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# include "global.h"
# include "battle.h"
# include "battle_controllers.h"
# include "battle_message.h"
# include "battle_interface.h"
# include "battle_anim.h"
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# include "constants/battle_anim.h"
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# include "battle_tv.h"
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# include "pokemon.h"
# include "link.h"
# include "util.h"
# include "main.h"
# include "item.h"
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# include "constants/items.h"
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# include "constants/songs.h"
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# include "sound.h"
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# include "constants/moves.h"
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# include "window.h"
# include "m4a.h"
# include "palette.h"
# include "task.h"
# include "text.h"
# include "string_util.h"
# include "bg.h"
# include "reshow_battle_screen.h"
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# include "random.h"
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# include "pokeball.h"
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# include "data2.h"
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# include "battle_setup.h"
# include "item_use.h"
# include "recorded_battle.h"
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extern u8 gUnknown_0203CEE8 ;
extern u8 gUnknown_0203CEE9 ;
extern u8 gUnknown_0203CF00 [ ] ;
extern u16 gBattle_BG0_X ;
extern u16 gBattle_BG0_Y ;
extern s32 gUnknown_0203CD70 ;
extern struct UnusedControllerStruct gUnknown_02022D0C ;
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extern struct MusicPlayerInfo gMPlayInfo_BGM ;
extern struct SpriteTemplate gUnknown_0202499C ;
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable [ ] ;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable [ ] ;
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extern void sub_8172EF0 ( u8 battlerId , struct Pokemon * mon ) ;
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extern void sub_81B89AC ( u8 arg0 ) ;
extern void sub_81AABB0 ( void ) ;
extern void sub_806A068 ( u16 , u8 ) ;
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extern void sub_81A57E4 ( u8 battlerId , u16 stringId ) ;
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extern void sub_81851A8 ( u8 * ) ;
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// this file's functions
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static void PlayerHandleGetMonData ( void ) ;
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void PlayerHandleGetRawMonData ( void ) ;
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static void PlayerHandleSetMonData ( void ) ;
static void PlayerHandleSetRawMonData ( void ) ;
static void PlayerHandleLoadMonSprite ( void ) ;
static void PlayerHandleSwitchInAnim ( void ) ;
static void PlayerHandleReturnMonToBall ( void ) ;
static void PlayerHandleDrawTrainerPic ( void ) ;
static void PlayerHandleTrainerSlide ( void ) ;
static void PlayerHandleTrainerSlideBack ( void ) ;
static void PlayerHandleFaintAnimation ( void ) ;
static void PlayerHandlePaletteFade ( void ) ;
static void PlayerHandleSuccessBallThrowAnim ( void ) ;
static void PlayerHandleBallThrowAnim ( void ) ;
static void PlayerHandlePause ( void ) ;
static void PlayerHandleMoveAnimation ( void ) ;
static void PlayerHandlePrintString ( void ) ;
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static void PlayerHandlePrintSelectionString ( void ) ;
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static void PlayerHandleChooseAction ( void ) ;
static void PlayerHandleUnknownYesNoBox ( void ) ;
static void PlayerHandleChooseMove ( void ) ;
static void PlayerHandleChooseItem ( void ) ;
static void PlayerHandleChoosePokemon ( void ) ;
static void PlayerHandleCmd23 ( void ) ;
static void PlayerHandleHealthBarUpdate ( void ) ;
static void PlayerHandleExpUpdate ( void ) ;
static void PlayerHandleStatusIconUpdate ( void ) ;
static void PlayerHandleStatusAnimation ( void ) ;
static void PlayerHandleStatusXor ( void ) ;
static void PlayerHandleDataTransfer ( void ) ;
static void PlayerHandleDMA3Transfer ( void ) ;
static void PlayerHandlePlayBGM ( void ) ;
static void PlayerHandleCmd32 ( void ) ;
static void PlayerHandleTwoReturnValues ( void ) ;
static void PlayerHandleChosenMonReturnValue ( void ) ;
static void PlayerHandleOneReturnValue ( void ) ;
static void PlayerHandleOneReturnValue_Duplicate ( void ) ;
static void PlayerHandleCmd37 ( void ) ;
static void PlayerHandleCmd38 ( void ) ;
static void PlayerHandleCmd39 ( void ) ;
static void PlayerHandleCmd40 ( void ) ;
static void PlayerHandleHitAnimation ( void ) ;
static void PlayerHandleCmd42 ( void ) ;
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static void PlayerHandlePlaySE ( void ) ;
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static void PlayerHandlePlayFanfareOrBGM ( void ) ;
static void PlayerHandleFaintingCry ( void ) ;
static void PlayerHandleIntroSlide ( void ) ;
static void PlayerHandleIntroTrainerBallThrow ( void ) ;
static void PlayerHandleDrawPartyStatusSummary ( void ) ;
static void PlayerHandleCmd49 ( void ) ;
static void PlayerHandleCmd50 ( void ) ;
static void PlayerHandleSpriteInvisibility ( void ) ;
static void PlayerHandleBattleAnimation ( void ) ;
static void PlayerHandleLinkStandbyMsg ( void ) ;
static void PlayerHandleResetActionMoveSelection ( void ) ;
static void PlayerHandleCmd55 ( void ) ;
static void nullsub_22 ( void ) ;
static void PlayerBufferRunCommand ( void ) ;
static void HandleInputChooseTarget ( void ) ;
static void HandleInputChooseMove ( void ) ;
static void MoveSelectionCreateCursorAt ( u8 cursorPos , u8 arg1 ) ;
static void MoveSelectionDestroyCursorAt ( u8 cursorPos ) ;
static void MoveSelectionDisplayPpNumber ( void ) ;
static void MoveSelectionDisplayPpString ( void ) ;
static void MoveSelectionDisplayMoveType ( void ) ;
static void MoveSelectionDisplayMoveNames ( void ) ;
static void HandleMoveSwitchting ( void ) ;
static void sub_8058FC0 ( void ) ;
static void sub_8059828 ( void ) ;
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static void CompleteWhenChoseItem ( void ) ;
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static void sub_8059544 ( u8 taskId ) ;
static void Task_PrepareToGiveExpWithExpBar ( u8 taskId ) ;
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter ( u8 taskId ) ;
static void sub_8059400 ( u8 taskId ) ;
static void sub_80595A4 ( u8 taskId ) ;
static void PrintLinkStandbyMsg ( void ) ;
static u32 CopyPlayerMonData ( u8 monId , u8 * dst ) ;
static void SetPlayerMonData ( u8 monId ) ;
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static void sub_805B258 ( u8 battlerId , bool8 dontClearSubstituteBit ) ;
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static void DoSwitchOutAnimation ( void ) ;
static void PlayerDoMoveAnimation ( void ) ;
static void task05_08033660 ( u8 taskId ) ;
static void sub_805CE38 ( void ) ;
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static void ( * const sPlayerBufferCommands [ CONTROLLER_CMDS_COUNT ] ) ( void ) =
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{
PlayerHandleGetMonData ,
PlayerHandleGetRawMonData ,
PlayerHandleSetMonData ,
PlayerHandleSetRawMonData ,
PlayerHandleLoadMonSprite ,
PlayerHandleSwitchInAnim ,
PlayerHandleReturnMonToBall ,
PlayerHandleDrawTrainerPic ,
PlayerHandleTrainerSlide ,
PlayerHandleTrainerSlideBack ,
PlayerHandleFaintAnimation ,
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PlayerHandlePaletteFade ,
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PlayerHandleSuccessBallThrowAnim ,
PlayerHandleBallThrowAnim ,
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PlayerHandlePause ,
PlayerHandleMoveAnimation ,
PlayerHandlePrintString ,
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PlayerHandlePrintSelectionString ,
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PlayerHandleChooseAction ,
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PlayerHandleUnknownYesNoBox ,
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PlayerHandleChooseMove ,
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PlayerHandleChooseItem ,
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PlayerHandleChoosePokemon ,
PlayerHandleCmd23 ,
PlayerHandleHealthBarUpdate ,
PlayerHandleExpUpdate ,
PlayerHandleStatusIconUpdate ,
PlayerHandleStatusAnimation ,
PlayerHandleStatusXor ,
PlayerHandleDataTransfer ,
PlayerHandleDMA3Transfer ,
PlayerHandlePlayBGM ,
PlayerHandleCmd32 ,
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PlayerHandleTwoReturnValues ,
PlayerHandleChosenMonReturnValue ,
PlayerHandleOneReturnValue ,
PlayerHandleOneReturnValue_Duplicate ,
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PlayerHandleCmd37 ,
PlayerHandleCmd38 ,
PlayerHandleCmd39 ,
PlayerHandleCmd40 ,
PlayerHandleHitAnimation ,
PlayerHandleCmd42 ,
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PlayerHandlePlaySE ,
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PlayerHandlePlayFanfareOrBGM ,
PlayerHandleFaintingCry ,
PlayerHandleIntroSlide ,
PlayerHandleIntroTrainerBallThrow ,
PlayerHandleDrawPartyStatusSummary ,
PlayerHandleCmd49 ,
PlayerHandleCmd50 ,
PlayerHandleSpriteInvisibility ,
PlayerHandleBattleAnimation ,
PlayerHandleLinkStandbyMsg ,
PlayerHandleResetActionMoveSelection ,
PlayerHandleCmd55 ,
nullsub_22
} ;
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static const u8 sTargetIdentities [ ] = { B_POSITION_PLAYER_LEFT , B_POSITION_PLAYER_RIGHT , B_POSITION_OPPONENT_RIGHT , B_POSITION_OPPONENT_LEFT } ;
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// unknown unused data
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static const u8 sUnknown_0831C5FC [ ] = { 0x48 , 0x48 , 0x20 , 0x5a , 0x50 , 0x50 , 0x50 , 0x58 } ;
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void nullsub_21 ( void )
{
}
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void SetControllerToPlayer ( void )
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{
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gBattlerControllerFuncs [ gActiveBattler ] = PlayerBufferRunCommand ;
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gDoingBattleAnim = FALSE ;
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gPlayerDpadHoldFrames = 0 ;
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}
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static void PlayerBufferExecCompleted ( void )
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{
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gBattlerControllerFuncs [ gActiveBattler ] = PlayerBufferRunCommand ;
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if ( gBattleTypeFlags & BATTLE_TYPE_LINK )
{
u8 playerId = GetMultiplayerId ( ) ;
PrepareBufferDataTransferLink ( 2 , 4 , & playerId ) ;
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gBattleBufferA [ gActiveBattler ] [ 0 ] = CONTROLLER_TERMINATOR_NOP ;
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}
else
{
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gBattleControllerExecFlags & = ~ gBitTable [ gActiveBattler ] ;
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}
}
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static void PlayerBufferRunCommand ( void )
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{
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if ( gBattleControllerExecFlags & gBitTable [ gActiveBattler ] )
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{
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if ( gBattleBufferA [ gActiveBattler ] [ 0 ] < ARRAY_COUNT ( sPlayerBufferCommands ) )
sPlayerBufferCommands [ gBattleBufferA [ gActiveBattler ] [ 0 ] ] ( ) ;
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else
PlayerBufferExecCompleted ( ) ;
}
}
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static void CompleteOnBankSpritePosX_0 ( void )
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{
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if ( gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . pos2 . x = = 0 )
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PlayerBufferExecCompleted ( ) ;
}
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static void HandleInputChooseAction ( void )
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{
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u16 itemId = gBattleBufferA [ gActiveBattler ] [ 2 ] | ( gBattleBufferA [ gActiveBattler ] [ 3 ] < < 8 ) ;
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dp11b_obj_instanciate ( gActiveBattler , 1 , 7 , 1 ) ;
dp11b_obj_instanciate ( gActiveBattler , 0 , 7 , 1 ) ;
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if ( gMain . newAndRepeatedKeys & DPAD_ANY & & gSaveBlock2Ptr - > optionsButtonMode = = 2 )
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gPlayerDpadHoldFrames + + ;
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else
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gPlayerDpadHoldFrames = 0 ;
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if ( gMain . newKeys & A_BUTTON )
{
PlaySE ( SE_SELECT ) ;
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switch ( gActionSelectionCursor [ gActiveBattler ] )
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{
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case 0 :
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BtlController_EmitTwoReturnValues ( 1 , B_ACTION_USE_MOVE , 0 ) ;
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break ;
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case 1 :
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BtlController_EmitTwoReturnValues ( 1 , B_ACTION_USE_ITEM , 0 ) ;
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break ;
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case 2 :
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BtlController_EmitTwoReturnValues ( 1 , B_ACTION_SWITCH , 0 ) ;
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break ;
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case 3 :
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BtlController_EmitTwoReturnValues ( 1 , B_ACTION_RUN , 0 ) ;
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break ;
}
PlayerBufferExecCompleted ( ) ;
}
else if ( gMain . newKeys & DPAD_LEFT )
{
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if ( gActionSelectionCursor [ gActiveBattler ] & 1 ) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
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{
PlaySE ( SE_SELECT ) ;
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ActionSelectionDestroyCursorAt ( gActionSelectionCursor [ gActiveBattler ] ) ;
gActionSelectionCursor [ gActiveBattler ] ^ = 1 ;
ActionSelectionCreateCursorAt ( gActionSelectionCursor [ gActiveBattler ] , 0 ) ;
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}
}
else if ( gMain . newKeys & DPAD_RIGHT )
{
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if ( ! ( gActionSelectionCursor [ gActiveBattler ] & 1 ) ) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
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{
PlaySE ( SE_SELECT ) ;
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ActionSelectionDestroyCursorAt ( gActionSelectionCursor [ gActiveBattler ] ) ;
gActionSelectionCursor [ gActiveBattler ] ^ = 1 ;
ActionSelectionCreateCursorAt ( gActionSelectionCursor [ gActiveBattler ] , 0 ) ;
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}
}
else if ( gMain . newKeys & DPAD_UP )
{
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if ( gActionSelectionCursor [ gActiveBattler ] & 2 ) // if is B_ACTION_SWITCH or B_ACTION_RUN
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{
PlaySE ( SE_SELECT ) ;
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ActionSelectionDestroyCursorAt ( gActionSelectionCursor [ gActiveBattler ] ) ;
gActionSelectionCursor [ gActiveBattler ] ^ = 2 ;
ActionSelectionCreateCursorAt ( gActionSelectionCursor [ gActiveBattler ] , 0 ) ;
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}
}
else if ( gMain . newKeys & DPAD_DOWN )
{
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if ( ! ( gActionSelectionCursor [ gActiveBattler ] & 2 ) ) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
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{
PlaySE ( SE_SELECT ) ;
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ActionSelectionDestroyCursorAt ( gActionSelectionCursor [ gActiveBattler ] ) ;
gActionSelectionCursor [ gActiveBattler ] ^ = 2 ;
ActionSelectionCreateCursorAt ( gActionSelectionCursor [ gActiveBattler ] , 0 ) ;
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}
}
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else if ( gMain . newKeys & B_BUTTON | | gPlayerDpadHoldFrames > 59 )
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{
if ( ( gBattleTypeFlags & BATTLE_TYPE_DOUBLE )
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& & GetBattlerPosition ( gActiveBattler ) = = B_POSITION_PLAYER_RIGHT
& & ! ( gAbsentBattlerFlags & gBitTable [ GetBattlerAtPosition ( B_POSITION_PLAYER_LEFT ) ] )
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& & ! ( gBattleTypeFlags & BATTLE_TYPE_MULTI ) )
{
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if ( gBattleBufferA [ gActiveBattler ] [ 1 ] = = B_ACTION_USE_ITEM )
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{
// Add item to bag if it is a ball
if ( itemId < = ITEM_PREMIER_BALL )
AddBagItem ( itemId , 1 ) ;
else
return ;
}
PlaySE ( SE_SELECT ) ;
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BtlController_EmitTwoReturnValues ( 1 , B_ACTION_CANCEL_PARTNER , 0 ) ;
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PlayerBufferExecCompleted ( ) ;
}
}
else if ( gMain . newKeys & START_BUTTON )
{
SwapHpBarsWithHpText ( ) ;
}
}
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static void sub_80577F0 ( void ) // unused
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{
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dp11b_obj_free ( gActiveBattler , 1 ) ;
dp11b_obj_free ( gActiveBattler , 0 ) ;
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gBattlerControllerFuncs [ gActiveBattler ] = HandleInputChooseTarget ;
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}
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static void HandleInputChooseTarget ( void )
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{
s32 i ;
u8 identities [ 4 ] ;
memcpy ( identities , sTargetIdentities , ARRAY_COUNT ( sTargetIdentities ) ) ;
dp11b_obj_instanciate ( gMultiUsePlayerCursor , 1 , 0xF , 1 ) ;
// what a weird loop
i = 0 ;
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if ( gBattlersCount ! = 0 )
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{
do
{
if ( i ! = gMultiUsePlayerCursor )
dp11b_obj_free ( i , 1 ) ;
i + + ;
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} while ( i < gBattlersCount ) ;
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}
if ( gMain . heldKeys & DPAD_ANY & & gSaveBlock2Ptr - > optionsButtonMode = = 2 )
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gPlayerDpadHoldFrames + + ;
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else
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gPlayerDpadHoldFrames = 0 ;
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if ( gMain . newKeys & A_BUTTON )
{
PlaySE ( SE_SELECT ) ;
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gSprites [ gBattlerSpriteIds [ gMultiUsePlayerCursor ] ] . callback = sub_8039B2C ;
BtlController_EmitTwoReturnValues ( 1 , 10 , gMoveSelectionCursor [ gActiveBattler ] | ( gMultiUsePlayerCursor < < 8 ) ) ;
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dp11b_obj_free ( gMultiUsePlayerCursor , 1 ) ;
PlayerBufferExecCompleted ( ) ;
}
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else if ( gMain . newKeys & B_BUTTON | | gPlayerDpadHoldFrames > 59 )
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{
PlaySE ( SE_SELECT ) ;
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gSprites [ gBattlerSpriteIds [ gMultiUsePlayerCursor ] ] . callback = sub_8039B2C ;
gBattlerControllerFuncs [ gActiveBattler ] = HandleInputChooseMove ;
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dp11b_obj_instanciate ( gActiveBattler , 1 , 7 , 1 ) ;
dp11b_obj_instanciate ( gActiveBattler , 0 , 7 , 1 ) ;
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dp11b_obj_free ( gMultiUsePlayerCursor , 1 ) ;
}
else if ( gMain . newKeys & ( DPAD_LEFT | DPAD_UP ) )
{
PlaySE ( SE_SELECT ) ;
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gSprites [ gBattlerSpriteIds [ gMultiUsePlayerCursor ] ] . callback = sub_8039B2C ;
