DizzyEggg
a9483c361b
trainer intro ball throw
2023-08-06 12:41:36 +02:00
DizzyEggg
af899c9679
stuff
2023-08-06 00:44:22 +02:00
DizzyEggg
ffb0e20049
hide show party status summary
2023-08-05 23:27:56 +02:00
DizzyEggg
18db0cb3b7
controller string
2023-08-05 22:41:13 +02:00
DizzyEggg
f9e131b6ac
fix recorded, exp update the same for player partner
2023-08-05 21:34:17 +02:00
DizzyEggg
0b4c1aa275
more work on controllers
2023-08-05 20:42:19 +02:00
DizzyEggg
1793b9e1da
more controller functions
2023-08-05 14:11:25 +02:00
DizzyEggg
a505cd7fb9
simplify the get mon set mon data functions more
2023-08-05 12:53:14 +02:00
DizzyEggg
cbebdf044a
handle se, bgm and fainting cry
2023-08-05 12:13:50 +02:00
DizzyEggg
c4bfe40da6
remove empty controller functions
2023-08-05 11:39:42 +02:00
DizzyEggg
5a8b6c18ef
ball throw and start removing empty controller functions
2023-08-05 11:05:37 +02:00
Eclipse
5226935857
Fixed Trainer class ball not assigned to second Pokémon ( #3203 )
2023-08-04 22:56:05 -04:00
GriffinR
41847cd5aa
STAT_ANIM constant usage
2023-08-04 16:27:45 -04:00
DizzyEggg
c72bb27325
faint animation
2023-08-04 22:15:39 +02:00
GriffinR
866c32a735
Add temp var aliases
2023-08-04 14:17:28 -04:00
DizzyEggg
7360a4a18a
up to return mon to ball
2023-08-04 17:29:29 +02:00
DizzyEggg
7ba8a0216f
more work on controllers
2023-08-04 13:42:40 +02:00
ghoulslash
a0dd77dd41
Improve AI switching, so it doesn't get killed on switch-in ( #3146 )
2023-08-04 07:34:58 -04:00
DizzyEggg
cc30d2fb53
start removing duplicate controller functions
2023-08-04 12:10:38 +02:00
ghoulslash
4ae6ae4de3
Reset all battler IDs at battle start ( #3111 )
...
* reset battler IDs before BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts to prevent playanimation from executing on invalid battler ids
* replace BS_SCRIPTING with BS_BATTLER_0 in BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-08-04 08:57:06 +02:00
GriffinR
6d4dadd7b5
Add temp flag aliases
2023-08-03 15:55:06 -04:00
DizzyEggg
e7bc42fcaf
use IsValidForBattle
2023-08-03 21:17:39 +02:00
LOuroboros
0bace94dc7
Updated Cmd_jumpifsideaffecting
2023-08-03 14:46:45 -03:00
GriffinR
16c0be7ed2
Fix some frontier gfx, adjacent cleanup
2023-08-03 11:15:15 -04:00
Martin Griffin
cd51471c96
Revamped GetTotalAccuracy ( #3182 )
2023-08-02 12:19:36 +01:00
sbird
1d8ad1b756
[battle, movesets] revert bulbasaur's level up change
2023-08-02 09:51:45 +02:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
Eduardo Quezada
87050d8c08
Fix Stamina/Wind Power/Electromorphosis/Rattled issues with targets ( #3143 )
2023-08-01 23:54:04 -04:00
Philipp AUER
44eb6260cc
[battle, anim] woodhammer animation overhaul ( #3192 )
...
* [battle, anim] woodhammer animation overhaul
* squashme: timings
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-01 19:10:18 -04:00
Eduardo Quezada
f8c0f91c66
Using RGB color constants where appropiate
2023-07-31 15:33:14 -04:00
Eduardo Quezada D'Ottone
54816816a0
Fixed null dereferencing errors with -fanalyzer on modern ( #3165 )
2023-07-31 14:49:08 -04:00
DizzyEggg
5eec3b2fc3
fix various issues with primal weather blocking water/fire type moves ( #3138 )
...
* fix various issues with primal weather blocking water/fire type moves
* forgot to change return to effect=1
* fix bugs
2023-07-30 10:50:51 -04:00
Eduardo Quezada D'Ottone
8196bea2d7
Pret merge 23-07-25 ( #3176 )
2023-07-30 10:46:23 -04:00
Alex
5167b01b14
var for ability + hold effect, loaded dice comparison
...
fix for small bug introduced in the latest commit
2023-07-29 23:36:01 +02:00
LOuroboros
4a657c7eaf
Revamped GetTotalAccuracy
2023-07-29 17:22:10 -03:00
Alex
5fa7a6d4c6
Skill Link Tests, Loaded Dice stuff
2023-07-28 13:20:06 +02:00
DizzyEggg
1baa57418e
Fixed copyright screen not showing up on certain emulators ( #2664 )
...
* Fix old intro not showing up on VBA
* Update intro.c
* Update intro.c
* Update intro.c
2023-07-26 21:33:01 -04:00
Eduardo Quezada
8dafc5e208
Fixed B_ATK_TRAINER_NAME not working properly in tests
2023-07-26 17:36:37 -04:00
Alex
bca29d8586
Adds Mortal Spin and Population Bomb
2023-07-26 17:37:56 +02:00
DizzyEggg
a3d6e31227
Merge branch 'rattled' into stamina_fix
2023-07-26 09:36:46 +02:00
DizzyEggg
c11839c648
Use isValidForBattle
2023-07-26 09:34:23 +02:00
DizzyEggg
7b7cbf506d
Merge branch 'upcoming' into ai_switching
2023-07-26 09:23:53 +02:00
Martin Griffin
0e5c78aeb6
Merge remote-tracking branch 'pret/master' into 'rhh/master'
2023-07-25 19:49:18 +01:00
Eduardo Quezada
ad78dfcf68
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_script_commands.c
# src/battle_util.c
2023-07-25 14:38:53 -04:00
Alex
da9b421ae1
Fix Ruin ability calcs ( #3171 )
2023-07-25 09:59:26 +02:00
Martin Griffin
31a3ada7de
Detect potential misalignment in modern
2023-07-24 19:42:56 +01:00
Martin Griffin
b53cca1a06
Declarations for 2- and 3-argument GetMonData ( #1756 )
...
* Type-safe GetMonData/GetBoxMonData
* Comments
2023-07-24 09:57:37 -04:00
ghoulslash
b5431898c2
RNG for Metronome, multi-hit moves, and Loaded Dice ( #3159 )
2023-07-23 08:15:14 -04:00
Martin Griffin
fc321965a9
RNG_HITS and RNG_LOADED_DICE
2023-07-23 10:24:58 +01:00