Commit Graph

144 Commits

Author SHA1 Message Date
BuffelSaft
72d12a575d Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-11-07 12:13:18 +13:00
ghoulslash
0ac6860855
Merge pull request #1810 from BuffelSaft/ai_improvements
AI: Multi-strike moves, variable power moves, sleep check
2021-11-04 12:28:00 -04:00
LOuroboros
22f7e81bef Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry 2021-11-04 12:25:26 -03:00
LOuroboros
b64d506809 Made a function to lift Mimicry's effect 2021-11-04 12:20:31 -03:00
BuffelSaft
7d10097684 Replace IsTwoStrikesMove with FLAG_TWO_STRIKES
Note that this flag does nothing until the Parental Bond PR is merged - it's just for the AI until then.
2021-11-04 17:11:56 +13:00
BuffelSaft
4a7ddb737b Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into ai_improvements 2021-11-04 15:51:11 +13:00
BuffelSaft
5a855db4ad Fix prototype of CanBePoisoned 2021-11-04 11:08:37 +13:00
BuffelSaft
f323e2c047 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil 2021-11-03 14:18:28 +13:00
LOuroboros
69b42de0d9 Implemented Mimicry
Thanks to AsparagusEduardo for helping me optimize RestoreBattlerOriginalTypes.
2021-11-02 14:44:55 -03:00
BuffelSaft
0345dea918 Replace EFFECT_DOUBLE_HIT with FLAG_TWO_STRIKES
This removes the need to have separate move effects for Twineedle, Double Iron Bash, and any custom two strike moves.
2021-11-01 23:39:37 +13:00
BuffelSaft
fb25e1ac98 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-11-01 22:37:23 +13:00
BuffelSaft
52054e4bfe Fix Corrosion, Poison Touch
- CanBePoisoned now calls CanPoisonType instead of overriding it. Poison Touch now activates only if the attacker actually damaged the target. Partially implemented Pastel Veil.
2021-10-30 21:12:18 +13:00
ghoulslash
af914ee7ed merge w be 2021-10-29 22:33:50 -04:00
ghoulslash
204748e01a fix recycle and harvest 2021-10-28 17:52:52 -04:00
ghoulslash
bebaded415 merge with be 2021-10-27 16:48:38 -04:00
BuffelSaft
4310868bee AI handles multi-strike and fixed dmg moves
Does not account for Parental Bond or Beat Up yet as those require some functions from #1676.
2021-10-24 18:49:17 +13:00
ghoulslash
5509ceea04 expand move target field 2021-10-16 16:10:45 -04:00
BuffelSaft
e59be67023 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-10-15 16:25:11 +13:00
Eduardo Quezada D'Ottone
21837b659a
Merge branch 'battle_engine' into bug_bite 2021-10-14 19:46:50 -03:00
ghoulslash
a3d2bdc9cf merge with be 2021-10-13 18:30:53 -04:00
ghoulslash
06bcfea3b8 merge with be 2021-10-10 19:56:33 -04:00
ghoulslash
fcada4fcad handle rototiller + prankster 2021-10-10 19:54:17 -04:00
BuffelSaft
07bdd2ffe6 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-10-09 15:18:51 +13:00
ghoulslash
ee3a2c97ee Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into last_ball 2021-10-06 13:54:40 -04:00
ghoulslash
4382420dd2 merge with be 2021-10-06 13:32:59 -04:00
ghoulslash
761006a164 merge with be 2021-09-26 19:19:32 -04:00
ghoulslash
2f69748e0d merge with be 2021-09-23 14:38:01 -04:00
ghoulslash
768598b154 fix bad merge 2021-09-23 12:22:36 -04:00
ghoulslash
33972b5493 merge with be 2021-09-23 12:04:13 -04:00
BuffelSaft
530998c4b7 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-09-23 16:41:35 +12:00
BuffelSaft
2f03ac31b9 Multihit refactor and Parental Bond
Port multihit system from the CFRU, implement Parental Bond, refactor certain moves as required and implement all remaining multi hit moves except Dragon Darts.
2021-09-23 14:31:21 +12:00
ghoulslash
d738297f24 merge with be 2021-09-22 16:26:09 -04:00
ghoulslash
3559a1b8e6 fix prankster + magic coat 2021-09-22 16:09:23 -04:00
ghoulslash
1309eea8ec Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_move_effects 2021-09-22 09:43:48 -04:00
Eduardo Quezada D'Ottone
287ffff2e2
Merge branch 'battle_engine' into burmy-form-change 2021-09-21 22:34:37 -03:00
ghoulslash
0ea6c65b83 merge with be 2021-09-17 09:10:09 -04:00
ghoulslash
b916d7991c merge with be 2021-09-16 21:52:29 -04:00
ghoulslash
af8d86f0c9 merge with be 2021-09-16 13:33:35 -04:00
ghoulslash
9d8672e3df merge with be 2021-09-16 13:12:59 -04:00
ghoulslash
f61d516aad some syntax/format fixes 2021-09-15 17:15:50 -04:00
ghoulslash
aa475ab300 merge with be 2021-09-15 16:42:23 -04:00
ghoulslash
55c3e152cf replace some BufferStatChange, fix room service and terrain seeds 2021-09-14 15:07:15 -04:00
ghoulslash
60713a8f2d fix room service activation msg, stat target 2021-09-14 12:50:36 -04:00
ghoulslash
c7a587913b replace statStages checks with CompareStat 2021-09-03 13:13:02 -04:00
ghoulslash
93e2e09148 fix terrain seeds. create generic CompareStat function 2021-09-03 12:17:38 -04:00
ghoulslash
6ce1227447 fix throat spray bugs. move shell bell, throat spray etc to life orb moveend case 2021-09-03 11:05:11 -04:00
ghoulslash
7c53214dad merge with be 2021-09-02 15:33:42 -04:00
ghoulslash
a2d885c0d4 merge with be 2021-08-12 14:48:58 -06:00
ghoulslash
c7c0fbc296 merge with be, make AI CanBeStatused functions separate from general util ones 2021-08-12 13:37:53 -06:00
ghoulslash
d218322b2c merge with be 2021-08-12 01:26:13 -04:00