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do
{
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u8 currSelIdentity = GetBattlerPosition ( gMultiUsePlayerCursor ) ;
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for ( i = 0 ; i < MAX_BATTLERS_COUNT ; i + + )
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{
if ( currSelIdentity = = identities [ i ] )
break ;
}
do
{
if ( - - i < 0 )
i = 4 ; // UB: array out of range
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gMultiUsePlayerCursor = GetBattlerAtPosition ( identities [ i ] ) ;
} while ( gMultiUsePlayerCursor = = gBattlersCount ) ;
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i = 0 ;
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switch ( GetBattlerPosition ( gMultiUsePlayerCursor ) )
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{
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case B_POSITION_PLAYER_LEFT :
case B_POSITION_PLAYER_RIGHT :
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if ( gActiveBattler ! = gMultiUsePlayerCursor )
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i + + ;
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else if ( gBattleMoves [ GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_MOVE1 + gMoveSelectionCursor [ gActiveBattler ] ) ] . target & MOVE_TARGET_USER_OR_SELECTED )
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i + + ;
break ;
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case B_POSITION_OPPONENT_LEFT :
case B_POSITION_OPPONENT_RIGHT :
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i + + ;
break ;
}
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if ( gAbsentBattlerFlags & gBitTable [ gMultiUsePlayerCursor ] )
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i = 0 ;
} while ( i = = 0 ) ;
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gSprites [ gBattlerSpriteIds [ gMultiUsePlayerCursor ] ] . callback = sub_8039AD8 ;
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}
else if ( gMain . newKeys & ( DPAD_RIGHT | DPAD_DOWN ) )
{
PlaySE ( SE_SELECT ) ;
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gSprites [ gBattlerSpriteIds [ gMultiUsePlayerCursor ] ] . callback = sub_8039B2C ;
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do
{
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u8 currSelIdentity = GetBattlerPosition ( gMultiUsePlayerCursor ) ;
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for ( i = 0 ; i < MAX_BATTLERS_COUNT ; i + + )
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{
if ( currSelIdentity = = identities [ i ] )
break ;
}
do
{
if ( + + i > 3 )
i = 0 ;
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gMultiUsePlayerCursor = GetBattlerAtPosition ( identities [ i ] ) ;
} while ( gMultiUsePlayerCursor = = gBattlersCount ) ;
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i = 0 ;
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switch ( GetBattlerPosition ( gMultiUsePlayerCursor ) )
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{
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case B_POSITION_PLAYER_LEFT :
case B_POSITION_PLAYER_RIGHT :
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if ( gActiveBattler ! = gMultiUsePlayerCursor )
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i + + ;
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else if ( gBattleMoves [ GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_MOVE1 + gMoveSelectionCursor [ gActiveBattler ] ) ] . target & MOVE_TARGET_USER_OR_SELECTED )
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i + + ;
break ;
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case B_POSITION_OPPONENT_LEFT :
case B_POSITION_OPPONENT_RIGHT :
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i + + ;
break ;
}
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if ( gAbsentBattlerFlags & gBitTable [ gMultiUsePlayerCursor ] )
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i = 0 ;
} while ( i = = 0 ) ;
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gSprites [ gBattlerSpriteIds [ gMultiUsePlayerCursor ] ] . callback = sub_8039AD8 ;
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}
}
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static void HandleInputChooseMove ( void )
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{
bool32 canSelectTarget = FALSE ;
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struct ChooseMoveStruct * moveInfo = ( struct ChooseMoveStruct * ) ( & gBattleBufferA [ gActiveBattler ] [ 4 ] ) ;
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if ( gMain . heldKeys & DPAD_ANY & & gSaveBlock2Ptr - > optionsButtonMode = = 2 )
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gPlayerDpadHoldFrames + + ;
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else
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gPlayerDpadHoldFrames = 0 ;
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if ( gMain . newKeys & A_BUTTON )
{
u8 moveTarget ;
PlaySE ( SE_SELECT ) ;
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if ( moveInfo - > moves [ gMoveSelectionCursor [ gActiveBattler ] ] = = MOVE_CURSE )
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{
if ( moveInfo - > monType1 ! = TYPE_GHOST & & moveInfo - > monType2 ! = TYPE_GHOST )
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moveTarget = MOVE_TARGET_USER ;
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else
moveTarget = MOVE_TARGET_SELECTED ;
}
else
{
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moveTarget = gBattleMoves [ moveInfo - > moves [ gMoveSelectionCursor [ gActiveBattler ] ] ] . target ;
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}
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if ( moveTarget & MOVE_TARGET_USER )
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gMultiUsePlayerCursor = gActiveBattler ;
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else
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gMultiUsePlayerCursor = GetBattlerAtPosition ( ( GetBattlerPosition ( gActiveBattler ) & BIT_SIDE ) ^ BIT_SIDE ) ;
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if ( ! gBattleBufferA [ gActiveBattler ] [ 1 ] ) // not a double battle
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{
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if ( moveTarget & MOVE_TARGET_USER_OR_SELECTED & & ! gBattleBufferA [ gActiveBattler ] [ 2 ] )
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canSelectTarget + + ;
}
else // double battle
{
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if ( ! ( moveTarget & ( MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER ) ) )
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canSelectTarget + + ; // either selected or user
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if ( moveInfo - > currentPp [ gMoveSelectionCursor [ gActiveBattler ] ] = = 0 )
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{
canSelectTarget = FALSE ;
}
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else if ( ! ( moveTarget & ( MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED ) ) & & CountAliveMonsInBattle ( BATTLE_ALIVE_EXCEPT_ACTIVE ) < = 1 )
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{
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gMultiUsePlayerCursor = GetDefaultMoveTarget ( gActiveBattler ) ;
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canSelectTarget = FALSE ;
}
}
if ( ! canSelectTarget )
{
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BtlController_EmitTwoReturnValues ( 1 , 10 , gMoveSelectionCursor [ gActiveBattler ] | ( gMultiUsePlayerCursor < < 8 ) ) ;
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PlayerBufferExecCompleted ( ) ;
}
else
{
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gBattlerControllerFuncs [ gActiveBattler ] = HandleInputChooseTarget ;
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if ( moveTarget & ( MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED ) )
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gMultiUsePlayerCursor = gActiveBattler ;
else if ( gAbsentBattlerFlags & gBitTable [ GetBattlerAtPosition ( B_POSITION_OPPONENT_LEFT ) ] )
gMultiUsePlayerCursor = GetBattlerAtPosition ( B_POSITION_OPPONENT_RIGHT ) ;
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else
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gMultiUsePlayerCursor = GetBattlerAtPosition ( B_POSITION_OPPONENT_LEFT ) ;
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gSprites [ gBattlerSpriteIds [ gMultiUsePlayerCursor ] ] . callback = sub_8039AD8 ;
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}
}
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else if ( gMain . newKeys & B_BUTTON | | gPlayerDpadHoldFrames > 59 )
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{
PlaySE ( SE_SELECT ) ;
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BtlController_EmitTwoReturnValues ( 1 , 10 , 0xFFFF ) ;
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PlayerBufferExecCompleted ( ) ;
}
else if ( gMain . newKeys & DPAD_LEFT )
{
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if ( gMoveSelectionCursor [ gActiveBattler ] & 1 )
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{
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MoveSelectionDestroyCursorAt ( gMoveSelectionCursor [ gActiveBattler ] ) ;
gMoveSelectionCursor [ gActiveBattler ] ^ = 1 ;
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PlaySE ( SE_SELECT ) ;
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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MoveSelectionDisplayPpNumber ( ) ;
MoveSelectionDisplayMoveType ( ) ;
}
}
else if ( gMain . newKeys & DPAD_RIGHT )
{
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if ( ! ( gMoveSelectionCursor [ gActiveBattler ] & 1 )
& & ( gMoveSelectionCursor [ gActiveBattler ] ^ 1 ) < gNumberOfMovesToChoose )
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{
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MoveSelectionDestroyCursorAt ( gMoveSelectionCursor [ gActiveBattler ] ) ;
gMoveSelectionCursor [ gActiveBattler ] ^ = 1 ;
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PlaySE ( SE_SELECT ) ;
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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MoveSelectionDisplayPpNumber ( ) ;
MoveSelectionDisplayMoveType ( ) ;
}
}
else if ( gMain . newKeys & DPAD_UP )
{
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if ( gMoveSelectionCursor [ gActiveBattler ] & 2 )
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{
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MoveSelectionDestroyCursorAt ( gMoveSelectionCursor [ gActiveBattler ] ) ;
gMoveSelectionCursor [ gActiveBattler ] ^ = 2 ;
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PlaySE ( SE_SELECT ) ;
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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MoveSelectionDisplayPpNumber ( ) ;
MoveSelectionDisplayMoveType ( ) ;
}
}
else if ( gMain . newKeys & DPAD_DOWN )
{
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if ( ! ( gMoveSelectionCursor [ gActiveBattler ] & 2 )
& & ( gMoveSelectionCursor [ gActiveBattler ] ^ 2 ) < gNumberOfMovesToChoose )
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{
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MoveSelectionDestroyCursorAt ( gMoveSelectionCursor [ gActiveBattler ] ) ;
gMoveSelectionCursor [ gActiveBattler ] ^ = 2 ;
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PlaySE ( SE_SELECT ) ;
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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MoveSelectionDisplayPpNumber ( ) ;
MoveSelectionDisplayMoveType ( ) ;
}
}
else if ( gMain . newKeys & SELECT_BUTTON )
{
if ( gNumberOfMovesToChoose > 1 & & ! ( gBattleTypeFlags & BATTLE_TYPE_LINK ) )
{
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 29 ) ;
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if ( gMoveSelectionCursor [ gActiveBattler ] ! = 0 )
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gMultiUsePlayerCursor = 0 ;
else
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gMultiUsePlayerCursor = gMoveSelectionCursor [ gActiveBattler ] + 1 ;
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MoveSelectionCreateCursorAt ( gMultiUsePlayerCursor , 27 ) ;
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BattleHandleAddTextPrinter ( gText_BattleSwitchWhich , 0xB ) ;
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gBattlerControllerFuncs [ gActiveBattler ] = HandleMoveSwitchting ;
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}
}
}
u32 sub_8057FBC ( void ) // unused
{
u32 var = 0 ;
if ( gMain . newKeys & A_BUTTON )
{
PlaySE ( SE_SELECT ) ;
var = 1 ;
}
if ( gMain . newKeys & B_BUTTON )
{
PlaySE ( SE_SELECT ) ;
gBattle_BG0_X = 0 ;
gBattle_BG0_Y = 0x140 ;
var = 0xFF ;
}
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if ( gMain . newKeys & DPAD_LEFT & & gMoveSelectionCursor [ gActiveBattler ] & 1 )
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{
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MoveSelectionDestroyCursorAt ( gMoveSelectionCursor [ gActiveBattler ] ) ;
gMoveSelectionCursor [ gActiveBattler ] ^ = 1 ;
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PlaySE ( SE_SELECT ) ;
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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}
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if ( gMain . newKeys & DPAD_RIGHT & & ! ( gMoveSelectionCursor [ gActiveBattler ] & 1 )
& & ( gMoveSelectionCursor [ gActiveBattler ] ^ 1 ) < gNumberOfMovesToChoose )
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{
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MoveSelectionDestroyCursorAt ( gMoveSelectionCursor [ gActiveBattler ] ) ;
gMoveSelectionCursor [ gActiveBattler ] ^ = 1 ;
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PlaySE ( SE_SELECT ) ;
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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}
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if ( gMain . newKeys & DPAD_UP & & gMoveSelectionCursor [ gActiveBattler ] & 2 )
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{
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MoveSelectionDestroyCursorAt ( gMoveSelectionCursor [ gActiveBattler ] ) ;
gMoveSelectionCursor [ gActiveBattler ] ^ = 2 ;
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PlaySE ( SE_SELECT ) ;
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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}
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if ( gMain . newKeys & DPAD_DOWN & & ! ( gMoveSelectionCursor [ gActiveBattler ] & 2 )
& & ( gMoveSelectionCursor [ gActiveBattler ] ^ 2 ) < gNumberOfMovesToChoose )
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{
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MoveSelectionDestroyCursorAt ( gMoveSelectionCursor [ gActiveBattler ] ) ;
gMoveSelectionCursor [ gActiveBattler ] ^ = 2 ;
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PlaySE ( SE_SELECT ) ;
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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}
return var ;
}
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static void HandleMoveSwitchting ( void )
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{
u8 perMovePPBonuses [ 4 ] ;
struct ChooseMoveStruct moveStruct ;
u8 totalPPBonuses ;
if ( gMain . newKeys & ( A_BUTTON | SELECT_BUTTON ) )
{
PlaySE ( SE_SELECT ) ;
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if ( gMoveSelectionCursor [ gActiveBattler ] ! = gMultiUsePlayerCursor )
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{
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struct ChooseMoveStruct * moveInfo = ( struct ChooseMoveStruct * ) ( & gBattleBufferA [ gActiveBattler ] [ 4 ] ) ;
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s32 i ;
// swap moves and pp
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i = moveInfo - > moves [ gMoveSelectionCursor [ gActiveBattler ] ] ;
moveInfo - > moves [ gMoveSelectionCursor [ gActiveBattler ] ] = moveInfo - > moves [ gMultiUsePlayerCursor ] ;
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moveInfo - > moves [ gMultiUsePlayerCursor ] = i ;
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i = moveInfo - > currentPp [ gMoveSelectionCursor [ gActiveBattler ] ] ;
moveInfo - > currentPp [ gMoveSelectionCursor [ gActiveBattler ] ] = moveInfo - > currentPp [ gMultiUsePlayerCursor ] ;
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moveInfo - > currentPp [ gMultiUsePlayerCursor ] = i ;
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i = moveInfo - > maxPp [ gMoveSelectionCursor [ gActiveBattler ] ] ;
moveInfo - > maxPp [ gMoveSelectionCursor [ gActiveBattler ] ] = moveInfo - > maxPp [ gMultiUsePlayerCursor ] ;
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moveInfo - > maxPp [ gMultiUsePlayerCursor ] = i ;
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if ( gDisableStructs [ gActiveBattler ] . unk18_b & gBitTable [ gMoveSelectionCursor [ gActiveBattler ] ] )
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{
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gDisableStructs [ gActiveBattler ] . unk18_b & = ( ~ gBitTable [ gMoveSelectionCursor [ gActiveBattler ] ] ) ;
gDisableStructs [ gActiveBattler ] . unk18_b | = gBitTable [ gMultiUsePlayerCursor ] ;
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}
MoveSelectionDisplayMoveNames ( ) ;
for ( i = 0 ; i < 4 ; i + + )
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perMovePPBonuses [ i ] = ( gBattleMons [ gActiveBattler ] . ppBonuses & ( 3 < < ( i * 2 ) ) ) > > ( i * 2 ) ;
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2018-02-06 02:46:59 +01:00
totalPPBonuses = perMovePPBonuses [ gMoveSelectionCursor [ gActiveBattler ] ] ;
perMovePPBonuses [ gMoveSelectionCursor [ gActiveBattler ] ] = perMovePPBonuses [ gMultiUsePlayerCursor ] ;
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perMovePPBonuses [ gMultiUsePlayerCursor ] = totalPPBonuses ;
totalPPBonuses = 0 ;
for ( i = 0 ; i < 4 ; i + + )
totalPPBonuses | = perMovePPBonuses [ i ] < < ( i * 2 ) ;
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gBattleMons [ gActiveBattler ] . ppBonuses = totalPPBonuses ;
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for ( i = 0 ; i < 4 ; i + + )
{
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gBattleMons [ gActiveBattler ] . moves [ i ] = moveInfo - > moves [ i ] ;
gBattleMons [ gActiveBattler ] . pp [ i ] = moveInfo - > currentPp [ i ] ;
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}
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if ( ! ( gBattleMons [ gActiveBattler ] . status2 & STATUS2_TRANSFORMED ) )
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{
for ( i = 0 ; i < 4 ; i + + )
{
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moveStruct . moves [ i ] = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_MOVE1 + i ) ;
moveStruct . currentPp [ i ] = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_PP1 + i ) ;
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}
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totalPPBonuses = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_PP_BONUSES ) ;
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for ( i = 0 ; i < 4 ; i + + )
perMovePPBonuses [ i ] = ( totalPPBonuses & ( 3 < < ( i * 2 ) ) ) > > ( i * 2 ) ;
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i = moveStruct . moves [ gMoveSelectionCursor [ gActiveBattler ] ] ;
moveStruct . moves [ gMoveSelectionCursor [ gActiveBattler ] ] = moveStruct . moves [ gMultiUsePlayerCursor ] ;
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moveStruct . moves [ gMultiUsePlayerCursor ] = i ;
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i = moveStruct . currentPp [ gMoveSelectionCursor [ gActiveBattler ] ] ;
moveStruct . currentPp [ gMoveSelectionCursor [ gActiveBattler ] ] = moveStruct . currentPp [ gMultiUsePlayerCursor ] ;
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moveStruct . currentPp [ gMultiUsePlayerCursor ] = i ;
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totalPPBonuses = perMovePPBonuses [ gMoveSelectionCursor [ gActiveBattler ] ] ;
perMovePPBonuses [ gMoveSelectionCursor [ gActiveBattler ] ] = perMovePPBonuses [ gMultiUsePlayerCursor ] ;
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perMovePPBonuses [ gMultiUsePlayerCursor ] = totalPPBonuses ;
totalPPBonuses = 0 ;
for ( i = 0 ; i < 4 ; i + + )
totalPPBonuses | = perMovePPBonuses [ i ] < < ( i * 2 ) ;
for ( i = 0 ; i < 4 ; i + + )
{
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SetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_MOVE1 + i , & moveStruct . moves [ i ] ) ;
SetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_PP1 + i , & moveStruct . currentPp [ i ] ) ;
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}
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SetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_PP_BONUSES , & totalPPBonuses ) ;
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}
}
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gBattlerControllerFuncs [ gActiveBattler ] = HandleInputChooseMove ;
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gMoveSelectionCursor [ gActiveBattler ] = gMultiUsePlayerCursor ;
MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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MoveSelectionDisplayPpString ( ) ;
MoveSelectionDisplayPpNumber ( ) ;
MoveSelectionDisplayMoveType ( ) ;
}
else if ( gMain . newKeys & ( B_BUTTON | SELECT_BUTTON ) )
{
PlaySE ( SE_SELECT ) ;
MoveSelectionDestroyCursorAt ( gMultiUsePlayerCursor ) ;
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MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
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gBattlerControllerFuncs [ gActiveBattler ] = HandleInputChooseMove ;
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MoveSelectionDisplayPpString ( ) ;
MoveSelectionDisplayPpNumber ( ) ;
MoveSelectionDisplayMoveType ( ) ;
}
else if ( gMain . newKeys & DPAD_LEFT )
{
if ( gMultiUsePlayerCursor & 1 )
{
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if ( gMultiUsePlayerCursor = = gMoveSelectionCursor [ gActiveBattler ] )
MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 29 ) ;
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else
MoveSelectionDestroyCursorAt ( gMultiUsePlayerCursor ) ;
gMultiUsePlayerCursor ^ = 1 ;
PlaySE ( SE_SELECT ) ;
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if ( gMultiUsePlayerCursor = = gMoveSelectionCursor [ gActiveBattler ] )
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MoveSelectionCreateCursorAt ( gMultiUsePlayerCursor , 0 ) ;
else
MoveSelectionCreateCursorAt ( gMultiUsePlayerCursor , 27 ) ;
}
}
else if ( gMain . newKeys & DPAD_RIGHT )
{
if ( ! ( gMultiUsePlayerCursor & 1 ) & & ( gMultiUsePlayerCursor ^ 1 ) < gNumberOfMovesToChoose )
{
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if ( gMultiUsePlayerCursor = = gMoveSelectionCursor [ gActiveBattler ] )
MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 29 ) ;
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else
MoveSelectionDestroyCursorAt ( gMultiUsePlayerCursor ) ;
gMultiUsePlayerCursor ^ = 1 ;
PlaySE ( SE_SELECT ) ;
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if ( gMultiUsePlayerCursor = = gMoveSelectionCursor [ gActiveBattler ] )
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MoveSelectionCreateCursorAt ( gMultiUsePlayerCursor , 0 ) ;
else
MoveSelectionCreateCursorAt ( gMultiUsePlayerCursor , 27 ) ;
}
}
else if ( gMain . newKeys & DPAD_UP )
{
if ( gMultiUsePlayerCursor & 2 )
{
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if ( gMultiUsePlayerCursor = = gMoveSelectionCursor [ gActiveBattler ] )
MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 29 ) ;
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else
MoveSelectionDestroyCursorAt ( gMultiUsePlayerCursor ) ;
gMultiUsePlayerCursor ^ = 2 ;
PlaySE ( SE_SELECT ) ;
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if ( gMultiUsePlayerCursor = = gMoveSelectionCursor [ gActiveBattler ] )
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MoveSelectionCreateCursorAt ( gMultiUsePlayerCursor , 0 ) ;
else
MoveSelectionCreateCursorAt ( gMultiUsePlayerCursor , 27 ) ;
}
}
else if ( gMain . newKeys & DPAD_DOWN )
{
if ( ! ( gMultiUsePlayerCursor & 2 ) & & ( gMultiUsePlayerCursor ^ 2 ) < gNumberOfMovesToChoose )
{
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if ( gMultiUsePlayerCursor = = gMoveSelectionCursor [ gActiveBattler ] )
MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 29 ) ;
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else
MoveSelectionDestroyCursorAt ( gMultiUsePlayerCursor ) ;
gMultiUsePlayerCursor ^ = 2 ;
PlaySE ( SE_SELECT ) ;
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if ( gMultiUsePlayerCursor = = gMoveSelectionCursor [ gActiveBattler ] )
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MoveSelectionCreateCursorAt ( gMultiUsePlayerCursor , 0 ) ;
else
MoveSelectionCreateCursorAt ( gMultiUsePlayerCursor , 27 ) ;
}
}
}
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static void sub_80586F8 ( void )
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{
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if ( gWirelessCommType = = 0 )
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{
if ( gReceivedRemoteLinkPlayers = = 0 )
{
m4aSongNumStop ( SE_HINSI ) ;
gMain . inBattle = 0 ;
gMain . callback1 = gPreBattleCallback1 ;
SetMainCallback2 ( sub_8038D64 ) ;
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if ( gBattleOutcome = = B_OUTCOME_WON )
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TryPutLinkBattleTvShowOnAir ( ) ;
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FreeAllWindowBuffers ( ) ;
}
}
else
{
if ( sub_800A520 ( ) )
{
m4aSongNumStop ( SE_HINSI ) ;
gMain . inBattle = 0 ;
gMain . callback1 = gPreBattleCallback1 ;
SetMainCallback2 ( sub_8038D64 ) ;
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if ( gBattleOutcome = = B_OUTCOME_WON )
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TryPutLinkBattleTvShowOnAir ( ) ;
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FreeAllWindowBuffers ( ) ;
}
}
}
void sub_80587B0 ( void )
{
if ( ! gPaletteFade . active )
{
if ( gBattleTypeFlags & BATTLE_TYPE_LINK )
{
if ( sub_800A520 ( ) )
{
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if ( gWirelessCommType = = 0 )
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sub_800AC34 ( ) ;
else
sub_800ADF8 ( ) ;
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gBattlerControllerFuncs [ gActiveBattler ] = sub_80586F8 ;
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}
}
else
{
m4aSongNumStop ( SE_HINSI ) ;
gMain . inBattle = 0 ;
gMain . callback1 = gPreBattleCallback1 ;
SetMainCallback2 ( gMain . savedCallback ) ;
}
}
}
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static void CompleteOnBankSpriteCallbackDummy ( void )
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{
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if ( gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = = SpriteCallbackDummy )
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PlayerBufferExecCompleted ( ) ;
}
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static void CompleteOnBankSpriteCallbackDummy2 ( void )
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{
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if ( gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = = SpriteCallbackDummy )
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PlayerBufferExecCompleted ( ) ;
}
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static void sub_80588B4 ( void )
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{
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if ( gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = = SpriteCallbackDummy )
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{
nullsub_25 ( gSaveBlock2Ptr - > playerGender ) ;
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FreeSpriteOamMatrix ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] ) ;
DestroySprite ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] ) ;
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PlayerBufferExecCompleted ( ) ;
}
}
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static void sub_8058924 ( void )
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{
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if ( - - gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_9 = = 0xFF )
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{
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_9 = 0 ;
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PlayerBufferExecCompleted ( ) ;
}
}
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static void sub_805896C ( void )
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{
bool8 var = FALSE ;
if ( ! IsDoubleBattle ( ) | | ( IsDoubleBattle ( ) & & ( gBattleTypeFlags & BATTLE_TYPE_MULTI ) ) )
{
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if ( gSprites [ gHealthboxSpriteIds [ gActiveBattler ] ] . callback = = SpriteCallbackDummy )
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var = TRUE ;
}
else
{
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if ( gSprites [ gHealthboxSpriteIds [ gActiveBattler ] ] . callback = = SpriteCallbackDummy
& & gSprites [ gHealthboxSpriteIds [ gActiveBattler ^ BIT_FLANK ] ] . callback = = SpriteCallbackDummy )
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var = TRUE ;
}
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if ( var & & gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x1
& & gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ^ BIT_FLANK ] . field_1_x1 )
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{
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . flag_x80 = 0 ;
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x1 = 0 ;
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ^ BIT_FLANK ] . flag_x80 = 0 ;
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ^ BIT_FLANK ] . field_1_x1 = 0 ;
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FreeSpriteTilesByTag ( 0x27F9 ) ;
FreeSpritePaletteByTag ( 0x27F9 ) ;
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HandleLowHpMusicChange ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , gActiveBattler ) ;
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if ( IsDoubleBattle ( ) )
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HandleLowHpMusicChange ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ^ BIT_FLANK ] ] , gActiveBattler ^ BIT_FLANK ) ;
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_9 = 3 ;
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gBattlerControllerFuncs [ gActiveBattler ] = sub_8058924 ;
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}
}
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static void sub_8058B40 ( void )
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{
bool32 r9 = FALSE ;
bool32 r8 = FALSE ;
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . flag_x80 & & ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . ballAnimActive )
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sub_8172EF0 ( gActiveBattler , & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] ) ;
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ^ BIT_FLANK ] . flag_x80 & & ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ^ BIT_FLANK ] . ballAnimActive )
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sub_8172EF0 ( gActiveBattler ^ BIT_FLANK , & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ^ BIT_FLANK ] ] ) ;
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . ballAnimActive & & ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ^ BIT_FLANK ] . ballAnimActive )
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{
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x80 )
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{
if ( IsDoubleBattle ( ) & & ! ( gBattleTypeFlags & BATTLE_TYPE_MULTI ) )
{
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UpdateHealthboxAttribute ( gHealthboxSpriteIds [ gActiveBattler ^ BIT_FLANK ] , & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ^ BIT_FLANK ] ] , HEALTHBOX_ALL ) ;
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sub_8076918 ( gActiveBattler ^ BIT_FLANK ) ;
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SetHealthboxSpriteVisible ( gHealthboxSpriteIds [ gActiveBattler ^ BIT_FLANK ] ) ;
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}
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UpdateHealthboxAttribute ( gHealthboxSpriteIds [ gActiveBattler ] , & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , HEALTHBOX_ALL ) ;
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sub_8076918 ( gActiveBattler ) ;
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SetHealthboxSpriteVisible ( gHealthboxSpriteIds [ gActiveBattler ] ) ;
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}
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x80 = 1 ;
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}
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x40
& & gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x80
& & ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ^ BIT_FLANK ] . field_1_x40
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& & ! IsCryPlayingOrClearCrySongs ( ) )
{
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x20 )
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{
if ( gBattleTypeFlags & BATTLE_TYPE_MULTI & & gBattleTypeFlags & BATTLE_TYPE_LINK )
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m4aMPlayContinue ( & gMPlayInfo_BGM ) ;
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else
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m4aMPlayVolumeControl ( & gMPlayInfo_BGM , 0xFFFF , 0x100 ) ;
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}
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x20 = 1 ;
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r9 = TRUE ;
}
if ( ! IsDoubleBattle ( ) | | ( IsDoubleBattle ( ) & & ( gBattleTypeFlags & BATTLE_TYPE_MULTI ) ) )
{
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if ( gSprites [ gUnknown_03005D7C [ gActiveBattler ] ] . callback = = SpriteCallbackDummy
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& & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = = SpriteCallbackDummy )
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{
r8 = TRUE ;
}
}
else
{
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if ( gSprites [ gUnknown_03005D7C [ gActiveBattler ] ] . callback = = SpriteCallbackDummy
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& & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = = SpriteCallbackDummy
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& & gSprites [ gUnknown_03005D7C [ gActiveBattler ^ BIT_FLANK ] ] . callback = = SpriteCallbackDummy
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& & gSprites [ gBattlerSpriteIds [ gActiveBattler ^ BIT_FLANK ] ] . callback = = SpriteCallbackDummy )
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{
r8 = TRUE ;
}
}
if ( r9 & & r8 )
{
if ( IsDoubleBattle ( ) & & ! ( gBattleTypeFlags & BATTLE_TYPE_MULTI ) )
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DestroySprite ( & gSprites [ gUnknown_03005D7C [ gActiveBattler ^ BIT_FLANK ] ] ) ;
DestroySprite ( & gSprites [ gUnknown_03005D7C [ gActiveBattler ] ] ) ;
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gBattleSpritesDataPtr - > animationData - > field_9_x1 = 0 ;
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x20 = 0 ;
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x80 = 0 ;
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gBattlerControllerFuncs [ gActiveBattler ] = sub_805896C ;
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}
}
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static void sub_8058EDC ( void )
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{
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if ( gSprites [ gHealthboxSpriteIds [ gActiveBattler ] ] . callback = = SpriteCallbackDummy
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& & gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x1
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& & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = = SpriteCallbackDummy )
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{
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CopyBattleSpriteInvisibility ( gActiveBattler ) ;
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . flag_x80 = 0 ;
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_1_x1 = 0 ;
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FreeSpriteTilesByTag ( 0x27F9 ) ;
FreeSpritePaletteByTag ( 0x27F9 ) ;
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if ( gBattleSpritesDataPtr - > battlerData [ gActiveBattler ] . behindSubstitute )
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InitAndLaunchSpecialAnimation ( gActiveBattler , gActiveBattler , gActiveBattler , B_ANIM_MON_TO_SUBSTITUTE ) ;
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gBattlerControllerFuncs [ gActiveBattler ] = sub_8058FC0 ;
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}
}
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static void sub_8058FC0 ( void )
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{
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . specialAnimActive
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& & ! IsCryPlayingOrClearCrySongs ( ) )
{
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m4aMPlayVolumeControl ( & gMPlayInfo_BGM , 0xFFFF , 0x100 ) ;
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HandleLowHpMusicChange ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , gActiveBattler ) ;
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PlayerBufferExecCompleted ( ) ;
}
}
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static void sub_805902C ( void )
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{
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . flag_x80
& & ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . ballAnimActive )
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{
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sub_8172EF0 ( gActiveBattler , & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] ) ;
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}
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if ( gSprites [ gUnknown_03005D7C [ gActiveBattler ] ] . callback = = SpriteCallbackDummy
& & ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . ballAnimActive )
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{
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DestroySprite ( & gSprites [ gUnknown_03005D7C [ gActiveBattler ] ] ) ;
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UpdateHealthboxAttribute ( gHealthboxSpriteIds [ gActiveBattler ] , & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , HEALTHBOX_ALL ) ;
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sub_8076918 ( gActiveBattler ) ;
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SetHealthboxSpriteVisible ( gHealthboxSpriteIds [ gActiveBattler ] ) ;
gBattlerControllerFuncs [ gActiveBattler ] = sub_8058EDC ;
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}
}
void c3_0802FDF4 ( u8 taskId )
{
if ( ! IsCryPlayingOrClearCrySongs ( ) )
{
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m4aMPlayVolumeControl ( & gMPlayInfo_BGM , 0xFFFF , 0x100 ) ;
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DestroyTask ( taskId ) ;
}
}
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static void CompleteOnHealthbarDone ( void )
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{
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s16 hpValue = sub_8074AA0 ( gActiveBattler , gHealthboxSpriteIds [ gActiveBattler ] , HEALTH_BAR , 0 ) ;
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SetHealthboxSpriteVisible ( gHealthboxSpriteIds [ gActiveBattler ] ) ;
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if ( hpValue ! = - 1 )
{
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UpdateHpTextInHealthbox ( gHealthboxSpriteIds [ gActiveBattler ] , hpValue , HP_CURRENT ) ;
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}
else
{
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HandleLowHpMusicChange ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , gActiveBattler ) ;
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PlayerBufferExecCompleted ( ) ;
}
}
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static void CompleteOnInactiveTextPrinter ( void )
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{
if ( ! IsTextPrinterActive ( 0 ) )
PlayerBufferExecCompleted ( ) ;
}
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# define tExpTask_monId data[0]
# define tExpTask_gainedExp data[1]
# define tExpTask_bank data[2]
# define tExpTask_frames data[10]
static void Task_GiveExpToMon ( u8 taskId )
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{
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u32 monId = ( u8 ) ( gTasks [ taskId ] . tExpTask_monId ) ;
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u8 battlerId = gTasks [ taskId ] . tExpTask_bank ;
