BuffelSaft
530998c4b7
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-09-23 16:41:35 +12:00
BuffelSaft
2f03ac31b9
Multihit refactor and Parental Bond
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Port multihit system from the CFRU, implement Parental Bond, refactor certain moves as required and implement all remaining multi hit moves except Dragon Darts.
2021-09-23 14:31:21 +12:00
Eduardo Quezada D'Ottone
2c66aa84b6
Merge pull request #1378 from ghoulslash/gen8_move_effects
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Several Gen 8 Move Effects
2021-09-22 22:48:29 -03:00
ghoulslash
9bf2ffe459
fix lash out stat fell
2021-09-22 21:15:02 -04:00
ghoulslash
1309eea8ec
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_move_effects
2021-09-22 09:43:48 -04:00
ghoulslash
13062b5a8f
fix lash out, obstruct, and decorate
2021-09-22 09:43:40 -04:00
sbird
0ee13418dc
[ai] use expected value move dmg calculation
2021-09-22 13:15:43 +02:00
Eduardo Quezada D'Ottone
287ffff2e2
Merge branch 'battle_engine' into burmy-form-change
2021-09-21 22:34:37 -03:00
Eduardo Quezada D'Ottone
f338813c6a
Merge pull request #1538 from DizzyEggg/double_onemon_battles
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Support for double battles with only one pokemon
2021-09-20 23:40:08 -03:00
ghoulslash
0ea6c65b83
merge with be
2021-09-17 09:10:09 -04:00
ghoulslash
b916d7991c
merge with be
2021-09-16 21:52:29 -04:00
ghoulslash
e756b0accc
merge with be
2021-09-16 21:41:29 -04:00
ghoulslash
c2e0990aab
fix some merge conflicts
2021-09-16 13:29:36 -04:00
ghoulslash
9d8672e3df
merge with be
2021-09-16 13:12:59 -04:00
ghoulslash
f61d516aad
some syntax/format fixes
2021-09-15 17:15:50 -04:00
ghoulslash
845e333ba1
fix electric/misty terrain interactions with yawn/rest failures
2021-09-15 17:11:42 -04:00
ghoulslash
aa475ab300
merge with be
2021-09-15 16:42:23 -04:00
ghoulslash
0bca01cb74
mental herb fixes
2021-09-15 12:56:58 -04:00
ghoulslash
b85586a33a
merge with be
2021-09-15 12:54:39 -04:00
ghoulslash
c4ce4c150d
fix eject pack
2021-09-14 15:38:16 -04:00
ghoulslash
55c3e152cf
replace some BufferStatChange, fix room service and terrain seeds
2021-09-14 15:07:15 -04:00
ghoulslash
60713a8f2d
fix room service activation msg, stat target
2021-09-14 12:50:36 -04:00
ghoulslash
95af97593b
fix some comment styling. fix throat spray for multi-target moves
2021-09-14 11:53:35 -04:00
ghoulslash
f3f26d1a6f
merge with be
2021-09-13 19:40:28 -04:00
ghoulslash
6915b029bd
fix echoed voice power boost
2021-09-09 11:15:58 -04:00
BuffelSaft
a4b630e6b5
Fix MOVE_EFFECT_REMOVE_STATUS
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Wake-Up Slap and Sparkling Aria now print the correct message when the target is cured.
Also, fix Ice Hammer's effect chance.
2021-09-07 16:34:32 +12:00
DizzyEggg
68c33895fd
Merge pull request #1622 from BuffelSaft/money-boost
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Fix stacking effect on HOLD_EFFECT_DOUBLE_PRIZE
2021-09-06 11:32:53 +02:00
DizzyEggg
cdec3077b2
Merge pull request #1630 from BuffelSaft/disguise2
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Fix many Disguise bugs
2021-09-06 10:32:37 +02:00
DizzyEggg
fa081d1fc5
Merge pull request #1618 from BuffelSaft/protect-like
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Fix protect-like moves
2021-09-06 10:24:29 +02:00
BuffelSaft
bdbb4b5f7e
Fix many Disguise bugs
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Use an unused hitmarker flag to indicate that an HP change shouldn't break Disguise.
2021-09-06 18:27:42 +12:00
ghoulslash
933696b3cd
merge with be
2021-09-03 17:41:00 -04:00
ghoulslash
c7a587913b
replace statStages checks with CompareStat
2021-09-03 13:13:02 -04:00
ghoulslash
93e2e09148
fix terrain seeds. create generic CompareStat function
2021-09-03 12:17:38 -04:00
ghoulslash
6ce1227447
fix throat spray bugs. move shell bell, throat spray etc to life orb moveend case
2021-09-03 11:05:11 -04:00
ghoulslash
7c53214dad
merge with be
2021-09-02 15:33:42 -04:00
ultima-soul
a10a02a536
Merge pull request #1221 from ghoulslash/battle_engine
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Implement Pickpocket
2021-09-02 11:33:34 -07:00
BuffelSaft
13636f8691
Fix stacking effect on HOLD_EFFECT_DOUBLE_PRIZE
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moneyMultiplier should only ever be 1, 2 or 4. This adds some flags to moneyMultiplier that prevent HOLD_EFFECT_DOUBLE_PRIZE and Happy Hour from infinitely increasing it.
2021-09-02 16:15:58 +12:00
BuffelSaft
3371773e5c
Move touchedProtectLike to protect structs
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This makes more sense than putting it in DisableStruct.
2021-09-01 21:34:47 +12:00
BuffelSaft
ea6ce80ad4
Fix protect-like moves
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Make Protect-like moves (King's Shield etc.) activate only if the attacker would've touched the target.
This does not handle Sucker Punch, because that's not working correctly with Protect currently and will need to be addressed separately.
2021-09-01 19:57:03 +12:00
ultima-soul
b620349da0
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-08-16 15:43:27 -07:00
ghoulslash
0bbbd1e7a9
fix electric/misty yawn/rest interactions
2021-08-12 14:08:41 -06:00
ghoulslash
c7c0fbc296
merge with be, make AI CanBeStatused functions separate from general util ones
2021-08-12 13:37:53 -06:00
ghoulslash
d218322b2c
merge with be
2021-08-12 01:26:13 -04:00
ultima-soul
02c9e040df
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-08-11 16:33:10 -07:00
GriffinR
80348e7188
Merge branch 'master' into doc-itemmenu2
2021-08-11 19:01:47 -04:00
GriffinR
cc51627465
Merge pull request #1489 from GriffinRichards/doc-playerpc
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Document player pc
2021-08-11 18:59:58 -04:00
GriffinR
0bc26d9d79
Merge pull request #1488 from GriffinRichards/doc-frontierpass2
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Document frontier pass
2021-08-11 17:40:55 -04:00
GriffinR
28a8fe191a
Document item menu
2021-08-10 22:13:02 -04:00
BuffelSaft
30c983d9ca
Define Burmy forms in battle engine
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Title. BE needs these to compile on its own.
2021-08-08 13:14:51 +12:00
BuffelSaft
f0cb6190e0
Implement Burmy form change
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Burmy changes form based on where it last battled.
2021-08-07 20:56:10 +12:00