2017-10-06 17:06:45 +02:00
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#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_SCRIPT_COMMANDS_H
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2021-10-13 22:39:21 +02:00
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#include "constants/battle_script_commands.h"
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2020-07-17 02:12:12 +02:00
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2021-10-08 22:50:52 +02:00
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// Arguments for 'flags' in HandleBattleWindow
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#define WINDOW_CLEAR (1 << 0)
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#define WINDOW_BG1 (1 << 7)
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2017-10-22 01:04:02 +02:00
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2022-08-04 11:53:16 +02:00
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// Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow
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#define YESNOBOX_X_Y 24, 8, 29, 13
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2020-12-13 23:02:21 +01:00
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struct StatFractions
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{
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u8 dividend;
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u8 divisor;
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};
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2023-09-14 11:05:00 +02:00
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s32 CalcCritChanceStageArgs(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility, u32 abilityAtk, u32 abilityDef, u32 holdEffectAtk);
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2023-09-12 23:20:09 +02:00
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s32 CalcCritChanceStage(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility);
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2023-09-14 11:05:00 +02:00
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s32 GetCritHitChance(s32 critChanceIndex);
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2022-01-13 17:28:27 +01:00
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u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u32 defAbility, u32 atkHoldEffect, u32 defHoldEffect);
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2018-02-27 18:13:28 +01:00
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u8 GetBattlerTurnOrderNum(u8 battlerId);
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2019-08-22 15:57:33 +02:00
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bool32 NoAliveMonsForEitherParty(void);
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2019-02-14 13:17:27 +01:00
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void SetMoveEffect(bool32 primary, u32 certain);
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2020-04-18 18:04:20 +02:00
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bool32 CanBattlerSwitch(u32 battlerId);
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2017-10-21 17:32:35 +02:00
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void BattleDestroyYesNoCursorAt(u8 cursorPosition);
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void BattleCreateYesNoCursorAt(u8 cursorPosition);
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2017-10-06 17:06:45 +02:00
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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2017-10-22 01:04:02 +02:00
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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2018-02-27 18:13:28 +01:00
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bool8 UproarWakeUpCheck(u8 battlerId);
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2023-09-12 23:20:09 +02:00
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bool32 DoesSubstituteBlockMove(u32 battlerAtk, u32 battlerDef, u32 move);
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bool32 DoesDisguiseBlockMove(u32 battlerAtk, u32 battlerDef, u32 move);
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2020-04-21 15:59:19 +02:00
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bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget);
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2020-05-28 10:38:27 +02:00
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bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget);
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2018-12-02 23:50:51 +01:00
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bool32 CanUseLastResort(u8 battlerId);
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2019-03-31 21:38:58 +02:00
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u32 IsFlowerVeilProtected(u32 battler);
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2019-12-16 09:29:20 +01:00
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u32 IsLeafGuardProtected(u32 battler);
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2020-04-19 21:18:39 +02:00
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bool32 IsShieldsDownProtected(u32 battler);
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u32 IsAbilityStatusProtected(u32 battler);
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2021-02-02 17:00:07 +01:00
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bool32 TryResetBattlerStatChanges(u8 battler);
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2020-12-13 23:02:21 +01:00
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bool32 CanCamouflage(u8 battlerId);
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u16 GetNaturePowerMove(void);
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2021-10-05 02:28:15 +02:00
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u16 GetSecretPowerMoveEffect(void);
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2020-12-09 18:28:18 +01:00
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void StealTargetItem(u8 battlerStealer, u8 battlerItem);
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2021-10-15 22:06:50 +02:00
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u8 GetCatchingBattler(void);
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2022-12-04 23:18:41 +01:00
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u32 GetHighestStatId(u32 battlerId);
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2023-03-07 09:34:26 +01:00
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bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType);
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2023-02-20 12:42:06 +01:00
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bool32 DoSwitchInAbilitiesItems(u32 battlerId);
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2023-04-12 02:14:25 +02:00
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u8 GetFirstFaintedPartyIndex(u8 battlerId);
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2023-09-13 09:27:49 +02:00
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bool32 IsMoveAffectedByParentalBond(u32 move, u32 battler);
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2017-10-06 17:06:45 +02:00
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extern void (* const gBattleScriptingCommandsTable[])(void);
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2020-07-17 02:12:12 +02:00
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extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
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2020-12-13 23:02:21 +01:00
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extern const struct StatFractions gAccuracyStageRatios[];
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2017-10-06 17:06:45 +02:00
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#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
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