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s16 gainedExp = gTasks [ taskId ] . tExpTask_gainedExp ;
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if ( IsDoubleBattle ( ) = = TRUE | | monId ! = gBattlerPartyIndexes [ battlerId ] ) // give exp without the expbar
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{
struct Pokemon * mon = & gPlayerParty [ monId ] ;
u16 species = GetMonData ( mon , MON_DATA_SPECIES ) ;
u8 level = GetMonData ( mon , MON_DATA_LEVEL ) ;
u32 currExp = GetMonData ( mon , MON_DATA_EXP ) ;
u32 nextLvlExp = gExperienceTables [ gBaseStats [ species ] . growthRate ] [ level + 1 ] ;
if ( currExp + gainedExp > = nextLvlExp )
{
u8 savedActiveBank ;
SetMonData ( mon , MON_DATA_EXP , & nextLvlExp ) ;
CalculateMonStats ( mon ) ;
gainedExp - = nextLvlExp - currExp ;
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savedActiveBank = gActiveBattler ;
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gActiveBattler = battlerId ;
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BtlController_EmitTwoReturnValues ( 1 , RET_VALUE_LEVELLED_UP , gainedExp ) ;
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gActiveBattler = savedActiveBank ;
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if ( IsDoubleBattle ( ) = = TRUE
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& & ( ( u16 ) ( monId ) = = gBattlerPartyIndexes [ battlerId ] | | ( u16 ) ( monId ) = = gBattlerPartyIndexes [ battlerId ^ BIT_FLANK ] ) )
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gTasks [ taskId ] . func = sub_8059544 ;
else
gTasks [ taskId ] . func = DestroyExpTaskAndCompleteOnInactiveTextPrinter ;
}
else
{
currExp + = gainedExp ;
SetMonData ( mon , MON_DATA_EXP , & currExp ) ;
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gBattlerControllerFuncs [ battlerId ] = CompleteOnInactiveTextPrinter ;
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DestroyTask ( taskId ) ;
}
}
else
{
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gTasks [ taskId ] . func = Task_PrepareToGiveExpWithExpBar ;
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}
}
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static void Task_PrepareToGiveExpWithExpBar ( u8 taskId )
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{
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u8 monIndex = gTasks [ taskId ] . tExpTask_monId ;
s32 gainedExp = gTasks [ taskId ] . tExpTask_gainedExp ;
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u8 battlerId = gTasks [ taskId ] . tExpTask_bank ;
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struct Pokemon * mon = & gPlayerParty [ monIndex ] ;
u8 level = GetMonData ( mon , MON_DATA_LEVEL ) ;
u16 species = GetMonData ( mon , MON_DATA_SPECIES ) ;
u32 exp = GetMonData ( mon , MON_DATA_EXP ) ;
u32 currLvlExp = gExperienceTables [ gBaseStats [ species ] . growthRate ] [ level ] ;
u32 expToNextLvl ;
exp - = currLvlExp ;
expToNextLvl = gExperienceTables [ gBaseStats [ species ] . growthRate ] [ level + 1 ] - currLvlExp ;
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SetBattleBarStruct ( battlerId , gHealthboxSpriteIds [ battlerId ] , expToNextLvl , exp , - gainedExp ) ;
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PlaySE ( SE_EXP ) ;
gTasks [ taskId ] . func = sub_8059400 ;
}
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static void sub_8059400 ( u8 taskId )
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{
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if ( gTasks [ taskId ] . tExpTask_frames < 13 )
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{
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gTasks [ taskId ] . tExpTask_frames + + ;
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}
else
{
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u8 monId = gTasks [ taskId ] . tExpTask_monId ;
s16 gainedExp = gTasks [ taskId ] . tExpTask_gainedExp ;
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u8 battlerId = gTasks [ taskId ] . tExpTask_bank ;
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s16 r4 ;
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r4 = sub_8074AA0 ( battlerId , gHealthboxSpriteIds [ battlerId ] , EXP_BAR , 0 ) ;
SetHealthboxSpriteVisible ( gHealthboxSpriteIds [ battlerId ] ) ;
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if ( r4 = = - 1 )
{
u8 level ;
s32 currExp ;
u16 species ;
s32 expOnNextLvl ;
m4aSongNumStop ( SE_EXP ) ;
level = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_LEVEL ) ;
currExp = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_EXP ) ;
species = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPECIES ) ;
expOnNextLvl = gExperienceTables [ gBaseStats [ species ] . growthRate ] [ level + 1 ] ;
if ( currExp + gainedExp > = expOnNextLvl )
{
u8 savedActiveBank ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_EXP , & expOnNextLvl ) ;
CalculateMonStats ( & gPlayerParty [ monId ] ) ;
gainedExp - = expOnNextLvl - currExp ;
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savedActiveBank = gActiveBattler ;
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gActiveBattler = battlerId ;
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BtlController_EmitTwoReturnValues ( 1 , RET_VALUE_LEVELLED_UP , gainedExp ) ;
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gActiveBattler = savedActiveBank ;
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gTasks [ taskId ] . func = sub_8059544 ;
}
else
{
currExp + = gainedExp ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_EXP , & currExp ) ;
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gBattlerControllerFuncs [ battlerId ] = CompleteOnInactiveTextPrinter ;
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DestroyTask ( taskId ) ;
}
}
}
}
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static void sub_8059544 ( u8 taskId )
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{
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u8 battlerId = gTasks [ taskId ] . tExpTask_bank ;
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u8 monIndex = gTasks [ taskId ] . tExpTask_monId ;
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if ( IsDoubleBattle ( ) = = TRUE & & monIndex = = gBattlerPartyIndexes [ battlerId ^ BIT_FLANK ] )
battlerId ^ = BIT_FLANK ;
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InitAndLaunchSpecialAnimation ( battlerId , battlerId , battlerId , B_ANIM_LVL_UP ) ;
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gTasks [ taskId ] . func = sub_80595A4 ;
}
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static void sub_80595A4 ( u8 taskId )
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{
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u8 battlerId = gTasks [ taskId ] . tExpTask_bank ;
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ battlerId ] . specialAnimActive )
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{
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u8 monIndex = gTasks [ taskId ] . tExpTask_monId ;
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GetMonData ( & gPlayerParty [ monIndex ] , MON_DATA_LEVEL ) ; // Unused return value
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if ( IsDoubleBattle ( ) = = TRUE & & monIndex = = gBattlerPartyIndexes [ battlerId ^ BIT_FLANK ] )
UpdateHealthboxAttribute ( gHealthboxSpriteIds [ battlerId ^ BIT_FLANK ] , & gPlayerParty [ monIndex ] , HEALTHBOX_ALL ) ;
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else
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UpdateHealthboxAttribute ( gHealthboxSpriteIds [ battlerId ] , & gPlayerParty [ monIndex ] , HEALTHBOX_ALL ) ;
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gTasks [ taskId ] . func = DestroyExpTaskAndCompleteOnInactiveTextPrinter ;
}
}
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static void DestroyExpTaskAndCompleteOnInactiveTextPrinter ( u8 taskId )
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{
u8 monIndex ;
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u8 battlerId ;
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monIndex = gTasks [ taskId ] . tExpTask_monId ;
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GetMonData ( & gPlayerParty [ monIndex ] , MON_DATA_LEVEL ) ; // Unused return value
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battlerId = gTasks [ taskId ] . tExpTask_bank ;
gBattlerControllerFuncs [ battlerId ] = CompleteOnInactiveTextPrinter ;
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DestroyTask ( taskId ) ;
}
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static void sub_80596A8 ( void )
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{
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if ( gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . pos1 . y + gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . pos2 . y > DISPLAY_HEIGHT )
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{
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u16 species = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_SPECIES ) ;
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nullsub_24 ( species ) ;
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FreeOamMatrix ( gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . oam . matrixNum ) ;
DestroySprite ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] ) ;
SetHealthboxSpriteInvisible ( gHealthboxSpriteIds [ gActiveBattler ] ) ;
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PlayerBufferExecCompleted ( ) ;
}
}
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static void sub_8059744 ( void )
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{
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . specialAnimActive )
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{
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FreeSpriteOamMatrix ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] ) ;
DestroySprite ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] ) ;
SetHealthboxSpriteInvisible ( gHealthboxSpriteIds [ gActiveBattler ] ) ;
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PlayerBufferExecCompleted ( ) ;
}
}
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static void CompleteOnInactiveTextPrinter2 ( void )
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{
if ( ! IsTextPrinterActive ( 0 ) )
PlayerBufferExecCompleted ( ) ;
}
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static void sub_80597CC ( void )
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{
if ( ! gPaletteFade . active )
{
u8 r4 ;
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gBattlerControllerFuncs [ gActiveBattler ] = sub_8059828 ;
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r4 = gTasks [ gUnknown_03005D7C [ gActiveBattler ] ] . data [ 0 ] ;
DestroyTask ( gUnknown_03005D7C [ gActiveBattler ] ) ;
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FreeAllWindowBuffers ( ) ;
sub_81B89AC ( r4 ) ;
}
}
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static void sub_8059828 ( void )
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{
if ( gMain . callback2 = = BattleMainCB2 & & ! gPaletteFade . active )
{
if ( gUnknown_0203CEE8 = = 1 )
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BtlController_EmitChosenMonReturnValue ( 1 , gUnknown_0203CEE9 , gUnknown_0203CF00 ) ;
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else
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BtlController_EmitChosenMonReturnValue ( 1 , 6 , NULL ) ;
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if ( ( gBattleBufferA [ gActiveBattler ] [ 1 ] & 0xF ) = = 1 )
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PrintLinkStandbyMsg ( ) ;
PlayerBufferExecCompleted ( ) ;
}
}
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static void OpenBagAndChooseItem ( void )
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{
if ( ! gPaletteFade . active )
{
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gBattlerControllerFuncs [ gActiveBattler ] = CompleteWhenChoseItem ;
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nullsub_35 ( ) ;
FreeAllWindowBuffers ( ) ;
sub_81AABB0 ( ) ;
}
}
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static void CompleteWhenChoseItem ( void )
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{
if ( gMain . callback2 = = BattleMainCB2 & & ! gPaletteFade . active )
{
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BtlController_EmitOneReturnValue ( 1 , gSpecialVar_ItemId ) ;
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PlayerBufferExecCompleted ( ) ;
}
}
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static void CompleteOnSpecialAnimDone ( void )
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{
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if ( ! gDoingBattleAnim | | ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . specialAnimActive )
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PlayerBufferExecCompleted ( ) ;
}
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static void DoHitAnimBlinkSpriteEffect ( void )
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{
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u8 spriteId = gBattlerSpriteIds [ gActiveBattler ] ;
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if ( gSprites [ spriteId ] . data [ 1 ] = = 32 )
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{
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gSprites [ spriteId ] . data [ 1 ] = 0 ;
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gSprites [ spriteId ] . invisible = 0 ;
gDoingBattleAnim = FALSE ;
PlayerBufferExecCompleted ( ) ;
}
else
{
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if ( ( gSprites [ spriteId ] . data [ 1 ] % 4 ) = = 0 )
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gSprites [ spriteId ] . invisible ^ = 1 ;
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gSprites [ spriteId ] . data [ 1 ] + + ;
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}
}
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static void PlayerHandleUnknownYesNoInput ( void )
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{
if ( gMain . newKeys & DPAD_UP & & gMultiUsePlayerCursor ! = 0 )
{
PlaySE ( SE_SELECT ) ;
BattleDestroyYesNoCursorAt ( gMultiUsePlayerCursor ) ;
gMultiUsePlayerCursor = 0 ;
BattleCreateYesNoCursorAt ( 0 ) ;
}
if ( gMain . newKeys & DPAD_DOWN & & gMultiUsePlayerCursor = = 0 )
{
PlaySE ( SE_SELECT ) ;
BattleDestroyYesNoCursorAt ( gMultiUsePlayerCursor ) ;
gMultiUsePlayerCursor = 1 ;
BattleCreateYesNoCursorAt ( 1 ) ;
}
if ( gMain . newKeys & A_BUTTON )
{
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HandleBattleWindow ( 0x18 , 8 , 0x1D , 0xD , WINDOW_CLEAR ) ;
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PlaySE ( SE_SELECT ) ;
if ( gMultiUsePlayerCursor ! = 0 )
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BtlController_EmitTwoReturnValues ( 1 , 0xE , 0 ) ;
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else
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BtlController_EmitTwoReturnValues ( 1 , 0xD , 0 ) ;
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PlayerBufferExecCompleted ( ) ;
}
if ( gMain . newKeys & B_BUTTON )
{
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HandleBattleWindow ( 0x18 , 8 , 0x1D , 0xD , WINDOW_CLEAR ) ;
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PlaySE ( SE_SELECT ) ;
PlayerBufferExecCompleted ( ) ;
}
}
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static void MoveSelectionDisplayMoveNames ( void )
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{
s32 i ;
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struct ChooseMoveStruct * moveInfo = ( struct ChooseMoveStruct * ) ( & gBattleBufferA [ gActiveBattler ] [ 4 ] ) ;
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gNumberOfMovesToChoose = 0 ;
for ( i = 0 ; i < 4 ; i + + )
{
MoveSelectionDestroyCursorAt ( i ) ;
StringCopy ( gDisplayedStringBattle , gMoveNames [ moveInfo - > moves [ i ] ] ) ;
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BattleHandleAddTextPrinter ( gDisplayedStringBattle , i + 3 ) ;
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if ( moveInfo - > moves [ i ] ! = MOVE_NONE )
gNumberOfMovesToChoose + + ;
}
}
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static void MoveSelectionDisplayPpString ( void )
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{
StringCopy ( gDisplayedStringBattle , gText_MoveInterfacePP ) ;
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BattleHandleAddTextPrinter ( gDisplayedStringBattle , 7 ) ;
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}
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static void MoveSelectionDisplayPpNumber ( void )
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{
u8 * txtPtr ;
struct ChooseMoveStruct * moveInfo ;
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if ( gBattleBufferA [ gActiveBattler ] [ 2 ] = = TRUE ) // check if we didn't want to display pp number
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return ;
SetPpNumbersPaletteInMoveSelection ( ) ;
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moveInfo = ( struct ChooseMoveStruct * ) ( & gBattleBufferA [ gActiveBattler ] [ 4 ] ) ;
txtPtr = ConvertIntToDecimalStringN ( gDisplayedStringBattle , moveInfo - > currentPp [ gMoveSelectionCursor [ gActiveBattler ] ] , STR_CONV_MODE_RIGHT_ALIGN , 2 ) ;
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txtPtr [ 0 ] = CHAR_SLASH ;
txtPtr + + ;
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ConvertIntToDecimalStringN ( txtPtr , moveInfo - > maxPp [ gMoveSelectionCursor [ gActiveBattler ] ] , STR_CONV_MODE_RIGHT_ALIGN , 2 ) ;
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BattleHandleAddTextPrinter ( gDisplayedStringBattle , 9 ) ;
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}
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static void MoveSelectionDisplayMoveType ( void )
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{
u8 * txtPtr ;
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struct ChooseMoveStruct * moveInfo = ( struct ChooseMoveStruct * ) ( & gBattleBufferA [ gActiveBattler ] [ 4 ] ) ;
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txtPtr = StringCopy ( gDisplayedStringBattle , gText_MoveInterfaceType ) ;
txtPtr [ 0 ] = EXT_CTRL_CODE_BEGIN ;
txtPtr + + ;
txtPtr [ 0 ] = 6 ;
txtPtr + + ;
txtPtr [ 0 ] = 1 ;
txtPtr + + ;
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StringCopy ( txtPtr , gTypeNames [ gBattleMoves [ moveInfo - > moves [ gMoveSelectionCursor [ gActiveBattler ] ] ] . type ] ) ;
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BattleHandleAddTextPrinter ( gDisplayedStringBattle , 10 ) ;
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}
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static void MoveSelectionCreateCursorAt ( u8 cursorPosition , u8 arg1 )
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{
u16 src [ 2 ] ;
src [ 0 ] = arg1 + 1 ;
src [ 1 ] = arg1 + 2 ;
CopyToBgTilemapBufferRect_ChangePalette ( 0 , src , 9 * ( cursorPosition & 1 ) + 1 , 55 + ( cursorPosition & 2 ) , 1 , 2 , 0x11 ) ;
CopyBgTilemapBufferToVram ( 0 ) ;
}
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static void MoveSelectionDestroyCursorAt ( u8 cursorPosition )
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{
u16 src [ 2 ] ;
src [ 0 ] = 0x1016 ;
src [ 1 ] = 0x1016 ;
CopyToBgTilemapBufferRect_ChangePalette ( 0 , src , 9 * ( cursorPosition & 1 ) + 1 , 55 + ( cursorPosition & 2 ) , 1 , 2 , 0x11 ) ;
CopyBgTilemapBufferToVram ( 0 ) ;
}
void ActionSelectionCreateCursorAt ( u8 cursorPosition , u8 arg1 )
{
u16 src [ 2 ] ;
src [ 0 ] = 1 ;
src [ 1 ] = 2 ;
CopyToBgTilemapBufferRect_ChangePalette ( 0 , src , 7 * ( cursorPosition & 1 ) + 16 , 35 + ( cursorPosition & 2 ) , 1 , 2 , 0x11 ) ;
CopyBgTilemapBufferToVram ( 0 ) ;
}
void ActionSelectionDestroyCursorAt ( u8 cursorPosition )
{
u16 src [ 2 ] ;
src [ 0 ] = 0x1016 ;
src [ 1 ] = 0x1016 ;
CopyToBgTilemapBufferRect_ChangePalette ( 0 , src , 7 * ( cursorPosition & 1 ) + 16 , 35 + ( cursorPosition & 2 ) , 1 , 2 , 0x11 ) ;
CopyBgTilemapBufferToVram ( 0 ) ;
}
void SetCB2ToReshowScreenAfterMenu ( void )
{
SetMainCallback2 ( ReshowBattleScreenAfterMenu ) ;
}
void SetCB2ToReshowScreenAfterMenu2 ( void )
{
SetMainCallback2 ( ReshowBattleScreenAfterMenu ) ;
}
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static void CompleteOnFinishedStatusAnimation ( void )
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{
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . statusAnimActive )
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PlayerBufferExecCompleted ( ) ;
}
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static void CompleteOnFinishedBattleAnimation ( void )
