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if ( ! IsContest ( ) & & gBattleSpritesDataPtr - > healthBoxesData [ gBattleAnimAttacker ] . statusAnimActive )
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{
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if ( GetBattlerSide ( gBattleAnimAttacker ) ! = B_SIDE_PLAYER )
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pan = PAN_SIDE_OPPONENT ;
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else
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pan = PAN_SIDE_PLAYER ;
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}
else if ( IsContest ( ) )
{
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if ( gBattleAnimAttacker ! = gBattleAnimTarget | | gBattleAnimAttacker ! = 2 | | pan ! = PAN_SIDE_OPPONENT )
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pan * = - 1 ;
}
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else if ( GetBattlerSide ( gBattleAnimAttacker ) = = B_SIDE_PLAYER )
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{
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if ( GetBattlerSide ( gBattleAnimTarget ) = = B_SIDE_PLAYER )
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{
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if ( pan = = PAN_SIDE_OPPONENT )
pan = PAN_SIDE_PLAYER ;
else if ( pan ! = PAN_SIDE_PLAYER )
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pan * = - 1 ;
}
}
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else if ( GetBattlerSide ( gBattleAnimTarget ) = = B_SIDE_OPPONENT )
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{
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if ( pan = = PAN_SIDE_PLAYER )
pan = PAN_SIDE_OPPONENT ;
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}
else
{
pan * = - 1 ;
}
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if ( pan > PAN_SIDE_OPPONENT )
pan = PAN_SIDE_OPPONENT ;
else if ( pan < PAN_SIDE_PLAYER )
pan = PAN_SIDE_PLAYER ;
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return pan ;
}
s8 BattleAnimAdjustPanning2 ( s8 pan )
{
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if ( ! IsContest ( ) & & gBattleSpritesDataPtr - > healthBoxesData [ gBattleAnimAttacker ] . statusAnimActive )
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{
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if ( GetBattlerSide ( gBattleAnimAttacker ) ! = B_SIDE_PLAYER )
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pan = PAN_SIDE_OPPONENT ;
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else
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pan = PAN_SIDE_PLAYER ;
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}
else
{
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if ( GetBattlerSide ( gBattleAnimAttacker ) ! = B_SIDE_PLAYER | | IsContest ( ) )
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pan = - pan ;
}
return pan ;
}
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s16 KeepPanInRange ( s16 panArg )
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{
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s16 pan = panArg ;
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if ( pan > PAN_SIDE_OPPONENT )
pan = PAN_SIDE_OPPONENT ;
else if ( pan < PAN_SIDE_PLAYER )
pan = PAN_SIDE_PLAYER ;
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return pan ;
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}
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s16 CalculatePanIncrement ( s16 sourcePan , s16 targetPan , s16 incrementPan )
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{
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s16 ret ;
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if ( sourcePan < targetPan )
ret = ( ( incrementPan < 0 ) ? - incrementPan : incrementPan ) ;
else if ( sourcePan > targetPan )
ret = - ( ( incrementPan < 0 ) ? - incrementPan : incrementPan ) ;
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else
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ret = 0 ;
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return ret ;
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}
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static void ScriptCmd_playsewithpan ( void )
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{
u16 songId ;
s8 pan ;
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sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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pan = sBattleAnimScriptPtr [ 2 ] ;
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PlaySE12WithPanning ( songId , BattleAnimAdjustPanning ( pan ) ) ;
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sBattleAnimScriptPtr + = 3 ;
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}
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static void ScriptCmd_setpan ( void )
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{
s8 pan ;
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sBattleAnimScriptPtr + + ;
pan = sBattleAnimScriptPtr [ 0 ] ;
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SE12PanpotControl ( BattleAnimAdjustPanning ( pan ) ) ;
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sBattleAnimScriptPtr + + ;
}
# define tInitialPan data[0]
# define tTargetPan data[1]
# define tIncrementPan data[2]
# define tFramesToWait data[3]
# define tCurrentPan data[4]
# define tFrameCounter data[8]
static void ScriptCmd_panse_1B ( void )
{
u16 songNum ;
s8 currentPanArg , incrementPan , incrementPanArg , currentPan , targetPan ;
u8 framesToWait ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songNum = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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currentPanArg = sBattleAnimScriptPtr [ 2 ] ;
incrementPan = sBattleAnimScriptPtr [ 3 ] ;
incrementPanArg = sBattleAnimScriptPtr [ 4 ] ;
framesToWait = sBattleAnimScriptPtr [ 5 ] ;
currentPan = BattleAnimAdjustPanning ( currentPanArg ) ;
targetPan = BattleAnimAdjustPanning ( incrementPan ) ;
incrementPan = CalculatePanIncrement ( currentPan , targetPan , incrementPanArg ) ;
taskId = CreateTask ( Task_PanFromInitialToTarget , 1 ) ;
gTasks [ taskId ] . tInitialPan = currentPan ;
gTasks [ taskId ] . tTargetPan = targetPan ;
gTasks [ taskId ] . tIncrementPan = incrementPan ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gTasks [ taskId ] . tCurrentPan = currentPan ;
PlaySE12WithPanning ( songNum , currentPan ) ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 6 ;
}
void Task_PanFromInitialToTarget ( u8 taskId )
{
bool32 destroyTask = FALSE ;
if ( gTasks [ taskId ] . tFrameCounter + + > = gTasks [ taskId ] . tFramesToWait )
{
s16 pan ;
s16 initialPanning , targetPanning , currentPan , incrementPan ;
gTasks [ taskId ] . tFrameCounter = 0 ;
initialPanning = gTasks [ taskId ] . tInitialPan ;
targetPanning = gTasks [ taskId ] . tTargetPan ;
currentPan = gTasks [ taskId ] . tCurrentPan ;
incrementPan = gTasks [ taskId ] . tIncrementPan ;
pan = currentPan + incrementPan ;
gTasks [ taskId ] . tCurrentPan = pan ;
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if ( incrementPan = = 0 ) // If we're not incrementing, just cancel the task immediately.
