tustin2121
1cb659df8c
Renaming Script Contexts
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- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00
Eduardo Quezada
2e1bf0d965
OamData mosaic FALSE
2022-07-29 21:27:39 -04:00
GriffinR
1ff0b0efa9
Add missing collision constant usage
2022-01-29 21:13:46 -05:00
GriffinR
4dec9b83a3
Move more graphics out of misc
2022-01-14 12:29:30 -05:00
cbt6
b3d779fd0d
Document field player functions
2021-10-27 01:39:00 +08:00
GriffinR
f8f7617946
Add TAG_NONE
2021-09-14 13:14:14 -04:00
PikalaxALT
810ca5f8ff
Flatten pos fields in struct Sprite
2021-07-07 09:11:52 -04:00
SphericalIce
2d7b25428a
Use the field effects palette tag constant for the heart icon
2021-02-22 15:35:09 +00:00
SphericalIce
70ff6c3b84
Rename 'hidden' Trainers/obj events to 'buried'
2021-02-14 19:25:23 +00:00
GriffinR
9e59581220
Document object lock and some trainer approach
2021-01-26 04:42:18 -05:00
Kurausukun
58976ebaa8
Merge remote-tracking branch 'upstream/master' into berry_crush
2020-12-10 23:30:52 -05:00
Kaz
1404cf3330
field_player_avatar.c: Fix TryInterruptObjectEventSpecialAnim fakematch.
2020-09-17 18:24:11 -04:00
aaaaaa123456789
7dc95a0103
Undo PokeCodec's PRs
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This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.
Reverts #1104 , #1108 , #1115 , #1118 , #1119 , #1124 , #1126 , #1127 , #1132 , #1136 ,
#1137 , #1139 , #1140 , #1144 , #1148 , #1149 , #1150 , #1153 , #1155 , #1177 , #1179 ,
#1180 , #1181 , #1182 and #1183 .
2020-09-13 06:30:55 -03:00
GriffinR
e06de33cbd
Merge branch 'master' into doc-overworld
2020-07-28 17:46:17 -04:00
PokeCodec
c5aa91741b
Change signedness and add casts to avoid implicit conversion warnings
2020-07-24 22:18:57 -04:00
GriffinR
4ea6992172
Continue documenting overworld/field effects
2020-06-29 01:26:29 -04:00
GriffinR
cb5b8da77b
More trainer type usage
2020-04-28 19:59:08 -05:00
GriffinR
b93101bbeb
Merge master into ObjEvent rename
2019-12-06 21:37:33 -05:00
GriffinR
c40879aa36
Use ST_OAM constants for OamData definitions
2019-12-06 19:05:44 -06:00
GriffinR
4c52cf9ed1
Fix event constant file names
2019-11-21 14:03:35 -05:00
GriffinR
82cb741d8b
Standardize EVENT_OBJECT to OBJECT_EVENT
2019-11-20 23:12:51 -05:00
GriffinR
ec3e86f1d2
Standardize Event Object to Object Event
2019-11-20 22:55:44 -05:00
GriffinR
dd01942c4f
Document aqua/magma hideout scripts
2019-11-01 17:22:45 -05:00
PikalaxALT
cd876292d1
Merge branch 'master' into pokenav_unk_2
2019-08-04 15:35:35 -04:00
Phlosioneer
9848f84b9e
Use constants for Oam .shape and .size fields
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Also some general formatting fixes for constants.
2019-03-16 12:37:04 -05:00
Phlosioneer
49bef25856
Clean up the last extern functions
2019-03-02 03:18:08 -05:00
Marcus Huderle
36a1825bbe
Document trainer approach funcs, and use movement type constants in scripts
2019-01-29 14:36:02 -06:00
DizzyEggg
edddd847c5
Document and clean up trainer hill
2019-01-13 20:50:08 +01:00
nullableVoidPtr
8a8baaeaaa
Merge remote-tracking branch 'upstream/master'
2018-12-08 12:13:15 +08:00
DizzyEggg
6068495619
Document trainer battle scripts ( #430 )
2018-12-07 16:50:56 -06:00
nullableVoidPtr
f9ff7316d5
Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs
2018-12-06 10:38:28 +08:00
Melody
bad5323642
cleans up trainer battle scripts
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* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
DizzyEggg
4e37723288
Document Battle Pyramid
2018-11-18 17:52:22 +01:00
Slawter666
1d46507110
Move field effects enum to defines
2018-11-13 14:19:04 +00:00
Marcus Huderle
4d13e3394a
Bring all movement function names up-to-date with pokeruby
2018-06-13 17:51:26 -05:00
Marcus Huderle
aa9a45c16f
Rebrand 'map object' and 'field object' to 'event object'
2018-06-11 19:11:48 -05:00
Marcus Huderle
89edf6d9e9
Move all field object data into src/data and event_object_movement.c
2018-06-11 17:33:50 -05:00
Marcus Huderle
4018acfae1
Update event object struct members
2018-06-11 09:19:17 -05:00
Marcus Huderle
38a126df66
Rename field_map_obj to event_object_movement
2018-06-11 08:46:33 -05:00
ProjectRevoTPP
05bd37bf46
rename header
2018-01-30 18:30:59 -05:00
ProjectRevoTPP
3eaaa59c04
start decompiling field_map_obj_helpers
2018-01-29 04:13:15 -05:00
DizzyEggg
4abc2eea8a
ram vars to C files
2017-12-19 17:33:07 +01:00
DizzyEggg
b7a2335347
clean up trainer see file
2017-12-19 17:18:44 +01:00
DizzyEggg
5744356989
decompile trainer see
2017-12-18 23:26:44 +01:00
DizzyEggg
a612ef12a0
start working on trainer see
2017-12-18 19:35:50 +01:00
DizzyEggg
bb82032208
battle setup review changes
2017-12-16 01:15:19 +01:00
DizzyEggg
646664ff29
battle setup file is decompiled
2017-12-01 21:25:13 +01:00