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{
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animFromTableActive )
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PlayerBufferExecCompleted ( ) ;
}
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static void PrintLinkStandbyMsg ( void )
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{
if ( gBattleTypeFlags & BATTLE_TYPE_LINK )
{
gBattle_BG0_X = 0 ;
gBattle_BG0_Y = 0 ;
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BattleHandleAddTextPrinter ( gText_LinkStandby , 0 ) ;
}
}
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static void PlayerHandleGetMonData ( void )
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{
u8 monData [ sizeof ( struct Pokemon ) * 2 + 56 ] ; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
u32 size = 0 ;
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u8 monToCheck ;
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s32 i ;
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if ( gBattleBufferA [ gActiveBattler ] [ 2 ] = = 0 )
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{
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size + = CopyPlayerMonData ( gBattlerPartyIndexes [ gActiveBattler ] , monData ) ;
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}
else
{
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monToCheck = gBattleBufferA [ gActiveBattler ] [ 2 ] ;
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for ( i = 0 ; i < 6 ; i + + )
{
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if ( monToCheck & 1 )
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size + = CopyPlayerMonData ( i , monData + size ) ;
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monToCheck > > = 1 ;
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}
}
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BtlController_EmitDataTransfer ( 1 , size , monData ) ;
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PlayerBufferExecCompleted ( ) ;
}
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static u32 CopyPlayerMonData ( u8 monId , u8 * dst )
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{
struct BattlePokemon battleMon ;
struct MovePpInfo moveData ;
u8 nickname [ 20 ] ;
u8 * src ;
s16 data16 ;
u32 data32 ;
s32 size = 0 ;
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switch ( gBattleBufferA [ gActiveBattler ] [ 1 ] )
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{
case REQUEST_ALL_BATTLE :
battleMon . species = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPECIES ) ;
battleMon . item = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_HELD_ITEM ) ;
for ( size = 0 ; size < 4 ; size + + )
{
battleMon . moves [ size ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_MOVE1 + size ) ;
battleMon . pp [ size ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP1 + size ) ;
}
battleMon . ppBonuses = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP_BONUSES ) ;
battleMon . friendship = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_FRIENDSHIP ) ;
battleMon . experience = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_EXP ) ;
battleMon . hpIV = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP_IV ) ;
battleMon . attackIV = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK_IV ) ;
battleMon . defenseIV = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF_IV ) ;
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battleMon . speedIV = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED_IV ) ;
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battleMon . spAttackIV = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK_IV ) ;
battleMon . spDefenseIV = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF_IV ) ;
battleMon . personality = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_PERSONALITY ) ;
battleMon . status1 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_STATUS ) ;
battleMon . level = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_LEVEL ) ;
battleMon . hp = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP ) ;
battleMon . maxHP = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_MAX_HP ) ;
battleMon . attack = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK ) ;
battleMon . defense = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF ) ;
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battleMon . speed = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED ) ;
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battleMon . spAttack = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK ) ;
battleMon . spDefense = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF ) ;
battleMon . isEgg = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_IS_EGG ) ;
battleMon . altAbility = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_ALT_ABILITY ) ;
battleMon . otId = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_OT_ID ) ;
GetMonData ( & gPlayerParty [ monId ] , MON_DATA_NICKNAME , nickname ) ;
StringCopy10 ( battleMon . nickname , nickname ) ;
GetMonData ( & gPlayerParty [ monId ] , MON_DATA_OT_NAME , battleMon . otName ) ;
src = ( u8 * ) & battleMon ;
for ( size = 0 ; size < sizeof ( battleMon ) ; size + + )
dst [ size ] = src [ size ] ;
break ;
case REQUEST_SPECIES_BATTLE :
data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPECIES ) ;
dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_HELDITEM_BATTLE :
data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_HELD_ITEM ) ;
dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_MOVES_PP_BATTLE :
for ( size = 0 ; size < 4 ; size + + )
{
moveData . moves [ size ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_MOVE1 + size ) ;
moveData . pp [ size ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP1 + size ) ;
}
moveData . ppBonuses = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP_BONUSES ) ;
src = ( u8 * ) ( & moveData ) ;
for ( size = 0 ; size < sizeof ( moveData ) ; size + + )
dst [ size ] = src [ size ] ;
break ;
case REQUEST_MOVE1_BATTLE :
case REQUEST_MOVE2_BATTLE :
case REQUEST_MOVE3_BATTLE :
case REQUEST_MOVE4_BATTLE :
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data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_MOVE1 + gBattleBufferA [ gActiveBattler ] [ 1 ] - REQUEST_MOVE1_BATTLE ) ;
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dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_PP_DATA_BATTLE :
for ( size = 0 ; size < 4 ; size + + )
dst [ size ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP1 + size ) ;
dst [ size ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP_BONUSES ) ;
size + + ;
break ;
case REQUEST_PPMOVE1_BATTLE :
case REQUEST_PPMOVE2_BATTLE :
case REQUEST_PPMOVE3_BATTLE :
case REQUEST_PPMOVE4_BATTLE :
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dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP1 + gBattleBufferA [ gActiveBattler ] [ 1 ] - REQUEST_PPMOVE1_BATTLE ) ;
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size = 1 ;
break ;
case REQUEST_OTID_BATTLE :
data32 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_OT_ID ) ;
dst [ 0 ] = ( data32 & 0x000000FF ) ;
dst [ 1 ] = ( data32 & 0x0000FF00 ) > > 8 ;
dst [ 2 ] = ( data32 & 0x00FF0000 ) > > 16 ;
size = 3 ;
break ;
case REQUEST_EXP_BATTLE :
data32 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_EXP ) ;
dst [ 0 ] = ( data32 & 0x000000FF ) ;
dst [ 1 ] = ( data32 & 0x0000FF00 ) > > 8 ;
dst [ 2 ] = ( data32 & 0x00FF0000 ) > > 16 ;
size = 3 ;
break ;
case REQUEST_HP_EV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP_EV ) ;
size = 1 ;
break ;
case REQUEST_ATK_EV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK_EV ) ;
size = 1 ;
break ;
case REQUEST_DEF_EV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF_EV ) ;
size = 1 ;
break ;
case REQUEST_SPEED_EV_BATTLE :
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dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED_EV ) ;
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size = 1 ;
break ;
case REQUEST_SPATK_EV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK_EV ) ;
size = 1 ;
break ;
case REQUEST_SPDEF_EV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF_EV ) ;
size = 1 ;
break ;
case REQUEST_FRIENDSHIP_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_FRIENDSHIP ) ;
size = 1 ;
break ;
case REQUEST_POKERUS_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_POKERUS ) ;
size = 1 ;
break ;
case REQUEST_MET_LOCATION_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_MET_LOCATION ) ;
size = 1 ;
break ;
case REQUEST_MET_LEVEL_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_MET_LEVEL ) ;
size = 1 ;
break ;
case REQUEST_MET_GAME_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_MET_GAME ) ;
size = 1 ;
break ;
case REQUEST_POKEBALL_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_POKEBALL ) ;
size = 1 ;
break ;
case REQUEST_ALL_IVS_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP_IV ) ;
dst [ 1 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK_IV ) ;
dst [ 2 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF_IV ) ;
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dst [ 3 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED_IV ) ;
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dst [ 4 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK_IV ) ;
dst [ 5 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF_IV ) ;
size = 6 ;
break ;
case REQUEST_HP_IV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP_IV ) ;
size = 1 ;
break ;
case REQUEST_ATK_IV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK_IV ) ;
size = 1 ;
break ;
case REQUEST_DEF_IV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF_IV ) ;
size = 1 ;
break ;
case REQUEST_SPEED_IV_BATTLE :
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dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED_IV ) ;
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size = 1 ;
break ;
case REQUEST_SPATK_IV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK_IV ) ;
size = 1 ;
break ;
case REQUEST_SPDEF_IV_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF_IV ) ;
size = 1 ;
break ;
case REQUEST_PERSONALITY_BATTLE :
data32 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_PERSONALITY ) ;
dst [ 0 ] = ( data32 & 0x000000FF ) ;
dst [ 1 ] = ( data32 & 0x0000FF00 ) > > 8 ;
dst [ 2 ] = ( data32 & 0x00FF0000 ) > > 16 ;
dst [ 3 ] = ( data32 & 0xFF000000 ) > > 24 ;
size = 4 ;
break ;
case REQUEST_CHECKSUM_BATTLE :
data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_CHECKSUM ) ;
dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_STATUS_BATTLE :
data32 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_STATUS ) ;
dst [ 0 ] = ( data32 & 0x000000FF ) ;
dst [ 1 ] = ( data32 & 0x0000FF00 ) > > 8 ;
dst [ 2 ] = ( data32 & 0x00FF0000 ) > > 16 ;
dst [ 3 ] = ( data32 & 0xFF000000 ) > > 24 ;
size = 4 ;
break ;
case REQUEST_LEVEL_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_LEVEL ) ;
size = 1 ;
break ;
case REQUEST_HP_BATTLE :
data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP ) ;
dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_MAX_HP_BATTLE :
data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_MAX_HP ) ;
dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_ATK_BATTLE :
data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK ) ;
dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_DEF_BATTLE :
data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF ) ;
dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_SPEED_BATTLE :
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data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED ) ;
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dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_SPATK_BATTLE :
data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK ) ;
dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_SPDEF_BATTLE :
data16 = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF ) ;
dst [ 0 ] = data16 ;
dst [ 1 ] = data16 > > 8 ;
size = 2 ;
break ;
case REQUEST_COOL_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_COOL ) ;
size = 1 ;
break ;
case REQUEST_BEAUTY_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_BEAUTY ) ;
size = 1 ;
break ;
case REQUEST_CUTE_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_CUTE ) ;
size = 1 ;
break ;
case REQUEST_SMART_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SMART ) ;
size = 1 ;
break ;
case REQUEST_TOUGH_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_TOUGH ) ;
size = 1 ;
break ;
case REQUEST_SHEEN_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SHEEN ) ;
size = 1 ;
break ;
case REQUEST_COOL_RIBBON_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_COOL_RIBBON ) ;
size = 1 ;
break ;
case REQUEST_BEAUTY_RIBBON_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_BEAUTY_RIBBON ) ;
size = 1 ;
break ;
case REQUEST_CUTE_RIBBON_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_CUTE_RIBBON ) ;
size = 1 ;
break ;
case REQUEST_SMART_RIBBON_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SMART_RIBBON ) ;
size = 1 ;
break ;
case REQUEST_TOUGH_RIBBON_BATTLE :
dst [ 0 ] = GetMonData ( & gPlayerParty [ monId ] , MON_DATA_TOUGH_RIBBON ) ;
size = 1 ;
break ;
}
return size ;
}
void PlayerHandleGetRawMonData ( void )
{
struct BattlePokemon battleMon ;
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u8 * src = ( u8 * ) & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] + gBattleBufferA [ gActiveBattler ] [ 1 ] ;
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u8 * dst = ( u8 * ) & battleMon + gBattleBufferA [ gActiveBattler ] [ 1 ] ;
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u8 i ;
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for ( i = 0 ; i < gBattleBufferA [ gActiveBattler ] [ 2 ] ; i + + )
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dst [ i ] = src [ i ] ;
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BtlController_EmitDataTransfer ( 1 , gBattleBufferA [ gActiveBattler ] [ 2 ] , dst ) ;
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PlayerBufferExecCompleted ( ) ;
}
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static void PlayerHandleSetMonData ( void )
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{
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u8 monToCheck ;
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u8 i ;
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if ( gBattleBufferA [ gActiveBattler ] [ 2 ] = = 0 )
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{
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SetPlayerMonData ( gBattlerPartyIndexes [ gActiveBattler ] ) ;
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}
else
{
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monToCheck = gBattleBufferA [ gActiveBattler ] [ 2 ] ;
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for ( i = 0 ; i < 6 ; i + + )
{
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if ( monToCheck & 1 )
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SetPlayerMonData ( i ) ;
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monToCheck > > = 1 ;
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}
}
PlayerBufferExecCompleted ( ) ;
}
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static void SetPlayerMonData ( u8 monId )
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{
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struct BattlePokemon * battlePokemon = ( struct BattlePokemon * ) & gBattleBufferA [ gActiveBattler ] [ 3 ] ;
struct MovePpInfo * moveData = ( struct MovePpInfo * ) & gBattleBufferA [ gActiveBattler ] [ 3 ] ;
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s32 i ;
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switch ( gBattleBufferA [ gActiveBattler ] [ 1 ] )
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{
case REQUEST_ALL_BATTLE :
{
u8 iv ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPECIES , & battlePokemon - > species ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_HELD_ITEM , & battlePokemon - > item ) ;
for ( i = 0 ; i < 4 ; i + + )
{
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_MOVE1 + i , & battlePokemon - > moves [ i ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP1 + i , & battlePokemon - > pp [ i ] ) ;
}
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP_BONUSES , & battlePokemon - > ppBonuses ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_FRIENDSHIP , & battlePokemon - > friendship ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_EXP , & battlePokemon - > experience ) ;
iv = battlePokemon - > hpIV ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP_IV , & iv ) ;
iv = battlePokemon - > attackIV ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK_IV , & iv ) ;
iv = battlePokemon - > defenseIV ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF_IV , & iv ) ;
iv = battlePokemon - > speedIV ;
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED_IV , & iv ) ;
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iv = battlePokemon - > spAttackIV ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK_IV , & iv ) ;
iv = battlePokemon - > spDefenseIV ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF_IV , & iv ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PERSONALITY , & battlePokemon - > personality ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_STATUS , & battlePokemon - > status1 ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_LEVEL , & battlePokemon - > level ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP , & battlePokemon - > hp ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_MAX_HP , & battlePokemon - > maxHP ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK , & battlePokemon - > attack ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF , & battlePokemon - > defense ) ;
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED , & battlePokemon - > speed ) ;
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK , & battlePokemon - > spAttack ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF , & battlePokemon - > spDefense ) ;
}
break ;
case REQUEST_SPECIES_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPECIES , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_HELDITEM_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_HELD_ITEM , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_MOVES_PP_BATTLE :
for ( i = 0 ; i < 4 ; i + + )
{
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_MOVE1 + i , & moveData - > moves [ i ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP1 + i , & moveData - > pp [ i ] ) ;
}
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP_BONUSES , & moveData - > ppBonuses ) ;
break ;
case REQUEST_MOVE1_BATTLE :
case REQUEST_MOVE2_BATTLE :
case REQUEST_MOVE3_BATTLE :
case REQUEST_MOVE4_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_MOVE1 + gBattleBufferA [ gActiveBattler ] [ 1 ] - REQUEST_MOVE1_BATTLE , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_PP_DATA_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP1 , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP2 , & gBattleBufferA [ gActiveBattler ] [ 4 ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP3 , & gBattleBufferA [ gActiveBattler ] [ 5 ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP4 , & gBattleBufferA [ gActiveBattler ] [ 6 ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP_BONUSES , & gBattleBufferA [ gActiveBattler ] [ 7 ] ) ;
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break ;
case REQUEST_PPMOVE1_BATTLE :
case REQUEST_PPMOVE2_BATTLE :
case REQUEST_PPMOVE3_BATTLE :