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{
destroyTask = TRUE ;
}
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else if ( initialPanning < targetPanning ) // Panning increasing.
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{
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if ( pan > = targetPanning ) // Target reached.
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destroyTask = TRUE ;
}
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else // Panning decreasing.
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{
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if ( pan < = targetPanning ) // Target reached.
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destroyTask = TRUE ;
}
if ( destroyTask )
{
pan = targetPanning ;
DestroyTask ( taskId ) ;
gAnimSoundTaskCount - - ;
}
SE12PanpotControl ( pan ) ;
}
}
static void ScriptCmd_panse_26 ( void )
{
u16 songId ;
s8 currentPan , targetPan , incrementPan ;
u8 framesToWait ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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currentPan = sBattleAnimScriptPtr [ 2 ] ;
targetPan = sBattleAnimScriptPtr [ 3 ] ;
incrementPan = sBattleAnimScriptPtr [ 4 ] ;
framesToWait = sBattleAnimScriptPtr [ 5 ] ;
taskId = CreateTask ( Task_PanFromInitialToTarget , 1 ) ;
gTasks [ taskId ] . tInitialPan = currentPan ;
gTasks [ taskId ] . tTargetPan = targetPan ;
gTasks [ taskId ] . tIncrementPan = incrementPan ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gTasks [ taskId ] . tCurrentPan = currentPan ;
PlaySE12WithPanning ( songId , currentPan ) ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 6 ;
}
static void ScriptCmd_panse_27 ( void )
{
u16 songId ;
s8 targetPanArg , incrementPanArg , currentPanArg , currentPan , targetPan , incrementPan ;
u8 framesToWait ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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currentPanArg = sBattleAnimScriptPtr [ 2 ] ;
targetPanArg = sBattleAnimScriptPtr [ 3 ] ;
incrementPanArg = sBattleAnimScriptPtr [ 4 ] ;
framesToWait = sBattleAnimScriptPtr [ 5 ] ;
currentPan = BattleAnimAdjustPanning2 ( currentPanArg ) ;
targetPan = BattleAnimAdjustPanning2 ( targetPanArg ) ;
incrementPan = BattleAnimAdjustPanning2 ( incrementPanArg ) ;
taskId = CreateTask ( Task_PanFromInitialToTarget , 1 ) ;
gTasks [ taskId ] . tInitialPan = currentPan ;
gTasks [ taskId ] . tTargetPan = targetPan ;
gTasks [ taskId ] . tIncrementPan = incrementPan ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gTasks [ taskId ] . tCurrentPan = currentPan ;
PlaySE12WithPanning ( songId , currentPan ) ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 6 ;
}
# undef tInitialPan
# undef tTargetPan
# undef tIncrementPan
# undef tFramesToWait
# undef tCurrentPan
# undef tFrameCounter
# define tSongId data[0]
# define tPanning data[1]
# define tFramesToWait data[2]
# define tNumberOfPlays data[3]
# define tFrameCounter data[8]
static void ScriptCmd_loopsewithpan ( void )
{
u16 songId ;
s8 panningArg , panning ;
u8 framesToWait , numberOfPlays ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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panningArg = sBattleAnimScriptPtr [ 2 ] ;
framesToWait = sBattleAnimScriptPtr [ 3 ] ;
numberOfPlays = sBattleAnimScriptPtr [ 4 ] ;
panning = BattleAnimAdjustPanning ( panningArg ) ;
taskId = CreateTask ( Task_LoopAndPlaySE , 1 ) ;
gTasks [ taskId ] . tSongId = songId ;
gTasks [ taskId ] . tPanning = panning ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gTasks [ taskId ] . tNumberOfPlays = numberOfPlays ;
gTasks [ taskId ] . tFrameCounter = framesToWait ;
gTasks [ taskId ] . func ( taskId ) ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 5 ;
}
static void Task_LoopAndPlaySE ( u8 taskId )
{
if ( gTasks [ taskId ] . tFrameCounter + + > = gTasks [ taskId ] . tFramesToWait )
{
u16 songId ;
s8 panning ;
u8 numberOfPlays ;
gTasks [ taskId ] . tFrameCounter = 0 ;
songId = gTasks [ taskId ] . tSongId ;
panning = gTasks [ taskId ] . tPanning ;
numberOfPlays = - - gTasks [ taskId ] . tNumberOfPlays ;
PlaySE12WithPanning ( songId , panning ) ;
if ( numberOfPlays = = 0 )
{
DestroyTask ( taskId ) ;
gAnimSoundTaskCount - - ;
}
}
}
# undef tSongId
# undef tPanning
# undef tFramesToWait
# undef tNumberOfPlays
# undef tFrameCounter
# define tSongId data[0]
# define tPanning data[1]
# define tFramesToWait data[2]
static void ScriptCmd_waitplaysewithpan ( void )
{
u16 songId ;
s8 panningArg , panning ;
u8 framesToWait ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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panningArg = sBattleAnimScriptPtr [ 2 ] ;
