GriffinR
d1c2a30149
Merge pull request #1907 from GriffinRichards/fix-tv
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Fix Bravo Trainer Tower member names
2023-08-09 15:25:45 -04:00
GriffinR
6eaaa50ad5
Correct berry fix graphics colors, more PLTT constant use ( #1892 )
2023-08-09 12:49:21 -04:00
Martin Griffin
912a80e27a
Reference TMs and HMs by move instead of number ( #1732 )
2023-08-09 10:51:01 -04:00
DizzyEggg
fec8f14fff
IsAiAiBattle function
2023-08-09 15:57:22 +02:00
DizzyEggg
8d5ba6c6d1
allow ai vs ai battles
2023-08-09 09:15:42 +02:00
GriffinR
6598cb30bc
Document stat change animation
2023-08-08 23:56:16 -04:00
GriffinR
65fee186f8
Automatically update nickname buffer sizes
2023-08-08 16:28:09 -04:00
GriffinR
087a2cecef
Fix Bravo Trainer Tower member names
2023-08-08 14:38:00 -04:00
DizzyEggg
f72ec368fc
improve switching with ai bad moves
2023-08-08 12:55:47 +02:00
DizzyEggg
1fb42e4497
Sticky web / Court Change / Mirror Armor tests + small fixes ( #3160 )
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: Martin Griffin <martin.griffin@algosport.co.uk>
2023-08-07 10:27:57 -04:00
Alex
8ee3a3c5bb
solve conflics
2023-08-07 14:25:30 +02:00
DizzyEggg
ce18df46e6
replace global usage of gActiveBattler in controller files
2023-08-07 12:51:58 +02:00
DizzyEggg
b8ba6139cb
health bar update
2023-08-07 10:29:02 +02:00
DizzyEggg
546b0c7e97
handle move anim
2023-08-07 09:26:03 +02:00
DizzyEggg
e8d6c99e6d
more controllers work
2023-08-07 01:05:09 +02:00
DizzyEggg
ef8024d8c5
draw trainer pic
2023-08-06 21:50:59 +02:00
DizzyEggg
a9483c361b
trainer intro ball throw
2023-08-06 12:41:36 +02:00
DizzyEggg
ffb0e20049
hide show party status summary
2023-08-05 23:27:56 +02:00
DizzyEggg
18db0cb3b7
controller string
2023-08-05 22:41:13 +02:00
DizzyEggg
f9e131b6ac
fix recorded, exp update the same for player partner
2023-08-05 21:34:17 +02:00
DizzyEggg
0b4c1aa275
more work on controllers
2023-08-05 20:42:19 +02:00
DizzyEggg
1793b9e1da
more controller functions
2023-08-05 14:11:25 +02:00
DizzyEggg
a505cd7fb9
simplify the get mon set mon data functions more
2023-08-05 12:53:14 +02:00
DizzyEggg
cbebdf044a
handle se, bgm and fainting cry
2023-08-05 12:13:50 +02:00
DizzyEggg
5a8b6c18ef
ball throw and start removing empty controller functions
2023-08-05 11:05:37 +02:00
GriffinR
41847cd5aa
STAT_ANIM constant usage
2023-08-04 16:27:45 -04:00
DizzyEggg
c72bb27325
faint animation
2023-08-04 22:15:39 +02:00
GriffinR
866c32a735
Add temp var aliases
2023-08-04 14:17:28 -04:00
DizzyEggg
7360a4a18a
up to return mon to ball
2023-08-04 17:29:29 +02:00
DizzyEggg
7ba8a0216f
more work on controllers
2023-08-04 13:42:40 +02:00
ghoulslash
a0dd77dd41
Improve AI switching, so it doesn't get killed on switch-in ( #3146 )
2023-08-04 07:34:58 -04:00
DizzyEggg
cc30d2fb53
start removing duplicate controller functions
2023-08-04 12:10:38 +02:00
GriffinR
6d4dadd7b5
Add temp flag aliases
2023-08-03 15:55:06 -04:00
GriffinR
16c0be7ed2
Fix some frontier gfx, adjacent cleanup
2023-08-03 11:15:15 -04:00
Philipp AUER
7d8bcce9a5
Optimize sprite.c ( #3175 )
2023-08-03 15:57:04 +03:00
Martin Griffin
b3295d1cfb
Reverted BattleMove power to u8 ( #3187 )
2023-08-02 12:20:11 +01:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
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# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
Eduardo Quezada
87050d8c08
Fix Stamina/Wind Power/Electromorphosis/Rattled issues with targets ( #3143 )
2023-08-01 23:54:04 -04:00
Philipp AUER
44eb6260cc
[battle, anim] woodhammer animation overhaul ( #3192 )
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* [battle, anim] woodhammer animation overhaul
* squashme: timings
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Co-authored-by: sbird <sbird@no.tld>
2023-08-01 19:10:18 -04:00
Eduardo Quezada D'Ottone
54816816a0
Fixed null dereferencing errors with -fanalyzer on modern ( #3165 )
2023-07-31 14:49:08 -04:00
Eduardo Quezada D'Ottone
f0d03dd99b
Set GEN_LATEST to GEN_9 ( #3186 )
2023-07-31 15:41:53 +02:00
DizzyEggg
efb98e97c7
remove unused config B_CHECK_IF_CHARGED_UP
2023-07-31 14:22:48 +02:00
DizzyEggg
5eec3b2fc3
fix various issues with primal weather blocking water/fire type moves ( #3138 )
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* fix various issues with primal weather blocking water/fire type moves
* forgot to change return to effect=1
* fix bugs
2023-07-30 10:50:51 -04:00
Alex
bca29d8586
Adds Mortal Spin and Population Bomb
2023-07-26 17:37:56 +02:00
DizzyEggg
7b7cbf506d
Merge branch 'upcoming' into ai_switching
2023-07-26 09:23:53 +02:00
Martin Griffin
0e5c78aeb6
Merge remote-tracking branch 'pret/master' into 'rhh/master'
2023-07-25 19:49:18 +01:00
Eduardo Quezada
ad78dfcf68
Merge branch 'RHH/master' into RHH/upcoming
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# Conflicts:
# src/battle_script_commands.c
# src/battle_util.c
2023-07-25 14:38:53 -04:00
Martin Griffin
31a3ada7de
Detect potential misalignment in modern
2023-07-24 19:42:56 +01:00
Martin Griffin
3f5daa8cf1
Add BENCHMARK to test runner
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Counts the time spent in the block in arbitrary time units (64-cycles
currently). If the block takes more than ~4 million cycles (~0.25s) the
benchmark will wrap around.
Note that the time can be affected by the timeout IRQs, and should only
be taken as a loose indication of relative performance.
2023-07-24 15:18:28 +01:00