pokeemerald/src/battle_arena.c

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#include "global.h"
#include "battle.h"
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#include "battle_arena.h"
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#include "battle_message.h"
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#include "battle_setup.h"
#include "battle_tower.h"
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#include "bg.h"
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#include "decompress.h"
#include "event_data.h"
#include "frontier_util.h"
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#include "graphics.h"
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#include "gpu_regs.h"
#include "item.h"
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#include "m4a.h"
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#include "overworld.h"
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#include "palette.h"
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#include "random.h"
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#include "sound.h"
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#include "string_util.h"
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#include "text.h"
#include "util.h"
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#include "constants/songs.h"
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#include "constants/battle_arena.h"
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#include "constants/battle_move_effects.h"
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#include "constants/battle_string_ids.h"
#include "constants/battle_frontier.h"
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#include "constants/frontier_util.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/rgb.h"
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static void InitArenaChallenge(void);
static void GetArenaData(void);
static void SetArenaData(void);
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static void SaveArenaChallenge(void);
static void SetArenaPrize(void);
static void GiveArenaPrize(void);
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static void BufferArenaOpponentName(void);
static void SpriteCB_JudgmentIcon(struct Sprite *sprite);
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static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
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#define JUDGMENT_STATE_FINISHED 8
#define TAG_JUDGMENT_ICON 1000
enum {
ANIM_ICON_X, // Player lost
ANIM_ICON_TRIANGLE, // Tie
ANIM_ICON_CIRCLE, // Player won
ANIM_ICON_LINE, // Line segment for separating the score total at the bottom
};
static const struct OamData sOam_JudgmentIcon =
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{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
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.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
.priority = 0,
.paletteNum = 15,
.affineParam = 0
};
static const union AnimCmd sAnim_JudgmentIcon_X[] =
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{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_JudgmentIcon_Triangle[] =
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{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_JudgmentIcon_Circle[] =
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{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_JudgmentIcon_Line[] =
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{
ANIMCMD_FRAME(12, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_JudgmentIcon[] =
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{
[ANIM_ICON_X] = sAnim_JudgmentIcon_X,
[ANIM_ICON_TRIANGLE] = sAnim_JudgmentIcon_Triangle,
[ANIM_ICON_CIRCLE] = sAnim_JudgmentIcon_Circle,
[ANIM_ICON_LINE] = sAnim_JudgmentIcon_Line,
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};
static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
{
.tileTag = TAG_JUDGMENT_ICON,
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.paletteTag = TAG_NONE,
.oam = &sOam_JudgmentIcon,
.anims = sAnims_JudgmentIcon,
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.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_JudgmentIcon,
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};
static const struct CompressedSpriteSheet sBattleArenaJudgmentSymbolsSpriteSheet[] =
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{
{gBattleArenaJudgmentSymbolsGfx, 0x200, TAG_JUDGMENT_ICON},
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{0}
};
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static void (* const sArenaFunctions[])(void) =
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{
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[BATTLE_ARENA_FUNC_INIT] = InitArenaChallenge,
[BATTLE_ARENA_FUNC_GET_DATA] = GetArenaData,
[BATTLE_ARENA_FUNC_SET_DATA] = SetArenaData,
[BATTLE_ARENA_FUNC_SAVE] = SaveArenaChallenge,
[BATTLE_ARENA_FUNC_SET_PRIZE] = SetArenaPrize,
[BATTLE_ARENA_FUNC_GIVE_PRIZE] = GiveArenaPrize,
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[BATTLE_ARENA_FUNC_GET_TRAINER_NAME] = BufferArenaOpponentName,
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};
