Martin Griffin
76f02774ea
Detect memory leaks in tests
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Can use KNOWN_LEAKING; to specify that a test is known to leak memory.
The location information is available in regular game builds. Thus it is
available for use in debugging leaks in-game too. In the future we
should consider replacing it with NULL if NDEBUG is defined. This is not
currently possible because the tests do not force NDEBUG to be
undefined.
2023-04-20 20:35:22 +01:00
Alex
76d0d8a94e
Fix battle message strings for stats ( #2927 )
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* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00
AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
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* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
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* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
Eduardo Quezada D'Ottone
5c1efe9419
RandomElement for structured RNG ( #2868 )
2023-04-09 21:20:04 -04:00
Eduardo Quezada D'Ottone
1094861667
Modify "FillPartnerParty" to work with "Everything Customized" ( #2889 )
2023-04-08 13:02:47 -04:00
Alex
bd4736cc97
initial commit
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test multi battle
final
remove empty line
2023-04-06 20:56:44 +02:00
AgustinGDLV
d9ab2d1976
combined TerrainSeed and TerrainAbility loops + added terrain tests
2023-04-03 18:53:34 -07:00
Martin Griffin
7b306b6147
RandomElement for structured RNG
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Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Eduardo Quezada
2fba07c501
Added KNOWN_FAILING to Dire Claw and Tri Attack's force-bruted RNG failing tests
2023-03-27 11:30:38 -03:00
ghoulslash
6574e01e73
Gen. 9 Move Effects, 1st batch ( #2534 )
2023-03-26 16:20:47 -04:00
Eduardo Quezada
32b2c01619
Merge branch 'RHH/upcoming' into RHH/pr/fix/GassyTerrain
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# Conflicts:
# test/test.h
2023-03-26 16:06:04 -03:00
ghoulslash
dc9f0b5107
Implement Customizable NPC Trainer Parties ( #2733 )
2023-03-26 09:32:51 -04:00
ghoulslash
a0b95ae27e
Fix Intimidate targetting dead sides and false postpones ( #2850 )
2023-03-26 07:27:14 -04:00
sbird
aea5d79aa2
[trainer_parties] implement fully customizable npc trainer parties
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fix nature related bug, fix hash generation, add tests
2023-03-25 20:00:04 +01:00
sbird
b9447f88fc
fix compound eyes ohko test
2023-03-24 16:37:52 +01:00
Philipp AUER
4928911cd0
Speed up PASSES_RANDOMLY via structured RNG ( #2720 )
2023-03-24 15:16:29 +01:00
ghoulslash
dca6182ed2
remove assist array from battle struct ( #2816 )
2023-03-24 09:23:49 -04:00
Martin Griffin
efc9bad842
Fix Defog "Too many moves"
2023-03-24 10:29:46 +00:00
Martin Griffin
c08df20166
Fix "Too many different moves" detection
2023-03-24 10:29:46 +00:00
Eduardo Quezada D'Ottone
c922ff69b9
Added To-Do test results
2023-03-23 22:34:08 -03:00
Eduardo Quezada D'Ottone
1da65c4051
Fixed Grassy Terrain not healing
2023-03-23 22:33:47 -03:00
DizzyEggg
8cf357a37b
tests for dire claw ceaseless edge barb barrage
2023-03-23 12:29:04 +01:00
tennis
299911139a
Add test for intimidate on empty slot
2023-03-22 22:25:20 +00:00
May8th1995
9ec31c61bf
Fixes weirdly set value for eject buttons etc ( #2846 )
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* Fixes weirdly set value for eject buttons etc
* Remove known fialing from fixed test
---------
Co-authored-by: tennis <May8th1995@users.noreply.github.com>
2023-03-21 20:12:46 +01:00
Alex
170ff2f422
Tests for Eject Button ( #2843 )
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* eject button tests + 1 intim test