framesToWait = sBattleAnimScriptPtr [ 3 ] ;
panning = BattleAnimAdjustPanning ( panningArg ) ;
taskId = CreateTask ( Task_WaitAndPlaySE , 1 ) ;
gTasks [ taskId ] . tSongId = songId ;
gTasks [ taskId ] . tPanning = panning ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 4 ;
}
static void Task_WaitAndPlaySE ( u8 taskId )
{
if ( gTasks [ taskId ] . tFramesToWait - - < = 0 )
{
PlaySE12WithPanning ( gTasks [ taskId ] . tSongId , gTasks [ taskId ] . tPanning ) ;
DestroyTask ( taskId ) ;
gAnimSoundTaskCount - - ;
}
}
# undef tSongId
# undef tPanning
# undef tFramesToWait
static void ScriptCmd_createsoundtask ( void )
{
TaskFunc func ;
u8 numArgs , taskId ;
s32 i ;
sBattleAnimScriptPtr + + ;
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func = ( TaskFunc ) T2_READ_32 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 4 ;
numArgs = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
for ( i = 0 ; i < numArgs ; i + + )
{
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gBattleAnimArgs [ i ] = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 2 ;
}
taskId = CreateTask ( func , 1 ) ;
func ( taskId ) ;
gAnimSoundTaskCount + + ;
}
static void ScriptCmd_waitsound ( void )
{
if ( gAnimSoundTaskCount ! = 0 )
{
sSoundAnimFramesToWait = 0 ;
gAnimFramesToWait = 1 ;
}
else if ( IsSEPlaying ( ) )
{
if ( + + sSoundAnimFramesToWait > 90 )
{
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m4aMPlayStop ( & gMPlayInfo_SE1 ) ;
m4aMPlayStop ( & gMPlayInfo_SE2 ) ;
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sSoundAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
else
{
sSoundAnimFramesToWait = 0 ;
sBattleAnimScriptPtr + + ;
gAnimFramesToWait = 0 ;
}
}
static void ScriptCmd_jumpargeq ( void )
{
u8 argId ;
s16 valueToCheck ;
sBattleAnimScriptPtr + + ;
argId = sBattleAnimScriptPtr [ 0 ] ;
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valueToCheck = T1_READ_16 ( sBattleAnimScriptPtr + 1 ) ;
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if ( valueToCheck = = gBattleAnimArgs [ argId ] )
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr + 3 ) ;
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else
sBattleAnimScriptPtr + = 7 ;
}
static void ScriptCmd_jumpifcontest ( void )
{
sBattleAnimScriptPtr + + ;
if ( IsContest ( ) )
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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else
sBattleAnimScriptPtr + = 4 ;
}
static void ScriptCmd_monbgprio_28 ( void )
{
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u8 wantedBattler ;
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u8 battlerId ;
u8 battlerPosition ;
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wantedBattler = sBattleAnimScriptPtr [ 1 ] ;
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sBattleAnimScriptPtr + = 2 ;
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if ( wantedBattler ! = ANIM_ATTACKER )
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battlerId = gBattleAnimTarget ;
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else
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battlerId = gBattleAnimAttacker ;
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battlerPosition = GetBattlerPosition ( battlerId ) ;
if ( ! IsContest ( ) & & ( battlerPosition = = B_POSITION_PLAYER_LEFT | | battlerPosition = = B_POSITION_OPPONENT_RIGHT ) )
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{
SetAnimBgAttribute ( 1 , BG_ANIM_PRIORITY , 1 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_PRIORITY , 2 ) ;
}
}
static void ScriptCmd_monbgprio_29 ( void )
{
sBattleAnimScriptPtr + + ;
if ( ! IsContest ( ) )
{
SetAnimBgAttribute ( 1 , BG_ANIM_PRIORITY , 1 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_PRIORITY , 2 ) ;
}
}
static void ScriptCmd_monbgprio_2A ( void )
{
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u8 wantedBattler ;
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u8 battlerPosition ;
u8 battlerId ;
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wantedBattler = sBattleAnimScriptPtr [ 1 ] ;
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sBattleAnimScriptPtr + = 2 ;
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if ( GetBattlerSide ( gBattleAnimAttacker ) ! = GetBattlerSide ( gBattleAnimTarget ) )
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{
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if ( wantedBattler ! = ANIM_ATTACKER )
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battlerId = gBattleAnimTarget ;
