BuffelSaft
e606e54f9d
Fix Big Pecks/Octolock animation
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Also removed MOVE_EFFECT_AFFECTS_USER because that shouldn't be part of playstatchangeanimation. The stat drops still bypass Mirror Armor without this.
2021-11-11 14:32:38 +13:00
BuffelSaft
e637714e1b
Requested changes
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Various bug fixes, syntax corrections etc.
2021-11-10 21:11:15 +13:00
BuffelSaft
e2599c2469
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-10 14:31:32 +13:00
Blackforest92
76ba9d835a
pulled latest RHH battle_engine 08-11-2021
2021-11-08 16:38:42 +07:00
GriffinR
c4169cfd29
Disambiguate cry functions
2021-11-07 14:26:09 -05:00
GriffinR
54b254a829
Add CRY_MODE constants
2021-11-07 13:33:05 -05:00
Eduardo Quezada D'Ottone
c2a17510a9
Terrain Pulse animations
2021-11-07 11:25:08 -03:00
Eduardo Quezada D'Ottone
e9804a5023
Secret Power animation config
2021-11-06 17:32:34 -03:00
ghoulslash
da6ec51fc2
merge w be
2021-11-06 10:43:35 -04:00
ghoulslash
41bf1dc2f4
merge w be
2021-11-06 10:40:57 -04:00
Eduardo Quezada D'Ottone
ae8de0f07a
Merge branch 'BattleEngine' into BE_TerrainMoves
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# Conflicts:
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# src/battle_util.c
2021-11-06 10:44:05 -03:00
BuffelSaft
5acebe32aa
Merge pull request #1817 from LOuroboros/photonGeyser
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Implemented Photon Geyser and Shell Side Arm
2021-11-06 16:04:53 +13:00
BuffelSaft
14ebba04af
Align comment with others
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2021-11-06 12:43:57 +13:00
BuffelSaft
4007a8d1f8
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into relic_song
2021-11-06 11:52:51 +13:00
LOuroboros
5f458c9cd3
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser
2021-11-05 10:58:53 -03:00
BuffelSaft
ee83d1142c
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-05 21:40:05 +13:00
BuffelSaft
bf786c6c9a
Fix Magma Storm
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Fix the strings and animation displayed when Magma Storm. Also move gTrappingMoves to battle_script_message.c as it's only sued in this file, and this allows ARRAY_COUNT(sTrappingMoves) to replace the constant in SetMoveEffect.
2021-11-05 18:22:52 +13:00
BuffelSaft
a8d44f84a1
Merge pull request #1852 from Blackforest92/battle_engine_2
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Update waterfall, trick room, & focus blast BG
2021-11-05 15:27:52 +13:00
BuffelSaft
6df3975fc6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into hunger_switch2
2021-11-05 14:32:33 +13:00
cbt6
32aaf6912f
Rename movement scripts to use Faster over Fastest
2021-11-05 02:22:28 +08:00
LOuroboros
22f7e81bef
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry
2021-11-04 12:25:26 -03:00
LOuroboros
4f251e6ec2
Moved VARIOUS_TRY_TO_REVERT_MIMICRY to VARIOUS_REMOVE_TERRAIN
2021-11-04 12:13:55 -03:00
LOuroboros
e0b53f87fc
Primal Reversion Tweaks
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-Fixed the inconsistent Primal Reversion activation in double battles.
-Optimized the primal weather checks in attackcanceler a little.
-Fixed the issue with multi-target fire/water moves during primal rain/sun.
2021-11-04 12:04:14 -03:00
BuffelSaft
c9ae140bd1
Fix Clangourous Soul
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I broke this while trying to tidy up the code, it worked perfectly before. Also, make sure the "recoil' doesn't break Disguise.
2021-11-04 21:50:42 +13:00
BuffelSaft
ecbe048f96
Fix Octolock
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Fixed two issues:
- Octolock doesn't have an end of turn animation in gen 8
- The def drop anim wasn't played if Sp. Def was at -6 and def could still drop
2021-11-04 21:26:04 +13:00
BuffelSaft
cecd341011
Fix Tar Shot
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If Tar Shot can't do anything to the target it should fail. Checking this is clunky, but it works.