Add KNOWN_FAILING
Eject Button Tests = 1 Intim Test
* Update test/ability_intimidate.c
* Update test/ability_intimidate.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/ability_intimidate.c
Eject Button Tests
Eject Button Tests
* Update test/hold_effect_eject_button.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
---------
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-03-21 10:41:37 +01:00
Martin Griffin
89deda0416
Allow tests to override specific RNG calls
2023-03-15 13:39:17 +00:00
Martin Griffin
509ff4c7e0
Generic TEST that executes a function
2023-03-15 13:28:46 +00:00
DizzyEggg
eead8e8e61
Tests work with new pokemon disabled
2023-03-09 09:49:50 +01:00
DizzyEggg
d695c76881
test for assist and removed assist array from battle struct
2023-03-08 22:11:28 +01:00
Eduardo Quezada D'Ottone
dd686ee606
More detailed hydra test results ( #2722 )
2023-03-08 10:11:11 -03:00
Eduardo Quezada
24d8d3fbee
Updated switch format
2023-03-08 09:09:48 -03:00
Eduardo Quezada
eb49e28e6c
Renamed TEST_RESULT_SKIP to TEST_RESULT_ASSUMPTION_FAIL
2023-03-08 08:26:33 -03:00
DizzyEggg
a04046dbb6
Add tests for Defog and fix Defog battle strings ( #2737 )
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* start working on defog tests
* defog tests + improve terrain end battlescripts
* newline
2023-03-06 20:35:08 +01:00
ghoulslash
dec1b16138
Swallow/Spit Up Gen 5 Behavior and tests for Swallow/Spit Up/Stockpile ( #2790 )
2023-03-05 09:50:47 -05:00
ghoulslash
4e138fa4b7
Fix wrong Contrary message when affected by Intimidate ( #2723 )
2023-03-02 09:38:00 -05:00
DizzyEggg
c92a65dc40
Add config for stockpile raising def stats
2023-02-27 21:09:02 +01:00
DizzyEggg
5a745020ee
add tests for stockpile swallow spit up
2023-02-27 16:27:58 +01:00
Eduardo Quezada
41bf9ea63c
Removed trailing whitespaces
2023-02-26 18:43:15 -03:00
Eduardo Quezada
5808e82434
Added assumption fail total, made fails into their own counter and changed "SKIP" to "ASSUMPTION_FAIIL" in log
2023-02-22 15:05:39 -03:00
DizzyEggg
83281944fa
Add tests for Contrary
2023-02-22 16:24:27 +01:00
DizzyEggg
e0b76e98ff
Add MOVE_SHELL_TRAP Effect ( #2716 )
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* implemented Shell Trap
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
2023-02-22 13:55:34 +00:00
Jaizu
403a6f4544
Merge pull request #2712 from DizzyEggg/fix_abilities_empty_field
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Fix switch-in abilities activating on an empty field
2023-02-22 09:49:13 +01:00
Eduardo Quezada
54e388a375
More detailed hydra test results
2023-02-22 00:30:12 -03:00
DizzyEggg
d73ab0246f
Fix Explosion + Galvanize + Volt Absorb and Mind Blown ( #2688 )
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* Fix Explosion and Mind Blown
* Use battler ability in jumpifabilitypresent
2023-02-21 22:50:29 +00:00
Martin Griffin
f3c6b647c0
Hydra fixes and improvements ( #2718 )
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* Build tools for check
* Display PASSes when Hydra exits
* Print buffered output at exit
* Remove unused test summaries
* Show SKIP if ASSUMPTIONS fails
2023-02-21 16:30:42 +01:00
DizzyEggg
1e2eeb4d79
fix wrong assumption
2023-02-21 16:26:49 +01:00
DizzyEggg
61064ab07e
Merge branch 'upcoming' into fix_abilities_empty_field
2023-02-21 16:22:26 +01:00
Martin Griffin
29c64c82f3
Test Red Card
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Dragon Tail activates Red Card if the target does not switch.
2023-02-21 10:44:58 +00:00
Martin Griffin
afe09e9653
Test Dragon Tail
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Remove the "But it failed!" message if the foe cannot be switched.
2023-02-21 10:43:57 +00:00