GriffinR
a9a427c6f2
Merge branch 'master' into doc-link
2020-06-10 17:36:43 -04:00
GriffinR
2859900ea9
Second pass on documenting union room
2020-06-10 17:30:59 -04:00
Sierraffinity
452f1e0047
Fix out of bounds array access in intro Groudon segment
2020-06-10 13:27:46 -07:00
Sierra A
a7815857ad
Merge pull request #1071 from PokeCF/patch-3
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Unnest if statements
2020-06-10 13:23:57 -07:00
Sierraffinity
74edaed426
Begin item_menu.c cleanup
2020-06-10 13:07:42 -07:00
PikalaxALT
70c5f923ad
Merge pull request #1072 from nullableVoidPtr/master
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Match sub_80F0708
2020-06-10 09:23:38 -04:00
nullableVoidPtr
8381828571
Match sub_80F0708
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Special thanks to @kazblox
2020-06-10 21:13:58 +08:00
PokeCF
760baec098
Unnest if statements
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Overall, it is generally considered bad style to continually nest loops. However, if this is what the decompiler outputted, then why bother touching it?
However, this can be rewritten as returning early if the playtime is less than 60.
The reason for this is not because of the original code, but because it looks better, has the same output, and is easier to understand.
2020-06-08 17:09:54 -04:00
GriffinR
35867f531b
Some link rfu cleanup / link.c documentation
2020-06-08 15:24:25 -04:00
GriffinR
c98342c973
Document link_rfu_3.c
2020-06-08 00:28:21 -04:00
GriffinR
e6f5c4f264
Sync link_rfu_2.c
2020-06-07 12:54:50 -04:00
GriffinR
3f97763181
Document cable_club.c
2020-06-06 16:10:03 -04:00
huderlem
675f5ac03e
Remove unnecessary comment
2020-06-03 19:55:15 -05:00
SBird
5d752bbe49
shop: document some constants s.t. object events don't break
2020-06-03 19:55:15 -05:00
GriffinR
aaf5d91c18
Document field_message_box.c
2020-06-03 19:47:45 -05:00
huderlem
83336585e2
Merge pull request #1067 from DizzyEggg/transitions
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Transitions
2020-06-03 19:45:04 -05:00
GriffinR
9190af73b7
Label union room battle trainer
2020-06-03 15:28:29 -04:00
GriffinR
fd77eb1eb9
Document wireless_communication_status_screen.c
2020-06-03 14:07:40 -04:00
GriffinR
bc6bd36813
Document union_room_battle.c
2020-06-02 19:05:59 -04:00
GriffinR
18a00da820
Split wireless_communication_status_screen.c out
2020-06-02 18:51:26 -04:00
GriffinR
7632404ba5
Document union_room_chat.c
2020-06-02 18:35:00 -04:00
DizzyEggg
0690abd5a4
its time to ddddddduel
2020-06-02 17:28:47 +02:00
DizzyEggg
754266cb0f
battle transitions
2020-06-02 13:32:30 +02:00
DizzyEggg
f608ae9f70
make battle transition OK ok Ok oK
2020-06-02 13:30:05 +02:00
PikalaxALT
8c54454923
Merge pull request #1066 from pret/revert-1065-transitions
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Revert "More transitions documentation"
2020-06-01 18:26:07 -04:00
PikalaxALT
72b332d551
Revert "More transitions documentation"
2020-06-01 18:05:31 -04:00
Sierra A
d54053f9d7
Merge pull request #1065 from DizzyEggg/transitions
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More transitions documentation
2020-06-01 10:57:07 -07:00
GriffinR
f53e2491bf
Document union_room_player_avatar.c
2020-06-01 10:23:12 -04:00
DizzyEggg
ab3eb6065b
More transitions documentation
2020-06-01 16:17:25 +02:00
Sierra A
ad61cccbd1
Merge pull request #1064 from DizzyEggg/patch-1
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Battle transition arrays easier to edit
2020-05-31 11:31:31 -07:00
GriffinR
4fe507e453
Document union_room.c
2020-05-31 13:11:18 -04:00
AJ Fontaine
9311dfdbb3
Teatime and Eternabeam should be one word each
2020-05-31 10:00:21 -04:00
DizzyEggg
b1ffe6efd7
Battle transition arrays easier to edit
2020-05-31 12:41:27 +02:00
DizzyEggg
dd8879ca7c
Merge pull request #394 from ghoulslash/battle_engine
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fix a bunch of anims
2020-05-31 11:26:01 +02:00
DizzyEggg
624f8fb28a
Merge pull request #396 from LOuroboros/regenerator
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Fixed Regenerator
2020-05-30 10:54:53 +02:00
LOuroboros
c77bed7bfb
Fixed Regenerator overhealing a Pokémon
2020-05-30 05:04:23 -03:00
PikalaxALT
24075e9e72
Merge pull request #1061 from GriffinRichards/fix-egg
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Clear up misleading egg step name
2020-05-29 16:50:37 -04:00
PikalaxALT
e0ae696479
Merge pull request #1027 from PikalaxALT/gbagfx_tilemap
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Add tilemap rendering capability to gbagfx
2020-05-29 16:49:46 -04:00
Evan
5d232c34fe
fix a bunch of anims
2020-05-29 11:15:00 -06:00
DizzyEggg
19699bee23
Merge pull request #390 from ghoulslash/battle_engine
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add animations for all moves
2020-05-29 12:53:17 +02:00
DizzyEggg
013f9b6a17
merge wiith masteer and summary screen change
2020-05-29 12:50:54 +02:00
Evan
fdc6e80e1e
fix anim defines
2020-05-28 12:19:07 -06:00
Eduardo Alvaro Quezada D'Ottone
8d848997c9
Battle Configs: The Revenge ( #363 )
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* Turns for Uproar
* Chances for the amount of hits with multi-hit moves.
* Electric type mon's immunity to paralysis
* (Hi) Jump Kick to always do 1/2 of maxHP when crashing
* Turns for Disable.
* Minimized mons can always be hit by moves like Stomp
* Grass types immune to powder and spore moves.
* Psywave's damage formula
* Fixed random usage.
2020-05-28 10:38:27 +02:00
GriffinR
e27c3d2abd
Clear up misleading egg step name
2020-05-27 16:41:23 -04:00
Sierraffinity
d528d75af7
Connect title screen BG palettes together
2020-05-27 07:58:48 -05:00
Sierraffinity
6963c00016
battle_anim_mons: Make cast not depend on size of struct
2020-05-27 07:58:48 -05:00
Sierraffinity
ec92241d8f
Fix REG_OFFSET_WININ/OUT mislabeling
2020-05-27 07:58:48 -05:00
Sierraffinity
42747663b5
Fix OAM region mislabeling
2020-05-27 07:58:48 -05:00
MandL27
c3d690a380
consistency with pokefirered
2020-05-27 07:58:04 -05:00
MandL27
6964d37db6
document UNKNOWN_A special char
2020-05-27 07:58:04 -05:00