ultima-soul
294fecd57c
Merge pull request #1888 from ghoulslash/be/contrary
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Fix Contrary Animation
2021-11-12 10:19:37 -08:00
Eduardo Quezada D'Ottone
34555b46e8
Oops
2021-11-12 14:47:35 -03:00
ghoulslash
a26da51e9d
fix contrary animations for MOVE_EFFECT_statchange
2021-11-12 12:44:45 -05:00
ultima-soul
c5dabf34b8
Improve Serene Grace boost config comment.
2021-11-12 09:39:18 -08:00
GriffinR
004d1cab3f
Clean up pokenav conditions doc
2021-11-12 11:13:49 -05:00
GriffinR
35aeff1b6d
Rename pokenav conditions files
2021-11-12 11:07:52 -05:00
GriffinR
f5152094a9
Finish pokenav conditions doc
2021-11-12 11:01:22 -05:00
ghoulslash
201a38f487
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into be/ai_updates
2021-11-12 08:13:21 -05:00
ghoulslash
6214d8b625
rename config
2021-11-12 07:47:24 -05:00
BuffelSaft
bdbdd0564f
Fix Knock Off, add config
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Added a config for Knock Off's damage boost. Also fixed the conditions it checks to do bonus damage.
2021-11-12 21:05:42 +13:00
Eduardo Quezada D'Ottone
ae26a7529c
Restored FRLG items
2021-11-11 22:26:58 -03:00
ghoulslash
adc1413d98
add kings rock serene grace boost config
2021-11-11 17:48:15 -05:00
ghoulslash
2fac38cc83
merge w be
2021-11-11 16:16:26 -05:00
GriffinR
7efdc0902b
Finish condition graph doc
2021-11-11 15:29:15 -05:00
ultima-soul
fd4d0db912
Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into ball_effects
2021-11-10 18:02:00 -08:00
GriffinR
4590887359
Clean up some register constant use
2021-11-10 17:01:21 -05:00
GriffinR
343ac99049
Start pokenav conditions doc
2021-11-10 17:00:54 -05:00
GriffinR
342b7da5d3
Fix CRY_MODE_ECHO
2021-11-10 11:59:15 -05:00
ultima-soul
c74e19c062
Merge branch 'item_expansion' of github.com:rh-hideout/pokeemerald-expansion into item_id_revamp
2021-11-09 20:58:19 -08:00
GriffinR
ef935f6f4a
Merge pull request #1544 from GriffinRichards/romheadergf
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Split headers from crt0.s
2021-11-09 23:54:57 -05:00
ultima-soul
69e3719f75
Add back TM Case, Bicycle, and Vs. Seeker. Add Poké Radar.
2021-11-09 19:19:48 -08:00
BuffelSaft
e2599c2469
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-10 14:31:32 +13:00
GriffinR
8e424b6985
Merge branch 'master' into doc-binterface
2021-11-09 16:09:48 -05:00
GriffinR
43e942c3af
Clean up pokenav ribbons
2021-11-09 12:50:35 -05:00
ghoulslash
e635930a15
fixes
2021-11-08 21:33:00 -05:00
GriffinR
1c82571fa0
Merge pull request #1542 from GriffinRichards/doc-menu
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Document menu
2021-11-08 21:23:21 -05:00
GriffinR
adf773f1ed
Document remainder of save.c
2021-11-08 19:45:14 -05:00
GriffinR
ab1074e629
Label unknown palette functions
2021-11-08 16:08:36 -05:00
GriffinR
684f599a44
Label remaining battle_interface symbols
2021-11-08 16:03:44 -05:00
GriffinR
e3b6337c3a
Finish battle_anim_mons doc
2021-11-08 14:29:37 -05:00
ghoulslash
01cf8e6452
add AI_MoveMakesContact, dissuade multi-hit attacks against rocky helmet
2021-11-08 11:55:06 -05:00
GriffinR
d20341646a
Start battle_anim_mons doc
2021-11-08 11:46:13 -05:00
ghoulslash
8f320a8d33
some ai updates, recycle + ripen logic
2021-11-08 11:37:41 -05:00
GriffinR
1548e902cd
Add MonCoods size macro
2021-11-08 09:41:23 -05:00
Blackforest92
76ba9d835a
pulled latest RHH battle_engine 08-11-2021
2021-11-08 16:38:42 +07:00
BuffelSaft
d3a845d511
Fix CanAIFaintTarget
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Rename CanAIFaintTarget to CanIndexMoveFaintTarget and create a new function, CanAIFaintTarget, that checks if any known move can KO the target.
2021-11-08 20:37:28 +13:00
ghoulslash
a90cf4a501
Merge pull request #1724 from AsparagusEduardo/BE_TerrainMoves
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Moves affected by Terrain: Camouflage, Secret Power & Terrain Pulse
2021-11-07 17:39:03 -05:00
GriffinR
c4169cfd29
Disambiguate cry functions
2021-11-07 14:26:09 -05:00
GriffinR
54b254a829
Add CRY_MODE constants
2021-11-07 13:33:05 -05:00
BuffelSaft
e407883b58
Rethink final strike effects
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This is now checked in SetMoveEffect instead of in each move that should behave this way. Some effects will need to be redone to make them play nice with this change, but some just work as is.
2021-11-07 20:31:09 +13:00
BuffelSaft
d30f2b5712
Fix move effects list
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Fixed it properly this time!
2021-11-07 15:22:33 +13:00
BuffelSaft
9351df5ed8
Revert "Update move effect defines"
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This reverts commit be518608e8749526643aefc4f96dc8f8206a8688.
2021-11-07 12:25:26 +13:00
BuffelSaft
c69e7666e7
Update battle_move_effects.h
2021-11-07 12:22:55 +13:00
BuffelSaft
be518608e8
Update move effect defines
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Removing move effects above the ones that have stat change animations causes the wrong stat change to be shown, so I've reordered the list to fix that.
2021-11-07 12:16:06 +13:00
BuffelSaft
72d12a575d
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-11-07 12:13:18 +13:00
Eduardo Quezada D'Ottone
4e6a459b14
Optimized terrain timers
2021-11-06 19:46:52 -03:00
Eduardo Quezada D'Ottone
8773e552ac
Organized config and added failsafe to AnimTask_SetCamouflageBlend
2021-11-06 19:24:06 -03:00
Eduardo Quezada D'Ottone
1c4a0c205a
Camouflage types config + extra terrains
2021-11-06 19:09:35 -03:00
Eduardo Quezada D'Ottone
b220da1d2a
Updated NaturePowerMoves table for new terrains + added failsafe in case the terrain isn't defined in the table
2021-11-06 18:50:01 -03:00
Eduardo Quezada D'Ottone
e9804a5023
Secret Power animation config
2021-11-06 17:32:34 -03:00