47 Commits

Author SHA1 Message Date
tustin2121
1cb659df8c Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00
Eduardo Quezada
2e1bf0d965 OamData mosaic FALSE 2022-07-29 21:27:39 -04:00
GriffinR
1ff0b0efa9 Add missing collision constant usage 2022-01-29 21:13:46 -05:00
GriffinR
4dec9b83a3 Move more graphics out of misc 2022-01-14 12:29:30 -05:00
cbt6
b3d779fd0d Document field player functions 2021-10-27 01:39:00 +08:00
GriffinR
f8f7617946 Add TAG_NONE 2021-09-14 13:14:14 -04:00
PikalaxALT
810ca5f8ff Flatten pos fields in struct Sprite 2021-07-07 09:11:52 -04:00
SphericalIce
2d7b25428a Use the field effects palette tag constant for the heart icon 2021-02-22 15:35:09 +00:00
SphericalIce
70ff6c3b84 Rename 'hidden' Trainers/obj events to 'buried' 2021-02-14 19:25:23 +00:00
GriffinR
9e59581220 Document object lock and some trainer approach 2021-01-26 04:42:18 -05:00
Kurausukun
58976ebaa8 Merge remote-tracking branch 'upstream/master' into berry_crush 2020-12-10 23:30:52 -05:00
Kaz
1404cf3330 field_player_avatar.c: Fix TryInterruptObjectEventSpecialAnim fakematch. 2020-09-17 18:24:11 -04:00
aaaaaa123456789
7dc95a0103 Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.

Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
2020-09-13 06:30:55 -03:00
GriffinR
e06de33cbd
Merge branch 'master' into doc-overworld 2020-07-28 17:46:17 -04:00
PokeCodec
c5aa91741b Change signedness and add casts to avoid implicit conversion warnings 2020-07-24 22:18:57 -04:00
GriffinR
4ea6992172 Continue documenting overworld/field effects 2020-06-29 01:26:29 -04:00
GriffinR
cb5b8da77b More trainer type usage 2020-04-28 19:59:08 -05:00
GriffinR
b93101bbeb Merge master into ObjEvent rename 2019-12-06 21:37:33 -05:00
GriffinR
c40879aa36 Use ST_OAM constants for OamData definitions 2019-12-06 19:05:44 -06:00
GriffinR
4c52cf9ed1 Fix event constant file names 2019-11-21 14:03:35 -05:00
GriffinR
82cb741d8b Standardize EVENT_OBJECT to OBJECT_EVENT 2019-11-20 23:12:51 -05:00
GriffinR
ec3e86f1d2 Standardize Event Object to Object Event 2019-11-20 22:55:44 -05:00
GriffinR
dd01942c4f Document aqua/magma hideout scripts 2019-11-01 17:22:45 -05:00
PikalaxALT
cd876292d1 Merge branch 'master' into pokenav_unk_2 2019-08-04 15:35:35 -04:00
Phlosioneer
9848f84b9e Use constants for Oam .shape and .size fields
Also some general formatting fixes for constants.
2019-03-16 12:37:04 -05:00
Phlosioneer
49bef25856 Clean up the last extern functions 2019-03-02 03:18:08 -05:00
Marcus Huderle
36a1825bbe Document trainer approach funcs, and use movement type constants in scripts 2019-01-29 14:36:02 -06:00
DizzyEggg
edddd847c5 Document and clean up trainer hill 2019-01-13 20:50:08 +01:00
nullableVoidPtr
8a8baaeaaa Merge remote-tracking branch 'upstream/master' 2018-12-08 12:13:15 +08:00
DizzyEggg
6068495619 Document trainer battle scripts (#430) 2018-12-07 16:50:56 -06:00
nullableVoidPtr
f9ff7316d5 Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs 2018-12-06 10:38:28 +08:00
Melody
bad5323642 cleans up trainer battle scripts
* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
DizzyEggg
4e37723288 Document Battle Pyramid 2018-11-18 17:52:22 +01:00
Slawter666
1d46507110 Move field effects enum to defines 2018-11-13 14:19:04 +00:00
Marcus Huderle
4d13e3394a Bring all movement function names up-to-date with pokeruby 2018-06-13 17:51:26 -05:00
Marcus Huderle
aa9a45c16f Rebrand 'map object' and 'field object' to 'event object' 2018-06-11 19:11:48 -05:00
Marcus Huderle
89edf6d9e9 Move all field object data into src/data and event_object_movement.c 2018-06-11 17:33:50 -05:00
Marcus Huderle
4018acfae1 Update event object struct members 2018-06-11 09:19:17 -05:00
Marcus Huderle
38a126df66 Rename field_map_obj to event_object_movement 2018-06-11 08:46:33 -05:00
ProjectRevoTPP
05bd37bf46 rename header 2018-01-30 18:30:59 -05:00
ProjectRevoTPP
3eaaa59c04 start decompiling field_map_obj_helpers 2018-01-29 04:13:15 -05:00
DizzyEggg
4abc2eea8a ram vars to C files 2017-12-19 17:33:07 +01:00
DizzyEggg
b7a2335347 clean up trainer see file 2017-12-19 17:18:44 +01:00
DizzyEggg
5744356989 decompile trainer see 2017-12-18 23:26:44 +01:00
DizzyEggg
a612ef12a0 start working on trainer see 2017-12-18 19:35:50 +01:00
DizzyEggg
bb82032208 battle setup review changes 2017-12-16 01:15:19 +01:00
DizzyEggg
646664ff29 battle setup file is decompiled 2017-12-01 21:25:13 +01:00