Eduardo Quezada
a23e9a8a37
Adapting move changes (part 2) + Hyperspace Fury type.
2020-10-18 12:07:11 -03:00
Eduardo Quezada
3342573881
Updated name of setting.
2020-10-18 11:19:39 -03:00
Eduardo Quezada
30d999bb6f
Adapting move changes (part 2)
2020-10-18 11:15:42 -03:00
Eduardo Quezada
2ba2751049
Moved if-else to the top.
2020-10-18 10:26:07 -03:00
Eduardo Quezada
09401f0620
Fixed repeated fields.
2020-10-17 23:27:55 -03:00
Eduardo Quezada
b1903af8c1
Adapting move changes (part 1)
2020-10-17 23:08:39 -03:00
Eduardo Quezada
faca6c4867
Organized interface settings into their own category.
2020-10-17 14:31:58 -03:00
Eduardo Quezada
815b525855
Configurable double wild battle chance, surfing double battles and flag for forcing them.
2020-10-17 14:25:43 -03:00
Eduardo Quezada
6c9f864651
Tweaking battle_config to accomodate pokemon_config and item_config
2020-10-17 10:52:44 -03:00
Eduardo Alvaro Quezada D'Ottone
1df696c1fb
Merge pull request #17 from LOuroboros/move_updates
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Updated many moves' data to Gen. 8 standards
2020-10-15 20:56:58 -03:00
Eduardo Alvaro Quezada D'Ottone
e5ad36f643
Merge pull request #25 from Pyredrid/2v1_multibattle_fix
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2v1 multibattle fix
2020-10-15 16:09:18 -03:00
ExpoSeed
beb19380ce
Merge pull request #21 from LOuroboros/power_items_rhh_be
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Implemented the main effect of the Power Items
2020-10-15 10:02:06 -05:00
ExpoSeed
3b01cd3a64
Merge pull request #19 from LOuroboros/patch-4
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Removed duplicate inclusion of battle_config.h
2020-10-15 09:43:20 -05:00
Aaron B-D
29b72700df
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into 2v1_multibattle_fix
2020-10-15 10:18:54 -04:00
LOuroboros
2578a440a1
Implemented the effects of the Power Items
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For more info: https://bulbapedia.bulbagarden.net/wiki/Power_item
2020-10-15 05:21:28 -03:00
LOuroboros
e4635525e7
Renamed the HOLD_EFFECT_EV_BOOST label
2020-10-15 04:52:03 -03:00
LOuroboros
5257ef70df
Oopsie, the Gen. 8 effect should be the default one
2020-10-15 04:31:44 -03:00
LOuroboros
fcc3c6c6ba
Added a way to quickly switch Rapid Spin's move effect from Gen. 3 to 8
2020-10-15 04:21:40 -03:00
LOuroboros
1635585e68
Removed duplicate inclusion of battle_config.h
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## Description
I think the title is self-explanatory, but the header file that is `include/constants/battle_config.h` is included twice unnecessarily.
## **Discord contact info**
Lunos#4026
As usual, if there's anything wrong please let me know.
