Commit Graph

66 Commits

Author SHA1 Message Date
LOuroboros
791d561f14 Reworked the effects of the X Items
Thanks to Karathan's indications.
2020-12-08 18:24:42 -03:00
Evan
7c6e74ab69 update terrain bg config option comment 2020-11-24 21:17:31 -05:00
Evan
5c658c6950 config option for terrain bg change 2020-11-17 20:26:09 -07:00
Eduardo Quezada D'Ottone
4da357aef4 Fixed compatibility with Pokémon Expansion 2020-11-15 13:35:02 -03:00
Eduardo Quezada D'Ottone
4b9d0d8e24 Added config option for Steel type resistances. 2020-11-11 17:48:02 -03:00
Eduardo Quezada D'Ottone
e021a4aa87
Critical Capture Config Option And Catching Charm #556 from ghoulslash
Critical Capture Config Option And Catching Charm
2020-11-10 17:31:08 -03:00
LOuroboros
bb4f00737e B_EXPANDED_INTIMIDATE->B_UPDATED_INTIMIDATE 2020-11-10 14:26:47 -03:00
Evan
de0518121e Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-11-10 09:00:30 -07:00
LOuroboros
e179b9b5fe Updated Intimidate to Gen. 8 standard 2020-11-10 10:18:16 -03:00
Eduardo Quezada D'Ottone
df4d927e31 Moved BATTLE_ENGINE define to global.h to fix reading from other branches 2020-11-09 12:45:31 -03:00
Evan
980f208b78 use NATIONAL_DEX_COUNT for critical capture odds 2020-11-08 14:07:43 -07:00
Evan
b3d1e8b5b8 turn crit capture odds into a ratio 2020-11-03 08:57:11 -07:00
Evan
e7372e7c5b add B_ prefix to critical capture configs 2020-11-01 21:50:34 -07:00
Evan
59692e8e7f styling fix 2020-11-01 21:08:58 -07:00
Evan
a6c3d950f6 critical capture config option and catching charm 2020-11-01 16:15:42 -07:00
Eduardo Quezada D'Ottone
5a201f006f
More exp options in battle_config (#530) from MandL27 2020-11-01 19:41:29 -03:00
ExpoSeed
1b65e1a1f0
Merge pull request #520 from ghoulslash/battle_engine
Add Toggle Healthbox Visibility Feature
2020-10-31 23:07:39 -05:00
Eduardo Quezada
d596fa7e12 Merge remote-tracking branch 'RHH/battle_engine' into PR-MoveSplitOption
# Conflicts:
#	include/battle_util.h
#	include/constants/battle_config.h
#	src/battle_util.c
2020-10-23 21:49:59 -03:00
ExpoSeed
34729ce99c
Merge pull request #150 from AsparagusEduardo/PR-MoreBattleConfigs
More Battle Config options
2020-10-23 10:59:12 -05:00
MandL27
6d5547bdb4 fix indentation 2020-10-21 16:20:49 -04:00
MandL27
efdaa25640 Add B_SCALED_EXP and B_SPLIT_EXP 2020-10-21 16:19:07 -04:00
LOuroboros
503134167a Review corrections 2020-10-21 15:01:53 -03:00
LOuroboros
4794c63066 Reincorporated badge based stat boosts 2020-10-21 12:57:57 -03:00
Eduardo Quezada
a23e9a8a37 Adapting move changes (part 2) + Hyperspace Fury type. 2020-10-18 12:07:11 -03:00
Eduardo Quezada
3342573881 Updated name of setting. 2020-10-18 11:19:39 -03:00
Eduardo Quezada
b1903af8c1 Adapting move changes (part 1) 2020-10-17 23:08:39 -03:00
Eduardo Quezada
faca6c4867 Organized interface settings into their own category. 2020-10-17 14:31:58 -03:00
Eduardo Quezada
815b525855 Configurable double wild battle chance, surfing double battles and flag for forcing them. 2020-10-17 14:25:43 -03:00
Eduardo Quezada
6c9f864651 Tweaking battle_config to accomodate pokemon_config and item_config 2020-10-17 10:52:44 -03:00
Evan
bd26919acc Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-10-15 18:25:21 -06:00
Eduardo Quezada
a6e88b82ee Review changes and option to hide split icon. 2020-10-15 20:15:44 -03:00
LOuroboros
5257ef70df Oopsie, the Gen. 8 effect should be the default one 2020-10-15 04:31:44 -03:00
LOuroboros
fcc3c6c6ba Added a way to quickly switch Rapid Spin's move effect from Gen. 3 to 8 2020-10-15 04:21:40 -03:00
Eduardo Quezada
0d39b29691 Option to use Gen 3 Physical/Special split. 2020-10-15 00:16:50 -03:00
Evan
5ab17cc713 Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine 2020-10-09 09:13:17 -06:00
DizzyEggg
14daa9f4a5 Inverse battles 2020-07-17 20:53:22 +02:00
DizzyEggg
42f48d1a61 Power Construct 2020-07-16 15:40:56 +02:00
Evan
b428b39fd1 hide hp boxes during anims 2020-07-15 16:23:44 -06:00
DizzyEggg
2c9b4f4b17 Show targets in double battles while hitting multiple pokemon at once 2020-07-14 10:39:54 +02:00
DizzyEggg
5ddb4634f5 berries work like in gen4 2020-06-29 18:04:13 +02:00
DizzyEggg
19699bee23
Merge pull request #390 from ghoulslash/battle_engine
add animations for all moves
2020-05-29 12:53:17 +02:00
Eduardo Alvaro Quezada D'Ottone
8d848997c9
Battle Configs: The Revenge (#363)
* Turns for Uproar