static const u16 sShortStreakPrizeItems[] =
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{
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ITEM_HP_UP,
ITEM_PROTEIN,
ITEM_IRON,
ITEM_CALCIUM,
ITEM_CARBOS,
ITEM_ZINC,
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};
static const u16 sLongStreakPrizeItems[] =
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{
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ITEM_BRIGHT_POWDER,
ITEM_WHITE_HERB,
ITEM_QUICK_CLAW,
ITEM_LEFTOVERS,
ITEM_MENTAL_HERB,
ITEM_KINGS_ROCK,
ITEM_FOCUS_BAND,
ITEM_SCOPE_LENS,
ITEM_CHOICE_BAND,
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};
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void CallBattleArenaFunction(void)
{
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sArenaFunctions[gSpecialVar_0x8004]();
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}
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u8 BattleArena_ShowJudgmentWindow(u8 *state)
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{
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int i;
u8 result = ARENA_RESULT_RUNNING;
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switch (*state)
{
case 0:
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BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
LoadCompressedSpriteSheet(sBattleArenaJudgmentSymbolsSpriteSheet);
LoadCompressedPalette(gBattleArenaJudgmentSymbolsPalette, OBJ_PLTT_ID(15), PLTT_SIZE_4BPP);
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gBattle_WIN0H = 0xFF;
gBattle_WIN0V = 0x70;
(*state)++;
break;
case 1:
if (!gPaletteFade.active)
{
HandleBattleWindow(5, 0, 24, 13, 0);
(*state)++;
}
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattleTextBuff1[0] = CHAR_0;
gBattleTextBuff1[1] = EOS;
gBattleTextBuff2[0] = CHAR_0;
gBattleTextBuff2[1] = EOS;
BattleStringExpandPlaceholdersToDisplayedString(gText_PlayerMon1Name);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_PLAYER_NAME);
BattlePutTextOnWindow(gText_Vs, ARENA_WIN_VS);
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BattleStringExpandPlaceholdersToDisplayedString(gText_OpponentMon1Name);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_OPPONENT_NAME);
BattlePutTextOnWindow(gText_Mind, ARENA_WIN_MIND);
BattlePutTextOnWindow(gText_Skill, ARENA_WIN_SKILL);
BattlePutTextOnWindow(gText_Body, ARENA_WIN_BODY);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
}
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
// Create dividing line for the the score totals at the bottom
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for (i = 0; i < 8; i++)
{
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u8 spriteId = CreateSprite(&sSpriteTemplate_JudgmentIcon, 64 + i * 16, 84, 0);
StartSpriteAnim(&gSprites[spriteId], ANIM_ICON_LINE);
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}
result = ARENA_RESULT_STEP_DONE;
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(*state)++;
}
break;
case 4:
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PlaySE(SE_ARENA_TIMEUP1);
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ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
result = ARENA_RESULT_STEP_DONE;
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break;
case 5:
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PlaySE(SE_ARENA_TIMEUP1);
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ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
result = ARENA_RESULT_STEP_DONE;
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break;
case 6:
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PlaySE(SE_ARENA_TIMEUP1);
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ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
result = ARENA_RESULT_STEP_DONE;
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break;
case 7:
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PlaySE(SE_ARENA_TIMEUP2);
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if (gBattleTextBuff1[0] > gBattleTextBuff2[0])
{
result = ARENA_RESULT_PLAYER_WON;
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gBattleScripting.battler = 0;
}
else if (gBattleTextBuff1[0] < gBattleTextBuff2[0])
{
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result = ARENA_RESULT_PLAYER_LOST;
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gBattleScripting.battler = 1;
}
else
{
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result = ARENA_RESULT_TIE;
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}
(*state)++;
break;
case JUDGMENT_STATE_FINISHED:
// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgment icon sprites
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(*state)++;
break;
case JUDGMENT_STATE_FINISHED + 1:
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
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HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
CopyBgTilemapBufferToVram(0);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
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BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
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(*state)++;
break;
case JUDGMENT_STATE_FINISHED + 2:
