BuffelSaft
72d12a575d
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-11-07 12:13:18 +13:00
ghoulslash
0ac6860855
Merge pull request #1810 from BuffelSaft/ai_improvements
...
AI: Multi-strike moves, variable power moves, sleep check
2021-11-04 12:28:00 -04:00
LOuroboros
22f7e81bef
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry
2021-11-04 12:25:26 -03:00
LOuroboros
b64d506809
Made a function to lift Mimicry's effect
2021-11-04 12:20:31 -03:00
BuffelSaft
7d10097684
Replace IsTwoStrikesMove with FLAG_TWO_STRIKES
...
Note that this flag does nothing until the Parental Bond PR is merged - it's just for the AI until then.
2021-11-04 17:11:56 +13:00
BuffelSaft
4a7ddb737b
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into ai_improvements
2021-11-04 15:51:11 +13:00
BuffelSaft
5a855db4ad
Fix prototype of CanBePoisoned
2021-11-04 11:08:37 +13:00
BuffelSaft
f323e2c047
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil
2021-11-03 14:18:28 +13:00
LOuroboros
69b42de0d9
Implemented Mimicry
...
Thanks to AsparagusEduardo for helping me optimize RestoreBattlerOriginalTypes.
2021-11-02 14:44:55 -03:00
BuffelSaft
0345dea918
Replace EFFECT_DOUBLE_HIT with FLAG_TWO_STRIKES
...
This removes the need to have separate move effects for Twineedle, Double Iron Bash, and any custom two strike moves.
2021-11-01 23:39:37 +13:00
BuffelSaft
fb25e1ac98
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-11-01 22:37:23 +13:00
BuffelSaft
52054e4bfe
Fix Corrosion, Poison Touch
...
- CanBePoisoned now calls CanPoisonType instead of overriding it. Poison Touch now activates only if the attacker actually damaged the target. Partially implemented Pastel Veil.
2021-10-30 21:12:18 +13:00
ghoulslash
af914ee7ed
merge w be
2021-10-29 22:33:50 -04:00
ghoulslash
204748e01a
fix recycle and harvest
2021-10-28 17:52:52 -04:00
ghoulslash
bebaded415
merge with be
2021-10-27 16:48:38 -04:00
BuffelSaft
4310868bee
AI handles multi-strike and fixed dmg moves
...
Does not account for Parental Bond or Beat Up yet as those require some functions from #1676 .
2021-10-24 18:49:17 +13:00
ghoulslash
5509ceea04
expand move target field
2021-10-16 16:10:45 -04:00
BuffelSaft
e59be67023
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-10-15 16:25:11 +13:00
Eduardo Quezada D'Ottone
21837b659a
Merge branch 'battle_engine' into bug_bite
2021-10-14 19:46:50 -03:00
ghoulslash
a3d2bdc9cf
merge with be
2021-10-13 18:30:53 -04:00
ghoulslash
06bcfea3b8
merge with be
2021-10-10 19:56:33 -04:00
ghoulslash
fcada4fcad
handle rototiller + prankster
2021-10-10 19:54:17 -04:00
BuffelSaft
07bdd2ffe6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-10-09 15:18:51 +13:00
ghoulslash
ee3a2c97ee
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into last_ball
2021-10-06 13:54:40 -04:00
ghoulslash
4382420dd2
merge with be
2021-10-06 13:32:59 -04:00
ghoulslash
761006a164
merge with be
2021-09-26 19:19:32 -04:00
ghoulslash
2f69748e0d
merge with be
2021-09-23 14:38:01 -04:00
ghoulslash
768598b154
fix bad merge
2021-09-23 12:22:36 -04:00
ghoulslash
33972b5493
merge with be
2021-09-23 12:04:13 -04:00
BuffelSaft
530998c4b7
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-09-23 16:41:35 +12:00
BuffelSaft
2f03ac31b9
Multihit refactor and Parental Bond
...
Port multihit system from the CFRU, implement Parental Bond, refactor certain moves as required and implement all remaining multi hit moves except Dragon Darts.
2021-09-23 14:31:21 +12:00
ghoulslash
d738297f24
merge with be
2021-09-22 16:26:09 -04:00
ghoulslash
3559a1b8e6
fix prankster + magic coat
2021-09-22 16:09:23 -04:00
ghoulslash
1309eea8ec
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_move_effects
2021-09-22 09:43:48 -04:00
Eduardo Quezada D'Ottone
287ffff2e2
Merge branch 'battle_engine' into burmy-form-change
2021-09-21 22:34:37 -03:00
ghoulslash
0ea6c65b83
merge with be
2021-09-17 09:10:09 -04:00
ghoulslash
b916d7991c
merge with be
2021-09-16 21:52:29 -04:00
ghoulslash
af8d86f0c9
merge with be
2021-09-16 13:33:35 -04:00
ghoulslash
9d8672e3df
merge with be
2021-09-16 13:12:59 -04:00
ghoulslash
f61d516aad
some syntax/format fixes
2021-09-15 17:15:50 -04:00
ghoulslash
aa475ab300
merge with be
2021-09-15 16:42:23 -04:00
ghoulslash
55c3e152cf
replace some BufferStatChange, fix room service and terrain seeds
2021-09-14 15:07:15 -04:00
ghoulslash
60713a8f2d
fix room service activation msg, stat target
2021-09-14 12:50:36 -04:00
ghoulslash
c7a587913b
replace statStages checks with CompareStat
2021-09-03 13:13:02 -04:00
ghoulslash
93e2e09148
fix terrain seeds. create generic CompareStat function
2021-09-03 12:17:38 -04:00
ghoulslash
6ce1227447
fix throat spray bugs. move shell bell, throat spray etc to life orb moveend case
2021-09-03 11:05:11 -04:00
ghoulslash
7c53214dad
merge with be
2021-09-02 15:33:42 -04:00
ghoulslash
a2d885c0d4
merge with be
2021-08-12 14:48:58 -06:00
ghoulslash
c7c0fbc296
merge with be, make AI CanBeStatused functions separate from general util ones
2021-08-12 13:37:53 -06:00
ghoulslash
d218322b2c
merge with be
2021-08-12 01:26:13 -04:00