case REQUEST_PPMOVE4_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PP1 + gBattleBufferA [ gActiveBattler ] [ 1 ] - REQUEST_PPMOVE1_BATTLE , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_OTID_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_OT_ID , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_EXP_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_EXP , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_HP_EV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP_EV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_ATK_EV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK_EV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_DEF_EV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF_EV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SPEED_EV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED_EV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SPATK_EV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK_EV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SPDEF_EV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF_EV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_FRIENDSHIP_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_FRIENDSHIP , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_POKERUS_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_POKERUS , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_MET_LOCATION_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_MET_LOCATION , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_MET_LEVEL_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_MET_LEVEL , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_MET_GAME_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_MET_GAME , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_POKEBALL_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_POKEBALL , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_ALL_IVS_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP_IV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK_IV , & gBattleBufferA [ gActiveBattler ] [ 4 ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF_IV , & gBattleBufferA [ gActiveBattler ] [ 5 ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED_IV , & gBattleBufferA [ gActiveBattler ] [ 6 ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK_IV , & gBattleBufferA [ gActiveBattler ] [ 7 ] ) ;
SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF_IV , & gBattleBufferA [ gActiveBattler ] [ 8 ] ) ;
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break ;
case REQUEST_HP_IV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP_IV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_ATK_IV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK_IV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_DEF_IV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF_IV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SPEED_IV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED_IV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SPATK_IV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK_IV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SPDEF_IV_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF_IV , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_PERSONALITY_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_PERSONALITY , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_CHECKSUM_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_CHECKSUM , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_STATUS_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_STATUS , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_LEVEL_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_LEVEL , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
2017-10-22 01:04:02 +02:00
break ;
case REQUEST_HP_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_HP , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_MAX_HP_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_MAX_HP , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
2017-10-22 01:04:02 +02:00
break ;
case REQUEST_ATK_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_ATK , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
2017-10-22 01:04:02 +02:00
break ;
case REQUEST_DEF_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_DEF , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SPEED_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPEED , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SPATK_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPATK , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
2017-10-22 01:04:02 +02:00
break ;
case REQUEST_SPDEF_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPDEF , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
2017-10-22 01:04:02 +02:00
break ;
case REQUEST_COOL_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_COOL , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_BEAUTY_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_BEAUTY , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_CUTE_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_CUTE , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SMART_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SMART , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_TOUGH_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_TOUGH , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SHEEN_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SHEEN , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_COOL_RIBBON_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_COOL_RIBBON , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_BEAUTY_RIBBON_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_BEAUTY_RIBBON , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_CUTE_RIBBON_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_CUTE_RIBBON , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_SMART_RIBBON_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_SMART_RIBBON , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
case REQUEST_TOUGH_RIBBON_BATTLE :
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SetMonData ( & gPlayerParty [ monId ] , MON_DATA_TOUGH_RIBBON , & gBattleBufferA [ gActiveBattler ] [ 3 ] ) ;
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break ;
}
2018-02-06 20:48:02 +01:00
HandleLowHpMusicChange ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , gActiveBattler ) ;
2017-10-22 01:04:02 +02:00
}
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static void PlayerHandleSetRawMonData ( void )
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{
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u8 * dst = ( u8 * ) & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] + gBattleBufferA [ gActiveBattler ] [ 1 ] ;
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u8 i ;
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for ( i = 0 ; i < gBattleBufferA [ gActiveBattler ] [ 2 ] ; i + + )
dst [ i ] = gBattleBufferA [ gActiveBattler ] [ 3 + i ] ;
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PlayerBufferExecCompleted ( ) ;
}
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static void PlayerHandleLoadMonSprite ( void )
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{
2018-02-06 20:48:02 +01:00
BattleLoadPlayerMonSpriteGfx ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , gActiveBattler ) ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . oam . paletteNum = gActiveBattler ;
gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnBankSpritePosX_0 ;
2017-10-22 01:04:02 +02:00
}
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static void PlayerHandleSwitchInAnim ( void )
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{
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ClearTemporarySpeciesSpriteData ( gActiveBattler , gBattleBufferA [ gActiveBattler ] [ 2 ] ) ;
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gBattlerPartyIndexes [ gActiveBattler ] = gBattleBufferA [ gActiveBattler ] [ 1 ] ;
BattleLoadPlayerMonSpriteGfx ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , gActiveBattler ) ;
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gActionSelectionCursor [ gActiveBattler ] = 0 ;
gMoveSelectionCursor [ gActiveBattler ] = 0 ;
sub_805B258 ( gActiveBattler , gBattleBufferA [ gActiveBattler ] [ 2 ] ) ;
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gBattlerControllerFuncs [ gActiveBattler ] = sub_805902C ;
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}
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static void sub_805B258 ( u8 battlerId , bool8 dontClearSubstituteBit )
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{
u16 species ;
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ClearTemporarySpeciesSpriteData ( battlerId , dontClearSubstituteBit ) ;
gBattlerPartyIndexes [ battlerId ] = gBattleBufferA [ battlerId ] [ 1 ] ;
species = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ battlerId ] ] , MON_DATA_SPECIES ) ;
gUnknown_03005D7C [ battlerId ] = CreateInvisibleSpriteWithCallback ( sub_805D714 ) ;
sub_806A068 ( species , GetBattlerPosition ( battlerId ) ) ;
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2018-03-01 00:59:52 +01:00
gBattlerSpriteIds [ battlerId ] = CreateSprite (
2017-10-22 01:04:02 +02:00
& gUnknown_0202499C ,
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GetBattlerSpriteCoord ( battlerId , 2 ) ,
GetBattlerSpriteDefault_Y ( battlerId ) ,
sub_80A82E4 ( battlerId ) ) ;
2017-10-22 01:04:02 +02:00
2018-03-01 00:59:52 +01:00
gSprites [ gUnknown_03005D7C [ battlerId ] ] . data [ 1 ] = gBattlerSpriteIds [ battlerId ] ;
gSprites [ gUnknown_03005D7C [ battlerId ] ] . data [ 2 ] = battlerId ;
2017-10-22 01:04:02 +02:00
2018-03-01 00:59:52 +01:00
gSprites [ gBattlerSpriteIds [ battlerId ] ] . data [ 0 ] = battlerId ;
gSprites [ gBattlerSpriteIds [ battlerId ] ] . data [ 2 ] = species ;
gSprites [ gBattlerSpriteIds [ battlerId ] ] . oam . paletteNum = battlerId ;
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2018-03-01 00:59:52 +01:00
StartSpriteAnim ( & gSprites [ gBattlerSpriteIds [ battlerId ] ] , gBattleMonForms [ battlerId ] ) ;
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2018-03-01 00:59:52 +01:00
gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible = TRUE ;
gSprites [ gBattlerSpriteIds [ battlerId ] ] . callback = SpriteCallbackDummy ;
2017-10-22 01:04:02 +02:00
2018-03-01 00:59:52 +01:00
gSprites [ gUnknown_03005D7C [ battlerId ] ] . data [ 0 ] = DoPokeballSendOutAnimation ( 0 , POKEBALL_PLAYER_SENDOUT ) ;
2017-10-22 01:04:02 +02:00
}
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static void PlayerHandleReturnMonToBall ( void )
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{
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if ( gBattleBufferA [ gActiveBattler ] [ 1 ] = = 0 )
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{
2018-02-06 02:46:59 +01:00
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = 0 ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = DoSwitchOutAnimation ;
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}
else
{
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FreeSpriteOamMatrix ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] ) ;
DestroySprite ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] ) ;
SetHealthboxSpriteInvisible ( gHealthboxSpriteIds [ gActiveBattler ] ) ;
2017-10-22 01:04:02 +02:00
PlayerBufferExecCompleted ( ) ;
}
}
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static void DoSwitchOutAnimation ( void )
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{
2018-02-06 02:46:59 +01:00
switch ( gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState )
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{
case 0 :
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if ( gBattleSpritesDataPtr - > battlerData [ gActiveBattler ] . behindSubstitute )
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InitAndLaunchSpecialAnimation ( gActiveBattler , gActiveBattler , gActiveBattler , B_ANIM_SUBSTITUTE_TO_MON ) ;
2017-10-22 01:04:02 +02:00
2018-02-06 02:46:59 +01:00
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = 1 ;
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break ;
case 1 :
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . specialAnimActive )
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{
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = 0 ;
InitAndLaunchSpecialAnimation ( gActiveBattler , gActiveBattler , gActiveBattler , B_ANIM_SWITCH_OUT_PLAYER_MON ) ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = sub_8059744 ;
2017-10-22 01:04:02 +02:00
}
break ;
}
}
// some explanation here
// in emerald it's possible to have a tag battle in the battle frontier facilities with AI
// which use the front sprite for both the player and the partner as opposed to any other battles (including the one with Steven) that use the back pic as well as animate it
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static void PlayerHandleDrawTrainerPic ( void )
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{
s16 xPos , yPos ;
u32 trainerPicId ;
if ( gBattleTypeFlags & BATTLE_TYPE_LINK )
{
if ( ( gLinkPlayers [ GetMultiplayerId ( ) ] . version & 0xFF ) = = VERSION_FIRE_RED
| | ( gLinkPlayers [ GetMultiplayerId ( ) ] . version & 0xFF ) = = VERSION_LEAF_GREEN )
{
trainerPicId = gLinkPlayers [ GetMultiplayerId ( ) ] . gender + BACK_PIC_RED ;
}
else if ( ( gLinkPlayers [ GetMultiplayerId ( ) ] . version & 0xFF ) = = VERSION_RUBY
| | ( gLinkPlayers [ GetMultiplayerId ( ) ] . version & 0xFF ) = = VERSION_SAPPHIRE )
{
trainerPicId = gLinkPlayers [ GetMultiplayerId ( ) ] . gender + BACK_PIC_RS_BRENDAN ;
}
else
{
trainerPicId = gLinkPlayers [ GetMultiplayerId ( ) ] . gender ;
}
}
else
{
trainerPicId = gSaveBlock2Ptr - > playerGender ;
}
if ( gBattleTypeFlags & BATTLE_TYPE_MULTI )
{
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if ( ( GetBattlerPosition ( gActiveBattler ) & BIT_FLANK ) ! = 0 ) // second mon
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xPos = 90 ;
else // first mon
xPos = 32 ;
if ( gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER & & gPartnerTrainerId ! = STEVEN_PARTNER_ID )
{
xPos = 90 ;
yPos = ( 8 - gTrainerFrontPicCoords [ trainerPicId ] . coords ) * 4 + 80 ;
}
else
{
yPos = ( 8 - gTrainerBackPicCoords [ trainerPicId ] . coords ) * 4 + 80 ;
}
}
else
{
xPos = 80 ;
yPos = ( 8 - gTrainerBackPicCoords [ trainerPicId ] . coords ) * 4 + 80 ;
}
// Use front pic table for any tag battles unless your partner is Steven.
if ( gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER & & gPartnerTrainerId ! = STEVEN_PARTNER_ID )
{
trainerPicId = PlayerGenderToFrontTrainerPicId ( gSaveBlock2Ptr - > playerGender ) ;
2018-02-06 02:46:59 +01:00
DecompressTrainerFrontPic ( trainerPicId , gActiveBattler ) ;
sub_806A1C0 ( trainerPicId , GetBattlerPosition ( gActiveBattler ) ) ;
2018-02-06 20:48:02 +01:00
gBattlerSpriteIds [ gActiveBattler ] = CreateSprite ( & gUnknown_0202499C , xPos , yPos , sub_80A82E4 ( gActiveBattler ) ) ;
2018-02-06 02:46:59 +01:00
2018-02-06 20:48:02 +01:00
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . oam . paletteNum = IndexOfSpritePaletteTag ( gTrainerFrontPicPaletteTable [ trainerPicId ] . tag ) ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . pos2 . x = 240 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . pos2 . y = 48 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 0 ] = - 2 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = sub_805D7AC ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . oam . affineMode = 0 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . hFlip = 1 ;
2017-10-22 01:04:02 +02:00
}
// use the back pic in any other scenario
else
{
2018-02-06 02:46:59 +01:00
DecompressTrainerBackPic ( trainerPicId , gActiveBattler ) ;
sub_806A12C ( trainerPicId , GetBattlerPosition ( gActiveBattler ) ) ;
2018-02-06 20:48:02 +01:00
gBattlerSpriteIds [ gActiveBattler ] = CreateSprite ( & gUnknown_0202499C , xPos , yPos , sub_80A82E4 ( gActiveBattler ) ) ;
2017-10-22 01:04:02 +02:00
2018-02-06 20:48:02 +01:00
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . oam . paletteNum = gActiveBattler ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . pos2 . x = 240 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 0 ] = - 2 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = sub_805D7AC ;
2017-10-22 01:04:02 +02:00
}
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnBankSpriteCallbackDummy ;
2017-10-22 01:04:02 +02:00
}
2017-10-22 18:43:15 +02:00
static void PlayerHandleTrainerSlide ( void )
2017-10-22 01:04:02 +02:00
{
u32 trainerPicId ;
if ( gBattleTypeFlags & BATTLE_TYPE_LINK )
{
if ( ( gLinkPlayers [ GetMultiplayerId ( ) ] . version & 0xFF ) = = VERSION_FIRE_RED
| | ( gLinkPlayers [ GetMultiplayerId ( ) ] . version & 0xFF ) = = VERSION_LEAF_GREEN )
{
trainerPicId = gLinkPlayers [ GetMultiplayerId ( ) ] . gender + BACK_PIC_RED ;
}
else if ( ( gLinkPlayers [ GetMultiplayerId ( ) ] . version & 0xFF ) = = VERSION_RUBY
| | ( gLinkPlayers [ GetMultiplayerId ( ) ] . version & 0xFF ) = = VERSION_SAPPHIRE )
{
trainerPicId = gLinkPlayers [ GetMultiplayerId ( ) ] . gender + BACK_PIC_RS_BRENDAN ;
}
else
{
trainerPicId = gLinkPlayers [ GetMultiplayerId ( ) ] . gender ;
}
}
else
{
trainerPicId = gSaveBlock2Ptr - > playerGender ;
}
2018-02-06 02:46:59 +01:00
DecompressTrainerBackPic ( trainerPicId , gActiveBattler ) ;
sub_806A12C ( trainerPicId , GetBattlerPosition ( gActiveBattler ) ) ;
2018-02-06 20:48:02 +01:00
gBattlerSpriteIds [ gActiveBattler ] = CreateSprite ( & gUnknown_0202499C , 80 , ( 8 - gTrainerBackPicCoords [ trainerPicId ] . coords ) * 4 + 80 , 30 ) ;
2017-10-22 01:04:02 +02:00
2018-02-06 20:48:02 +01:00
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . oam . paletteNum = gActiveBattler ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . pos2 . x = - 96 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 0 ] = 2 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = sub_805D7AC ;
2017-10-22 01:04:02 +02:00
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnBankSpriteCallbackDummy2 ;
2017-10-22 01:04:02 +02:00
}
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static void PlayerHandleTrainerSlideBack ( void )
2017-10-22 01:04:02 +02:00
{
2018-02-06 20:48:02 +01:00
oamt_add_pos2_onto_pos1 ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] ) ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 0 ] = 50 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 2 ] = - 40 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 4 ] = gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . pos1 . y ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = sub_80A6EEC ;
StoreSpriteCallbackInData6 ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] , SpriteCallbackDummy ) ;
StartSpriteAnim ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] , 1 ) ;
gBattlerControllerFuncs [ gActiveBattler ] = sub_80588B4 ;
2017-10-22 01:04:02 +02:00
}
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static void PlayerHandleFaintAnimation ( void )
2017-10-22 01:04:02 +02:00
{
2018-02-06 02:46:59 +01:00
if ( gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = = 0 )
2017-10-22 01:04:02 +02:00
{
2018-02-06 23:09:39 +01:00
if ( gBattleSpritesDataPtr - > battlerData [ gActiveBattler ] . behindSubstitute )
2018-02-06 02:46:59 +01:00
InitAndLaunchSpecialAnimation ( gActiveBattler , gActiveBattler , gActiveBattler , B_ANIM_SUBSTITUTE_TO_MON ) ;
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState + + ;
2017-10-22 01:04:02 +02:00
}
else
{
2018-02-06 02:46:59 +01:00
if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . specialAnimActive )
2017-10-22 01:04:02 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = 0 ;
2018-02-06 20:48:02 +01:00
HandleLowHpMusicChange ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , gActiveBattler ) ;
2017-10-24 15:25:20 +02:00
PlaySE12WithPanning ( SE_POKE_DEAD , PAN_SIDE_PLAYER ) ;
2018-02-06 20:48:02 +01:00
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 1 ] = 0 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 2 ] = 5 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = sub_8039C00 ;
gBattlerControllerFuncs [ gActiveBattler ] = sub_80596A8 ;
2017-10-22 01:04:02 +02:00
}
}
}
2017-10-22 18:43:15 +02:00
static void PlayerHandlePaletteFade ( void )
2017-10-22 01:04:02 +02:00
{
BeginNormalPaletteFade ( - 1 , 2 , 0 , 16 , 0 ) ;
PlayerBufferExecCompleted ( ) ;
}
2017-10-22 18:43:15 +02:00
static void PlayerHandleSuccessBallThrowAnim ( void )
2017-10-22 01:04:02 +02:00
{
2017-10-22 18:43:15 +02:00
gBattleSpritesDataPtr - > animationData - > ballThrowCaseId = BALL_3_SHAKES_SUCCESS ;
2017-10-22 01:04:02 +02:00
gDoingBattleAnim = TRUE ;
2018-02-06 02:46:59 +01:00
InitAndLaunchSpecialAnimation ( gActiveBattler , gActiveBattler , GetBattlerAtPosition ( B_POSITION_OPPONENT_LEFT ) , B_ANIM_BALL_THROW ) ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnSpecialAnimDone ;
2017-10-22 01:04:02 +02:00
}
2017-10-22 18:43:15 +02:00
static void PlayerHandleBallThrowAnim ( void )
2017-10-22 01:04:02 +02:00
{
2018-02-06 02:46:59 +01:00
u8 ballThrowCaseId = gBattleBufferA [ gActiveBattler ] [ 1 ] ;
2017-10-22 01:04:02 +02:00
2017-10-22 18:43:15 +02:00
gBattleSpritesDataPtr - > animationData - > ballThrowCaseId = ballThrowCaseId ;
2017-10-22 01:04:02 +02:00
gDoingBattleAnim = TRUE ;
2018-02-06 02:46:59 +01:00
InitAndLaunchSpecialAnimation ( gActiveBattler , gActiveBattler , GetBattlerAtPosition ( B_POSITION_OPPONENT_LEFT ) , B_ANIM_BALL_THROW ) ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnSpecialAnimDone ;
2017-10-22 01:04:02 +02:00
}
2017-10-22 18:43:15 +02:00
static void PlayerHandlePause ( void )
2017-10-22 01:04:02 +02:00
{
2018-02-06 02:46:59 +01:00
u8 var = gBattleBufferA [ gActiveBattler ] [ 1 ] ;
2017-10-22 01:04:02 +02:00
// WTF is this??