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if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
FreeSpriteTilesByTag(TAG_JUDGMENT_ICON);
result = ARENA_RESULT_STEP_DONE;
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(*state)++;
}
break;
}
return result;
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}
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static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
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{
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int animNum = 0;
int pointsPlayer = 0;
int pointsOpponent = 0;
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s8 *mindPoints = gBattleStruct->arenaMindPoints;
s8 *skillPoints = gBattleStruct->arenaSkillPoints;
u16 *hpAtStart = gBattleStruct->arenaStartHp;
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switch (category)
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{
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case ARENA_CATEGORY_MIND:
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pointsPlayer = mindPoints[battler];
pointsOpponent = mindPoints[BATTLE_OPPOSITE(battler)];
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break;
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case ARENA_CATEGORY_SKILL:
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pointsPlayer = skillPoints[battler];
pointsOpponent = skillPoints[BATTLE_OPPOSITE(battler)];
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break;
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case ARENA_CATEGORY_BODY:
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pointsPlayer = (gBattleMons[battler].hp * 100) / hpAtStart[battler];
pointsOpponent = (gBattleMons[BATTLE_OPPOSITE(battler)].hp * 100) / hpAtStart[BATTLE_OPPOSITE(battler)];
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break;
}
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if (pointsPlayer > pointsOpponent)
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{
animNum = ANIM_ICON_CIRCLE;
// +2 to score total for winning
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if (battler != 0)
gBattleTextBuff2[0] += 2;
else
gBattleTextBuff1[0] += 2;
}
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else if (pointsPlayer == pointsOpponent)
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{
animNum = ANIM_ICON_TRIANGLE;
// +1 to score total for a tie
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if (battler != 0)
gBattleTextBuff2[0] += 1;
else
gBattleTextBuff1[0] += 1;
}
else
{
animNum = ANIM_ICON_X;
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}
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pointsPlayer = CreateSprite(&sSpriteTemplate_JudgmentIcon, x, y, 0);
StartSpriteAnim(&gSprites[pointsPlayer], animNum);
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}
static void SpriteCB_JudgmentIcon(struct Sprite *sprite)
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{
if (gBattleCommunication[0] > JUDGMENT_STATE_FINISHED)
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DestroySprite(sprite);
}
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void BattleArena_InitPoints(void)
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{
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s8 *mindPoints = gBattleStruct->arenaMindPoints;
s8 *skillPoints = gBattleStruct->arenaSkillPoints;
u16 *hpAtStart = gBattleStruct->arenaStartHp;
mindPoints[0] = 0;
mindPoints[1] = 0;
skillPoints[0] = 0;
skillPoints[1] = 0;
hpAtStart[0] = gBattleMons[0].hp;
hpAtStart[1] = gBattleMons[1].hp;
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}
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void BattleArena_AddMindPoints(u8 battler)
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{
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// All moves with power != 0 give 1 point, with the following exceptions:
// - Counter, Mirror Coat, and Bide give 0 points
// - Fake Out subtracts 1 point
// All moves with power == 0 give 0 points, with the following exceptions:
// - Protect, Detect, and Endure subtract 1 point
if (gBattleMoves[gCurrentMove].effect == EFFECT_FAKE_OUT
|| gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT
|| gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
{
gBattleStruct->arenaMindPoints[battler]--;
}
else if (gBattleMoves[gCurrentMove].power != 0
&& gBattleMoves[gCurrentMove].effect != EFFECT_COUNTER
&& gBattleMoves[gCurrentMove].effect != EFFECT_MIRROR_COAT
&& gBattleMoves[gCurrentMove].effect != EFFECT_METAL_BURST
&& gBattleMoves[gCurrentMove].effect != EFFECT_BIDE)
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{
gBattleStruct->arenaMindPoints[battler]++;
}
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}
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void BattleArena_AddSkillPoints(u8 battler)
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{
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s8 *skillPoints = gBattleStruct->arenaSkillPoints;
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if (gHitMarker & HITMARKER_OBEYS)
{
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u8 *failedMoveBits = &gBattleStruct->alreadyStatusedMoveAttempt;
if (*failedMoveBits & gBitTable[battler])