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else
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battlerId = gBattleAnimAttacker ;
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battlerPosition = GetBattlerPosition ( battlerId ) ;
if ( ! IsContest ( ) & & ( battlerPosition = = B_POSITION_PLAYER_LEFT | | battlerPosition = = B_POSITION_OPPONENT_RIGHT ) )
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{
SetAnimBgAttribute ( 1 , BG_ANIM_PRIORITY , 1 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_PRIORITY , 2 ) ;
}
}
}
static void ScriptCmd_invisible ( void )
{
u8 spriteId ;
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spriteId = GetAnimBattlerSpriteId ( sBattleAnimScriptPtr [ 1 ] ) ;
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if ( spriteId ! = 0xFF )
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gSprites [ spriteId ] . invisible = TRUE ;
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sBattleAnimScriptPtr + = 2 ;
}
static void ScriptCmd_visible ( void )
{
u8 spriteId ;
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spriteId = GetAnimBattlerSpriteId ( sBattleAnimScriptPtr [ 1 ] ) ;
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if ( spriteId ! = 0xFF )
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gSprites [ spriteId ] . invisible = FALSE ;
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sBattleAnimScriptPtr + = 2 ;
}
static void ScriptCmd_doublebattle_2D ( void )
{
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u8 wantedBattler ;
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u8 r4 ;
u8 spriteId ;
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wantedBattler = sBattleAnimScriptPtr [ 1 ] ;
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sBattleAnimScriptPtr + = 2 ;
if ( ! IsContest ( ) & & IsDoubleBattle ( )
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& & GetBattlerSide ( gBattleAnimAttacker ) = = GetBattlerSide ( gBattleAnimTarget ) )
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{
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if ( wantedBattler = = ANIM_ATTACKER )
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{
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r4 = sub_80A8364 ( gBattleAnimAttacker ) ;
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spriteId = GetAnimBattlerSpriteId ( ANIM_ATTACKER ) ;
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}
else
{
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r4 = sub_80A8364 ( gBattleAnimTarget ) ;
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spriteId = GetAnimBattlerSpriteId ( ANIM_TARGET ) ;
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}
if ( spriteId ! = 0xFF )
{
gSprites [ spriteId ] . invisible = FALSE ;
if ( r4 = = 2 )
gSprites [ spriteId ] . oam . priority = 3 ;
if ( r4 = = 1 )
sub_80A477C ( FALSE ) ;
else
sub_80A477C ( TRUE ) ;
}
}
}
static void ScriptCmd_doublebattle_2E ( void )
{
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u8 wantedBattler ;
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u8 r4 ;
u8 spriteId ;
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wantedBattler = sBattleAnimScriptPtr [ 1 ] ;
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sBattleAnimScriptPtr + = 2 ;
if ( ! IsContest ( ) & & IsDoubleBattle ( )
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& & GetBattlerSide ( gBattleAnimAttacker ) = = GetBattlerSide ( gBattleAnimTarget ) )
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{
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if ( wantedBattler = = ANIM_ATTACKER )
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{
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r4 = sub_80A8364 ( gBattleAnimAttacker ) ;
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spriteId = GetAnimBattlerSpriteId ( ANIM_ATTACKER ) ;
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}
else
{
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r4 = sub_80A8364 ( gBattleAnimTarget ) ;
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spriteId = GetAnimBattlerSpriteId ( ANIM_TARGET ) ;
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}
if ( spriteId ! = 0xFF & & r4 = = 2 )
gSprites [ spriteId ] . oam . priority = 2 ;
}
}
static void ScriptCmd_stopsound ( void )
{
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m4aMPlayStop ( & gMPlayInfo_SE1 ) ;
m4aMPlayStop ( & gMPlayInfo_SE2 ) ;
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sBattleAnimScriptPtr + + ;
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}