while ( var ! = 0 )
var - - ;
PlayerBufferExecCompleted ( ) ;
}
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static void PlayerHandleMoveAnimation ( void )
2017-10-22 01:04:02 +02:00
{
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if ( ! mplay_80342A4 ( gActiveBattler ) )
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{
2018-02-06 02:46:59 +01:00
u16 move = gBattleBufferA [ gActiveBattler ] [ 1 ] | ( gBattleBufferA [ gActiveBattler ] [ 2 ] < < 8 ) ;
2017-10-22 01:04:02 +02:00
2018-02-06 02:46:59 +01:00
gAnimMoveTurn = gBattleBufferA [ gActiveBattler ] [ 3 ] ;
gAnimMovePower = gBattleBufferA [ gActiveBattler ] [ 4 ] | ( gBattleBufferA [ gActiveBattler ] [ 5 ] < < 8 ) ;
gAnimMoveDmg = gBattleBufferA [ gActiveBattler ] [ 6 ] | ( gBattleBufferA [ gActiveBattler ] [ 7 ] < < 8 ) | ( gBattleBufferA [ gActiveBattler ] [ 8 ] < < 16 ) | ( gBattleBufferA [ gActiveBattler ] [ 9 ] < < 24 ) ;
gAnimFriendship = gBattleBufferA [ gActiveBattler ] [ 10 ] ;
gWeatherMoveAnim = gBattleBufferA [ gActiveBattler ] [ 12 ] | ( gBattleBufferA [ gActiveBattler ] [ 13 ] < < 8 ) ;
gAnimDisableStructPtr = ( struct DisableStruct * ) & gBattleBufferA [ gActiveBattler ] [ 16 ] ;
gTransformedPersonalities [ gActiveBattler ] = gAnimDisableStructPtr - > transformedMonPersonality ;
2017-10-23 13:32:11 +02:00
if ( IsMoveWithoutAnimation ( move , gAnimMoveTurn ) ) // always returns FALSE
2017-10-22 01:04:02 +02:00
{
PlayerBufferExecCompleted ( ) ;
}
else
{
2018-02-06 02:46:59 +01:00
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = 0 ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = PlayerDoMoveAnimation ;
2018-02-27 20:40:09 +01:00
BattleTv_SetDataBasedOnMove ( move , gWeatherMoveAnim , gAnimDisableStructPtr ) ;
2017-10-22 01:04:02 +02:00
}
}
}
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static void PlayerDoMoveAnimation ( void )
2017-10-22 01:04:02 +02:00
{
2018-02-06 02:46:59 +01:00
u16 move = gBattleBufferA [ gActiveBattler ] [ 1 ] | ( gBattleBufferA [ gActiveBattler ] [ 2 ] < < 8 ) ;
u8 multihit = gBattleBufferA [ gActiveBattler ] [ 11 ] ;
2017-10-22 01:04:02 +02:00
2018-02-06 02:46:59 +01:00
switch ( gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState )
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{
case 0 :
2018-02-06 23:09:39 +01:00
if ( gBattleSpritesDataPtr - > battlerData [ gActiveBattler ] . behindSubstitute
& & ! gBattleSpritesDataPtr - > battlerData [ gActiveBattler ] . flag_x8 )
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{
2018-02-06 23:09:39 +01:00
gBattleSpritesDataPtr - > battlerData [ gActiveBattler ] . flag_x8 = 1 ;
2018-02-06 02:46:59 +01:00
InitAndLaunchSpecialAnimation ( gActiveBattler , gActiveBattler , gActiveBattler , B_ANIM_SUBSTITUTE_TO_MON ) ;
2017-10-22 01:04:02 +02:00
}
2018-02-06 02:46:59 +01:00
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = 1 ;
2017-10-22 01:04:02 +02:00
break ;
case 1 :
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if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . specialAnimActive )
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{
sub_805EB9C ( 0 ) ;
DoMoveAnim ( move ) ;
2018-02-06 02:46:59 +01:00
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = 2 ;
2017-10-22 01:04:02 +02:00
}
break ;
case 2 :
gAnimScriptCallback ( ) ;
if ( ! gAnimScriptActive )
{
sub_805EB9C ( 1 ) ;
2018-02-06 23:09:39 +01:00
if ( gBattleSpritesDataPtr - > battlerData [ gActiveBattler ] . behindSubstitute & & multihit < 2 )
2017-10-22 01:04:02 +02:00
{
2018-02-06 02:46:59 +01:00
InitAndLaunchSpecialAnimation ( gActiveBattler , gActiveBattler , gActiveBattler , B_ANIM_MON_TO_SUBSTITUTE ) ;
2018-02-06 23:09:39 +01:00
gBattleSpritesDataPtr - > battlerData [ gActiveBattler ] . flag_x8 = 0 ;
2017-10-22 01:04:02 +02:00
}
2018-02-06 02:46:59 +01:00
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = 3 ;
2017-10-22 01:04:02 +02:00
}
break ;
case 3 :
2018-02-06 02:46:59 +01:00
if ( ! gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . specialAnimActive )
2017-10-22 01:04:02 +02:00
{
2017-11-04 16:11:13 +01:00
CopyAllBattleSpritesInvisibilities ( ) ;
2018-02-06 02:46:59 +01:00
TrySetBehindSubstituteSpriteBit ( gActiveBattler , gBattleBufferA [ gActiveBattler ] [ 1 ] | ( gBattleBufferA [ gActiveBattler ] [ 2 ] < < 8 ) ) ;
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . animationState = 0 ;
2017-10-22 01:04:02 +02:00
PlayerBufferExecCompleted ( ) ;
}
break ;
}
}
2017-10-22 18:43:15 +02:00
static void PlayerHandlePrintString ( void )
2017-10-22 01:04:02 +02:00
{
u16 * stringId ;
gBattle_BG0_X = 0 ;
gBattle_BG0_Y = 0 ;
2018-02-06 02:46:59 +01:00
stringId = ( u16 * ) ( & gBattleBufferA [ gActiveBattler ] [ 2 ] ) ;
2017-10-22 01:04:02 +02:00
BufferStringBattle ( * stringId ) ;
BattleHandleAddTextPrinter ( gDisplayedStringBattle , 0 ) ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnInactiveTextPrinter2 ;
2018-02-27 20:40:09 +01:00
BattleTv_SetDataBasedOnString ( * stringId ) ;
2018-02-06 02:46:59 +01:00
sub_81A57E4 ( gActiveBattler , * stringId ) ;
2017-10-22 01:04:02 +02:00
}
2017-11-25 18:42:31 +01:00
static void PlayerHandlePrintSelectionString ( void )
2017-10-22 01:04:02 +02:00
{
2018-02-06 02:46:59 +01:00
if ( GetBattlerSide ( gActiveBattler ) = = B_SIDE_PLAYER )
2017-10-22 01:04:02 +02:00
PlayerHandlePrintString ( ) ;
else
PlayerBufferExecCompleted ( ) ;
}
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static void HandleChooseActionAfterDma3 ( void )
2017-10-22 01:04:02 +02:00
{
if ( ! IsDma3ManagerBusyWithBgCopy ( ) )
{
gBattle_BG0_X = 0 ;
gBattle_BG0_Y = 160 ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = HandleInputChooseAction ;
2017-10-22 01:04:02 +02:00
}
}
2017-10-22 18:43:15 +02:00
static void PlayerHandleChooseAction ( void )
2017-10-22 01:04:02 +02:00
{
s32 i ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = HandleChooseActionAfterDma3 ;
2018-02-27 20:40:09 +01:00
BattleTv_ClearExplosionFaintCause ( ) ;
2017-10-22 01:04:02 +02:00
BattleHandleAddTextPrinter ( gText_BattleMenu , 2 ) ;
for ( i = 0 ; i < 4 ; i + + )
ActionSelectionDestroyCursorAt ( i ) ;
2018-02-06 02:46:59 +01:00
ActionSelectionCreateCursorAt ( gActionSelectionCursor [ gActiveBattler ] , 0 ) ;
2017-10-22 01:04:02 +02:00
BattleStringExpandPlaceholdersToDisplayedString ( gText_WhatWillPkmnDo ) ;
BattleHandleAddTextPrinter ( gDisplayedStringBattle , 1 ) ;
}
2017-10-22 18:43:15 +02:00
static void PlayerHandleUnknownYesNoBox ( void )
2017-10-22 01:04:02 +02:00
{
2018-02-06 02:46:59 +01:00
if ( GetBattlerSide ( gActiveBattler ) = = B_SIDE_PLAYER )
2017-10-22 01:04:02 +02:00
{
HandleBattleWindow ( 0x18 , 8 , 0x1D , 0xD , 0 ) ;
BattleHandleAddTextPrinter ( gText_BattleYesNoChoice , 12 ) ;
gMultiUsePlayerCursor = 1 ;
BattleCreateYesNoCursorAt ( 1 ) ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = PlayerHandleUnknownYesNoInput ;
2017-10-22 18:43:15 +02:00
}
else
{
PlayerBufferExecCompleted ( ) ;
}
}
static void HandleChooseMoveAfterDma3 ( void )
{
if ( ! IsDma3ManagerBusyWithBgCopy ( ) )
{
gBattle_BG0_X = 0 ;
gBattle_BG0_Y = 320 ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = HandleInputChooseMove ;
2017-10-22 18:43:15 +02:00
}
}
static void PlayerChooseMoveInBattlePalace ( void )
{
2018-02-06 02:46:59 +01:00
if ( - - * ( gBattleStruct - > field_298 + gActiveBattler ) = = 0 )
2017-10-22 18:43:15 +02:00
{
gBattlePalaceMoveSelectionRngValue = gRngValue ;
2018-02-06 20:48:02 +01:00
BtlController_EmitTwoReturnValues ( 1 , 10 , ChooseMoveAndTargetInBattlePalace ( ) ) ;
2017-10-22 18:43:15 +02:00
PlayerBufferExecCompleted ( ) ;
}
}
static void PlayerHandleChooseMove ( void )
{
if ( gBattleTypeFlags & BATTLE_TYPE_PALACE )
{
2018-02-06 02:46:59 +01:00
* ( gBattleStruct - > field_298 + gActiveBattler ) = 8 ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = PlayerChooseMoveInBattlePalace ;
2017-10-22 18:43:15 +02:00
}
else
{
InitMoveSelectionsVarsAndStrings ( ) ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = HandleChooseMoveAfterDma3 ;
2017-10-22 18:43:15 +02:00
}
}
void InitMoveSelectionsVarsAndStrings ( void )
{
MoveSelectionDisplayMoveNames ( ) ;
gMultiUsePlayerCursor = 0xFF ;
2018-02-06 02:46:59 +01:00
MoveSelectionCreateCursorAt ( gMoveSelectionCursor [ gActiveBattler ] , 0 ) ;
2017-10-22 18:43:15 +02:00
MoveSelectionDisplayPpString ( ) ;
MoveSelectionDisplayPpNumber ( ) ;
MoveSelectionDisplayMoveType ( ) ;
}
static void PlayerHandleChooseItem ( void )
{
s32 i ;
BeginNormalPaletteFade ( - 1 , 0 , 0 , 0x10 , 0 ) ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = OpenBagAndChooseItem ;
2018-02-07 22:53:40 +01:00
gBattlerInMenuId = gActiveBattler ;
2017-10-22 18:43:15 +02:00
for ( i = 0 ; i < 3 ; i + + )
2018-02-06 02:46:59 +01:00
gUnknown_0203CF00 [ i ] = gBattleBufferA [ gActiveBattler ] [ 1 + i ] ;
2017-10-22 18:43:15 +02:00
}
static void PlayerHandleChoosePokemon ( void )
{
s32 i ;
for ( i = 0 ; i < 3 ; i + + )
2018-02-06 02:46:59 +01:00
gUnknown_0203CF00 [ i ] = gBattleBufferA [ gActiveBattler ] [ 4 + i ] ;
2017-10-22 18:43:15 +02:00
2018-02-06 02:46:59 +01:00
if ( gBattleTypeFlags & BATTLE_TYPE_ARENA & & ( gBattleBufferA [ gActiveBattler ] [ 1 ] & 0xF ) ! = 2 )
2017-10-22 18:43:15 +02:00
{
2018-02-06 20:48:02 +01:00
BtlController_EmitChosenMonReturnValue ( 1 , gBattlerPartyIndexes [ gActiveBattler ] + 1 , gUnknown_0203CF00 ) ;
2017-10-22 18:43:15 +02:00
PlayerBufferExecCompleted ( ) ;
}
else
{
2018-02-06 02:46:59 +01:00
gUnknown_03005D7C [ gActiveBattler ] = CreateTask ( TaskDummy , 0xFF ) ;
gTasks [ gUnknown_03005D7C [ gActiveBattler ] ] . data [ 0 ] = gBattleBufferA [ gActiveBattler ] [ 1 ] & 0xF ;
* ( & gBattleStruct - > field_49 ) = gBattleBufferA [ gActiveBattler ] [ 1 ] > > 4 ;
* ( & gBattleStruct - > field_8B ) = gBattleBufferA [ gActiveBattler ] [ 2 ] ;
* ( & gBattleStruct - > field_B0 ) = gBattleBufferA [ gActiveBattler ] [ 3 ] ;
2017-10-22 18:43:15 +02:00
BeginNormalPaletteFade ( - 1 , 0 , 0 , 16 , 0 ) ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = sub_80597CC ;
2018-02-07 22:53:40 +01:00
gBattlerInMenuId = gActiveBattler ;
2017-10-22 18:43:15 +02:00
}
}
static void PlayerHandleCmd23 ( void )
{
2017-11-04 16:11:13 +01:00
BattleStopLowHpSound ( ) ;
2017-10-22 18:43:15 +02:00
BeginNormalPaletteFade ( - 1 , 2 , 0 , 16 , 0 ) ;
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleHealthBarUpdate ( void )
{
s16 hpVal ;
LoadBattleBarGfx ( 0 ) ;
2018-02-06 02:46:59 +01:00
hpVal = gBattleBufferA [ gActiveBattler ] [ 2 ] | ( gBattleBufferA [ gActiveBattler ] [ 3 ] < < 8 ) ;
2017-10-22 18:43:15 +02:00
if ( hpVal > 0 )
gUnknown_0203CD70 + = hpVal ;
if ( hpVal ! = INSTANT_HP_BAR_DROP )
{
2018-02-06 20:48:02 +01:00
u32 maxHP = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_MAX_HP ) ;
u32 curHP = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_HP ) ;
2017-10-22 18:43:15 +02:00
2018-02-06 20:48:02 +01:00
SetBattleBarStruct ( gActiveBattler , gHealthboxSpriteIds [ gActiveBattler ] , maxHP , curHP , hpVal ) ;
2017-10-22 18:43:15 +02:00
}
else
{
2018-02-06 20:48:02 +01:00
u32 maxHP = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_MAX_HP ) ;
2017-10-22 18:43:15 +02:00
2018-02-06 20:48:02 +01:00
SetBattleBarStruct ( gActiveBattler , gHealthboxSpriteIds [ gActiveBattler ] , maxHP , 0 , hpVal ) ;
UpdateHpTextInHealthbox ( gHealthboxSpriteIds [ gActiveBattler ] , 0 , HP_CURRENT ) ;
2017-10-22 18:43:15 +02:00
}
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnHealthbarDone ;
2017-10-22 18:43:15 +02:00
}
static void PlayerHandleExpUpdate ( void )
{
2018-02-06 02:46:59 +01:00
u8 monId = gBattleBufferA [ gActiveBattler ] [ 1 ] ;
2017-10-22 18:43:15 +02:00
if ( GetMonData ( & gPlayerParty [ monId ] , MON_DATA_LEVEL ) > = MAX_MON_LEVEL )
{
PlayerBufferExecCompleted ( ) ;
}
else
{
s16 expPointsToGive ;
u8 taskId ;
LoadBattleBarGfx ( 1 ) ;
GetMonData ( & gPlayerParty [ monId ] , MON_DATA_SPECIES ) ; // unused return value
2018-02-06 02:46:59 +01:00
expPointsToGive = gBattleBufferA [ gActiveBattler ] [ 2 ] | ( gBattleBufferA [ gActiveBattler ] [ 3 ] < < 8 ) ;
2017-10-22 18:43:15 +02:00
taskId = CreateTask ( Task_GiveExpToMon , 10 ) ;
gTasks [ taskId ] . tExpTask_monId = monId ;
gTasks [ taskId ] . tExpTask_gainedExp = expPointsToGive ;
2018-02-06 02:46:59 +01:00
gTasks [ taskId ] . tExpTask_bank = gActiveBattler ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = nullsub_21 ;
2017-10-22 18:43:15 +02:00
}
}
# undef tExpTask_monId
# undef tExpTask_gainedExp
# undef tExpTask_bank
# undef tExpTask_frames
static void PlayerHandleStatusIconUpdate ( void )
{
2018-02-06 02:46:59 +01:00
if ( ! mplay_80342A4 ( gActiveBattler ) )
2017-10-22 18:43:15 +02:00
{
2018-03-01 00:59:52 +01:00
u8 battlerId ;
2017-10-22 18:43:15 +02:00
2018-02-06 20:48:02 +01:00
UpdateHealthboxAttribute ( gHealthboxSpriteIds [ gActiveBattler ] , & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , HEALTHBOX_STATUS_ICON ) ;
2018-03-01 00:59:52 +01:00
battlerId = gActiveBattler ;
gBattleSpritesDataPtr - > healthBoxesData [ battlerId ] . statusAnimActive = 0 ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnFinishedStatusAnimation ;
2017-10-22 18:43:15 +02:00
}
}
static void PlayerHandleStatusAnimation ( void )
{
2018-02-06 02:46:59 +01:00
if ( ! mplay_80342A4 ( gActiveBattler ) )
2017-10-22 18:43:15 +02:00
{
2018-02-06 02:46:59 +01:00
InitAndLaunchChosenStatusAnimation ( gBattleBufferA [ gActiveBattler ] [ 1 ] ,
gBattleBufferA [ gActiveBattler ] [ 2 ] | ( gBattleBufferA [ gActiveBattler ] [ 3 ] < < 8 ) | ( gBattleBufferA [ gActiveBattler ] [ 4 ] < < 16 ) | ( gBattleBufferA [ gActiveBattler ] [ 5 ] < < 24 ) ) ;
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnFinishedStatusAnimation ;
2017-10-22 18:43:15 +02:00
}
}
static void PlayerHandleStatusXor ( void )
{
2018-02-06 20:48:02 +01:00
u8 val = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_STATUS ) ^ gBattleBufferA [ gActiveBattler ] [ 1 ] ;
2017-10-22 18:43:15 +02:00
2018-02-06 20:48:02 +01:00
SetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_STATUS , & val ) ;
2017-10-22 18:43:15 +02:00
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleDataTransfer ( void )
{
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleDMA3Transfer ( void )
{
2018-02-06 02:46:59 +01:00
u32 dstArg = gBattleBufferA [ gActiveBattler ] [ 1 ]
| ( gBattleBufferA [ gActiveBattler ] [ 2 ] < < 8 )
| ( gBattleBufferA [ gActiveBattler ] [ 3 ] < < 16 )
| ( gBattleBufferA [ gActiveBattler ] [ 4 ] < < 24 ) ;
u16 sizeArg = gBattleBufferA [ gActiveBattler ] [ 5 ] | ( gBattleBufferA [ gActiveBattler ] [ 6 ] < < 8 ) ;
2017-10-22 18:43:15 +02:00
2018-02-06 02:46:59 +01:00
const u8 * src = & gBattleBufferA [ gActiveBattler ] [ 7 ] ;
2017-10-22 18:43:15 +02:00
u8 * dst = ( u8 * ) ( dstArg ) ;
u32 size = sizeArg ;
while ( 1 )
{
if ( size < = 0x1000 )
{
DmaCopy16 ( 3 , src , dst , size ) ;
break ;
}
DmaCopy16 ( 3 , src , dst , 0x1000 ) ;
src + = 0x1000 ;
dst + = 0x1000 ;