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{
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*failedMoveBits &= ~(gBitTable[battler]);
skillPoints[battler] -= 2;
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}
else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
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if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
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skillPoints[battler] -= 2;
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}
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else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE))
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{
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skillPoints[battler] += 1;
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}
else if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
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skillPoints[battler] += 2;
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}
else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
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skillPoints[battler] -= 1;
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}
else if (!gProtectStructs[battler].protected)
{
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skillPoints[battler] += 1;
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}
}
}
void BattleArena_DeductSkillPoints(u8 battler, u16 stringId)
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{
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s8 *skillPoints = gBattleStruct->arenaSkillPoints;
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switch (stringId)
{
case STRINGID_PKMNSXMADEYUSELESS:
case STRINGID_PKMNSXMADEITINEFFECTIVE:
case STRINGID_PKMNSXPREVENTSFLINCHING:
case STRINGID_PKMNSXBLOCKSY2:
case STRINGID_PKMNSXPREVENTSYLOSS:
case STRINGID_PKMNSXMADEYINEFFECTIVE:
case STRINGID_PKMNSXPREVENTSBURNS:
case STRINGID_PKMNSXBLOCKSY:
case STRINGID_PKMNPROTECTEDBY:
case STRINGID_PKMNPREVENTSUSAGE:
case STRINGID_PKMNRESTOREDHPUSING:
case STRINGID_PKMNPREVENTSPARALYSISWITH:
case STRINGID_PKMNPREVENTSROMANCEWITH:
case STRINGID_PKMNPREVENTSPOISONINGWITH:
case STRINGID_PKMNPREVENTSCONFUSIONWITH:
case STRINGID_PKMNRAISEDFIREPOWERWITH:
case STRINGID_PKMNANCHORSITSELFWITH:
case STRINGID_PKMNPREVENTSSTATLOSSWITH:
case STRINGID_PKMNSTAYEDAWAKEUSING:
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skillPoints[battler] -= 3;
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break;
}
}
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// Unused
static void UpdateHPAtStart(u8 battler)
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{
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u16 *hpAtStart = gBattleStruct->arenaStartHp;
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hpAtStart[battler] = gBattleMons[battler].hp;
if (hpAtStart[BATTLE_OPPOSITE(battler)] > gBattleMons[BATTLE_OPPOSITE(battler)].hp)
hpAtStart[BATTLE_OPPOSITE(battler)] = gBattleMons[BATTLE_OPPOSITE(battler)].hp;
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}
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static void InitArenaChallenge(void)
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{
bool32 isCurrent;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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gSaveBlock2Ptr->frontier.challengeStatus = 0;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
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gSaveBlock2Ptr->frontier.challengePaused = FALSE;
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gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
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if (lvlMode != FRONTIER_LVL_50)
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isCurrent = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_ARENA_OPEN;
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else
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isCurrent = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_ARENA_50;
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if (!isCurrent)
gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] = 0;
SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE);
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gTrainerBattleOpponent_A = 0;
}
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static void GetArenaData(void)
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{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case ARENA_DATA_PRIZE:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.arenaPrize;
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break;
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case ARENA_DATA_WIN_STREAK:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode];
break;
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case ARENA_DATA_WIN_STREAK_ACTIVE:
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if (lvlMode != FRONTIER_LVL_50)
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_ARENA_OPEN;
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else
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_ARENA_50;