2021-11-04 20:47:45 +13:00
BuffelSaft
3baf2aa331
Remove trynextdart, update waitmessage 0x40
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Not dealing with Dragon Darts in this PR. Updated waitmessage 0x40 to waitmessage B_WAIT_TIME_LONG.
2021-11-04 20:19:18 +13:00
BuffelSaft
28e78cb6c4
Gen 8 moves initial commit
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Full credit to Nunuchu42 and cfmnephrite for this code.
2021-11-04 19:50:54 +13:00
BuffelSaft
e930dae278
Remove ability pop up for Hunger Switch
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Morpeko should change form each turn without showing its ability.
2021-11-04 15:40:26 +13:00
BuffelSaft
616be576fc
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into hunger_switch2
2021-11-04 15:29:38 +13:00
LOuroboros
b931e34172
Handled Mimicry's interaction with Steel Roller's effect
2021-11-03 23:23:28 -03:00
BuffelSaft
eeb40daede
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil2
2021-11-04 13:52:58 +13:00
LOuroboros
f6628e301f
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry
2021-11-03 20:43:33 -03:00
LOuroboros
f0d7c75ec8
Syntax corrections
2021-11-03 17:48:04 -03:00
ghoulslash
48c29a9cd8
proper mirror armor sticky web targeting
2021-11-03 15:05:52 -04:00
GriffinR
e14210ce1f
Merge pull request #1536 from GriffinRichards/clean-braille
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Add font id constants, better braille support
2021-11-03 13:17:29 -04:00
GriffinR
0ba22ca112
Merge pull request #1534 from GriffinRichards/doc-btrans
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Document battle transition
2021-11-03 11:26:20 -04:00
LOuroboros
af6e72ecfe
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser
2021-11-03 08:56:01 -03:00
Blackforest92
b9c23f7c62
Update waterfall, trick room, & focus blast BG
2021-11-03 16:29:09 +07:00
BuffelSaft
6ce1f01b8c
Hunger Switch and Aura Wheel
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Implement the ability Hunger Switch and the move Aura Wheel.
2021-11-03 19:45:03 +13:00
BuffelSaft
18b87416d5
Fixes
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- Fix Sheer Force interaction (needed after adding | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN)
- Fix "X Transformed!" target
- Allow switching between both forms
- Allow form change if target is KO'ed
2021-11-03 17:56:16 +13:00
BuffelSaft
74c85b5818
Implement Relic Song's form change
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Meloetta transforms into its pirouette form after using Relic Song, unless it has Sheer Force or the move has no effect. It also has a chance to put both targets to sleep.
2021-11-03 17:23:33 +13:00
BuffelSaft
f323e2c047
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil
2021-11-03 14:18:28 +13:00
BuffelSaft
d99fd30e4d
Looping battle script, correct message
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Testing in Sword showed that the pop up should happen once if two mons are cured, and that the correct message is "X was cured of its poisoning!"
2021-11-03 11:51:20 +13:00
LOuroboros
69b42de0d9
Implemented Mimicry
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Thanks to AsparagusEduardo for helping me optimize RestoreBattlerOriginalTypes.
2021-11-02 14:44:55 -03:00
Blackforest92
0f5c9f5cb0
Adjust Giga Impact background to fade in before impact
2021-11-03 00:37:22 +07:00
ghoulslash
592a1dab63
fix mirror armor setstatchanger, handle reflected stat blockage
2021-11-02 12:02:58 -04:00
ghoulslash
ffcba355b0
merge w be
2021-11-02 10:36:08 -04:00
BuffelSaft
4668e11765
Looping battlescript version 1
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Would be better if it simply updated the target, cured the status and returned I think, needs testing.
2021-11-03 00:45:24 +13:00
BuffelSaft
95435b5f7f
Pastel Veil switchin effect attempt
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Battle script isn't working for partner for some reason.
2021-11-02 23:06:10 +13:00