2020-10-15 02:59:48 -03:00
ExpoSeed
00fade28c0
Merge pull request #8 from ExpoSeed/sync-battle-engine-v2
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Sync battle engine v2
2020-10-13 12:13:56 -05:00
ExpoSeed
d4e58d9746
Fix style, sync moved functions properly
2020-10-13 09:40:01 -05:00
ExpoSeed
bcfa79f4fb
Remove POKEMON_SLOTS_NUMBER define
2020-10-12 21:15:50 -05:00
ExpoSeed
88b9847772
Merge branch 'master' of https://github.com/pret/pokeemerald into sync-battle-engine-v2
2020-10-12 12:42:37 -05:00
GriffinR
46212e0d14
Merge pull request #1230 from GriffinRichards/fixubcomm
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Fix PutAwayDecorationLoop UB comment
2020-10-11 19:16:42 -04:00
GriffinR
1472111c5d
Fix PutAwayDecorationLoop UB comment
2020-10-11 19:02:10 -04:00
GriffinR
17a77c9018
Merge pull request #1229 from ghoulslash/document
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start pokenav documentation
2020-10-11 11:59:40 -04:00
Evan
280c68b531
renamed pokenav graphics file fixes
2020-10-11 09:11:12 -06:00
Evan
f4909b4d96
align pokenav task funcs and update some pokenav menu bg gfx files
2020-10-11 08:50:58 -06:00
GriffinR
4efbdaf706
Merge pull request #1227 from kageru/pret
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Document gUnknown_03006298
2020-10-11 07:17:09 -04:00
kageru
52ebc4252e
Document gUnknown_03006298
2020-10-11 09:54:49 +02:00
ExpoSeed
9e2c8a95c1
Sync bev2 with pret
2020-10-11 01:01:47 -05:00
Evan
2b2be90a52
start pokenav documentation
2020-10-10 16:17:34 -06:00
GriffinR
13f37cf974
Merge pull request #1223 from GriffinRichards/constants-misc
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Add ITEM6_HEAL constants, change move flags to shifts
2020-10-06 18:39:43 -04:00
GriffinR
ba18f4011a
Merge pull request #1225 from ExpoSeed/make-clean-rl
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Add *.rl to make clean
2020-10-06 00:46:31 -04:00
ExpoSeed
8f7e212967
Remove *.rl in make clean
2020-10-05 23:33:55 -05:00
ExpoSeed
9c43bcb429
Delete accidentally pushed file
2020-10-05 23:33:36 -05:00
GriffinR
65a4e06737
Add ITEM6_HEAL constants, change move flags to shifts
2020-10-05 18:48:51 -04:00
GriffinR
a33d4874d9
Merge pull request #1219 from ExpoSeed/bye-pr-template
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Eliminate most of PR template
2020-10-04 23:38:42 -04:00
GriffinR
9b90a773d2
Merge pull request #1221 from AsparagusEduardo/Doc-newGameBerries
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Documenting where each of the berries are generated in new_game.inc
2020-10-04 23:37:41 -04:00
Eduardo Quezada
96e4b43ce5
Documenting where each of the berries are generated in new_game.inc
2020-10-03 21:52:09 -03:00
PikalaxALT
4a773ce18d
Merge pull request #1217 from ipatix/fix_O3
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rewrite MultiBootWaitCycles as naked function
2020-10-03 12:34:02 -04:00
PikalaxALT
f0012504c6
Merge pull request #1218 from MeatLoaf3/patch-3
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Change toOrrX and toOrrY to u8 in void FillBitmapRect4Bit, glib/blit.c
2020-10-03 12:33:44 -04:00
ExpoSeed
94bfc31629
Eliminate most of PR template
2020-10-02 11:24:39 -05:00
MeatLoaf3
5f17b07d0c
Change toOrrX and toOrrY to u8
2020-10-02 11:17:11 -04:00
Michael Panzlaff
187c96d6e5
rewrite MultiBootWaitCycles as naked function
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Before, when compiling MultiBootWaitCycles with O3 and MODERN=1, you
might have run into problems during optimizations when the compiler tried
to optimize the function, even if declared NOINLINE.
When rewriting this function as NAKED function, this no longer happens
as the optimizer will treat it as black box and compilation will resume.
2020-10-02 12:27:16 +02:00
GriffinR
5259898325
Replace POKEMON_SLOTS_NUMBER
2020-10-01 17:07:12 -05:00
Revo
22c6c03429
Remove unnecessary comments
2020-10-01 17:06:33 -05:00
Revo
7f1fa72746
:masuda:
2020-10-01 17:06:33 -05:00
ProjectRevoTPP
7c697e9536
Resolve fakematch CopyGlyphToWindow.
2020-10-01 17:06:33 -05:00
PikalaxALT
cb69835536
Merge pull request #1210 from ExpoSeed/pull-request-template
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More concise pull request template
2020-09-27 19:25:19 -04:00