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break;
}
}
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static void SetArenaData(void)
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{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case ARENA_DATA_PRIZE:
gSaveBlock2Ptr->frontier.arenaPrize = gSpecialVar_0x8006;
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break;
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case ARENA_DATA_WIN_STREAK:
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gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] = gSpecialVar_0x8006;
break;
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case ARENA_DATA_WIN_STREAK_ACTIVE:
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if (lvlMode != FRONTIER_LVL_50)
{
if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_ARENA_OPEN;
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else
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gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_ARENA_OPEN);
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}
else
{
if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_ARENA_50;
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else
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gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_ARENA_50);
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}
break;
}
}
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static void SaveArenaChallenge(void)
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{
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gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005;
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VarSet(VAR_TEMP_CHALLENGE_STATUS, 0);
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gSaveBlock2Ptr->frontier.challengePaused = TRUE;
SaveGameFrontier();
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}
static void SetArenaPrize(void)
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{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] > 41)
gSaveBlock2Ptr->frontier.arenaPrize = sLongStreakPrizeItems[Random() % ARRAY_COUNT(sLongStreakPrizeItems)];
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else
gSaveBlock2Ptr->frontier.arenaPrize = sShortStreakPrizeItems[Random() % ARRAY_COUNT(sShortStreakPrizeItems)];
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}
static void GiveArenaPrize(void)
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{
if (AddBagItem(gSaveBlock2Ptr->frontier.arenaPrize, 1) == TRUE)
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{
CopyItemName(gSaveBlock2Ptr->frontier.arenaPrize, gStringVar1);
gSaveBlock2Ptr->frontier.arenaPrize = ITEM_NONE;
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gSpecialVar_Result = TRUE;
}
else
{
gSpecialVar_Result = FALSE;
}
}
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static void BufferArenaOpponentName(void)
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{
GetFrontierTrainerName(gStringVar1, gTrainerBattleOpponent_A);
}
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void DrawArenaRefereeTextBox(void)
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{
u8 width = 27;
u8 palNum = 7;
FillBgTilemapBufferRect(0, 0, 254, 14, 1, 6, palNum);
FillBgTilemapBufferRect(0, 0, 32, 14, 1, 6, palNum);
FillBgTilemapBufferRect(0, 0x31, 0, 14, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0x33, 1, 14, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0x34, 2, 14, width, 1, palNum);
width++;
FillBgTilemapBufferRect(0, 0x35, 28, 14, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0x36, 29, 14, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0x37, 0, 15, 1, 5, palNum);
FillBgTilemapBufferRect(0, 0x39, 1, 15, width, 5, palNum);
FillBgTilemapBufferRect(0, 0x3A, 29, 15, 1, 5, palNum);
FillBgTilemapBufferRect(0, 0x831, 0, 19, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0x833, 1, 19, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0x834, 2, 19, width - 2, 1, palNum);
FillBgTilemapBufferRect(0, 0x835, 28, 19, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0x836, 29, 19, 1, 1, palNum);
}
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void EraseArenaRefereeTextBox(void)
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{
u8 width;
u8 height;
u8 palNum = 0;
FillBgTilemapBufferRect(0, 3, 0, 14, 1, 1, palNum);
height = 4;
FillBgTilemapBufferRect(0, 4, 1, 14, 1, 1, palNum);
width = 27;
FillBgTilemapBufferRect(0, 5, 2, 14, width, 1, palNum);
FillBgTilemapBufferRect(0, 6, 28, 14, 1, 1, palNum);
FillBgTilemapBufferRect(0, 7, 29, 14, 1, 1, palNum);
FillBgTilemapBufferRect(0, 8, 0, 15, 1, height, palNum);
FillBgTilemapBufferRect(0, 9, 1, 15, 1, height, palNum);
FillBgTilemapBufferRect(0, 0xA, 2, 15, width, height, palNum);
FillBgTilemapBufferRect(0, 0xB, 28, 15, 1, height, palNum);
FillBgTilemapBufferRect(0, 0xC, 29, 15, 1, height, palNum);
FillBgTilemapBufferRect(0, 0xD, 0, 19, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0xE, 1, 19, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0xF, 2, 19, width, 1, palNum);
FillBgTilemapBufferRect(0, 0x10, 28, 19, 1, 1, palNum);
FillBgTilemapBufferRect(0, 0x11, 29, 19, 1, 1, palNum);
}