* Chances for the amount of hits with multi-hit moves.

* Electric type mon's immunity to paralysis

* (Hi) Jump Kick to always do 1/2 of maxHP when crashing

* Turns for Disable.

* Minimized mons can always be hit by moves like Stomp

* Grass types immune to powder and spore moves.

* Psywave's damage formula

* Fixed random usage.
2020-05-28 10:38:27 +02:00
Evan
ed4035caf1 fix anim particle config options 2020-05-26 08:54:02 -06:00
ghoulslash
13cf2cb217
Animation Particles, BGs, and gen 4 anims (#384)
* undo some revert(?)

* cfru particles and bgs

* remove commented out particles
2020-05-24 18:13:40 +02:00
Evan
181bfbf5fd cfru particles and bgs 2020-05-22 10:10:10 -06:00
Eduardo Alvaro Quezada D'Ottone
d529ac3b60
More Battle config (#352)
* Binding move turns.

* Binding damage.

* Incineratable Gems.

* Flash Fire while frozen.

* Sleep turns.

* Synchronized natures %

* Confusion self damage chance.

* Fixed confused self-damage check
2020-04-23 09:01:28 +02:00
DizzyEggg
e4086e6fb5 Schooling fix 2020-04-21 21:04:45 +02:00
DizzyEggg
633ebe6148 Schooling 2020-04-21 20:43:47 +02:00
Eduardo Alvaro Quezada D'Ottone
4697a5b687
More Battle configs (#339)
* Fixed naming of King Shield's description variable.

* Config for King Shield lowering attack.

* Config for terrain type attack boost.

* Standarized battle config descriptions.

* Adjusted config logic accounting for GEN_8.

* Changed KING_S_SHIELD back to KINGS_SHIELD

* Missed B_ABILITY_WEATHER.
2020-04-20 14:11:28 +02:00
Eduardo Alvaro Quezada D'Ottone
30900879a9
Option for setting Payback's damage double damage if the opponent switches out. (#338)
* Option for setting Payback's damage double damage if the opponent switches out.

* Simplified

* Moody moved to ability settings
2020-04-20 00:00:44 +02:00