size - = 0x1000 ;
}
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandlePlayBGM ( void )
{
2018-02-06 02:46:59 +01:00
PlayBGM ( gBattleBufferA [ gActiveBattler ] [ 1 ] | ( gBattleBufferA [ gActiveBattler ] [ 2 ] < < 8 ) ) ;
2017-10-22 18:43:15 +02:00
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleCmd32 ( void )
{
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleTwoReturnValues ( void )
{
2018-02-06 20:48:02 +01:00
BtlController_EmitTwoReturnValues ( 1 , 0 , 0 ) ;
2017-10-22 18:43:15 +02:00
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleChosenMonReturnValue ( void )
{
2018-02-06 20:48:02 +01:00
BtlController_EmitChosenMonReturnValue ( 1 , 0 , NULL ) ;
2017-10-22 18:43:15 +02:00
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleOneReturnValue ( void )
{
2018-02-06 20:48:02 +01:00
BtlController_EmitOneReturnValue ( 1 , 0 ) ;
2017-10-22 18:43:15 +02:00
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleOneReturnValue_Duplicate ( void )
{
2018-02-06 20:48:02 +01:00
BtlController_EmitOneReturnValue_Duplicate ( 1 , 0 ) ;
2017-10-22 18:43:15 +02:00
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleCmd37 ( void )
{
gUnknown_02022D0C . field_0 = 0 ;
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleCmd38 ( void )
{
2018-02-06 02:46:59 +01:00
gUnknown_02022D0C . field_0 = gBattleBufferA [ gActiveBattler ] [ 1 ] ;
2017-10-22 18:43:15 +02:00
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleCmd39 ( void )
{
gUnknown_02022D0C . flag_x80 = 0 ;
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleCmd40 ( void )
{
gUnknown_02022D0C . flag_x80 ^ = 1 ;
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleHitAnimation ( void )
{
2018-02-06 20:48:02 +01:00
if ( gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . invisible = = TRUE )
2017-10-22 18:43:15 +02:00
{
PlayerBufferExecCompleted ( ) ;
}
else
{
2017-10-24 15:25:20 +02:00
gDoingBattleAnim = TRUE ;
2018-02-06 20:48:02 +01:00
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 1 ] = 0 ;
2018-02-06 02:46:59 +01:00
DoHitAnimHealthboxEffect ( gActiveBattler ) ;
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gBattlerControllerFuncs [ gActiveBattler ] = DoHitAnimBlinkSpriteEffect ;
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}
}
static void PlayerHandleCmd42 ( void )
{
PlayerBufferExecCompleted ( ) ;
}
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static void PlayerHandlePlaySE ( void )
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{
s8 pan ;
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if ( GetBattlerSide ( gActiveBattler ) = = B_SIDE_PLAYER )
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pan = PAN_SIDE_PLAYER ;
else
pan = PAN_SIDE_OPPONENT ;
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PlaySE12WithPanning ( gBattleBufferA [ gActiveBattler ] [ 1 ] | ( gBattleBufferA [ gActiveBattler ] [ 2 ] < < 8 ) , pan ) ;
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PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandlePlayFanfareOrBGM ( void )
{
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if ( gBattleBufferA [ gActiveBattler ] [ 3 ] )
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{
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BattleStopLowHpSound ( ) ;
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PlayBGM ( gBattleBufferA [ gActiveBattler ] [ 1 ] | ( gBattleBufferA [ gActiveBattler ] [ 2 ] < < 8 ) ) ;
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}
else
{
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PlayFanfare ( gBattleBufferA [ gActiveBattler ] [ 1 ] | ( gBattleBufferA [ gActiveBattler ] [ 2 ] < < 8 ) ) ;
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}
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleFaintingCry ( void )
{
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u16 species = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , MON_DATA_SPECIES ) ;
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PlayCry3 ( species , - 25 , 5 ) ;
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleIntroSlide ( void )
{
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HandleIntroSlide ( gBattleBufferA [ gActiveBattler ] [ 1 ] ) ;
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gIntroSlideFlags | = 1 ;
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PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleIntroTrainerBallThrow ( void )
{
u8 paletteNum ;
u8 taskId ;
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oamt_add_pos2_onto_pos1 ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] ) ;
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gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 0 ] = 50 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 2 ] = - 40 ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 4 ] = gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . pos1 . y ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . callback = sub_80A6EEC ;
gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . data [ 5 ] = gActiveBattler ;
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StoreSpriteCallbackInData6 ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] , sub_805CC00 ) ;
StartSpriteAnim ( & gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] , 1 ) ;
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paletteNum = AllocSpritePalette ( 0xD6F8 ) ;
LoadCompressedPalette ( gTrainerBackPicPaletteTable [ gSaveBlock2Ptr - > playerGender ] . data , 0x100 + paletteNum * 16 , 32 ) ;
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gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . oam . paletteNum = paletteNum ;
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taskId = CreateTask ( task05_08033660 , 5 ) ;
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gTasks [ taskId ] . data [ 0 ] = gActiveBattler ;
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if ( gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . flag_x1 )
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gTasks [ gBattlerStatusSummaryTaskId [ gActiveBattler ] ] . func = sub_8073C30 ;
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gBattleSpritesDataPtr - > animationData - > field_9_x1 = 1 ;
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gBattlerControllerFuncs [ gActiveBattler ] = nullsub_21 ;
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}
void sub_805CC00 ( struct Sprite * sprite )
{
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u8 battlerId = sprite - > data [ 5 ] ;
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FreeSpriteOamMatrix ( sprite ) ;
FreeSpritePaletteByTag ( GetSpritePaletteTagByPaletteNum ( sprite - > oam . paletteNum ) ) ;
DestroySprite ( sprite ) ;
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BattleLoadPlayerMonSpriteGfx ( & gPlayerParty [ gBattlerPartyIndexes [ battlerId ] ] , battlerId ) ;
StartSpriteAnim ( & gSprites [ gBattlerSpriteIds [ battlerId ] ] , 0 ) ;
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}
static void task05_08033660 ( u8 taskId )
{
if ( gTasks [ taskId ] . data [ 1 ] < 31 )
{
gTasks [ taskId ] . data [ 1 ] + + ;
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}
else
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{
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u8 savedActiveBank = gActiveBattler ;
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gActiveBattler = gTasks [ taskId ] . data [ 0 ] ;
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if ( ! IsDoubleBattle ( ) | | ( gBattleTypeFlags & BATTLE_TYPE_MULTI ) )
{
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gBattleBufferA [ gActiveBattler ] [ 1 ] = gBattlerPartyIndexes [ gActiveBattler ] ;
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sub_805B258 ( gActiveBattler , FALSE ) ;
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}
else
{
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gBattleBufferA [ gActiveBattler ] [ 1 ] = gBattlerPartyIndexes [ gActiveBattler ] ;
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sub_805B258 ( gActiveBattler , FALSE ) ;
gActiveBattler ^ = BIT_FLANK ;
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gBattleBufferA [ gActiveBattler ] [ 1 ] = gBattlerPartyIndexes [ gActiveBattler ] ;
BattleLoadPlayerMonSpriteGfx ( & gPlayerParty [ gBattlerPartyIndexes [ gActiveBattler ] ] , gActiveBattler ) ;
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sub_805B258 ( gActiveBattler , FALSE ) ;
gActiveBattler ^ = BIT_FLANK ;
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}
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gBattlerControllerFuncs [ gActiveBattler ] = sub_8058B40 ;
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gActiveBattler = savedActiveBank ;
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DestroyTask ( taskId ) ;
}
}
static void PlayerHandleDrawPartyStatusSummary ( void )
{
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if ( gBattleBufferA [ gActiveBattler ] [ 1 ] ! = 0 & & GetBattlerSide ( gActiveBattler ) = = B_SIDE_PLAYER )
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{
PlayerBufferExecCompleted ( ) ;
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}
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else
{
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . flag_x1 = 1 ;
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gBattlerStatusSummaryTaskId [ gActiveBattler ] = CreatePartyStatusSummarySprites ( gActiveBattler , ( struct HpAndStatus * ) & gBattleBufferA [ gActiveBattler ] [ 4 ] , gBattleBufferA [ gActiveBattler ] [ 1 ] , gBattleBufferA [ gActiveBattler ] [ 2 ] ) ;
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_5 = 0 ;
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if ( gBattleBufferA [ gActiveBattler ] [ 2 ] ! = 0 )
gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_5 = 0x5D ;
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gBattlerControllerFuncs [ gActiveBattler ] = sub_805CE38 ;
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}
}
static void sub_805CE38 ( void )
{
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if ( gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_5 + + > 0x5C )
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{
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gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . field_5 = 0 ;
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PlayerBufferExecCompleted ( ) ;
}
}
static void PlayerHandleCmd49 ( void )
{
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if ( gBattleSpritesDataPtr - > healthBoxesData [ gActiveBattler ] . flag_x1 )
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gTasks [ gBattlerStatusSummaryTaskId [ gActiveBattler ] ] . func = sub_8073C30 ;
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PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleCmd50 ( void )
{
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dp11b_obj_free ( gActiveBattler , 1 ) ;
dp11b_obj_free ( gActiveBattler , 0 ) ;
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PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleSpriteInvisibility ( void )
{
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if ( IsBattlerSpritePresent ( gActiveBattler ) )
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{
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gSprites [ gBattlerSpriteIds [ gActiveBattler ] ] . invisible = gBattleBufferA [ gActiveBattler ] [ 1 ] ;
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CopyBattleSpriteInvisibility ( gActiveBattler ) ;
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}
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleBattleAnimation ( void )
{
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if ( ! mplay_80342A4 ( gActiveBattler ) )
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{
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u8 animationId = gBattleBufferA [ gActiveBattler ] [ 1 ] ;
u16 argument = gBattleBufferA [ gActiveBattler ] [ 2 ] | ( gBattleBufferA [ gActiveBattler ] [ 3 ] < < 8 ) ;
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if ( TryHandleLaunchBattleTableAnimation ( gActiveBattler , gActiveBattler , gActiveBattler , animationId , argument ) )
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PlayerBufferExecCompleted ( ) ;
else
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gBattlerControllerFuncs [ gActiveBattler ] = CompleteOnFinishedBattleAnimation ;
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BattleTv_SetDataBasedOnAnimation ( animationId ) ;
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}
}
static void PlayerHandleLinkStandbyMsg ( void )
{
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sub_81851A8 ( & gBattleBufferA [ gActiveBattler ] [ 2 ] ) ;
switch ( gBattleBufferA [ gActiveBattler ] [ 1 ] )
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{
case 0 :
PrintLinkStandbyMsg ( ) ;
// fall through
case 1 :
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dp11b_obj_free ( gActiveBattler , 1 ) ;
dp11b_obj_free ( gActiveBattler , 0 ) ;
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break ;
case 2 :
PrintLinkStandbyMsg ( ) ;
break ;
}
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleResetActionMoveSelection ( void )
{
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switch ( gBattleBufferA [ gActiveBattler ] [ 1 ] )
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{
case RESET_ACTION_MOVE_SELECTION :
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gActionSelectionCursor [ gActiveBattler ] = 0 ;
gMoveSelectionCursor [ gActiveBattler ] = 0 ;
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break ;
case RESET_ACTION_SELECTION :
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gActionSelectionCursor [ gActiveBattler ] = 0 ;
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break ;
case RESET_MOVE_SELECTION :
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gMoveSelectionCursor [ gActiveBattler ] = 0 ;
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break ;
}
PlayerBufferExecCompleted ( ) ;
}
static void PlayerHandleCmd55 ( void )
{
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sub_81851A8 ( & gBattleBufferA [ gActiveBattler ] [ 4 ] ) ;
gBattleOutcome = gBattleBufferA [ gActiveBattler ] [ 1 ] ;
gSaveBlock2Ptr - > field_CA9_b = gBattleBufferA [ gActiveBattler ] [ 2 ] ;
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FadeOutMapMusic ( 5 ) ;
BeginFastPaletteFade ( 3 ) ;
PlayerBufferExecCompleted ( ) ;
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gBattlerControllerFuncs [ gActiveBattler ] = sub_80587B0 ;
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}
static void nullsub_22 ( void )
{
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}